Juri (SSFIV): Difference between revisions

From SuperCombo Wiki
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|  | Juggle
|  | Juggle if Ultra 1 activate
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|  | Far HP
|  | Far HP
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|  | 12~26f airborne / +1 on crouch hit / juggle
|  | 12~26f airborne / +1 on crouch hit / Juggle if Ultra 1 activate
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|  | Focus Attack LVL1
|  | Focus Attack LVL1
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|  | 4~16f airborn / Puts opponent in jugglable state on hit / ?? (same note that mk fuhajin)
|  | 4~16f airborn / Puts opponent in jugglable state on hit / can juggle / 18~20f super cancel (fadc) / ?? (same note that mk fuhajin release)
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|  | Fuhajin EX (LK+HK)
|  | Fuhajin EX (LK+HK)
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|  | 4~15 airborne / Puts opponent in jugglable state on hit / can juggle / 17~19f super cancel (fadc)
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|  | Shikusen LK
|  | Shikusen LK

Revision as of 11:14, 6 November 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

  • Karen Kick - F or N + LP + LK
  • Assatsu Kick - B + LP + LK

Command Normals

  • Sekku - F + MK

Focus / Saving Attack

Special Moves

  • Fuhajin - QCF + K
  • Shikusen -(In air) QCB + K
Press K for follow-up (during hit or block):
-2nd Impact - K
-3rd Strike - After 2nd Impact, K
  • Senpusha - QCB + K
  • Kasatushi - QCB + P (non-Armor Break attacks only)

Super Move

  • Fuharenjin - QCB, QCB + K

Ultra Moves

  • Feng Shui Engine - QCF, QCF + PPP
  • Kaisen Dankairaku - QCF, QCF + KKK

The Basics

Combos

Bread and Butter Combos

  • Credit goes to Zujira of the SRK forums


  • Cr.lk > st.lp > cr.mk xx EX pinwheel - 224 damage, 310 stun whiffs on crouchers.


  • Cr.lk x 2 > EX pinwheel - 184 damage, 248 stun.


  • Cr.lk x 3 > EX pinwheel - 182 damage, 270 stun. Easier to hit confirm, deals more stun.


  • Cr.lk > s.lk > cr.mk xx EX pinwheel - 224 damage, 310 stun.


  • Cr.lk > st.lk > cr.mp xx EX pinwheel - 232 dmg, 310 stun.


Counterhit combos

  • St.lp/lk -> sweep - 128 damage, 168 stun, untechable knockdown.


  • Pinwheel FADC st.mp xx HK pinwheel - 257 damage, 274 stun.


  • F+mk > st.lp > cr.mp xx EX pinwheel - 299 damage, 347 stun.


Highest damaging combos without Ultra

  • Cr.HP xx EX Pinwheel = 280 damage, 385 stun.


  • St.lp > cr.HP xx EX pinwheel = 274 damage, 398 stun.


Fuhajin release combos

  • Cr.mk xx release low fuhajin > sweep - 182 damage, 230 damage + untechable knockdown.


  • Cr.mk xx release low fuhajin > cr.mk xx HK/EX pinwheel - 256/263 (256/284 in corner) damage 340/339 (340/360 in corner) stun.


  • Cr.mk xx release low fuhajin FADC cr.HP xx HK pinwheel - 288 damage, 420 stun.


Focus attack combos

  • Focus attack level 2 > dash forward > cr.hp xx EX pinwheel - 286 damage, 440 stun


  • Focus attack level 2 > EX Dive kick > EX pinwheel - 313 damage, 371 stun


Crossup combos

  • J.mK > cr.hp xx EX pinwheel - 314 damage, 448 stun.


Air-to-Air combos

  • J.MP > land/cancel EX dive kick -> land EX pinwheel - 330 damage, 314 stun.


  • J.MP > land EX pinwheel - 230 damage, 235 stun.


  • J.MP > whatever the hell you feel like (reset) - 50+ damage 50+ stun


  • J.MP > land st.hp xx EX pinwheel - 270 damage, 374 stun.


Dive kick combos

  • Dive kick (1 hit) > land EX pinwheel - 190 damage, 205 stun.


  • EX Dive kick > J.Faps - 250 damage, 250 stun, possible unteched knockdown.

Super Combos

  • Air-to-air j.Strong > land > St.HP xx lk/mk Super - 446 damage, 250 stun.


  • Cr.mk xx lk pinwheel xx Super - 416 damage, 140 stun.


  • Cr.mk xx low fuhajin release xx Super - 406 damage, 150 stun.


  • J.strong xx dive kick (1 hit) land > Super - 386 damage, 100 stun.


Ultra 2 Combos

  • EX dive kick > Ultra 2 - 520 damage, 140 stun.


  • J.strong xx dive kick ( 1 hit) > land > Ultra 2 - 421 damage, 100 stun.


  • Focus attack level 2 > jump EX dive kick -> Ultra 2 - 487 damage, 262 stun.


  • Anti-air HK Fuhajin -> Ultra 2 - 434 damage, 50 stun. FADC needed mid-screen.


  • Cr.mk xx low fuhajin release FADC (only needed mid-screen) Ultra 2 - 452 damage, 150 stun.


  • St.hp trade -> Ultra 2 - 460 damage, 200 stun.


Combos into Feng Shui Engine

  • J.mk -> activate FSE st.lk/lp -> go to town.


  • cr.mk xx low fuhajin release FADC activate FSE -> st.lk/lp -> go to town.

Combos out of Feng Shui Engine

  • Cr.lk > cr.mk > st.mp > st.hk > cr.hp > EX pinwheel - 363 damage, works anywhere, cr.hp whiffs on crouchers.


  • F+mk > cr.mk> st.mp > st.hk > cr.hp > EX pinwheel - 413 damage works anywhere, cr.HP whiffs on crouchers.


  • Cr.lk > s.mp > s.HK > cr.HP > lk pinwheel > FADC > s.lk > s.mp > cr.HP > sweep - 375 damage, untechable

knockdown, first cr.hp whiffs on crouchers.


  • F+MK > cr.mk > st.mp > st.HK > cr.HP > lk pinwheel FADC st.lk > cr.HP > sweep 403 damage, untechable knockdown, first cr.HP whiffs on crouchers.

Strategy

Matchups

Frame Data

Damage Values Framedata Advantage Stun Duration
Move Name Block H/L Damage Stun Meter Gain Cancel Ability Startup Active Recovery Block Hit Block Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 3 5 +3 +7 - -
Close MP HL 70 100 40 sp/su 5 4 14 -4 -1 - - Juggle if Ultra 1 activate
Close HP HL 100 200 60 sp/su 6 4 26 -12 - - - 3~22f airborne / knockdown / 24 ~ ?? (special/super cancel when she land ?) / Juggle if Ultra 1 activate
Close LK HL 30 50 20 ch/sp/su 3 3 5 +3 +6 - -
Close MK HL 30*35 40*40 40*20 sp/su 6 3(6)2 19 -7 -4 - - 1~6f airborne
Close HK HL 40*70 125*75 60*20 sp/su 11 2(2)2 20 -4 +1 - - +0 on crouch hit / Juggle if Ultra 1 activate / Only 1st hit is cancelate
Far LP HL 30 50 20 ch/sp/su 4 3 5 +3 +7 - -
Far MP HL 80 100 40 su 6 4 11 -1 +2 - - Juggle if Ultra 1 activate
Far HP HL 120 200 60 - 10 3 20 -5 -1 - -
Far LK HL 40 50 20 ch/sp/su 5 3 7 +1 +4 - -
Far MK HL 30*70 30*70 20*40 - 5 5 14 -4 -1 - - Juggle if Ultra 1 activate
Far HK HL 110 200 60 - 15 4 19 -5 -1 - - 6~23f airborne / Juggle if Ultra 1 activate
crouch LP HL 30 50 20 ch/sp/su 4 2 9 0 +3 - -
crouch MP HL 70 100 40 sp/su 6 6 9 -1 +2 - -
crouch HP HL 100 200 60 sp/su 7 4 20 -6 -1 - - Force to stand on ground hit
crouch LK L 20 50 20 ch/sp/su 4 4 5 +2 +5 - -
crouch MK L 60 100 40 sp/su 6 2 17 -5 -2 - -
crouch HK L 90 100 60 - 8 2 25 -9 - - - Knockdown
Jump up LP H 50 50 20 - 4 8 - - - - -
Jump up MP H 80 100 40 - 5 7 - - - - -
Jump up HP H 100 200 60 - 8 4 - - - - -
Jump up LK H 40 50 20 - 5 10 - - - - -
Jump up MK H 80 100 40 - 5 5 - - - - -
Jump up HK H 100 200 60 - 8 4 - - - - -
Jump forward LP H 50 50 20 - 4 11 - - - - -
Jump forward MP H 50 50 40 sp 5 6 - - - - - Floats opponent on air hit
Jump forward HP H 90 100 60 - 7 4 - - - - - Knockdown / Juggle
Jump forward LK H 40 50 20 - 5 6 - - - - -
Jump forward MK H 70 100 40 - 5 6 - - - - -
Jump forward HK H 100 200 60 - 6 6 - - - - -
Sekku (F+MK) H 70 70 40 - 20 2 18 -2 +2 - - 12~26f airborne / +1 on crouch hit / Juggle if Ultra 1 activate
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus Attack LVL3 - 140 200 60 - 65 2 35 - - - -
Forward Throw 0.8 130 140 40 - 3 2 20 - - - -
Back Throw 0.8 120 160 40 - 3 2 20 - - - -
Fuhajin HL 50*50 100*50 20/20*20 su 9 6(24)52 61 (total duration) +4 - - - 41~43 super cancellable / hold the button to feint / only 2nd hit is super cancelate
Fuhajin (store) HL 50 100 20/20 - 9 6 16 -1 - - - Puts opponent in jugglable state on ground hit / Count as a projectile
Fuhajin (release) HL 50 50 0/20 su 11 52 33 (total duration) +4 +10 - - Puts opponent in jugglable state on air hit / 13~15 super cancel / ?? (about mk version) / +6 on block for HK version
Fuhajin EX (LK+MK) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 - - - Puts opponent in jugglable state on hit / can juggle / 16~18f super cancel (fadc)
Fuhajin EX (MK+HK) HL 50*50 50*50 -250/0 su 15 49 39 (total duration) +7 - - - 4~16f airborn / Puts opponent in jugglable state on hit / can juggle / 18~20f super cancel (fadc) / ?? (same note that mk fuhajin release)
Fuhajin EX (LK+HK) HL 50*50 50*50 -250/0 su 13 49 39 (total duration) +5 - - - 4~15 airborne / Puts opponent in jugglable state on hit / can juggle / 17~19f super cancel (fadc)
Shikusen LK HL 40 50 10/40 - 14 until ground 17 -2 - - -
Shikusen MK HL 40 50 10/40 - 14 until ground 18 -3 - - -
Shikusen HK HL 40 50 10/40 - 14 until ground 19 -4 - - -
Shikusen 2nd Impact HL 20*20 20*20 0/20*20 - 9 4(5)2 28 - - - -
Shikusen 3rd Strike HL 80 90 0/40 - 21 2 19 - - - -
Shikusen EX HL 50*25*25*60 50*20*20*50 -250/0 - 14 until ground(8)4(5)2(20)2 14or28or18 - - - -
Senpusha LK HL 60*40 40*40 20/20*20 su 7 3(1)4 4+17 -4 +1 - -
Senpusha MK HL 45*25x3 40*30x3 20/15x4 su 9 3(1)4(6)3(1)3 5+21 -8 - - -
Senpusha HK HL 50*30x3 50*35x3 20/15x4 su 14 3(1)4(6)3(1)3 5+24 -11 - - -
Senpusha EX HL 30x6 30x5*35 -250/0 - 7 3(1)4(3)3*3(1)3(4)3*3(1)3 5+27 -13 - - -
Kasatushi - - - 10/- - 3 29 17 - - - -
Kasatushi EX - - - -250/- - 1 31 17 - - - -
Kasatushi (???) - - - -/5 - - - 29 - - - -
Kasatushi (???) - - - -/5 - - - 28 - - - -
Kasatushi (???) - - - -/5 - - - 54 - - - -
Super Combo LK HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 - - -
Super Combo MK HL 60x5*70 0 -1000/0 - 1+8 65 153 (total duration) -82 - - -
Super Combo HK HL 6x5*70 0 -1000/0 - 1+11 65 156 (total duration) -82 - - -
Ultra Combo 1 - - - - - 1+0 900 7 (total duration) - - - -
Ultra Combo 2 HL 15x8*360 0 0/0 - 1+9 4*? (45f total) 60+33 -103 - - -
Move Name Block H/L Damage Stun Meter Gain Cancel Ability Startup Active Recovery Block Hit Block Hit Notes
Damage Values Framedata Advantage Stun Duration