Gavin Ward (talk | contribs) (→Frame Data: On second thoughts it's better off referring to total duration with a note.) |
Gavin Ward (talk | contribs) (→Frame Data: notes and formatting) |
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Line 38: | Line 38: | ||
! align="center" | Frames | ! align="center" | Frames | ||
! align="center" | | ! align="center" | | ||
! align="center" | ! align="center" style="min-width:250px" | | ||
|- | |- | ||
! align="center" | Move Name | ! align="center" | Move Name | ||
Line 58: | Line 58: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |ch/sp/su | | align="center" |ch/sp/​su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2 | | align="center" |2 | ||
Line 97: | Line 97: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |ch/sp/su | | align="center" |ch/sp/​su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2 | | align="center" |2 | ||
Line 136: | Line 136: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |ch/sp/su | | align="center" |ch/sp/​su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2 | | align="center" |2 | ||
Line 214: | Line 214: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |ch/sp/su | | align="center" |ch/sp/​su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3 | | align="center" |3 | ||
Line 253: | Line 253: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |ch/sp/su | | align="center" |ch/sp/​su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |4 | | align="center" |4 | ||
Line 285: | Line 285: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| | | | |untechable knockdown | ||
|- | |- | ||
| |Jump up LP | | |Jump up LP | ||
Line 298: | Line 298: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |Jump up MP | | |Jump up MP | ||
Line 311: | Line 311: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |Jump up HP | | |Jump up HP | ||
Line 324: | Line 324: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |Jump up LK | | |Jump up LK | ||
Line 337: | Line 337: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |leg projectile invincibility | ||
|- | |- | ||
| |Jump up MK | | |Jump up MK | ||
Line 350: | Line 350: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |leg projectile invincibility | ||
|- | |- | ||
| |Jump up HK | | |Jump up HK | ||
Line 363: | Line 363: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |leg projectile invincibility | ||
|- | |- | ||
| |Jump forward LP | | |Jump forward LP | ||
Line 376: | Line 376: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |leg projectile invincibility | ||
|- | |- | ||
| |Jump forward MP | | |Jump forward MP | ||
Line 389: | Line 389: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |leg projectile invincibility | ||
|- | |- | ||
| |Jump forward HP | | |Jump forward HP | ||
Line 402: | Line 402: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |Jump forward LK | | |Jump forward LK | ||
Line 415: | Line 415: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |Jump forward MK | | |Jump forward MK | ||
Line 428: | Line 428: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |Jump forward HK | | |Jump forward HK | ||
Line 441: | Line 441: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |startup leg projectile invincibility | ||
|- | |- | ||
| |b+MK | | |b+MK | ||
Line 454: | Line 454: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-2 | | align="center" |-2 | ||
| | | | | | ||
|- | |- | ||
| |f+MK | | |f+MK | ||
Line 480: | Line 480: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| | | | |hold HK to feint (27f duration) | ||
|- | |- | ||
| |Target Combo 1 | | |Target Combo 1 | ||
Line 501: | Line 501: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |(10~17)​+12 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |42 | | align="center" |42 | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |-28 | | align="center" |-28 | ||
| | | | |armor during charge, launch vs air, 4f~release dash cancellable | ||
|- | |- | ||
| |Focus attack LVL 2 | | |Focus attack LVL 2 | ||
Line 514: | Line 514: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |(18~50)​+12 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |42 | | align="center" |42 | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| | | | |armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable | ||
|- | |- | ||
| |Focus attack LVL 3 | | |Focus attack LVL 3 | ||
Line 527: | Line 527: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |53+15 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |42 | | align="center" |42 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable | ||
|- | |- | ||
| |Forward Throw | | |Forward Throw | ||
Line 545: | Line 545: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |untechable knockdown | ||
|- | |- | ||
| |Back throw | | |Back throw | ||
Line 558: | Line 558: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |untechable knockdown | ||
|- | |- | ||
| |Hadoken | | |Hadoken | ||
Line 566: | Line 566: | ||
| align="center" |10/20 | | align="center" |10/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |13+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |47 (total duration) | | align="center" |47 (total duration) | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-3 | | align="center" |-3 | ||
| | | | |launch vs air, 16~17f cancellable, see notes below | ||
|- | |- | ||
| |Hadoken EX | | |Hadoken EX | ||
Line 579: | Line 579: | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |13+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |44 (total duration) | | align="center" |44 (total duration) | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+2 | | align="center" |+2 | ||
| | | | |launch vs air, juggle(1), 16~17f cancellable, see notes below | ||
|- | |- | ||
| |Shoryuken LP | | |Shoryuken LP | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100[80] | | align="center" |100​[80] | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |3+8 | ||
| align="center" |18+6 | | align="center" |18+6 | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| |1~ | | |1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne | ||
|- | |- | ||
| |Shoryuken MP | | |Shoryuken MP | ||
Line 603: | Line 603: | ||
| align="center" |90*60 | | align="center" |90*60 | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |30/30*16 | | align="center" |30/​30*16 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
Line 610: | Line 610: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| |1~6f invincible, 7~17f lower body invincibility, | | |1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2) | ||
|- | |- | ||
| |Shoryuken HP | | |Shoryuken HP | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70*40*30 | | align="center" |70*40​*30 | ||
| align="center" |100*50*50 | | align="center" |100*50​*50 | ||
| align="center" |30/30*10*10 | | align="center" |30/​30*10*10 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |3 | | align="center" |3 | ||
Line 623: | Line 623: | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| |1~4f invincible, 5~6f | | |1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable | ||
|- | |- | ||
| |Shoryuken EX | | |Shoryuken EX | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70*30*30*50 | | align="center" |70*30​*30​*50 | ||
| align="center" |100*25*25*80 | | align="center" |100*25​*25​*80 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2*2*2*6 | | align="center" |2*2​*2​*6 | ||
| align="center" |45+9 | | align="center" |45+9 | ||
| align="center" |-41 | | align="center" |-41 | ||
| align="center" |- | | align="center" |- | ||
| |1~ | | |1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable | ||
|- | |- | ||
| |Hurricane Kick LK | | |Hurricane Kick LK | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*50*50 | | align="center" |60*50​*50 | ||
| align="center" |70*50*50 | | align="center" |70*50​*50 | ||
| align="center" |20/20*10*10 | | align="center" |20/​20*10*10 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |1(4)2(6)2 | | align="center" |1(4)​2(6)2 | ||
| align="center" |11+6 | | align="center" |11+6 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-2 | | align="center" |-2 | ||
| | 1st hit forces stand, | | |7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit | ||
|- | |- | ||
| |Hurricane Kick MK | | |Hurricane Kick MK | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30x3 | | align="center" |60​*30x3 | ||
| align="center" |50*40x3 | | align="center" |50​*40x3 | ||
| align="center" |20/20*10x3 | | align="center" |20/​20*10x3 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2(5)2(5)1(5)2(5)2 | | align="center" |2(5)​2(5)2(5)​1(5)2(5)​2 | ||
| align="center" |14+9 | | align="center" |14+9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| | 1st hit forces stand, | | | 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards | ||
|- | |- | ||
| |Hurricane Kick HK | | |Hurricane Kick HK | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30x4 | | align="center" |60​*30x4 | ||
| align="center" |50*40x4 | | align="center" |50​*40x4 | ||
| align="center" |20/20*10x4 | | align="center" |20/​20*10x4 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2(6)1(5)1(5)1(5)1(5)1( | | align="center" |2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)​2 | ||
| align="center" |12+12 | | align="center" |12+12 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| | 1st hit forces stand, | | | 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards | ||
|- | |- | ||
| |Hurricane Kick EX | | |Hurricane Kick EX | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*40x4 | | align="center" |50​*40x4 | ||
| align="center" |50x5 | | align="center" |50x5 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2(4)1(3)1(4)1(3)1( | | align="center" |2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)​1 | ||
| align="center" |9+14 | | align="center" |9+14 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| | 1st hit forces stand, | | | 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards | ||
|- | |- | ||
| |Hurricane Kick LK (air) | | |Hurricane Kick LK (air) | ||
Line 697: | Line 697: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" | | | align="center" |2(6)2(6)​2(5)2 | ||
| align="center" |10 | | align="center" |until ground +10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |launch vs air, juggle(1), 2nd/4th hit aimed backwards | ||
|- | |- | ||
| |Hurricane Kick MK (air) | | |Hurricane Kick MK (air) | ||
Line 710: | Line 710: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |1(4)1(4)​1(4)1(4)​1 | ||
| align="center" |10 | | align="center" |until ground +10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |launch vs air, juggle(1), 2nd/4th hit aimed backwards | ||
|- | |- | ||
| |Hurricane Kick HK (air) | | |Hurricane Kick HK (air) | ||
Line 723: | Line 723: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |1(2)1(3)​1(6)1(3)​1(2)1 | ||
| align="center" |10 | | align="center" |until ground +10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards | ||
|- | |- | ||
| |Hurricane Kick EX (air) | | |Hurricane Kick EX (air) | ||
Line 736: | Line 736: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |1(2)1(2)​1(2)1(2)​1(2)1(1)​2 | ||
| align="center" |4 | | align="center" |until ground +4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | | | |launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards | ||
|- | |- | ||
| |Super Combo LP | | |Super Combo LP | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x3*50*100x2 | | align="center" |40x3​*50​*100x2 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+1 | | align="center" |1+1 | ||
| align="center" |2*1*8(20)1*3*7 | | align="center" |2*1​*8(20)​1​*3​*7 | ||
| align="center" |31+12 | | align="center" |31+12 | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| |1~3f | | |1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count | ||
|- | |- | ||
| |Super Combo MP/HP | | |Super Combo MP/HP | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40x3*50*100x2 | | align="center" |40x3​*50​*100x2 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+2 | | align="center" |1+2 | ||
| align="center" |2*1*8(20)1*3*7 | | align="center" |2*1​*8(20)​1​*3​*7 | ||
| align="center" | | | align="center" |31+12 | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| |1~4f | | |1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30x9[440] | | align="center" |60​*30x9​[440] | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+9 | | align="center" |1+9 | ||
| align="center" |2*2*5x7*1 | | align="center" |2*2​*5x7​*1 | ||
| align="center" |32+50 | | align="center" |32+50 | ||
| align="center" |-94 | | align="center" |-94 | ||
| align="center" |- | | align="center" |- | ||
| |1~11f invincible, | | |1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |75*17x9*23*225 | | align="center" |75​*17x9​*23​*225 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+6 | | align="center" |1+6 | ||
| align="center" |2(5) | | align="center" |2(5)79(3)​2(6)3 | ||
| align="center" |8+42 | | align="center" |8+42 | ||
| align="center" |-40 | | align="center" |-40 | ||
| align="center" |- | | align="center" |- | ||
| |1~ | | |1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit are aimed backwards (excluded from listed damage), 79 in active frames = 2(2or3) repeated 18 times | ||
|- | |- | ||
! align="center" | | ! align="center" | | ||
Line 821: | Line 821: | ||
|- | |- | ||
|} | |} | ||
====Notes:==== | |||
* Ken's projectiles are spawned a frame before they hit.<br>e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame. | |||
{{Super Street Fighter IV}} | {{Super Street Fighter IV}} |
Revision as of 07:28, 15 July 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | +4 | +7 | |
Close MP | HL | 60 | 100 | 40 | sp/su | 6 | 3 | 18 | -7 | -2 | |
Close HP | HL | 90 | 150 | 60 | sp/su | 6 | 3 | 19 | -4 | +1 | Forces stand |
Close LK | HL | 30 | 50 | 20 | ch/sp/su | 6 | 2 | 7 | +2 | +5 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 8 | 3 | 12 | -1 | +5 | Forces stand |
Close HK | HL | 110 | 200 | 60 | sp/su | 8 | 3 | 21 | -6 | -2 | |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 5 | +4 | +7 | |
Far MP | HL | 70 | 100 | 40 | su | 7 | 5 | 5 | +4 | +7 | |
Far HP | HL | 100 | 200 | 60 | - | 11 | 3 | 16 | -1 | +3 | |
Far LK | HL | 40 | 50 | 20 | - | 4 | 3 | 7 | +1 | +4 | |
Far MK | HL | 80 | 100 | 40 | - | 7 | 3 | 13 | -2 | +1 | |
Far HK | HL | 130 | 200 | 60 | - | 12 | 3 | 21 | -6 | -2 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 5 | 5 | 9 | 0 | +3 | |
crouch HP | HL | 100 | 200 | 60 | sp/su | 5 | 5 | 22 | -9 | -4 | Forces stand |
crouch LK | L | 20 | 50 | 20 | ch/sp/su | 3 | 4 | 7 | 0 | +3 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 4 | 4 | 14 | -4 | -1 | |
crouch HK | L | 110 | 100 | 60 | - | 8 | 3 | 21 | -6 | - | untechable knockdown |
Jump up LP | H | 50 | 50 | 20 | - | 7 | 9 | - | - | - | startup leg projectile invincibility |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 4 | - | - | - | startup leg projectile invincibility |
Jump up HP | H | 100 | 200 | 60 | - | 7 | 4 | - | - | - | startup leg projectile invincibility |
Jump up LK | H | 40 | 50 | 20 | - | 7 | 10 | - | - | - | leg projectile invincibility |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 7 | - | - | - | leg projectile invincibility |
Jump up HK | H | 100 | 200 | 60 | - | 6 | 2 | - | - | - | leg projectile invincibility |
Jump forward LP | H | 40 | 50 | 20 | - | 7 | 8 | - | - | - | leg projectile invincibility |
Jump forward MP | H | 70 | 100 | 40 | - | 5 | 6 | - | - | - | leg projectile invincibility |
Jump forward HP | H | 100 | 200 | 60 | - | 5 | 4 | - | - | - | startup leg projectile invincibility |
Jump forward LK | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | startup leg projectile invincibility |
Jump forward MK | H | 80 | 100 | 40 | - | 6 | 4 | - | - | - | startup leg projectile invincibility |
Jump forward HK | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | startup leg projectile invincibility |
b+MK | H | 80 | 100 | 40 | - | 15 | 2 | 17 | -5 | -2 | |
f+MK | HL | 60 | 100 | 40 | - | 11 | 5 | 11 | -2 | +1 | |
f+HK | H | 120 | 150 | 60 | - | 21 | 2 | 20 | -4 | -1 | hold HK to feint (27f duration) |
Target Combo 1 | HL | 30 | 50 | 30 | sp/su | 6 | 3 | 24 | -9 | -4 | Forces stand |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | (10~17)+12 | 2 | 42 | -28 | -28 | armor during charge, launch vs air, 4f~release dash cancellable |
Focus attack LVL 2 | HL | 90 | 150 | 40 | - | (18~50)+12 | 2 | 42 | -22 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable |
Focus attack LVL 3 | - | 150 | 200 | 60 | - | 53+15 | 2 | 42 | - | - | 1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable |
Forward Throw | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | untechable knockdown |
Back throw | 0.9 | 130 | 80 | 40 | - | 3 | 2 | 20 | - | - | untechable knockdown |
Hadoken | HL | 60 | 100 | 10/20 | su | 13+1 | - | 47 (total duration) | -7 | -3 | launch vs air, 16~17f cancellable, see notes below |
Hadoken EX | HL | 50*40 | 50*50 | -250/0 | su | 13+1 | - | 44 (total duration) | -1 | +2 | launch vs air, juggle(1), 16~17f cancellable, see notes below |
Shoryuken LP | HL | 100[80] | 100 | 30/40 | su | 3 | 3+8 | 18+6 | -14 | - | 1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne |
Shoryuken MP | HL | 90*60 | 125*75 | 30/30*16 | su | 4 | 3*11 | 25+14 | -29 | - | 1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2) |
Shoryuken HP | HL | 70*40*30 | 100*50*50 | 30/30*10*10 | su | 3 | 2*2*12 | 30+9 | -30 | - | 1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable |
Shoryuken EX | HL | 70*30*30*50 | 100*25*25*80 | -250/0 | su | 4 | 2*2*2*6 | 45+9 | -41 | - | 1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable |
Hurricane Kick LK | HL | 60*50*50 | 70*50*50 | 20/20*10*10 | su | 6 | 1(4)2(6)2 | 11+6 | -6 | -2 | 7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit |
Hurricane Kick MK | HL | 60*30x3 | 50*40x3 | 20/20*10x3 | su | 6 | 2(5)2(5)2(5)1(5)2(5)2 | 14+9 | -4 | 0 | 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards |
Hurricane Kick HK | HL | 60*30x4 | 50*40x4 | 20/20*10x4 | su | 6 | 2(6)1(5)1(5)1(5)1(5)1(4)2(4)2 | 12+12 | -5 | -1 | 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards |
Hurricane Kick EX | HL | 50*40x4 | 50x5 | -250/0 | su | 6 | 2(4)1(3)1(4)1(3)1(3)1(4)1(3)1 | 9+14 | -3 | +1 | 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards |
Hurricane Kick LK (air) | HL | 50 | 50 | 10/30 | - | 8 | 2(6)2(6)2(5)2 | until ground +10 | - | - | launch vs air, juggle(1), 2nd/4th hit aimed backwards |
Hurricane Kick MK (air) | HL | 60 | 50 | 10/30 | - | 7 | 1(4)1(4)1(4)1(4)1 | until ground +10 | - | - | launch vs air, juggle(1), 2nd/4th hit aimed backwards |
Hurricane Kick HK (air) | HL | 70 | 50 | 10/30 | - | 7 | 1(2)1(3)1(6)1(3)1(2)1 | until ground +10 | - | - | launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards |
Hurricane Kick EX (air) | H | 40 | 50 | -250/0 | - | 6 | 1(2)1(2)1(2)1(2)1(2)1(1)2 | until ground +4 | - | - | launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards |
Super Combo LP | HL | 40x3*50*100x2 | 0 | -1000/0 | - | 1+1 | 2*1*8(20)1*3*7 | 31+12 | -29 | - | 1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count |
Super Combo MP/HP | HL | 40x3*50*100x2 | 0 | -1000/0 | - | 1+2 | 2*1*8(20)1*3*7 | 31+12 | -29 | - | 1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count |
Ultra Combo 1 | HL | 60*30x9[440] | 0 | 0/0 | - | 1+9 | 2*2*5x7*1 | 32+50 | -94 | - | 1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation |
Ultra Combo 2 | HL | 75*17x9*23*225 | 0 | 0/0 | - | 1+6 | 2(5)79(3)2(6)3 | 8+42 | -40 | - | 1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit are aimed backwards (excluded from listed damage), 79 in active frames = 2(2or3) repeated 18 times |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Notes:
- Ken's projectiles are spawned a frame before they hit.
e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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