Line 301: | Line 301: | ||
|- | |- | ||
! <br>qcf+[[image:snka.gif]]<br><br> | ! <br>qcf+[[image:snka.gif]]<br><br> | ||
| | |align="center"| 17/-/30 | ||
| | |align="center"| +2/0 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 312: | Line 312: | ||
|- | |- | ||
! qcf+[[image:snkc.gif]] | ! qcf+[[image:snkc.gif]] | ||
| | |align="center"| 24/-/28 | ||
| | |align="center"| +4/+2 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 319: | Line 319: | ||
|- | |- | ||
! dp+[[image:snka.gif]] | ! dp+[[image:snka.gif]] | ||
| | |align="center"| 3/3(0)12/11+13 | ||
| | |align="center"| KD/-21 | ||
|align="center"| Su | |align="center"| Su,Fi | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Robert02_dpA1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Robert02_dpA1.png|center]] | ||
Line 329: | Line 329: | ||
* dp+A does one hit and knocks down(two hits if it was a counterhit), while dp+C does two hits, in which only the second knocks down | * dp+A does one hit and knocks down(two hits if it was a counterhit), while dp+C does two hits, in which only the second knocks down | ||
* dp+A supercancellable(though nothing will connect), dp+C supercancellable on the first hit | * dp+A supercancellable(though nothing will connect), dp+C supercancellable on the first hit | ||
* dp+C is free cancellable out of on the second hit into qcb+K(air) | * dp+C is free cancellable out of on the second hit into qcb+K(air). | ||
* dp+C is invincible for the last three frames of startup, and the complete first active period. | |||
* free cancellable into | * free cancellable into | ||
|- | |- | ||
! dp+[[image:snkc.gif]] | ! dp+[[image:snkc.gif]] | ||
| | |align="center"| 4/3(0)17/16+11 | ||
| | |align="center"| KD/-26 | ||
|align="center"| Su | |align="center"| Su,Fi | ||
|align="center"| HL | |align="center"| HL | ||
|valign="bottom" style="border-right:0px;"| [[image:Robert02_dpC1.png|center]] | |valign="bottom" style="border-right:0px;"| [[image:Robert02_dpC1.png|center]] | ||
Line 341: | Line 342: | ||
|- | |- | ||
! f,b,f+[[image:snkb.gif]] | ! f,b,f+[[image:snkb.gif]] | ||
| | |align="center"| 11/2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2/13 | ||
| | |align="center"| KD/-51 | ||
| | |align="center"| Fo | ||
|align="center"| HL | |align="center"| HL | ||
|rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Robert02_fbfK1.png|center]] | |rowspan="2" valign="bottom" style="border-right:0px;"| [[image:Robert02_fbfK1.png|center]] | ||
Line 354: | Line 355: | ||
|- | |- | ||
! f,b,f+[[image:snkd.gif]] | ! f,b,f+[[image:snkd.gif]] | ||
| | |align="center"| 11/2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2/13 | ||
| | |align="center"| KD/-111 | ||
| | |align="center"| Fo | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! <br>hcf+[[image:snkb.gif]]<br><br> | ! <br>hcf+[[image:snkb.gif]]<br><br> | ||
| | |align="center"| 11/2(12)2(14)2(11)3/16 | ||
| | |align="center"| KD | ||
| | |align="center"| Fo | ||
|align="center"| Grab | |align="center"| Grab | ||
|rowspan="2" colspan="3"| [[image:Robert02_hcfK.png|center]] | |rowspan="2" colspan="3"| [[image:Robert02_hcfK.png|center]] | ||
|rowspan="2"|'''Kyokugen-ryuu Renbu Kyaku - hcf+K''' | |rowspan="2"|'''Kyokugen-ryuu Renbu Kyaku - hcf+K''' | ||
* | * This is a proximity unblockable - Robert will execute an unblockable attack if they are in range, otherwise it won't come out | ||
* | * The move does 4 hits but only the first is unblockable. It's possible for the first one to whiff and the rest to be blocked | ||
* | * Opponent can be juggled after this move | ||
* | * Free cancellable out of on the last hit | ||
* Invincible: Frame 1-8. | |||
|- | |- | ||
! hcf+[[image:snkd.gif]] | ! hcf+[[image:snkd.gif]] | ||
Line 378: | Line 380: | ||
|- | |- | ||
! j.qcb+[[image:snkb.gif]] | ! j.qcb+[[image:snkb.gif]] | ||
| | |align="center"| 16/Until land/13 | ||
| | |align="center"| KD/- | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 388: | Line 390: | ||
|- | |- | ||
! j.qcb+[[image:snkd.gif]] | ! j.qcb+[[image:snkd.gif]] | ||
| | |align="center"| 17/Until land/16 | ||
| | |align="center"| KD/- | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 397: | Line 399: | ||
|- | |- | ||
! <br>f,hcf+[[image:snka.gif]]<br><br> | ! <br>f,hcf+[[image:snka.gif]]<br><br> | ||
| | |align="center"| 18/-/50 | ||
| | |align="center"| KD/-20 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 405: | Line 407: | ||
* Fires a large fireball across the screen | * Fires a large fireball across the screen | ||
* has fairly long startup and recovery, can't be comboed into and is very unsafe to throw out | * has fairly long startup and recovery, can't be comboed into and is very unsafe to throw out | ||
* Invincible: A: Frame 1, C: Frame 1-5. | |||
|- | |- | ||
! f,hcf+[[image:snkc.gif]] | ! f,hcf+[[image:snkc.gif]] | ||
| | |align="center"| 23/-/52 | ||
| | |align="center"| KD/-22 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|- | |- | ||
! <br>qcfx2+[[image:snkb.gif]]<br><br> | ! <br>qcfx2+[[image:snkb.gif]]<br><br> | ||
| | |align="center"| 10/7/32 | ||
| | |align="center"| KD/-15 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 420: | Line 423: | ||
|rowspan="2"|'''Haiga Ryuu - qcfx2+K''' | |rowspan="2"|'''Haiga Ryuu - qcfx2+K''' | ||
* Robert performs a backhand that looks exactly like b+A, though it has a lower hitbox and doesn't whiff crouchers | * Robert performs a backhand that looks exactly like b+A, though it has a lower hitbox and doesn't whiff crouchers | ||
* | * If it connects, he performs a combo on them doing moderate damage for a DM. Otherwise, he does nothing and recovers relatively fast | ||
* Invincible: Frame 1-3. | |||
* 23 frames of blockstun. | |||
|- | |- | ||
! qcfx2+[[image:snkd.gif]] | ! qcfx2+[[image:snkd.gif]] | ||
Line 429: | Line 434: | ||
|- | |- | ||
! <br>qcf,hcb+[[image:snka.gif]]<br><br> | ! <br>qcf,hcb+[[image:snka.gif]]<br><br> | ||
| | |align="center"| 18/13/35 | ||
| | |align="center"| KD/-18 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 438: | Line 443: | ||
* if blocked, he is very open to attack | * if blocked, he is very open to attack | ||
* A version travels 3/4 screen while C version goes a full screen length, but C version comes out faster | * A version travels 3/4 screen while C version goes a full screen length, but C version comes out faster | ||
* Invincible: Complete startup. Lower body invincible: Complete active period. | |||
* Active period is ended as soon as the move connects (on hit or block). | |||
|- | |- | ||
! qcf,hcb+[[image:snkc.gif]] | ! qcf,hcb+[[image:snkc.gif]] | ||
| | |align="center"| 12/26/39 | ||
| | |align="center"| KD/-22 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
Line 448: | Line 455: | ||
|- | |- | ||
! qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | ! qcf,hcb+[[image:snka.gif]]+[[image:snkc.gif]] | ||
| | |align="center"| 14/13/41 | ||
| | |align="center"| KD/-24 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="3"| [[image:Robert02_SDM.png|center]] | |colspan="3"| [[image:Robert02_SDM.png|center]] | ||
|'''Ryuuko Ranbu - qcf hcb+AC''' | |'''Ryuuko Ranbu - qcf hcb+AC''' | ||
* | * Same properties as his normal DM version but does more damage | ||
* | * Travels the same length as qcf hcb+A | ||
* Invincible: Complete startup. Lower body invincible: Complete active period. | |||
|- | |- | ||
|colspan="9" align="center"| '''HSDM''' | |colspan="9" align="center"| '''HSDM''' | ||
|- | |- | ||
! qcf,hcb+[[image:snkb.gif]]+[[image:snkd.gif]] | ! qcf,hcb+[[image:snkb.gif]]+[[image:snkd.gif]] | ||
| | |align="center"| 42/13/41 | ||
| | |align="center"| KD/-24 | ||
| | | | ||
|align="center"| - | |align="center"| - | ||
Line 467: | Line 475: | ||
|'''Zetsu!! Ryuuko Ranbu - qcf hcb+BD''' | |'''Zetsu!! Ryuuko Ranbu - qcf hcb+BD''' | ||
* Robert goes into a stance in which he is invincible to everything except throws. He'll then dash forward about 3/4 screen and perform an unblockable combo that does about 50% | * Robert goes into a stance in which he is invincible to everything except throws. He'll then dash forward about 3/4 screen and perform an unblockable combo that does about 50% | ||
* Invincible: Complete startup. | |||
|} | |} | ||
===Notes=== | ===Notes=== |
Revision as of 06:51, 9 September 2013
General Info
Crouch height: Medium
Colors
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Movelist
Notes
- D throw is a backturned hard knockdown
Combos
Anywhere
1. cr.B, cl.B, dp+A - 20%
2. cl.D(1), hcf+K, run f b f+K - 45%
3. cl.D(1), f+B, qcf hcb+C - 45-50%
4. cr.BB/D(1), dp+C(1), (S)qcf hcb+C - 50%
Corner
1. cl.D(1), hcf+K, b+B, f b f+K - 45%
2. cl.D(1), f+A, qcb+K - 20%
3. ~cl.D(1), f+A(slightly delayed after D, but still a cancel), dp+A - 22% (less chance of messing up than combo below)
4. ~cl.D(1), f+A(slightly delayed after D, but still a cancel), cl.B, dp+C(1), (S)qcf hcb+C - 55%
5. qcb+K(air, counterhit), f b f+K/(dp+C(1), (S)qcfx2+K(Buffer:qcf+K)) - 30%/40%