Ken (SSFIV): Difference between revisions

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(→‎Frame Data: notes and formatting)
(→‎Frame Data: stun durations + formatting)
Line 27: Line 27:
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"   
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"   
|-   
|-   
! align="center"  |  
! align="center" style="min-width:100px"  |  
! align="center"  | Block
! align="center" style="min-width:50px"  | Block
! align="center"  |  
! align="center" style="min-width:50px"  |  
! align="center"  |  
! align="center" style="min-width:50px"  |  
! align="center"  | Super Meter
! align="center" style="min-width:50px"  | Super Meter
! align="center"  |  
! align="center" style="min-width:50px"  |
! align="center"  |  
! align="center" style="min-width:50px"  |
! align="center"  |  
! align="center" style="min-width:50px"  |  
! align="center"  |  
! align="center" style="min-width:50px"  |  
! align="center"  | Frames
! align="center" style="min-width:50px"  | Frames
! align="center"  |  
! align="center" style="min-width:50px"  |  
! align="center" style="min-width:50px"  | Frames of
! align="center" style="min-width:50px"  |  
! align="center" style="min-width:250px" |  
! align="center" style="min-width:250px" |  
|-  
|-  
Line 51: Line 53:
! align="center"  | On Guard
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | On Hit
! align="center"  | Block​stun
! align="center"  | Hit​stun
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  
Line 58: Line 62:
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |ch/sp/​su
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |2
| align="center"  |2
Line 64: Line 68:
| align="center"  |+4
| align="center"  |+4
| align="center"  |+7
| align="center"  |+7
| align="center"  |10
| align="center"  |13
|  |
|  |
|-  
|-  
Line 77: Line 83:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-2
| align="center"  |-2
| align="center"  |13
| align="center"  |18
|  |
|  |
|-  
|-  
Line 90: Line 98:
| align="center"  |-4
| align="center"  |-4
| align="center"  |+1
| align="center"  |+1
| align="center"  |17
| align="center"  |22
|  |Forces stand  
|  |Forces stand  
|-  
|-  
Line 97: Line 107:
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |ch/sp/​su
| align="center"  |ch/sp/su
| align="center"  |6
| align="center"  |6
| align="center"  |2
| align="center"  |2
Line 103: Line 113:
| align="center"  |+2
| align="center"  |+2
| align="center"  |+5
| align="center"  |+5
| align="center"  |10
| align="center"  |13
|  |
|  |
|-  
|-  
Line 115: Line 127:
| align="center"  |12
| align="center"  |12
| align="center"  |-1
| align="center"  |-1
| align="center"  | +5
| align="center"  |+7
| align="center"  |13
| align="center"  |21
|  |Forces stand  
|  |Forces stand  
|-  
|-  
Line 129: Line 143:
| align="center"  |-6
| align="center"  |-6
| align="center"  |-2
| align="center"  |-2
| align="center"  |17
| align="center"  |21
|  |
|  |
|-  
|-  
Line 136: Line 152:
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |ch/sp/​su
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |2
| align="center"  |2
Line 142: Line 158:
| align="center"  |+4
| align="center"  |+4
| align="center"  |+7
| align="center"  |+7
| align="center"  |10
| align="center"  |13
|  |
|  |
|-  
|-  
Line 155: Line 173:
| align="center"  |+4
| align="center"  |+4
| align="center"  |+7
| align="center"  |+7
| align="center"  |13
| align="center"  |16
|  |
|  |
|-  
|-  
Line 168: Line 188:
| align="center"  |-1
| align="center"  |-1
| align="center"  |+3
| align="center"  |+3
| align="center"  |17
| align="center"  |21
|  |
|  |
|-  
|-  
Line 181: Line 203:
| align="center"  |+1
| align="center"  |+1
| align="center"  |+4
| align="center"  |+4
| align="center"  |10
| align="center"  |13
|  |
|  |
|-  
|-  
Line 194: Line 218:
| align="center"  |-2
| align="center"  |-2
| align="center"  |+1
| align="center"  |+1
| align="center"  |13
| align="center"  |16
|  |
|  |
|-  
|-  
Line 207: Line 233:
| align="center"  |-6
| align="center"  |-6
| align="center"  |-2
| align="center"  |-2
| align="center"  |17
| align="center"  |21
|  |
|  |
|-  
|-  
Line 214: Line 242:
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |ch/sp/​su
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |3
| align="center"  |3
Line 220: Line 248:
| align="center"  |+2
| align="center"  |+2
| align="center"  |+5
| align="center"  |+5
| align="center"  |10
| align="center"  |13
|  |
|  |
|-  
|-  
Line 233: Line 263:
| align="center"  |0
| align="center"  |0
| align="center"  |+3
| align="center"  |+3
| align="center"  |13
| align="center"  |16
|  |
|  |
|-  
|-  
Line 246: Line 278:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-4
| align="center"  |-4
| align="center"  |17
| align="center"  |22
|  |Forces stand  
|  |Forces stand  
|-  
|-  
Line 253: Line 287:
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |ch/sp/​su
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |4
| align="center"  |4
Line 259: Line 293:
| align="center"  |0
| align="center"  |0
| align="center"  |+3
| align="center"  |+3
| align="center"  |10
| align="center"  |13
|  |  
|  |  
|-  
|-  
Line 272: Line 308:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-1
| align="center"  |-1
| align="center"  |13
| align="center"  |16
|  |  
|  |  
|-  
|-  
Line 284: Line 322:
| align="center"  |21
| align="center"  |21
| align="center"  |-6
| align="center"  |-6
| align="center"  |-
| align="center"  |17
| align="center"  |-
| align="center"  |-
|  |untechable knockdown
|  |untechable knockdown
Line 298: Line 338:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 311: Line 353:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 324: Line 368:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 337: Line 383:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |leg projectile invincibility
|  |leg projectile invincibility
|-  
|-  
Line 350: Line 398:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |leg projectile invincibility
|  |leg projectile invincibility
|-  
|-  
Line 363: Line 413:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |leg projectile invincibility
|  |leg projectile invincibility
|-  
|-  
Line 376: Line 428:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |leg projectile invincibility
|  |leg projectile invincibility
|-  
|-  
Line 389: Line 443:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |leg projectile invincibility
|  |leg projectile invincibility
|-  
|-  
Line 402: Line 458:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 415: Line 473:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 428: Line 488:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 441: Line 503:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |startup leg projectile invincibility
|  |startup leg projectile invincibility
|-  
|-  
Line 454: Line 518:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-2
| align="center"  |-2
| align="center"  |13
| align="center"  |16
|  |
|  |
|-  
|-  
Line 467: Line 533:
| align="center"  |-2
| align="center"  |-2
| align="center"  |+1
| align="center"  |+1
| align="center"  |13
| align="center"  |16
|  |
|  |
|-  
|-  
Line 480: Line 548:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-1
| align="center"  |-1
| align="center"  |17
| align="center"  |20
|  |hold HK to feint (27f duration)
|  |hold HK to feint (27f duration)
|-  
|-  
Line 493: Line 563:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-4
| align="center"  |-4
| align="center"  |17
| align="center"  |22
|  |Forces stand  
|  |Forces stand  
|-  
|-  
Line 506: Line 578:
| align="center"  |-28
| align="center"  |-28
| align="center"  |-28
| align="center"  |-28
| align="center"  |15
| align="center"  |15
|  |armor during charge, launch vs air, 4f~release dash cancellable  
|  |armor during charge, launch vs air, 4f~release dash cancellable  
|-  
|-  
Line 518: Line 592:
| align="center"  |42
| align="center"  |42
| align="center"  |-22
| align="center"  |-22
| align="center"  |-
| align="center"  |21
| align="center"  |-
| align="center"  |-
|  |armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable  
|  |armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable  
Line 530: Line 606:
| align="center"  |2
| align="center"  |2
| align="center"  |42
| align="center"  |42
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 543: Line 621:
| align="center"  |2
| align="center"  |2
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 556: Line 636:
| align="center"  |2
| align="center"  |2
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
Line 571: Line 653:
| align="center"  |-7
| align="center"  |-7
| align="center"  |-3
| align="center"  |-3
| align="center"  |8+18
| align="center"  |8+22
|  |launch vs air, 16~17f cancellable, see notes below
|  |launch vs air, 16~17f cancellable, see notes below
|-  
|-  
Line 584: Line 668:
| align="center"  |-1
| align="center"  |-1
| align="center"  |+2
| align="center"  |+2
|  |launch vs air, juggle(1), 16~17f cancellable, see notes below
| align="center"  |8+13​[29]
| align="center"  |8+16​[32]
|  |launch vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below
|-  
|-  
|  |Shoryuken LP
|  |Shoryuken LP
| align="center"  |HL
| align="center"  |HL
| align="center"  |100​[80]
| align="center"  |100[80]
| align="center"  |100
| align="center"  |100
| align="center"  |30/40
| align="center"  |30/40
Line 596: Line 682:
| align="center"  |18+6
| align="center"  |18+6
| align="center"  |-14
| align="center"  |-14
| align="center"  |-
| align="center"  |20
| align="center"  |-
| align="center"  |-
|  |1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne
|  |1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne
Line 603: Line 691:
| align="center"  |90*60
| align="center"  |90*60
| align="center"  |125*75
| align="center"  |125*75
| align="center"  |30/​30*16
| align="center"  |30/30*16
| align="center"  |su
| align="center"  |su
| align="center"  |4
| align="center"  |4
Line 610: Line 698:
| align="center"  |-29
| align="center"  |-29
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |24*-
|  |1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2)
|  |1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2)
|-  
|-  
|  |Shoryuken HP
|  |Shoryuken HP
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*40​*30
| align="center"  |70*40*30
| align="center"  |100*50​*50
| align="center"  |100*50​*50
| align="center"  |30/​30*10*10
| align="center"  |30/​30*10*10
Line 623: Line 713:
| align="center"  |-30
| align="center"  |-30
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |24*-
|  |1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable
|  |1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable
|-  
|-  
|  |Shoryuken EX
|  |Shoryuken EX
| align="center"  |HL
| align="center"  |HL
| align="center"  |70*30​*30​*50
| align="center"  |70*30​*30*50
| align="center"  |100*25​*25​*80
| align="center"  |100*25​*25*80
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su
| align="center"  |4
| align="center"  |4
| align="center"  |2*2​*2​*6
| align="center"  |2*2*2*6
| align="center"  |45+9
| align="center"  |45+9
| align="center"  |-41
| align="center"  |-41
| align="center"  |-
| align="center"  |20
| align="center"  |-
| align="center"  |-
|  |1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable
|  |1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable
Line 640: Line 734:
|  |Hurricane Kick LK
|  |Hurricane Kick LK
| align="center"  |HL
| align="center"  |HL
| align="center"  |60*50​*50
| align="center"  |60*50*50
| align="center"  |70*50​*50
| align="center"  |70*50*50
| align="center"  |20/​20*10*10
| align="center"  |20/​20*10*10
| align="center"  |su
| align="center"  |su
| align="center"  |6
| align="center"  |6
| align="center"  |1(4)​2(6)2
| align="center"  |1(4)2(6)2
| align="center"  |11+6
| align="center"  |11+6
| align="center"  |-6
| align="center"  |-6
| align="center"  |-2
| align="center"  |-2
| align="center"  |20
| align="center"  |24
|  |7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit
|  |7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit
|-  
|-  
|  |Hurricane Kick MK
|  |Hurricane Kick MK
| align="center"  |HL
| align="center"  |HL
| align="center"  |60​*30x3
| align="center"  |60*30x3
| align="center"  |50​*40x3
| align="center"  |50*40x3
| align="center"  |20/​20*10x3
| align="center"  |20/​20*10x3
| align="center"  |su
| align="center"  |su
| align="center"  |6
| align="center"  |6
| align="center"  |2(5)​2(5)2(5)​1(5)2(5)​2
| align="center"  |2(5)​2(5)2(5)​1(5)2(5)2
| align="center"  |14+9
| align="center"  |14+9
| align="center"  |-4
| align="center"  |-4
| align="center"  |0
| align="center"  |0
| align="center"  |20
| align="center"  |24
|  | 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards
|  | 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards
|-  
|-  
|  |Hurricane Kick HK
|  |Hurricane Kick HK
| align="center"  |HL
| align="center"  |HL
| align="center"  |60​*30x4
| align="center"  |60*30x4
| align="center"  |50​*40x4
| align="center"  |50*40x4
| align="center"  |20/​20*10x4
| align="center"  |20/​20*10x4
| align="center"  |su
| align="center"  |su
| align="center"  |6
| align="center"  |6
| align="center"  |2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)​2
| align="center"  |2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2
| align="center"  |12+12
| align="center"  |12+12
| align="center"  |-5
| align="center"  |-5
| align="center"  |-1
| align="center"  |-1
| align="center"  |20
| align="center"  |24
|  | 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards
|  | 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards
|-  
|-  
|  |Hurricane Kick EX
|  |Hurricane Kick EX
| align="center"  |HL
| align="center"  |HL
| align="center"  |50​*40x4
| align="center"  |50*40x4
| align="center"  |50x5
| align="center"  |50x5
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |su
| align="center"  |su
| align="center"  |6
| align="center"  |6
| align="center"  |2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)​1
| align="center"  |2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1
| align="center"  |9+14
| align="center"  |9+14
| align="center"  |-3
| align="center"  |-3
| align="center"  |+1
| align="center"  |+1
| align="center"  |20
| align="center"  |24
|  | 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards
|  | 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards
|-  
|-  
Line 701: Line 803:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |launch vs air, juggle(1), 2nd/4th hit aimed backwards
|  |launch vs air, juggle(1), 2nd/4th hit aimed backwards
|-  
|-  
Line 710: Line 814:
| align="center"  |-
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |1(4)1(4)​1(4)1(4)​1
| align="center"  |1(4)1(4)​1(4)1(4)1
| align="center"  |until ground +10
| align="center"  |until ground +10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |launch vs air, juggle(1), 2nd/4th hit aimed backwards
|  |launch vs air, juggle(1), 2nd/4th hit aimed backwards
|-  
|-  
Line 727: Line 833:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards
|  |launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards
|-  
|-  
Line 736: Line 844:
| align="center"  |-
| align="center"  |-
| align="center"  |6
| align="center"  |6
| align="center"  |1(2)1(2)​1(2)1(2)​1(2)1(1)​2
| align="center"  |1(2)1(2)​1(2)1(2)​1(2)1(1)2
| align="center"  |until ground +4
| align="center"  |until ground +4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |24
|  |launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards
|  |launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards
|-  
|-  
|  |Super Combo LP
|  |Super Combo LP
| align="center"  |HL
| align="center"  |HL
| align="center"  |40x3​*50​*100x2
| align="center"  |40x3*50​*100x2
| align="center"  |0
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |-
| align="center"  |1+1
| align="center"  |1+1
| align="center"  |2*1​*8(20)​1​*3​*7
| align="center"  |2*1*8​(20)1*3​*7
| align="center"  |31+12
| align="center"  |31+12
| align="center"  |-29
| align="center"  |-29
| align="center"  |-
| align="center"  |-37
| align="center"  |20
| align="center"  |47x3​*-
|  |1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
|  |1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
|-  
|-  
|  |Super Combo MP/HP
|  |Super Combo MP/HP
| align="center"  |HL
| align="center"  |HL
| align="center"  |40x3​*50​*100x2
| align="center"  |40x3*50​*100x2
| align="center"  |0
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |-
| align="center"  |1+2
| align="center"  |1+2
| align="center"  |2*1​*8(20)​1​*3​*7
| align="center"  |2*1*8​(20)1*3*7
| align="center"  |31+12
| align="center"  |31+12
| align="center"  |-29
| align="center"  |-29
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |47x3​*-
|  |1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
|  |1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
|-  
|-  
|  |Ultra Combo 1
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |HL
| align="center"  |60​*30x9​[440]
| align="center"  |60*30x9​[440]
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |1+9
| align="center"  |1+9
| align="center"  |2*2​*5x7​*1
| align="center"  |2*2​*5x7*1
| align="center"  |32+50
| align="center"  |32+50
| align="center"  |-94
| align="center"  |-94
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |24
|  |1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation
|  |1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation
|-  
|-  
|  |Ultra Combo 2
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |HL
| align="center"  |75​*17x9​*23​*225
| align="center"  |75*17x9​*23*225
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
| align="center"  |-
| align="center"  |-
| align="center"  |1+6
| align="center"  |1+6
| align="center"  |2(5)79(3)​2(6)3
| align="center"  |2(5)79​(3)2(6)3
| align="center"  |8+42
| align="center"  |8+42
| align="center"  |-40
| align="center"  |-40
| align="center"  |-
| align="center"  |-
|  |1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit are aimed backwards (excluded from listed damage), 79 in active frames = 2(2or3) repeated 18 times
| align="center"  |20
| align="center"  |-
|  |1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits launch and deal 23 damage, active frames "79" = 2(2or3)x18
|- 
|  | Dash
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 18
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|- 
|  | Backdash
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 27
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | 1~8f invincible
|-   
|-   
! align="center"  |  
! align="center"  |  
Line 804: Line 952:
! align="center"  |  
! align="center"  |  
! align="center"  | Frames
! align="center"  | Frames
! align="center"  |
! align="center"  | Frames of
! align="center"  |  
! align="center"  |  
! align="center"  |  
! align="center"  |  
Line 818: Line 968:
! align="center"  | On Guard
! align="center"  | On Guard
! align="center"  | On Hit
! align="center"  | On Hit
! align="center"  | Block​stun
! align="center"  | Hit​stun
! align="center"  | Notes
! align="center"  | Notes
|-  
|-  

Revision as of 11:36, 15 July 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames Frames of
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Block​stun Hit​stun Notes
Close LP HL 30 50 20 ch/sp/su 4 2 5 +4 +7 10 13
Close MP HL 60 100 40 sp/su 6 3 18 -7 -2 13 18
Close HP HL 90 150 60 sp/su 6 3 19 -4 +1 17 22 Forces stand
Close LK HL 30 50 20 ch/sp/su 6 2 7 +2 +5 10 13
Close MK HL 70 100 40 sp/su 8 3 12 -1 +7 13 21 Forces stand
Close HK HL 110 200 60 sp/su 8 3 21 -6 -2 17 21
Far LP HL 20 50 20 ch/sp/su 4 2 5 +4 +7 10 13
Far MP HL 70 100 40 su 7 5 5 +4 +7 13 16
Far HP HL 100 200 60 - 11 3 16 -1 +3 17 21
Far LK HL 40 50 20 - 4 3 7 +1 +4 10 13
Far MK HL 80 100 40 - 7 3 13 -2 +1 13 16
Far HK HL 130 200 60 - 12 3 21 -6 -2 17 21
crouch LP HL 30 50 20 ch/sp/su 3 3 6 +2 +5 10 13
crouch MP HL 70 100 40 sp/su 5 5 9 0 +3 13 16
crouch HP HL 100 200 60 sp/su 5 5 22 -9 -4 17 22 Forces stand
crouch LK L 20 50 20 ch/sp/su 3 4 7 0 +3 10 13
crouch MK L 60 100 40 sp/su 4 4 14 -4 -1 13 16
crouch HK L 110 100 60 - 8 3 21 -6 - 17 - untechable knockdown
Jump up LP H 50 50 20 - 7 9 - - - 8 11 startup leg projectile invincibility
Jump up MP H 80 100 40 - 5 4 - - - 11 15 startup leg projectile invincibility
Jump up HP H 100 200 60 - 7 4 - - - 15 18 startup leg projectile invincibility
Jump up LK H 40 50 20 - 7 10 - - - 8 11 leg projectile invincibility
Jump up MK H 80 100 40 - 6 7 - - - 11 15 leg projectile invincibility
Jump up HK H 100 200 60 - 6 2 - - - 15 18 leg projectile invincibility
Jump forward LP H 40 50 20 - 7 8 - - - 8 11 leg projectile invincibility
Jump forward MP H 70 100 40 - 5 6 - - - 11 15 leg projectile invincibility
Jump forward HP H 100 200 60 - 5 4 - - - 15 18 startup leg projectile invincibility
Jump forward LK H 50 50 20 - 5 7 - - - 8 11 startup leg projectile invincibility
Jump forward MK H 80 100 40 - 6 4 - - - 11 15 startup leg projectile invincibility
Jump forward HK H 100 200 60 - 5 7 - - - 15 18 startup leg projectile invincibility
b+MK H 80 100 40 - 15 2 17 -5 -2 13 16
f+MK HL 60 100 40 - 11 5 11 -2 +1 13 16
f+HK H 120 150 60 - 21 2 20 -4 -1 17 20 hold HK to feint (27f duration)
Target Combo 1 HL 30 50 30 sp/su 6 3 24 -9 -4 17 22 Forces stand
Focus Attack LVL 1 HL 60 100 20 - (10~17)​+12 2 42 -28 -28 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus attack LVL 2 HL 90 150 40 - (18~50)​+12 2 42 -22 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus attack LVL 3 - 150 200 60 - 53+15 2 42 - - - - 1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable
Forward Throw 0.9 120 80 40 - 3 2 20 - - - - untechable knockdown
Back throw 0.9 130 80 40 - 3 2 20 - - - - untechable knockdown
Hadoken HL 60 100 10/20 su 13+1 - 47 (total duration) -7 -3 8+18 8+22 launch vs air, 16~17f cancellable, see notes below
Hadoken EX HL 50*40 50*50 -250/0 su 13+1 - 44 (total duration) -1 +2 8+13​[29] 8+16​[32] launch vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below
Shoryuken LP HL 100[80] 100 30/40 su 3 3+8 18+6 -14 - 20 - 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne
Shoryuken MP HL 90*60 125*75 30/30*16 su 4 3*11 25+14 -29 - 20 24*- 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2)
Shoryuken HP HL 70*40*30 100*50​*50 30/​30*10*10 su 3 2*2*12 30+9 -30 - 20 24*- 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable
Shoryuken EX HL 70*30​*30*50 100*25​*25*80 -250/0 su 4 2*2*2*6 45+9 -41 - 20 - 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable
Hurricane Kick LK HL 60*50*50 70*50*50 20/​20*10*10 su 6 1(4)2(6)2 11+6 -6 -2 20 24 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit
Hurricane Kick MK HL 60*30x3 50*40x3 20/​20*10x3 su 6 2(5)​2(5)2(5)​1(5)2(5)2 14+9 -4 0 20 24 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards
Hurricane Kick HK HL 60*30x4 50*40x4 20/​20*10x4 su 6 2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2 12+12 -5 -1 20 24 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards
Hurricane Kick EX HL 50*40x4 50x5 -250/0 su 6 2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1 9+14 -3 +1 20 24 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards
Hurricane Kick LK (air) HL 50 50 10/30 - 8 2(6)2(6)​2(5)2 until ground +10 - - 15 18 launch vs air, juggle(1), 2nd/4th hit aimed backwards
Hurricane Kick MK (air) HL 60 50 10/30 - 7 1(4)1(4)​1(4)1(4)1 until ground +10 - - 15 18 launch vs air, juggle(1), 2nd/4th hit aimed backwards
Hurricane Kick HK (air) HL 70 50 10/30 - 7 1(2)1(3)​1(6)1(3)​1(2)1 until ground +10 - - 15 18 launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards
Hurricane Kick EX (air) H 40 50 -250/0 - 6 1(2)1(2)​1(2)1(2)​1(2)1(1)2 until ground +4 - - 20 24 launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards
Super Combo LP HL 40x3*50​*100x2 0 -1000/0 - 1+1 2*1*8​(20)1*3​*7 31+12 -29 -37 20 47x3​*- 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
Super Combo MP/HP HL 40x3*50​*100x2 0 -1000/0 - 1+2 2*1*8​(20)1*3*7 31+12 -29 - 20 47x3​*- 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
Ultra Combo 1 HL 60*30x9​[440] 0 0/0 - 1+9 2*2​*5x7*1 32+50 -94 - 20 24 1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation
Ultra Combo 2 HL 75*17x9​*23*225 0 0/0 - 1+6 2(5)79​(3)2(6)3 8+42 -40 - 20 - 1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits launch and deal 23 damage, active frames "79" = 2(2or3)x18
Dash - - - - - - - 18 - - - -
Backdash - - - - - - - 27 - - - - 1~8f invincible
Block Super Meter Frames Frames of
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Block​stun Hit​stun Notes

Notes:

  • Ken's projectiles are spawned a frame before they hit.
    e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.