Gavin Ward (talk | contribs) (→Frame Data: notes) |
Gavin Ward (talk | contribs) |
||
Line 222: | Line 222: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |13 | | align="center" |13 | ||
| | | | |startup special/super cancellable, juggle(1) | ||
|- | |- | ||
| |F+MK | | |F+MK | ||
Line 582: | Line 582: | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |15 | | align="center" |15 | ||
| | armor during charge, launch vs air, | | | armor during charge, launch vs air, 5f~release dash cancellable | ||
|- | |- | ||
| |Focus Attack LVL2 | | |Focus Attack LVL2 | ||
Line 597: | Line 597: | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |- | | align="center" |- | ||
| | armor during charge, crumple vs ground, launch vs air (fully hittable), | | | armor during charge, crumple vs ground, launch vs air (fully hittable), 5f~release dash cancellable | ||
|- | |- | ||
| |Focus Attack LVL3 | | |Focus Attack LVL3 | ||
Line 612: | Line 612: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), | | | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 5~51f dash cancellable | ||
|- | |- | ||
| |Forward Throw | | |Forward Throw |
Revision as of 10:29, 14 July 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
- Head Butt - F or N + LP + LK
- Triple Threat - B + LP + LK
Command Normals
Target Combo(s)
- F + HP > HP
- LP > MK
- F + MK > HK'
Focus / Saving Attack
Special Moves
- Fukiage - DP + P
- Hayate - QCF + P
- Hold P to charge power, press K to cancel
- Oroshi - QCB + P
- Karakusa - HCB + K
- Tsurugi - During jump, QCB + K
Super Move
- Tanden Renki - QCF, QCF + P
- Boosts attack power for duration of super.
Ultra Move
- Seichusen Godanzuki - QCF, QCF + PPP
- Abare Tosanami - QCF, QCF + KKK
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | Frames of | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Blockstun | Hitstun | Notes |
Stand LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | 10 | 13 | |
Stand MP | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | 15 | 18 | |
Stand HP | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | 17 | 21 | |
Stand LK | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | 10 | 13 | |
Stand MK | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 | |
Stand HK | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | 17 | 21 | |
F+LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 | |
F+MP | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | 13 | 16 | |
F+HP | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4[-5] | 17 | 21[20] | -5 on crouch hit |
F+LK | HL | 40 | 50 | 20 | - | 7 | 3 | 12 | -4 | -1 | 10 | 13 | startup special/super cancellable, juggle(1) |
F+MK | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | 17 | 20 | |
F+HK | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | 17 | - | 8-13f airborne, knockdown, cannot fast recover, hold HK to feint (27f duration) |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | 10 | 13 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | 13 | 16 | |
crouch HP | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | 17 | - | knockdown, cannot fast recover |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 | |
crouch MK | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | 13 | 16 | |
crouch HK | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -3 | +1 | 17 | 21 | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | startup leg projectile invincibility |
Jump up HP | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | 17 | 20 | startup leg projectile invincibility, juggle(1) |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump up HK | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | startup leg projectile invincibility |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility, juggle(1) |
Jump forward LK | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | 8 | 11 | startup leg projectile invincibility |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | 11 | 15 | startup leg projectile invincibility |
Jump forward HK | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | 15 | 18 | startup leg projectile invincibility |
Yamase (F+HP > HP) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | 17 | 21 | |
LK > MK | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | 13 | 16 | |
F+MK > HK | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | 17 | 21 | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | (10~17)+11 | 2 | 35 | -21 | -21 | 15 | 15 | armor during charge, launch vs air, 5f~release dash cancellable |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | (18~49)+11 | 2 | 35 | -15 | - | 21 | - | armor during charge, crumple vs ground, launch vs air (fully hittable), 5f~release dash cancellable |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 50+14 | 2 | 35 | - | - | - | - | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 5~51f dash cancellable |
Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | - | - | |
Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | untechable knockdown |
Fukiage LP | - | 100 | 160 | 30/40 | su/ju | 8 | 8 | 31 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage MP | - | 100 | 160 | 30/40 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage HP | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage EX | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Hayate LP (Lv1) | HL | 90 | 120 | 20/40 | su | (1~4)+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | launch vs air, juggle(1) |
Hayate LP (Lv2) | HL | 105 | 135 | 20/40 | su | (5~24)+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | launch vs air, juggle(1), +5 on counter |
Hayate LP (Lv3) | HL | 120 | 150 | 20/40 | su | (25~44)+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | launch vs air, juggle(1) |
Hayate LP (Lv4) | HL | 135 | 165 | 20/40 | su | (45~64)+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1) |
Hayate LP (Lv5) | HL | 150 | 180 | 20/40 | su | (65~)+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1) |
Hayate MP (Lv1) | HL | 100 | 120 | 20/40 | su | (1~4)+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | launch vs air, juggle(1) |
Hayate MP (Lv2) | HL | 115 | 135 | 20/40 | su | (5~24)+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | launch vs air, juggle(1) |
Hayate MP (Lv3) | HL | 130 | 150 | 20/40 | su | (25~44)+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | launch vs air, juggle(1) |
Hayate MP (Lv4) | HL | 145 | 165 | 20/40 | su | (45~64)+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1) |
Hayate MP (Lv5) | HL | 160 | 180 | 20/40 | su | 65+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1) |
Hayate HP (Lv1) | HL | 110 | 120 | 20/40 | su | (1~4)+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | launch vs air, juggle(1) |
Hayate HP (Lv2) | HL | 125 | 135 | 20/40 | su | (5~24)+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | launch vs air, juggle(1) |
Hayate HP (Lv3) | HL | 140 | 150 | 20/40 | su | (25~44)+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | launch vs air, juggle(1) |
Hayate HP (Lv4) | HL | 155 | 165 | 20/40 | su | (45~64)+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1) |
Hayate HP (Lv5) | HL | 170 | 180 | 20/40 | su | 65+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1) |
Hayate EX | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+) |
Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time |
Oroshi LP | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | knockdown vs air, +3 on crouch hit, armor break |
Oroshi MP | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | knockdown vs air, +4 on crouch hit, armor break |
Oroshi HP | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break |
Oroshi EX | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1) |
Karakusa LK | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | - | - | |
Karakusa MK | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | - | - | |
Karakusa HK | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - | |
Karakusa EX | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor |
Tsurugi LK | HL | 90 | 120 | 10/40 | - | 11[7+11] | 4 | 11[4+11] | [-3] | [+9] | 15 | 27 | launch vs air, juggle(1) |
Tsurugi MK | HL | 100 | 140 | 10/40 | - | 13[7+13] | 4 | 11[2+11] | [-1] | [+11] | 15 | 27 | launch vs air, juggle(1) |
Tsurugi HK | HL | 150 | 200 | 10/40 | - | 15[7+15] | 4 | 11[2+11] | [-1] | - | 15 | - | knockdown, juggle(1) |
Tsurugi EX | H | 60*100 | 100*120 | -250/0 | - | 15[6+15] | 1*4[1*3] | 11[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+) |
Super Combo | HL | - | - | -1000/0 | - | 1+0 | - | 10[11] | - | - | - | - | fully invincible, 1f longer when left neutral, 25% damage increase for 10s |
Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover |
Ultra Combo 2 LK | HL | 105*75*60*150 [60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ? | 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage |
Ultra Combo 2 MK | HL | 105*75*60*150 [60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ? | as above |
Ultra Combo 2 HK | HL | 105*75*60*150 [60*45*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11 | 26 | -28 | - | - | - | as above, non-full 4th hit launch (fully hittable) |
Dash | - | - | - | - | - | - | - | 17 | - | - | - | - | |
Backdash | - | - | - | - | - | - | - | 29 | - | - | - | - | 1~8f invincible, 9~12f airborne, 23~29f special cancellable |
Notes:
- Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
- The main Hayate recovery value is used on whiff/guard/armor. The alternative value is used only on hit.
- The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a forward jump.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
---|