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! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| 3/ | |align="center"| 3/5/5 | ||
|align="center"| + | |align="center"| +2/0 | ||
|align="center"| R,C,S,Su | |align="center"| R,C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| 5/ | |align="center"| 4/5/7 | ||
|align="center"| | |align="center"| 0/-2 | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| | |align="center"| 3/3*7/15 | ||
|align="center"| - | |align="center"| -2/-4 | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| | |align="center"| 4/4/22 | ||
|align="center"| -6/-8 | |align="center"| -6/-8 | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
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! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| 4/ | |align="center"| 3/4/5 | ||
|align="center"| + | |align="center"| +3/+1 | ||
|align="center"| R,C,S,Su | |align="center"| R,C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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! [[image:snkb.gif]] | ! [[image:snkb.gif]] | ||
|align="center"| 7/ | |align="center"| 7/4/9 | ||
|align="center"| - | |align="center"| -1/-3 | ||
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|align="center"| HL | |align="center"| HL | ||
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! [[image:snkc.gif]] | ! [[image:snkc.gif]] | ||
|align="center"| | |align="center"| 5/7/16 | ||
|align="center"| - | |align="center"| -3/-5 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
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! [[image:snkd.gif]] | ! [[image:snkd.gif]] | ||
|align="center"| | |align="center"| 19/4/15 | ||
|align="center"| | |align="center"| +1/-1 | ||
| | | | ||
|align="center"| HL | |align="center"| HL | ||
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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 19/3/21 | ||
|align="center"| KD/- | |align="center"| KD/-2 | ||
|align="center"| S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
|colspan="2"| [[image:Terry02_stCD.png|center]] | |colspan="2"| [[image:Terry02_stCD.png|center]] | ||
| | |align="center"| Goes over lows | ||
|- | |- | ||
|colspan="8" align="center"| '''Crouching''' | |colspan="8" align="center"| '''Crouching''' | ||
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! [[image:snka.gif]] | ! [[image:snka.gif]] | ||
|align="center"| 4/ | |align="center"| 3/4/6 | ||
|align="center"| +2/0 | |align="center"| +2/0 | ||
|align="center"| R,C,S,Su | |align="center"| R,C,S,Su | ||
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|align="center"| | |align="center"| 3/3/8 | ||
|align="center"| | |align="center"| +1/-1 | ||
|align="center"| R | |align="center"| R | ||
|align="center"| L | |align="center"| L | ||
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|align="center"| 5/ | |align="center"| 6/5/19 | ||
|align="center"| - | |align="center"| -4/-6 | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| HL | |align="center"| HL | ||
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|align="center"| | |align="center"| 10/8/22 | ||
|align="center"| | |align="center"| KD/-12 | ||
|align="center"| C,S,Su | |align="center"| C,S,Su | ||
|align="center"| L | |align="center"| L | ||
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|align="center"| | |align="center"| 3/7/- | ||
|align="center"| -/- | |align="center"| -/- | ||
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|align="center"| 6 | |align="center"| 2/2+6/- | ||
|align="center"| -/- | |align="center"| -/- | ||
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|align="center"| | |align="center"| 4/5/- | ||
|align="center"| -/- | |align="center"| -/- | ||
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|align="center"| | |align="center"| 8/7/- | ||
|align="center"| -/- | |align="center"| -/- | ||
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! [[image:snkc.gif]]+[[image:snkd.gif]] | ! [[image:snkc.gif]]+[[image:snkd.gif]] | ||
|align="center"| | |align="center"| 13/6/- | ||
|align="center"| KD/- | |align="center"| KD/- | ||
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|align="center"| | |align="center"| 2/8/- | ||
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|align="center"| -/- | |align="center"| -/- | ||
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|align="center"| 7 | |align="center"| 6/7/- | ||
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|align="center"| | |align="center"| 3/7/- | ||
|align="center"| -/- | |align="center"| -/- | ||
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|align="center"| | |align="center"| 2/8/- | ||
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Revision as of 15:49, 13 July 2013
General Info
Crouch height: Medium
Colors:
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Movelist
Normals
Command Normals
1. Rising Upper - df+C
- a very fast uppercut that works great as an anti-air
- cancellable
Special Moves
1. Power Wave - qcf+A
- Terry pounds the ground, sending a ground projectile across the screen
2. Round Wave - qcf+C
- Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf+A
- cancellable into other special moves except Power Wave qcf+A or Round Wave qcf+C
- free cancellable into
- supercancellable
3. Burn Knuckle - qcb+P
- Terry dashes quickly across the screen with a high priority attack with his knuckle
- qcb+C goes a full screen length while qcb+A will only go about about a third of a screen. Thus, qcb+A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner
- free cancellable into
4. Crack Shoot - qcb+K
- Terry does a forward flip kick in the air
- qcb+D travels further and higher than qcb+B, but is far too slow and has a bad hitbox, whiffing against crouching opponents
- qcb+B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction
- free cancellable into
5. Power Dunk - dp+K
- Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground
- hard knockdown on the second hit if it hits an opponent in the air
- free cancellable into
- free cancellable out of on the first hit
6. Rising Tackle - _d u+P
- supercancellable on the first hit
- free cancellable out of on the first hit
DMs
1. High Angle Geyser - qcfx2+K
2. Power Geyser - qcb hcf+P
- Terry powers up and pounds the ground, creating a geyser of flame in front of him
- large startup invincibility
SDMs
1. Power Geyser - qcb hcf+AC
HSDM
1. Rising Force - qcfx2+AC
- starts up fairly slow but can travel across the screen incredibly fast
Notes
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into command moves, specials and DMs
-CD evades low attacks
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has)
Combos
Anywhere
1. cl.C(2), df+C, qcb+A/qcb hcf+P - 30%/50%
2. cr.B, cr.A, df+C, qcb+A/qcb hcf+P - 30%/50%
Corner
1. qcf+C, qcb+B, j.C - 33%
Counterhit
1. j.CD(counterhit), qcb hcf+P - 40%
2. j.CD(counterhit), qcf+C, qcb+C/(qcb+B, j.C)/(S)qcb hcf+P - 45%/50%/55% (Corner)
Maxmode
1. cl.C(2), BC, run cl.C(2), df+C, qcb hcf+AC - 55-60%
2. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)
3. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)
Attack Strings
1. cl.C(1)/cr.D, ~qcf+C, qcb+A
2. cl.C(1)/cr.B, df+C, qcb+A