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{{Super Street Fighter IV}} | {{Super Street Fighter IV}} | ||
[[Category: Old SSFIV Pages]] |
Revision as of 02:52, 2 July 2011
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 40 | 50 | 20 | sp/su | 6 | 2 | 6 | +3 | +6 | 1st hit cancellable |
Close MP | HL | 30*50 | 50*50 | 40*20 | sp/su | 7 | 2(4)1 | 9 | +4 | +7 | |
Close HP | HL | 120[100] | 200[150] | 60 | su | 8 | 6 | 12 | 0 | +5 | Forces stand |
Close LK | HL | 30 | 50 | 20 | sp/su | 5 | 3 | 6 | +2 | +5 | |
Close MK | HL | 90 | 100 | 40 | sp/su | 5 | 3 | 12 | -1 | +2 | |
Close HK | HL | 30*100 | 125*75 | 60*20 | su | 6 | 2*3 | 14 | -1 | +4 | 2nd forces stand, 1st hit cancellable |
Far LP | HL | 40 | 50 | 20 | sp/su | 6 | 2 | 6 | +3 | +6 | |
Far MP | HL | 90 | 100 | 40 | su | 8 | 3 | 12 | -1 | +2 | |
Far HP | HL | 120 | 200 | 60 | su | 10 | 6 | 16 | -2 | 0 | |
Far LK | HL | 40 | 50 | 20 | sp/su | 5 | 2 | 7 | +2 | +5 | |
Far MK | HL | 80 | 100 | 40 | su | 8 | 2 | 12 | 0 | +3 | |
Far HK | L | 100 | 150 | 60 | - | 7 | 3 | 22 | -7 | -3 | |
crouch LP | HL | 40 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | |
crouch MP | HL | 80 | 100 | 40 | su | 8 | 3 | 11 | 0 | +3 | |
crouch HP | HL | 140 | 200 | 60 | su | 11 | 4 | 16 | -2 | +2 | |
crouch LK | L | 30 | 50 | 20 | sp/su | 5 | 2 | 7 | +2 | +5 | |
crouch MK | L | 80 | 100 | 40 | sp/su | 7 | 3 | 11 | 0 | +3 | |
crouch HK | L | 120 | 200 | 60 | - | 14 | 2 | 14 | +2 | - | cannot fast recover |
Jump up LP | H | 60 | 50 | 20 | - | 7 | 5 | - | - | - | |
Jump up MP | H | 90 | 100 | 40 | - | 6 | 8 | - | - | - | |
Jump up HP | H | 120 | 200 | 60 | - | 8 | 10 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 9 | 9 | - | - | - | |
Jump up HK | H | 130 | 200 | 60 | - | 7 | 9 | - | - | - | |
Jump forward LP | H | 60 | 50 | 20 | - | 7 | 6 | - | - | - | |
Jump forward MP | H | 90 | 100 | 40 | - | 7 | 7 | - | - | - | |
Jump forward HP | H | 120 | 200 | 60 | - | 8 | 5 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
Jump forward MK | H | 90 | 100 | 40 | - | 6 | 8 | - | - | - | |
Jump forward HK | H | 110 | 200 | 60 | - | 6 | 7 | - | - | - | |
df+HK | H | 130 | 200 | 60 | sp/su | 30 | 2 | 19 | -3 | - | cannot fast recover |
Target Combo 1 | H | 130 | 200 | 60 | sp/su | 30 | 2 | 19 | -3 | - | cannot fast recover |
Focus Attack LVL 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 160 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 140 | 180 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 150 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Hundred Hands LP | HL | 20x3 | 20x3 | 20/10xN | su | 9 | - | 16 | +3 | +7 | 1~2 hit cancellable |
Hundred Hands MP | HL | 20x4 | 20x4 | 20/10xN | su | 9 | - | 15 | +4 | +8 | 1~2 hit cancellable |
Hundred Hands FP | HL | 20x7 | 20x7 | 20/10xN | su | 9 | - | 13 | +6 | +10 | 1~4 hit cancellable |
Hundred Hands (???) | 20x6 | 20x6 | 20/10 | su | 3 | 1(3)2(4)1(2)2(4)1(3)2 | 7 | +8 | +12 | ||
Hundred Hands EX | HL | 20x7 | 20x7 | -250/0 | su | 9 | - | 19 | 0 | +4 | 1~4 hit cancellable |
Headbutt LP | HL | 130 | 200 | 30/40 | su | 13 | 17 | 14+13 | -9 | - | Armor break, charge 55f |
Headbutt MP | HL | 140 | 200 | 30/40 | su | 9 | 21 | 14+13 | -13 | - | Armor break, charge 55f |
Headbutt FP | HL | 160 | 200 | 30/40 | su | 8 | 48 | 14+13 | -16 | - | Armor break, charge 55f |
Headbutt EX | HL | 160 | 200 | -250/0 | su | 8 | 25 | 14+13 | -8 | - | 1~8f invincible, Armor break, charge 55f |
Butt Drop LK | HL*H | 80*100 | 100*150 | 30*30*20 | - | 14 | 7(14)6 | 18 | -2 | - | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Butt Drop MK | HL*H | 90*110 | 100*150 | 30*30*20 | - | 14 | 7(14)9 | 18 | -2 | - | 1~13f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Butt Drop HK | HL*H | 100*120 | 100*150 | 30*30*20 | - | 14 | 7(14)15 | 18 | -3 | - | 1~12f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Butt Drop EX | HL*H | 100*80 | 100*100 | -250/0 | - | 9 | 6(14)12 | 18 | -2 | - | 1~9f invincible, 2nd hit(translate), cannot fast recover, charge 55f |
Ohicho LP | 1.5 | 180 | 100 | 30/80 | - | 5 | 2 | 41 | - | - | |
Ohicho MP | 1.35 | 190 | 100 | 30/80 | - | 5 | 2 | 41 | - | - | |
Ohicho HP | 1.3 | 200 | 100 | 30/80 | - | 5 | 2 | 41 | - | - | |
Ohicho EX | 1.5 | 190 | 100 | -250/0 | - | 5 | 2 | 41 | - | - | |
Super Combo LP | HL | 160*240 | 0 | -1000/0 | - | 1+9 | 13(36)23 | 14+17 | -6 | - | 1~13f invincible, Pursuit property, charge 55f |
Super Combo MP | HL | 160*240 | 0 | -1000/0 | - | 1+10 | 16(36)23 | 14+17 | -6 | - | 1~12f invincible, Pursuit property, charge 55f |
Super Combo HP | HL | 160*240 | 0 | -1000/0 | - | 1+10 | 25(36)23 | 14+17 | -6 | - | 1~9f invincible, Pursuit property, charge 55f |
Ultra Combo 1 | HL | 60*450 | 0 | 0/0 | - | 1+10 | 24 | 22+13 | -15 | - | 1~10f invincible |
Ultra Combo 2 | 0.9 | 450 | 0 | 0/0 | - | 1+0 | 2 | 71 | - | - | 1~2f invincible |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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