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== Movelist == | == Movelist == | ||
===[[The_King_of_Fighters_2002/Normals_Guide|Normals]]=== | |||
{|border="1" | |||
! | |||
! Frames | |||
! Advantage | |||
! Cancel | |||
! Block | |||
!colspan="2"| Hitbox | |||
! Notes | |||
|- | |||
|colspan="8" align="center"| '''Standing Close''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 3/4/4 | |||
|align="center"| +4/+2 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_clA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 5/2/9 | |||
|align="center"| +1/-1 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_clB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 4/3+4/18 | |||
|align="center"| -5/-7 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Yashiro02_clC1.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Yashiro02_clC2.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 3/5/21 | |||
|align="center"| -6/-8 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|colspan="2"| [[image:Yashiro02_clD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Standing Far''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/3/8 | |||
|align="center"| +1/-1 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_stA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 7/3/17 | |||
|align="center"| -8/-10 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_stB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 8/4/17 | |||
|align="center"| -1/-3 | |||
| | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_stC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 12/2/20 | |||
|align="center"| -2/-4 | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Yashiro02_stD.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 15/5/24 | |||
|align="center"| KD/-7 | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2"| [[image:Yashiro02_stCD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Crouching''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 4/3/7 | |||
|align="center"| +2/0 | |||
|align="center"| R,C,S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_crA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 6/3/10 | |||
|align="center"| -1/-3 | |||
|align="center"| R | |||
|align="center"| L | |||
|colspan="2" | [[image:Yashiro02_crB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 5/2+3/28 | |||
|align="center"| -13/-15 | |||
|align="center"| C,S,Su | |||
|align="center"| HL | |||
|valign="bottom" style="border-right:0px;"| [[image:Yashiro02_crC1.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Yashiro02_crC2.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 9/3(5)5/22 | |||
|align="center"| -7/-9 | |||
|align="center"| C,S,Su | |||
|align="center"| L | |||
|valign="bottom" style="border-right:0px;"| [[image:Yashiro02_crD1.png|center]] | |||
|valign="bottom" style="border-left:0px;"| [[image:Yashiro02_crD2.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 5/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 6/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 7/2/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 7/7/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jD.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]]+[[image:snkd.gif]] | |||
|align="center"| 10/4/- | |||
|align="center"| KD/- | |||
| | |||
|align="center"| HL | |||
|colspan="2"| [[image:Yashiro02_jCD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Neutral Jump''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 5/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_juA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 6/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 7/2/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 7/4/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Hop''' | |||
|- | |||
! [[image:snka.gif]] | |||
|align="center"| 5/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_juA.png|center]] | |||
| | |||
|- | |||
! [[image:snkb.gif]] | |||
|align="center"| 6/9/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jB.png|center]] | |||
| | |||
|- | |||
! [[image:snkc.gif]] | |||
|align="center"| 7/2/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jC.png|center]] | |||
| | |||
|- | |||
! [[image:snkd.gif]] | |||
|align="center"| 7/5/- | |||
|align="center"| -/- | |||
| | |||
|align="center"| H | |||
|colspan="2" | [[image:Yashiro02_jD.png|center]] | |||
| | |||
|- | |||
|colspan="8" align="center"| '''Command Normals''' | |||
|- | |||
! f+[[image:snka.gif]] | |||
|align="center"| 22/3/24 | |||
|align="center"| KD/-7 | |||
| | |||
|align="center"| H | |||
|rowspan="2" colspan="2" | [[image:Yashiro02_fA.png|center]] | |||
|align="center"| Hard knockdown | |||
|- | |||
! f+[[image:snka.gif]] (cancel) | |||
|align="center"| 12/3/24 | |||
|align="center"| -9/-7 | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|align="center"| | |||
|- | |||
! f+[[image:snkb.gif]] | |||
|align="center"| 11/5/28 | |||
|align="center"| -13/-15 | |||
|align="center"| S,Su | |||
|align="center"| HL | |||
|colspan="2" | [[image:Yashiro02_fB.png|center]] | |||
|align="center"| | |||
|} | |||
===Command Normals=== | ===Command Normals=== | ||
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-CD evades low attacks<br> | -CD evades low attacks<br> | ||
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has) | -for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has) | ||
== Combos == | == Combos == |
Revision as of 15:34, 13 July 2013
General Info
Crouch height: Medium
Colors:
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Movelist
Normals
Command Normals
1. Rising Upper - df+C
- a very fast uppercut that works great as an anti-air
- cancellable
Special Moves
1. Power Wave - qcf+A
- Terry pounds the ground, sending a ground projectile across the screen
2. Round Wave - qcf+C
- Terry pounds the ground, creating a wave in front of him that doesn't travel forward and comes out slower than Power Wave qcf+A
- cancellable into other special moves except Power Wave qcf+A or Round Wave qcf+C
- free cancellable into
- supercancellable
3. Burn Knuckle - qcb+P
- Terry dashes quickly across the screen with a high priority attack with his knuckle
- qcb+C goes a full screen length while qcb+A will only go about about a third of a screen. Thus, qcb+A is extremely safe, except maybe if you cancelled into it deep when the opponent was in the corner
- free cancellable into
4. Crack Shoot - qcb+K
- Terry does a forward flip kick in the air
- qcb+D travels further and higher than qcb+B, but is far too slow and has a bad hitbox, whiffing against crouching opponents
- qcb+B works fairly well as an anti-air to stop early jumpins in progress, although may be a bit too slow to stop any jump attacks on reaction
- free cancellable into
5. Power Dunk - dp+K
- Terry jumps into the air, the first hit coming out fast and on the ground, and the second one hitting as Terry falls to the ground
- hard knockdown on the second hit if it hits an opponent in the air
- free cancellable into
- free cancellable out of on the first hit
6. Rising Tackle - _d u+P
- supercancellable on the first hit
- free cancellable out of on the first hit
DMs
1. High Angle Geyser - qcfx2+K
2. Power Geyser - qcb hcf+P
- Terry powers up and pounds the ground, creating a geyser of flame in front of him
- large startup invincibility
SDMs
1. Power Geyser - qcb hcf+AC
HSDM
1. Rising Force - qcfx2+AC
- starts up fairly slow but can travel across the screen incredibly fast
Notes
-cancellable normals are close A, far A, crouch A, close B, crouch B, close C, crouch C, close D, crouch D
-CD is cancellable into command moves, specials and DMs
-CD evades low attacks
-for the counterhit combo in the corner, jump CD, qcf+C, qcb+B, df+C, the df+C will have to be done as db+C, since the game thinks Terry has switched sides, even though it doesn't look like he has)
Combos
Anywhere
1. cl.C(2), df+C, qcb+A/qcb hcf+P - 30%/50%
2. cr.B, cr.A, df+C, qcb+A/qcb hcf+P - 30%/50%
Corner
1. qcf+C, qcb+B, j.C - 33%
Counterhit
1. j.CD(counterhit), qcb hcf+P - 40%
2. j.CD(counterhit), qcf+C, qcb+C/(qcb+B, j.C)/(S)qcb hcf+P - 45%/50%/55% (Corner)
Maxmode
1. cl.C(2), BC, run cl.C(2), df+C, qcb hcf+AC - 55-60%
2. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, (S)qcb hcf+P - 55% (Corner)
3. cl.C(2), BC, run cl.C(1), dp+K(1), (C)qcf+C, qcb+B, df+C - 45% (Corner)
Attack Strings
1. cl.C(1)/cr.D, ~qcf+C, qcb+A
2. cl.C(1)/cr.B, df+C, qcb+A