Gavin Ward (talk | contribs) |
Gavin Ward (talk | contribs) |
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Line 545: | Line 545: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | -2 | | align="center" | -2 | ||
| | launch vs air, 15~16f cancellable | | | launch vs air, 15~16f cancellable, see notes below | ||
|- | |- | ||
| | Hadoken EX | | | Hadoken EX | ||
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| align="center" | +1 | | align="center" | +1 | ||
| align="center" | - | | align="center" | - | ||
| | launch, juggle(2), 14~15f cancellable | | | launch, juggle(2), 14~15f cancellable, see notes below | ||
|- | |- | ||
| | Shoryuken LP | | | Shoryuken LP | ||
Line 623: | Line 623: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | - | | align="center" | - | ||
| | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch | | | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick MK | | | Hurricane Kick MK | ||
Line 636: | Line 636: | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | - | | align="center" | - | ||
| | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch | | | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick HK | | | Hurricane Kick HK | ||
Line 649: | Line 649: | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | - | | align="center" | - | ||
| | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch | | | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick EX | | | Hurricane Kick EX | ||
Line 662: | Line 662: | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | - | | align="center" | - | ||
| | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5) | | | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick LK (air) | | | Hurricane Kick LK (air) | ||
Line 675: | Line 675: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | launch | | | launch, 2nd hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick MK (air) | | | Hurricane Kick MK (air) | ||
Line 688: | Line 688: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | launch | | | launch, 2nd hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick HK (air) | | | Hurricane Kick HK (air) | ||
Line 701: | Line 701: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | launch | | | launch, 2nd hit aimed backwards | ||
|- | |- | ||
| | Hurricane Kick EX (air) | | | Hurricane Kick EX (air) | ||
Line 714: | Line 714: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | launch, 2~5 hit juggle(4) | | | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards | ||
|- | |- | ||
| | Super Combo | | | Super Combo | ||
Line 727: | Line 727: | ||
| align="center" | +11 | | align="center" | +11 | ||
| align="center" | - | | align="center" | - | ||
| | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5) | | | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), see notes below | ||
|- | |- | ||
| | Ultra Combo 1 | | | Ultra Combo 1 | ||
Line 740: | Line 740: | ||
| align="center" | -25 | | align="center" | -25 | ||
| align="center" | - | | align="center" | - | ||
| | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8) | | | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), see notes below | ||
|- | |- | ||
| | Ultra Combo 2 | | | Ultra Combo 2 | ||
Line 784: | Line 784: | ||
Notes | Notes | ||
* Projectiles are spawned a frame before they hit.<br>e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear. | * Projectiles are spawned a frame before they hit.<br>e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear. | ||
{{Super Street Fighter IV}} | {{Super Street Fighter IV}} |
Revision as of 02:03, 15 July 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | -3 | +3 | |
Close HP | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | -15 | -10 | Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 3 | 5 | 16 | -7 | -2 | |
Close HK | HL | 40*70 | 125*75 | 60*20 | su | 8 | 8(2)4 | 17 | -3 | +2 | 1st hit cancellable |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | |
Far MP | HL | 80 | 100 | 40 | su | 5 | 4 | 14 | -4 | -1 | |
Far HP | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | |
Far LK | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | |
Far MK | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | |
Far HK | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | +2 | +5 | |
crouch HP | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | -18 | -13 | Forces stand |
crouch LK | L | 20 | 50 | 20 | sp/su | 4 | 3 | 9 | -1 | +2 | |
crouch MK | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | -3 | 0 | |
crouch HK | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | - | untechable knockdown |
Jump up LP | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | startup leg projectile invincibility |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | leg projectile invincibility |
Jump up HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | startup leg projectile invincibility |
Jump up LK | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | startup leg projectile invincibility |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | startup leg projectile invincibility |
Jump up HK | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | startup leg projectile invincibility |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | startup leg projectile invincibility |
Jump forward MP | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | startup leg projectile invincibility, 1st hit launch vs air (fully hittable), 2nd hit launch vs air |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | startup leg projectile invincibility |
Jump forward LK | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | startup leg projectile invincibility |
Jump forward MK | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | startup leg projectile invincibility |
Jump forward HK | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | startup leg projectile invincibility |
Overhead f+MP | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3[+1] | +1 on crouch hit |
f+HP | HL | 40*80 | 50*50 | 60*20 | - | 17 | 2*2 | 18 | 0 | +4 | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | d | (10~17)+11 | 2 | 35 | -21 | -21 | armor during charge, launch vs air, 4f~release dash cancellable |
Focus attack LVL 2 | HL | 80 | 150 | 40 | d | (18~50)+11 | 2 | 35 | -15 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable |
Focus attack LVL 3 | - | 140 | 200 | 60 | d | 51+14 | 2 | 35 | - | - | 1-64f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~51f dash cancellable |
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | untechable knockdown |
Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | untechable knockdown |
Hadoken | HL | 60 | 100 | 10/20 | su | 12+1 | - | 45 (total duration) | -6 | -2 | launch vs air, 15~16f cancellable, see notes below |
Hadoken EX | HL | 50*50 | 50*50 | -250/0 | su | 11+1 | - | 40 (total duration) | +1 | - | launch, juggle(2), 14~15f cancellable, see notes below |
Shoryuken LP | HL | 100[70] | 200[100] | 30/40 | su | 3 | 2+12 | 14+10 | -17 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~30f airborne, launch, 3~4f hit cancellable |
Shoryuken MP | HL | 80*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 25+18 | -36 | - | 1~4f invincible, 5~16f lower body invincibility, 5~41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) |
Shoryuken HP | HL | 100*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 28+18 | -39 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3~44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) |
Shoryuken EX | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*1+11 | 30+18 | -39 | - | 1~16f invincible, 6~46f airborne, cancellable until airborne, launch, 2nd hit juggle(1) |
Hurricane Kick LK | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | - | 7~20f lower body projectile invincibility, 7~32f airborne, launch, armor break, whiff vs crouch, 2nd hit aimed backwards |
Hurricane Kick MK | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards |
Hurricane Kick HK | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | - | 7~45f lower body projectile invincibility, 7~63f airborne, launch, armor break, whiff vs crouch, 2nd/4th hit aimed backwards |
Hurricane Kick EX | HL | 30x4*40 | 50x5 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18+3 | -1 | - | 6~27f lower body projectile invincibility, 6~45f airborne, 1~4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle(5), 2nd/4th hit aimed backwards |
Hurricane Kick LK (air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | launch, 2nd hit aimed backwards |
Hurricane Kick MK (air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | launch, 2nd hit aimed backwards |
Hurricane Kick HK (air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | until ground +10 | - | - | launch, 2nd hit aimed backwards |
Hurricane Kick EX (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | until ground +4 | - | - | launch, 2~5 hit juggle(4), 2nd/4th hit aimed backwards |
Super Combo | HL | 50x4*100 | 0 | -1000/0 | - | 1+1+1 | - | 54 (total duration | +11 | - | 1f invincible, 1~4 hit launch vs air (untechable), 5th hit launch (untechable), juggle(5), see notes below |
Ultra Combo 1 | HL | 42x7*75 | 0 | 0/0 | - | 1+9+1 | - | 121 (total duration) | -25 | - | 1~11f invincible, 1~7 hit launch vs air (untechable), 8th hit launch (untechable), juggle(8), see notes below |
Ultra Combo 2 | HL | 270*38x4*50x3 [270*233] | 0 | 0/0 | - | 1+7 | 2*3x7 | 43+41 | -84 | - | 1~8f invincible, 9~30f lower body invincibility, 10~73f airborne, launch (untechable), 2~8 hit juggle(6), 1st hit armor break, 1st hit triggers full animation |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Notes
- Projectiles are spawned a frame before they hit.
e.g. If Ryu is hit out of a Hadoken on 12f then it will not be a counterhit and the fireball will still appear.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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