Makoto (SSFIV): Difference between revisions

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(→‎Frame Data: weird super behaviour)
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| align="center"  |8
| align="center"  |8
| align="center"  |11
| align="center"  |11
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump up MP
|  |Jump up MP
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| align="center"  |10
| align="center"  |10
| align="center"  |13
| align="center"  |13
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump up HP
|  |Jump up HP
Line 387: Line 387:
| align="center"  |17
| align="center"  |17
| align="center"  |20
| align="center"  |20
|  |juggle(1)
|  | startup leg projectile invincibility, juggle(1)
|-  
|-  
|  |Jump up LK
|  |Jump up LK
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| align="center"  |8
| align="center"  |8
| align="center"  |11
| align="center"  |11
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump up MK
|  |Jump up MK
Line 417: Line 417:
| align="center"  |11
| align="center"  |11
| align="center"  |15
| align="center"  |15
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump up HK
|  |Jump up HK
Line 432: Line 432:
| align="center"  |15
| align="center"  |15
| align="center"  |18
| align="center"  |18
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump forward LP
|  |Jump forward LP
Line 447: Line 447:
| align="center"  |8
| align="center"  |8
| align="center"  |11
| align="center"  |11
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump forward MP
|  |Jump forward MP
Line 462: Line 462:
| align="center"  |10
| align="center"  |10
| align="center"  |13
| align="center"  |13
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump forward HP
|  |Jump forward HP
Line 477: Line 477:
| align="center"  |15
| align="center"  |15
| align="center"  |18
| align="center"  |18
|  |juggle(1)
|  | startup leg projectile invincibility, juggle(1)
|-  
|-  
|  |Jump forward LK
|  |Jump forward LK
Line 492: Line 492:
| align="center"  |8
| align="center"  |8
| align="center"  |11
| align="center"  |11
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump forward MK
|  |Jump forward MK
Line 507: Line 507:
| align="center"  |11
| align="center"  |11
| align="center"  |15
| align="center"  |15
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Jump forward HK
|  |Jump forward HK
Line 522: Line 522:
| align="center"  |15
| align="center"  |15
| align="center"  |18
| align="center"  |18
|  |
|  | startup leg projectile invincibility
|-  
|-  
|  |Yamase (F+HP > HP)
|  |Yamase (F+HP > HP)
Line 575: Line 575:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |10+11
| align="center"  |(10~17)+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
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| align="center"  |15
| align="center"  |15
| align="center"  |15
| align="center"  |15
|  |
|  | armor during charge, launch vs air, 4f~release dash cancellable
|-  
|-  
|  |Focus Attack LVL2
|  |Focus Attack LVL2
Line 590: Line 590:
| align="center"  |40
| align="center"  |40
| align="center"  |-
| align="center"  |-
| align="center"  |18+11
| align="center"  |(18~49)+11
| align="center"  |2
| align="center"  |2
| align="center"  |35
| align="center"  |35
Line 597: Line 597:
| align="center"  |21
| align="center"  |21
| align="center"  |-
| align="center"  |-
|  |
|  | armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
|-  
|-  
|  |Focus Attack LVL3
|  |Focus Attack LVL3
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| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |
|  | 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable
|-  
|-  
|  |Forward Throw
|  |Forward Throw
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| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |knockdown, cannot fast recover
|  | untechable knockdown
|-  
|-  
|  |Fukiage LP
|  |Fukiage LP
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |1+7
| align="center"  |(1~4)+7
| align="center"  |5
| align="center"  |5
| align="center"  |23[17]
| align="center"  |23[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |5+7
| align="center"  |(5~24)+7
| align="center"  |5
| align="center"  |5
| align="center"  |23[17]
| align="center"  |23[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |25+7
| align="center"  |(25~44)+7
| align="center"  |5
| align="center"  |5
| align="center"  |23[17]
| align="center"  |23[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |45+7
| align="center"  |(45~64)+7
| align="center"  |5
| align="center"  |5
| align="center"  |23[17]
| align="center"  |23[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |65+7
| align="center"  |(65~)+7
| align="center"  |5
| align="center"  |5
| align="center"  |23[17]
| align="center"  |23[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |1+14
| align="center"  |(1~4)+14
| align="center"  |5
| align="center"  |5
| align="center"  |21[17]
| align="center"  |21[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |5+14
| align="center"  |(5~24)+14
| align="center"  |5
| align="center"  |5
| align="center"  |21[17]
| align="center"  |21[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |25+14
| align="center"  |(25~44)+14
| align="center"  |5
| align="center"  |5
| align="center"  |21[17]
| align="center"  |21[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |45+14
| align="center"  |(45~64)+14
| align="center"  |5
| align="center"  |5
| align="center"  |21[17]
| align="center"  |21[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |1+19
| align="center"  |(1~4)+19
| align="center"  |5
| align="center"  |5
| align="center"  |19[17]
| align="center"  |19[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |5+19
| align="center"  |(5~24)+19
| align="center"  |5
| align="center"  |5
| align="center"  |19[17]
| align="center"  |19[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |25+19
| align="center"  |(25~44)+19
| align="center"  |5
| align="center"  |5
| align="center"  |19[17]
| align="center"  |19[17]
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| align="center"  |20/40
| align="center"  |20/40
| align="center"  |su
| align="center"  |su
| align="center"  |45+19
| align="center"  |(45~64)+19
| align="center"  |5
| align="center"  |5
| align="center"  |19[17]
| align="center"  |19[17]
Line 1,167: Line 1,167:
| align="center"  |20
| align="center"  |20
| align="center"  |-
| align="center"  |-
|  |1-8f invincible, knockdown, armor break, full animation on hit, cannot fast recover
|  |1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover
|-  
|-  
|  |Ultra Combo 2 LK
|  |Ultra Combo 2 LK
Line 1,182: Line 1,182:
| align="center"  |?
| align="center"  |?
| align="center"  |?
| align="center"  |?
|  |1-15f invincible, launch, juggle(1), 1st hit armor break, 1st hit vs ground triggers full animation, cannot cancel 4th hit if 1st hit is blocked, cannot fast recover
|  |1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage
|-  
|-  
|  |Ultra Combo 2 MK
|  |Ultra Combo 2 MK
Line 1,212: Line 1,212:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |as above, non-full version 4th hit induces fully hittable launch state
|  |as above, non-full 4th hit launch (fully hittable)
|-  
|-  
|  |Dash
|  |Dash
Line 1,242: Line 1,242:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |1~8f invincible, 9~12f airborne, 22-29f special cancellable
|  |1~8f invincible, 9~12f airborne, 23~29f special cancellable
|-  
|-  
|}
|}

Revision as of 10:22, 14 July 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

  • Head Butt - F or N + LP + LK
  • Triple Threat - B + LP + LK

Command Normals

Target Combo(s)

  • F + HP > HP
  • LP > MK
  • F + MK > HK'

Focus / Saving Attack

Special Moves

  • Fukiage - DP + P
  • Hayate - QCF + P
Hold P to charge power, press K to cancel
  • Oroshi - QCB + P
  • Karakusa - HCB + K
  • Tsurugi - During jump, QCB + K

Super Move

  • Tanden Renki - QCF, QCF + P
Boosts attack power for duration of super.

Ultra Move

  • Seichusen Godanzuki - QCF, QCF + PPP
  • Abare Tosanami - QCF, QCF + KKK

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames Frames of
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Blockstun Hitstun Notes
Stand LP HL 30 50 20 sp/su 4 4 5 +2 +5 10 13
Stand MP HL 60 100 40 sp/su 5 7 7 +2 +5 15 18
Stand HP HL 80 200 60 sp/su 6 3 24 -9 -5 17 21
Stand LK HL 40 50 20 sp/su 5 3 8 0 +3 10 13
Stand MK HL 70 100 40 sp/su 6 4 12 -2 +1 13 16
Stand HK HL 100 250 60 su 8 8 12 -2 +2 17 21
F+LP HL 30 50 20 sp/su 4 4 7 0 +3 10 13
F+MP HL 90 100 40 su 7 6 8 0 +3 13 16
F+HP HL 90 200 60 - 13 8 18 -8 -4[-5] 17 21[20] -5 on crouch hit
F+LK HL 40 50 20 - 7 3 12 -4 -1 10 13 1-6f special/super cancellable, juggle(1)
F+MK HL 90 100 40 - 15 3 16 -1 +2 17 20
F+HK L 110 200 60 - 19 3 23 -8 - 17 - 8-13f airborne, knockdown, cannot fast recover, hold HK to feint (27f duration)
crouch LP HL 20 50 20 ch/sp/su 4 4 6 +1 +4 10 13
crouch MP HL 60 100 40 sp/su 7 6 9 -1 +2 13 16
crouch HP L 90 100 60 - 7 2 25 -9 - 17 - knockdown, cannot fast recover
crouch LK L 30 50 20 sp/su 4 4 7 0 +3 10 13
crouch MK HL 70 100 40 - 7 6 8 0 +3 13 16
crouch HK HL 90 100 60 - 9 4 17 -3 +1 17 21
Jump up LP H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Jump up MP H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Jump up HP H 100 250 60 - 8 2 - - - 17 20 startup leg projectile invincibility, juggle(1)
Jump up LK H 40 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Jump up MK H 80 100 40 - 7 10 - - - 11 15 startup leg projectile invincibility
Jump up HK H 100 200 60 - 7 5 - - - 15 18 startup leg projectile invincibility
Jump forward LP H 50 50 20 - 4 9 - - - 8 11 startup leg projectile invincibility
Jump forward MP H 80 100 40 - 5 6 - - - 10 13 startup leg projectile invincibility
Jump forward HP H 100 200 60 - 6 5 - - - 15 18 startup leg projectile invincibility, juggle(1)
Jump forward LK H 40 50 40 - 4 9 - - - 8 11 startup leg projectile invincibility
Jump forward MK H 80 100 40 - 7 5 - - - 11 15 startup leg projectile invincibility
Jump forward HK H 100 200 60 - 9 5 - - - 15 18 startup leg projectile invincibility
Yamase (F+HP > HP) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1 17 21
LK > MK HL 50 100 40 - 2 4 14 -4 -1 13 16
F+MK > HK HL 100 200 60 - 8 6 15 -3 +1 17 21
Focus Attack LVL1 HL 60 100 20 - (10~17)+11 2 35 -21 -21 15 15 armor during charge, launch vs air, 4f~release dash cancellable
Focus Attack LVL2 HL 80 150 40 - (18~49)+11 2 35 -15 - 21 - armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
Focus Attack LVL3 - 140 200 60 - 50+14 2 35 - - - - 1-63f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~50f dash cancellable
Forward Throw 0.9 100 200 40 - 3 2 20 - +1 - -
Back Throw 0.9 130 120 40 - 3 2 20 - - - - untechable knockdown
Fukiage LP - 100 160 30/40 su/ju 8 8 31 - - - - launch, juggle(1), whiff vs ground
Fukiage MP - 100 160 30/40 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage HP - 100 160 30/40 su/ju 15 8 32 - - - - launch, juggle(1), whiff vs ground
Fukiage EX - 140 200 -250/0 su/ju 12 8 32 - - - - launch, juggle(1), whiff vs ground
Hayate LP (Lv1) HL 90 120 20/40 su (1~4)+7 5 23[17] -8 0 19 21 launch vs air, juggle(1)
Hayate LP (Lv2) HL 105 135 20/40 su (5~24)+7 5 23[17] -7 +1 20 22 launch vs air, juggle(1), +5 on counter
Hayate LP (Lv3) HL 120 150 20/40 su (25~44)+7 5 23[17] -6 +2 21 23 launch vs air, juggle(1)
Hayate LP (Lv4) HL 135 165 20/40 su (45~64)+7 5 23[17] -5 - 22 - launch, juggle(1)
Hayate LP (Lv5) HL 150 180 20/40 su (65~)+7 5 23[17] -4 - 23 - launch, juggle(1)
Hayate MP (Lv1) HL 100 120 20/40 su (1~4)+14 5 21[17] -7 +1 18 22 launch vs air, juggle(1)
Hayate MP (Lv2) HL 115 135 20/40 su (5~24)+14 5 21[17] -6 +2 19 23 launch vs air, juggle(1)
Hayate MP (Lv3) HL 130 150 20/40 su (25~44)+14 5 21[17] -5 +3 20 24 launch vs air, juggle(1)
Hayate MP (Lv4) HL 145 165 20/40 su (45~64)+14 5 21[17] -4 - 21 - launch, juggle(1)
Hayate MP (Lv5) HL 160 180 20/40 su 65+14 5 21[17] -3 - 22 - launch, juggle(1)
Hayate HP (Lv1) HL 110 120 20/40 su (1~4)+19 5 19[17] -6 +2 17 23 launch vs air, juggle(1)
Hayate HP (Lv2) HL 125 135 20/40 su (5~24)+19 5 19[17] -5 +3 18 24 launch vs air, juggle(1)
Hayate HP (Lv3) HL 140 150 20/40 su (25~44)+19 5 19[17] -4 +4 19 25 launch vs air, juggle(1)
Hayate HP (Lv4) HL 155 165 20/40 su (45~64)+19 5 19[17] -3 - 20 - launch, juggle(1)
Hayate HP (Lv5) HL 170 180 20/40 su 65+19 5 19[17] -2 - 21 - launch, juggle(1)
Hayate EX HL 100 150 -250/0 su 16 6 16 -4 - 17 - launch, juggle (3+)
Hayate Cancel - - - - - 4 - 12 - - - - startup = minimum hayate charge time
Oroshi LP H 90 200 30/30 su 22 6 16 -4 +4[+3] 17 25[24] knockdown vs air, +3 on crouch hit, armor break
Oroshi MP H 100 200 30/30 su 23 6 15 -5 +5[+4] 15 25[24] knockdown vs air, +4 on crouch hit, armor break
Oroshi HP H 150 200 30/30 su 24 6 14 -5 - 14 - knockdown, armor break
Oroshi EX H 120 200 -250/0 su 18 6 19 -4 - 20 - 1-12f strike invincible, knockdown, armor break, juggle(1)
Karakusa LK 0.93 40 80 20/40 - 7 2 47 - +12 - -
Karakusa MK 0.99 40 80 20/40 - 8 2 47 - +12 - -
Karakusa HK 1.06 40 80 20/40 - 9 2 47 - +12 - -
Karakusa EX 0.84 60 120 -250/0 - 5 2 47 - +12 - - 1-6f armor
Tsurugi LK HL 90 120 10/40 - 11[7+11] 4 11[4+11] [-3] [+9] 15 27 launch vs air, juggle(1)
Tsurugi MK HL 100 140 10/40 - 13[7+13] 4 11[2+11] [-1] [+11] 15 27 launch vs air, juggle(1)
Tsurugi HK HL 150 200 10/40 - 15[7+15] 4 11[2+11] [-1] - 15 - knockdown, juggle(1)
Tsurugi EX H 60*100 100*120 -250/0 - 15[6+15] 1*4[1*3] 11[2+11] [+4] - 19 - 1-15f projectile invincible, knockdown, juggle(2+)
Super Combo HL - - -1000/0 - 1+0 - 10[11] - - - - fully invincible, 1f longer when left neutral, 25% damage increase for 10s
Ultra Combo 1 HL 150*330 0 0/0 - 1+5 3 47 -29 - 20 - 1-8f invincible, untechable knockdown, armor break, full animation on hit, cannot fast recover
Ultra Combo 2 LK HL 105*75*60*150 [60*45*45*60] 0 0/0 ju/da 15+1+0 6 26 -28 - ? ? 1-15f invincible, launch vs air (untechable), 1st hit armor break, 4th hit cancellable unless 1st hit is blocked, juggle(1), 1st hit vs ground triggers full animation, brackets represent non-full damage
Ultra Combo 2 MK HL 105*75*60*150 [60*45*45*60] 0 0/0 ju/da 15+1+0 7 26 -28 - ? ? as above
Ultra Combo 2 HK HL 105*75*60*150 [60*45*45*60] 0 0/0 ju/da 15+1+3 11 26 -28 - - - as above, non-full 4th hit launch (fully hittable)
Dash - - - - - - - 17 - - - -
Backdash - - - - - - - 29 - - - - 1~8f invincible, 9~12f airborne, 23~29f special cancellable

Notes:

  • Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
  • The main Hayate recovery value is used on whiff/guard/armor. The alternative value is used only on hit.
  • The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a forward jump.