Gavin Ward (talk | contribs) m (→Frame Data: formatting) |
Gavin Ward (talk | contribs) (→Frame Data: Stun durations and some amendments) |
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Line 37: | Line 37: | ||
! align="center" | | ! align="center" | | ||
! align="center" | Frames | ! align="center" | Frames | ||
! align="center" | | |||
! align="center" | Frames of | |||
! align="center" | | ! align="center" | | ||
! align="center" style="min-width:250px" | | ! align="center" style="min-width:250px" | | ||
Line 51: | Line 53: | ||
! align="center" | On Guard | ! align="center" | On Guard | ||
! align="center" | On Hit | ! align="center" | On Hit | ||
! align="center" | Blockstun | |||
! align="center" | Hitstun | |||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
Line 64: | Line 68: | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | +5 | | align="center" | +5 | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | | | | | ||
|- | |- | ||
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| align="center" | -3 | | align="center" | -3 | ||
| align="center" | +3 | | align="center" | +3 | ||
| align="center" | 20 | |||
| align="center" | 26 | |||
| | | | | | ||
|- | |- | ||
Line 90: | Line 98: | ||
| align="center" | -15 | | align="center" | -15 | ||
| align="center" | -10 | | align="center" | -10 | ||
| align="center" | 17 | |||
| align="center" | 22 | |||
| | Forces stand | | | Forces stand | ||
|- | |- | ||
Line 103: | Line 113: | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | | | | | ||
|- | |- | ||
Line 116: | Line 128: | ||
| align="center" | -7 | | align="center" | -7 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | 13 | |||
| align="center" | 18 | |||
| | | | | | ||
|- | |- | ||
Line 129: | Line 143: | ||
| align="center" | -3 | | align="center" | -3 | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | 17 | |||
| align="center" | 21*22 | |||
| | 1st hit cancellable | | | 1st hit cancellable | ||
|- | |- | ||
Line 142: | Line 158: | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | +5 | | align="center" | +5 | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | | | | | ||
|- | |- | ||
Line 155: | Line 173: | ||
| align="center" | -4 | | align="center" | -4 | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | 13 | |||
| align="center" | 16 | |||
| | | | | | ||
|- | |- | ||
Line 168: | Line 188: | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | +4 | | align="center" | +4 | ||
| align="center" | 17 | |||
| align="center" | 21 | |||
| | | | | | ||
|- | |- | ||
Line 181: | Line 203: | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | | | | | ||
|- | |- | ||
Line 194: | Line 218: | ||
| align="center" | -5 | | align="center" | -5 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | 13 | |||
| align="center" | 16 | |||
| | | | | | ||
|- | |- | ||
Line 207: | Line 233: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | 17 | |||
| align="center" | 21 | |||
| | | | | | ||
|- | |- | ||
Line 220: | Line 248: | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | +5 | | align="center" | +5 | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | | | | | ||
|- | |- | ||
Line 233: | Line 263: | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | +5 | | align="center" | +5 | ||
| align="center" | 13 | |||
| align="center" | 16 | |||
| | | | | | ||
|- | |- | ||
Line 246: | Line 278: | ||
| align="center" | -18 | | align="center" | -18 | ||
| align="center" | -13 | | align="center" | -13 | ||
| | Forces stand | | align="center" | 17 | ||
| align="center" | 22 | |||
| | Forces stand, cannot super cancel until 7f | |||
|- | |- | ||
| | crouch LK | | | crouch LK | ||
Line 259: | Line 293: | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | | | | | ||
|- | |- | ||
Line 272: | Line 308: | ||
| align="center" | -3 | | align="center" | -3 | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | 13 | |||
| align="center" | 16 | |||
| | | | | | ||
|- | |- | ||
Line 284: | Line 322: | ||
| align="center" | 28 | | align="center" | 28 | ||
| align="center" | -14 | | align="center" | -14 | ||
| align="center" | - | |||
| align="center" | 17 | |||
| align="center" | - | | align="center" | - | ||
| | untechable knockdown | | | untechable knockdown | ||
Line 298: | Line 338: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 8 | |||
| align="center" | 11 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 311: | Line 353: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 10 | |||
| align="center" | 13 | |||
| | leg projectile invincibility | | | leg projectile invincibility | ||
|- | |- | ||
Line 324: | Line 368: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 17 | |||
| align="center" | 20 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 337: | Line 383: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 8 | |||
| align="center" | 11 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 350: | Line 398: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 11 | |||
| align="center" | 15 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 363: | Line 413: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 15 | |||
| align="center" | 18 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 376: | Line 428: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 8 | |||
| align="center" | 11 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 389: | Line 443: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 11 | |||
| align="center" | 15 | |||
| | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air | | | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air | ||
|- | |- | ||
Line 402: | Line 458: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 15 | |||
| align="center" | 18 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 415: | Line 473: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 8 | |||
| align="center" | 11 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 428: | Line 488: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 11 | |||
| align="center" | 15 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 441: | Line 503: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 15 | |||
| align="center" | 18 | |||
| | startup leg projectile invincibility | | | startup leg projectile invincibility | ||
|- | |- | ||
Line 454: | Line 518: | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | +3[+1] | | align="center" | +3[+1] | ||
| | | align="center" | 13 | ||
| align="center" | 20*18​[16] | |||
| [] = crouch hit | |||
|- | |- | ||
| | f+HP | | | f+HP | ||
Line 467: | Line 533: | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | +4 | | align="center" | +4 | ||
| align="center" | 19 | |||
| align="center" | 25*23 | |||
| | | | | | ||
|- | |- | ||
Line 480: | Line 548: | ||
| align="center" | -21 | | align="center" | -21 | ||
| align="center" | -21 | | align="center" | -21 | ||
| align="center" | 15 | |||
| align="center" | 15 | |||
| | armor during charge, launch vs air, 4f~release dash cancellable | | | armor during charge, launch vs air, 4f~release dash cancellable | ||
|- | |- | ||
Line 492: | Line 562: | ||
| align="center" | 35 | | align="center" | 35 | ||
| align="center" | -15 | | align="center" | -15 | ||
| align="center" | - | |||
| align="center" | 21 | |||
| align="center" | - | | align="center" | - | ||
| | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable | | | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable | ||
Line 504: | Line 576: | ||
| align="center" | 2 | | align="center" | 2 | ||
| align="center" | 35 | | align="center" | 35 | ||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
Line 517: | Line 591: | ||
| align="center" | 2 | | align="center" | 2 | ||
| align="center" | 20 | | align="center" | 20 | ||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
Line 530: | Line 606: | ||
| align="center" | 2 | | align="center" | 2 | ||
| align="center" | 20 | | align="center" | 20 | ||
| align="center" | - | |||
| align="center" | - | |||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
Line 545: | Line 623: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | 8+18 | |||
| align="center" | 8+22 | |||
| | launch vs air, 15~16f cancellable, see notes below | | | launch vs air, 15~16f cancellable, see notes below | ||
|- | |- | ||
Line 558: | Line 638: | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" | - | | align="center" | - | ||
| | launch, juggle(2), 14~15f cancellable, see notes below | | align="center" | 8+13​[29] | ||
| align="center" | - | |||
| | launch, juggle(2), 14~15f cancellable, [] = minimum stun for all hits, see notes below | |||
|- | |- | ||
| | Shoryuken LP | | | Shoryuken LP | ||
Line 570: | Line 652: | ||
| align="center" | 14+10 | | align="center" | 14+10 | ||
| align="center" | -17 | | align="center" | -17 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable | | | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable | ||
Line 582: | Line 666: | ||
| align="center" | 2*12 | | align="center" | 2*12 | ||
| align="center" | 25+18 | | align="center" | 25+18 | ||
| align="center" | - | | align="center" | -34 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | | | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | ||
Line 595: | Line 681: | ||
| align="center" | 2*12 | | align="center" | 2*12 | ||
| align="center" | 28+18 | | align="center" | 28+18 | ||
| align="center" | - | | align="center" | -37 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | | | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | ||
Line 609: | Line 697: | ||
| align="center" | 30+18 | | align="center" | 30+18 | ||
| align="center" | -39 | | align="center" | -39 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 1~16f invincible, 6~46f airborne, cancellable until airborne, launch, 2nd hit juggle(1) | | | 1~16f invincible, 6~46f airborne, cancellable until airborne, launch, 2nd hit juggle(1) | ||
Line 623: | Line 713: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | - | | align="center" | - | ||
| | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards | | align="center" | 20 | ||
| align="center" | - | |||
| | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards, advantage based on 1st hit | |||
|- | |- | ||
| | Hurricane Kick MK | | | Hurricane Kick MK | ||
Line 635: | Line 727: | ||
| align="center" | 18+3 | | align="center" | 18+3 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards | | | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards | ||
Line 648: | Line 742: | ||
| align="center" | 18+3 | | align="center" | 18+3 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards | | | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards | ||
Line 661: | Line 757: | ||
| align="center" | 18+3 | | align="center" | 18+3 | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards | | | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards | ||
Line 674: | Line 772: | ||
| align="center" | until ground +10 | | align="center" | until ground +10 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | launch, 2nd hit aimed backwards | | | launch, 2nd hit aimed backwards | ||
Line 687: | Line 787: | ||
| align="center" | until ground +10 | | align="center" | until ground +10 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | launch, 2nd hit aimed backwards | | | launch, 2nd hit aimed backwards | ||
Line 700: | Line 802: | ||
| align="center" | until ground +10 | | align="center" | until ground +10 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | launch, 2nd hit aimed backwards | | | launch, 2nd hit aimed backwards | ||
Line 713: | Line 817: | ||
| align="center" | until ground +4 | | align="center" | until ground +4 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | |||
| align="center" | 20 | |||
| align="center" | - | | align="center" | - | ||
| | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards | | | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards | ||
Line 724: | Line 830: | ||
| align="center" | 1+1+1 | | align="center" | 1+1+1 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | 52 (post-​freeze duration) | ||
| align="center" | +11 | | align="center" | +11 | ||
| align="center" | - | | align="center" | - | ||
| | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), see notes below | | align="center" | 8+20​[60] | ||
| align="center" | - | |||
| | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), [] = minimum stun for all hits, see notes below | |||
|- | |- | ||
| | Ultra Combo 1 | | | Ultra Combo 1 | ||
Line 737: | Line 845: | ||
| align="center" | 1+10 | | align="center" | 1+10 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" | 120 (post-​freeze duration) | ||
| align="center" | -25 | | align="center" | -25 | ||
| align="center" | - | | align="center" | - | ||
| | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8) | | align="center" | 8+20​[84] | ||
| align="center" | - | |||
| | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), [] = minimum stun for all hits | |||
|- | |- | ||
| | Ultra Combo 2 | | | Ultra Combo 2 | ||
Line 753: | Line 863: | ||
| align="center" | -84 | | align="center" | -84 | ||
| align="center" | - | | align="center" | - | ||
| | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation | | align="center" | 20 | ||
| align="center" | - | |||
| | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation, advantage based on 2nd hit | |||
|- | |- | ||
! align="center" | | ! align="center" | | ||
Line 766: | Line 878: | ||
! align="center" | Frames | ! align="center" | Frames | ||
! align="center" | | ! align="center" | | ||
! align="center" | | ! align="center" | Frames of | ||
| align="center" | | |||
| align="center" | | |||
|- | |- | ||
! align="center" | Move Name | ! align="center" | Move Name | ||
Line 779: | Line 893: | ||
! align="center" | On Guard | ! align="center" | On Guard | ||
! align="center" | On Hit | ! align="center" | On Hit | ||
! align="center" | Blockstun | |||
! align="center" | Hitstun | |||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
Line 784: | Line 900: | ||
Notes | Notes | ||
* Ryu's projectiles are spawned a frame before they hit.<br>e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame. | * Ryu's projectiles are spawned a frame before they hit.<br>e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame. | ||
{{Super Street Fighter IV}} | {{Super Street Fighter IV}} |
Revision as of 10:27, 15 July 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | Frames of | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Blockstun | Hitstun | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | 10 | 13 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | -3 | +3 | 20 | 26 | |
Close HP | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | -15 | -10 | 17 | 22 | Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | 10 | 13 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 3 | 5 | 16 | -7 | -2 | 13 | 18 | |
Close HK | HL | 40*70 | 125*75 | 60*20 | su | 8 | 8(2)4 | 17 | -3 | +2 | 17 | 21*22 | 1st hit cancellable |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | 10 | 13 | |
Far MP | HL | 80 | 100 | 40 | su | 5 | 4 | 14 | -4 | -1 | 13 | 16 | |
Far HP | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | 17 | 21 | |
Far LK | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | 10 | 13 | |
Far MK | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | 13 | 16 | |
Far HK | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | 17 | 21 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | 10 | 13 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | +2 | +5 | 13 | 16 | |
crouch HP | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | -18 | -13 | 17 | 22 | Forces stand, cannot super cancel until 7f |
crouch LK | L | 20 | 50 | 20 | sp/su | 4 | 3 | 9 | -1 | +2 | 10 | 13 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | -3 | 0 | 13 | 16 | |
crouch HK | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | - | 17 | - | untechable knockdown |
Jump up LP | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | 10 | 13 | leg projectile invincibility |
Jump up HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 17 | 20 | startup leg projectile invincibility |
Jump up LK | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump up HK | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump forward MP | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | 11 | 15 | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Jump forward LK | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump forward MK | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump forward HK | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Overhead f+MP | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3[+1] | 13 | 20*18[16] | [] = crouch hit |
f+HP | HL | 40*80 | 50*50 | 60*20 | - | 17 | 2*2 | 18 | 0 | +4 | 19 | 25*23 | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | d | (10~17)+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 4f~release dash cancellable |
Focus attack LVL 2 | HL | 80 | 150 | 40 | d | (18~50)+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable |
Focus attack LVL 3 | - | 140 | 200 | 60 | d | 51+14 | 2 | 35 | - | - | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable |
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown |
Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown |
Hadoken | HL | 60 | 100 | 10/20 | su | 12+1 | - | 45 (total duration) | -6 | -2 | 8+18 | 8+22 | launch vs air, 15~16f cancellable, see notes below |
Hadoken EX | HL | 50*50 | 50*50 | -250/0 | su | 11+1 | - | 40 (total duration) | +1 | - | 8+13[29] | - | launch, juggle(2), 14~15f cancellable, [] = minimum stun for all hits, see notes below |
Shoryuken LP | HL | 100[70] | 200[100] | 30/40 | su | 3 | 2+12 | 14+10 | -17 | - | 20 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable |
Shoryuken MP | HL | 80*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 25+18 | -34 | - | 20 | - | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) |
Shoryuken HP | HL | 100*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 28+18 | -37 | - | 20 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) |
Shoryuken EX | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*1+11 | 30+18 | -39 | - | 20 | - | 1~16f invincible, 6~46f airborne, cancellable until airborne, launch, 2nd hit juggle(1) |
Hurricane Kick LK | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | - | 20 | - | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards, advantage based on 1st hit |
Hurricane Kick MK | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | - | 20 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards |
Hurricane Kick HK | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | - | 20 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards |
Hurricane Kick EX | HL | 30x4*40 | 50x5 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18+3 | -1 | - | 20 | - | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards |
Hurricane Kick LK (air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards |
Hurricane Kick MK (air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards |
Hurricane Kick HK (air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | 20 | - | launch, 2nd hit aimed backwards |
Hurricane Kick EX (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | until ground +4 | - | - | 20 | - | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards |
Super Combo | HL | 50x4*100 | 0 | -1000/0 | - | 1+1+1 | - | 52 (post-freeze duration) | +11 | - | 8+20[60] | - | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), [] = minimum stun for all hits, see notes below |
Ultra Combo 1 | HL | 42x7*75 | 0 | 0/0 | - | 1+10 | - | 120 (post-freeze duration) | -25 | - | 8+20[84] | - | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), [] = minimum stun for all hits |
Ultra Combo 2 | HL | 270*38x4*50x3[270*233] | 0 | 0/0 | - | 1+7 | 2*3x7 | 43+41 | -84 | - | 20 | - | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation, advantage based on 2nd hit |
Block | Super Meter | Frames | Frames of | ||||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Blockstun | Hitstun | Notes |
Notes
- Ryu's projectiles are spawned a frame before they hit.
e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear on the next frame.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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