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{{Super Street Fighter IV}} | {{Super Street Fighter IV}} | ||
[[Category: Old SSFIV Pages]] |
Revision as of 02:51, 2 July 2011
Introduction
Chun Li is a recurring character in the Street Fighter series. Her father was killed while investigating M.Bison's drug trade, and at the age of 18 joined ICPO. She likes traditional Chinese dresses and is known for her amazing legs.
Her gameplay relies on poking and spacing and to be used effectively, the player must have a solid foundation of footsies and other fundamentals.
Move Analysis
Normal Moves
Standing
LP
LK
MP
MK
HP
HK
Crouching
LP
LK
MP
MK
HP
HK
Jumping
LP
LK
MP
MK
HP
HK
Normal Throws
Koshuto - F or N+LK+LP - forward throw
Kirinshu - B+LP+LK - back throw
Ryuseiraku - LK+LP - air throw
Command Normals
Kakukyakuraku - DF+HK
Rear Spin Kick - DF+LK
Kakusenshu - F+MK
Kintekishu - B+MK
---Tenkukyaku - during Kintekishu
---Tenshyokyaku - during Tenkukyaku
Yosokyaku - D+MK - in air headstomps
Target Combo - HP, HP - during angled jumpins or in air
Focus / Saving Attack
Focus Attack- MP+MK - Lv. 1 focus give frame advantage
Special Moves
Hyakuretsukyaku - any kick repeatedly (five inputs) - Lightning Legs, EX Version
Kikoken - B or DB, F+P - fireball, requires charge input, EX Version
Spinning Bird Kick - D or DB, U+K - SBK, requires charge, armor breaks, EX Version
Hazanshu - HCB+K- EX Version, overhead
Super Combo
Senretsukyaku - B or DB,F,B,F+K - Kick used to activate determines distance, HK being longest.
Ultra Combos
Hosenka - B or DB,F,B,F+KKK- Ultra I, armor breaks, used mainly against projectile characters. Not as easy to set up as Ultra II, but does more damge and a good punisher due to invincibility.
Kikosho - QCF,QCF+PPP - Ultra II, easier to land, less damage, but can be hit out of startup.
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 20 | 50 | 20 | sp/su | 3 | 2 | 7 | +2 | +5 | |
Close MP | HL | 40*40 | 50*50 | 40*20 | sp/su | 4 | 3(6)3 | 14 | -3 | 0 | |
Close HP | HL | 90 | 200 | 60 | sp/su | 4 | 4 | 21 | -7 | -3 | |
Close LK | HL | 40 | 50 | 20 | sp/su | 3 | 2 | 8 | +1 | +4 | |
Close MK | HL*H*H | 30*20*20 | 50*25*25 | 40*20*20 | sp/su | 4 | 3(7)2*2 | 16 | -4 | +1 | 1st hit cancellable |
Close HK | HL | 100 | 200 | 60 | sp/su | 4 | 3 | 18 | -3 | +2 | Forces stand |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 6 | +3 | +6 | |
Far MP | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 10 | +2 | +5 | |
Far HP | HL | 100 | 200 | 60 | - | 6 | 3 | 16 | -1 | +3 | |
Far LK | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 3 | 13 | -2 | 0 | |
Far HK | HL | 100 | 200 | 60 | - | 12 | 2 | 20 | -4 | 0 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 5 | +3 | +6 | |
crouch MP | HL | 60 | 100 | 40 | - | 10 | 5 | 12 | -3 | 0 | |
crouch HP | HL | 50*50 | 100*100 | 60*60 | sp/su | 7 | 2(6)2 | 18 | -2 | +2 | 1st hit cancellable |
crouch LK | L | 30 | 50 | 20 | ch | 3 | 4 | 8 | -1 | +2 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 5 | 3 | 11 | 0 | +3 | |
crouch HK | L | 90 | 200 | 60 | - | 7 | 4 | 19 | -5 | - | cannot fast recover |
Jump up LP | H | 40 | 50 | 20 | - | 6 | 6 | - | - | - | |
Jump up MP | H | 70 | 100 | 40 | - | 4 | 3 | - | - | - | |
Jump up HP | H | 70*70 | 150*150 | 60*60 | - | 5 | 2(2)2 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 3 | 7 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 4 | 6 | - | - | - | |
Jump up HK | H | 90 | 200 | 60 | - | 4 | 8 | - | - | - | |
Jump forward LP | H | 40 | 50 | 20 | - | 3 | 6 | - | - | - | |
Jump forward MP | H | 70 | 100 | 40 | - | 5 | 3 | - | - | - | |
Jump forward HP | H | 70 | 150 | 60 | - | 5 | 8 | - | - | - | |
Jump forward LK | H | 30 | 50 | 20 | - | 4 | 10 | - | - | - | |
Jump forward MK | H | 60 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 4 | 5 | - | - | - | |
b+MK | HL | 50 | 50 | 40 | - | 9 | 4 | 16 | -6 | -3 | |
MK(during b+MK) | HL | 50 | 50 | 20 | su | 12 | 3 | 39 | -28 | - | |
d,u+K(during b+MK, MK) | HL | 20x5 | 50x5 | 20x5 | - | 4 | 4(2)1(4)2(4)1(5)1 | 9+15 | - | - | Pursuit property |
f+MK | HL | 80 | 100 | 40 | - | 15 | 3 | 13 | -2 | +1 | |
df+LK | HL | 40 | 50 | 20 | - | 10 | 4 | 8+7 | -5 | -2 | |
df+HK | H | 100 | 200 | 60 | - | 37 | 7 | 5 | +2 | +6 | |
d+MK(air) | H | 60 | 50 | 40 | - | 2 | 3 | - | - | - | |
Triangle Jump | - | - | - | - | - | - | - | - | - | - | |
Target Combo 1 | H | 40 | 50 | 20 | - | 4 | 3 | - | - | - | Pursuit property |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+14 | 2 | 35 | -16 | - | |
Focus attack LVL 3 | - | 120 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back Throw | 1.0 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Air Throw | 1.1 | 150 | 150 | 40 | - | 3 | 2 | - | - | - | |
Lightning Kicks LK | HL | 15xN | 20xN | 20/10xN | su | 4 | - | 17 | +2 | +6 | 1~4 hit cancellable |
Lightning Kicks MK | HL | 15xN | 25xN | 20/10xN | su | 7 | - | 20 | 0 | +4 | 1~4 hit cancellable |
Lightning Kicks HK | HL | 15XN | 30xN | 20/10xN | su | 7 | - | 21 | -1 | +3 | 1~4 hit cancellable |
Lightning Kicks EX | HL | 40x4 | 50x4 | -250/0 | su | 4 | - | 19 | +1 | - | Pursuit property, 1~4 hit cancellable |
Kikkoken LP | HL | 50 | 50 | 20/20 | su | 14 | 100 | 44 (total duration) | -4 | 0 | charge 55f |
Kikkoken MP | HL | 60 | 75 | 20/20 | su | 12 | 77 | 41 (total duration) | -3 | +1 | charge 55f |
Kikkoken HP | HL | 70 | 100 | 20/20 | su | 10 | 45 | 41 (total duration) | -5 | -1 | charge 55f |
Kikkoken EX | HL | 50*50 | 50*50 | -250/0 | su | 10 | 49 | 48 (total duration) | -4 | 0 | Pursuit property, charge 55f |
Hazan Shu LK | H | 90 | 100 | 30/40 | su | 23 | 2 | 20 | -1 | +4 | |
Hazan Shu MK | H | 110 | 150 | 30/40 | su | 25 | 2 | 19 | 0 | +5 | |
Hazan Shu HK | H | 130 | 200 | 30/40 | su | 26 | 2 | 20 | -1 | +4 | |
Hazan Shu EX | H | 170 | 200 | -250/0 | su | 26 | 2 | 20 | -1 | - | |
Spinning Bird Kick LK | HL | 32x5 | 36x5 | 20/10 | - | 13 | 2(2)1(5)2(4)2(4)2 | 10+12 | -3 | +1 | Forces stand on hit, Armor break |
Spinning Bird Kick MK | HL | 25x6*30 | 28x6*32 | 20/10 | - | 14 | 2(2)1(5)1(5)2(4)2(6)1(5)2 | 9+12 | -2 | +2 | Forces stand on hit, Armor break |
Spinning Bird Kick HK | HL | 30x9 | 30x9 | 20/10 | - | 22 | 1(2)1(5)2(4)2(4)2(6)2(3)2(5)2(4)2 | 11+12 | -4 | 0 | Forces stand on hit, Armor break |
Spinning Bird Kick EX | HL | 30x5 | 50x4*60 | -250/0 | - | 6 | 2(1)2(3)2(4)2(3)2 | 9+9 | -18 | - | 1~7f invincible, Pursuit property, Armor break |
Super Combo LK | HL | 30x8*100 | 0 | -1000/0 | - | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 50 | -31 | - | 1~3f invincible, Pursuit property |
Super Combo MK | HL | 30x8*100 | 0 | -1000/0 | - | 1+0 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 63 | -44 | - | 1f invincible, Pursuit property |
Super Combo HK | HL | 30x8*100 | 0 | -1000/0 | - | 1+1 | 2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | 86 | -67 | - | 1f invincible, Pursuit property |
Ultra Combo 1 | HL | 30x9*190 | 0 | 0/0 | - | 1+6 | 2(7)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 | 65 | -47 | - | 1~7f invincible, Pursuit property, Armor break |
Ultra Combo 2 | HL | 15x19*45 | 0 | 0/0 | - | 1+9 | 6x20 | 80 | -55 | - | 1~10f invincible |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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