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{{Super Street Fighter IV}} | {{Super Street Fighter IV}} | ||
[[Category: Old SSFIV Pages]] |
Revision as of 02:53, 2 July 2011
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 5 | 2 | 16 | +3 | +7 | |
Close HP | HL | 100[80] | 200[150] | 60 | sp/su | 4 | 5 | 25 | -12 | -7 | Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 4 | 2 | 9 | 0 | +3 | |
Close MK | HL | 75 | 100 | 40 | sp/su | 5 | 2 | 18 | -6 | -1 | |
Close HK | HL | 120 | 200 | 60 | su | 6 | 3 | 24 | -9 | -5 | |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | 0 | +3 | |
Far MP | HL | 80 | 100 | 40 | su | 5 | 2 | 16 | -4 | +1 | |
Far HP | HL | 120 | 200 | 60 | - | 7 | 3 | 18 | -3 | +1 | |
Far LK | HL | 40 | 50 | 20 | - | 4 | 2 | 11 | -2 | +1 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 2 | 18 | -6 | -1 | |
Far HK | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 9 | 0 | +3 | |
crouch MP | HL | 65 | 100 | 40 | su | 4 | 3 | 9 | +2 | +5 | |
crouch HP | HL | 100 | 200 | 60 | - | 8 | 3 | 20 | -5 | 0 | Forces stand |
crouch LK | L | 30 | 50 | 20 | ch/su | 3 | 3 | 8 | 0 | +3 | |
crouch MK | L | 80 | 100 | 40 | su | 5 | 4 | 13 | -3 | 0 | |
crouch HK | L | 100 | 150 | 60 | - | 6 | 2 | 25 | -9 | - | cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 4 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 3 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 6 | 4 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 6 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 5 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 6 | - | - | - | |
Jump forward LK | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
Jump forward MK | H | 70 | 100 | 40 | - | 5 | 4 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 6 | 7 | - | - | - | |
Overhead | H | 60 | 100 | 40 | - | 18 | 2 | 2+???14 | -4 | +1 | Mid attack |
f+HK | HL | 90*60 | 150*50 | 60*20 | - | 15 | 2(7)2 | 15 | -1 | +3 | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 130 | 130 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 140 | 140 | 40 | - | 3 | 2 | 20 | - | - | |
Rekka Ken LP(1) | HL | 50 | 50 | 10/10 | - | 7 | 2 | 21 | -4 | 0 | |
Rekka Ken MP(1) | HL | 55 | 50 | 10/10 | - | 9 | 2 | 23 | -6 | -2 | |
Rekka Ken HP(1) | HL | 60 | 50 | 10/10 | - | 10 | 2 | 25 | -8 | -4 | |
Rekka Ken LP(2) | HL | 50 | 50 | 10/10 | - | 7 | 2 | 23 | -6 | -2 | |
Rekka Ken MP(2) | HL | 55 | 50 | 10/10 | - | 7 | 2 | 25 | -8 | -4 | |
Rekka Ken HP(2) | HL | 60 | 50 | 10/10 | - | 7 | 2 | 27 | -10 | -6 | |
Rekka Ken LP(3) | HL | 60 | 50 | 10/20 | - | 7 | 2 | 36 | -19 | - | |
Rekka Ken MP(3) | HL | 60 | 50 | 10/20 | - | 9 | 2 | 36 | -19 | - | |
Rekka Ken HP(3) | HL | 60 | 50 | 10/20 | - | 9 | 2 | 40 | -23 | - | |
Rekka Ken EX(1) | HL | 65 | 50 | -250/0 | - | 7 | 2 | 25 | -8 | -4 | |
Rekka Ken EX(2) | HL | 65 | 50 | 0/0 | - | 7 | 2 | 27 | -10 | -6 | |
Rekka Ken EX(3) | HL | 70 | 50 | 0/0 | - | 9 | 2 | 40 | -23 | - | |
Flame Kick LK | HL | 120[70] | 200[100] | 30/40 | su | 5 | 12 | 16+22 | -29 | - | 1~4f invincible, 5~6f cannot be thrown |
Flame Kick MK | HL | 140*90 | 200[100] | 30/40 | su | 5 | 2*10 | 20+22 | -31 | - | 1~5f invincible, 6f cannot be thrown |
Flame Kick HK | HL | 100*60 | 100*100 | 30/40*20 | su | 5 | 2*10 | 24+22 | -35 | - | 1~5f invincble, 6f cannot be thrown, 2nd hit pursuit property, 1st hit cancellable |
Flame Kick EX | HL | 100*50x2 | 100*50x2 | -250/0 | su | 5 | 2*8*10 | 18+22 | -38 | - | 1~6f invincible, 2~3 hit pursuit property, 1st hit cancellable |
Flying Kick LK | HL | 30*30*40 | 50x3 | 10/30*20*20 | - | 14 | 2(5)4(6)2 | 5+16 | -4 | 0 | 1~8f invincible, pursuit property, 1st hit armor break |
Flying Kick MK | HL | 30*30*50 | 50x3 | 10/30*20*20 | - | 16 | 2(5)4(6)2 | 5+14 | -2 | +2 | 1~10f invincible, pursuit property, 1st hit armor break |
Flying Kick HK | HL | 40*40*60 | 50x3 | 10/30*20*20 | - | 18 | 2(5)4(6)2 | 4+13 | 0 | +4 | 1~12f invincible, pursuit property, 1st hit armor break |
Flying Kick EX | HL | 30*30*40 | 50x3 | -250/0 | - | 18 | 2(5)4(6)2 | 4+13 | 0 | +4 | 1~12f invincible, 13~36f projectile invincible, pursuit property, 1st hit armor break |
Kaiten | 0.9 | 0 | 0 | 10/40 | - | 14 | 2 | 51 | - | +7 | Throw range 0.9 |
Kaiten EX | 1.2 | 0 | 0 | -250/0 | - | 12 | 2 | 51 | - | +7 | Throw range 1.2 |
Super Combo | HL | 50x4*170 | 0 | -1000/0 | - | 1+6 | 2(10)2(12)2(11)2(20)2 | 57 | -38 | - | 1~11f invincible, pursuit property |
Ultra Combo 1 | HL | 60x4*165[375] | 0 | 0/0 | - | 1+9 | 2(11)2(12)2(10)2(21)2 | 57 | -38 | 1~10f invincible | |
Ultra Combo 2 | - | 470 | 0 | 0/0 | - | 1+0 | 35 | 61 | |||
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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