Gavin Ward (talk | contribs) (→Frame Data: On second thoughts it's better off referring to total duration with a note.) |
Gavin Ward (talk | contribs) (→Frame Data: Shoryuken stuff) |
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Line 285: | Line 285: | ||
| align="center" | -14 | | align="center" | -14 | ||
| align="center" | - | | align="center" | - | ||
| | | | | untechable knockdown | ||
|- | |- | ||
| | Jump up LP | | | Jump up LP | ||
Line 389: | Line 389: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | 1st hit launch vs air (fully hittable), 2nd hit launch vs air | ||
|- | |- | ||
| | Jump forward HP | | | Jump forward HP | ||
Line 453: | Line 453: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | +3 | | align="center" | +3[+2] | ||
| | | +2 vs crouching opponent | ||
| | | | | | ||
|- | |- | ||
Line 520: | Line 520: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | untechable knockdown | ||
|- | |- | ||
| | Back throw | | | Back throw | ||
Line 533: | Line 533: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | untechable knockdown | ||
|- | |- | ||
| | Hadoken | | | Hadoken | ||
Line 546: | Line 546: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | -2 | | align="center" | -2 | ||
| | | | | launch vs air, 16-17f cancellable | ||
|- | |- | ||
| | Hadoken EX | | | Hadoken EX | ||
Line 559: | Line 559: | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" | - | | align="center" | - | ||
| | | | | launch, juggle, 15-16f cancellable | ||
|- | |- | ||
| | Shoryuken LP | | | Shoryuken LP | ||
Line 568: | Line 568: | ||
| align="center" | su | | align="center" | su | ||
| align="center" | 3 | | align="center" | 3 | ||
| align="center" | | | align="center" | 2+12 | ||
| align="center" | 14+10 | | align="center" | 14+10 | ||
| align="center" | -17 | | align="center" | -17 | ||
| align="center" | - | | align="center" | - | ||
| | 1~2f invincible, 3~4f | | | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3-30f airborne, launch, 3-4f hit cancellable | ||
|- | |- | ||
| | Shoryuken MP | | | Shoryuken MP | ||
Line 585: | Line 585: | ||
| align="center" | -36 | | align="center" | -36 | ||
| align="center" | - | | align="center" | - | ||
| | 1~4f invincible, 5~16f lower body invincibility | | | 1~4f invincible, 5~16f lower body invincibility, 5-41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | ||
|- | |- | ||
| | Shoryuken HP | | | Shoryuken HP | ||
Line 598: | Line 598: | ||
| align="center" | -39 | | align="center" | -39 | ||
| align="center" | - | | align="center" | - | ||
| | 1~4f | | | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3-44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | ||
|- | |- | ||
| | Shoryuken EX | | | Shoryuken EX | ||
Line 611: | Line 611: | ||
| align="center" | -39 | | align="center" | -39 | ||
| align="center" | - | | align="center" | - | ||
| | 1~16f invincible, 2nd hit ( | | | 1~16f invincible, 6-46f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | ||
|- | |- | ||
| | Hurricane Kick LK | | | Hurricane Kick LK | ||
Line 624: | Line 624: | ||
| align="center" | -6 | | align="center" | -6 | ||
| align="center" | - | | align="center" | - | ||
| | | | | 7-20f lower body invincibility, 7-32f airborne, launch, armor break, whiff vs crouch | ||
|- | |||
| | Hurricane Kick MK | |||
| align="center" | HL | |||
| align="center" | 110 | |||
| align="center" | 200 | |||
| align="center" | 30/30 | |||
| align="center" | - | |||
| align="center" | 12 | |||
| align="center" | 2(6)2(6)2(6)2(6)2 | |||
| align="center" | 18+3 | |||
| align="center" | -2 | |||
| align="center" | - | |||
| | 7-45f lower body invincibility, 7-63f airborne, launch, armor break, whiff vs crouch | |||
|- | |- | ||
| | Hurricane Kick | | | Hurricane Kick HK | ||
| align="center" | HL | | align="center" | HL | ||
| align="center" | 120 | | align="center" | 120 | ||
Line 637: | Line 650: | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | - | | align="center" | - | ||
| | | | | 7-45f lower body invincibility, 7-63f airborne, launch, armor break, whiff vs crouch | ||
|- | |- | ||
| | Hurricane Kick EX | | | Hurricane Kick EX | ||
Line 650: | Line 663: | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | - | | align="center" | - | ||
| | | | | 6-27f lower body invincibility, 6-45f airborne, 1-4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle | ||
|- | |- | ||
| | Hurricane Kick LK (air) | | | Hurricane Kick LK (air) | ||
Line 663: | Line 676: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | launch | ||
|- | |- | ||
| | Hurricane Kick MK (air) | | | Hurricane Kick MK (air) | ||
Line 676: | Line 689: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | launch | ||
|- | |- | ||
| | Hurricane Kick HK (air) | | | Hurricane Kick HK (air) | ||
Line 689: | Line 702: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | launch | ||
|- | |- | ||
| | Hurricane Kick EX (air) | | | Hurricane Kick EX (air) | ||
Line 702: | Line 715: | ||
| align="center" | - | | align="center" | - | ||
| align="center" | - | | align="center" | - | ||
| | | | | launch, juggle | ||
|- | |- | ||
| | Super Combo | | | Super Combo | ||
Line 715: | Line 728: | ||
| align="center" | +11 | | align="center" | +11 | ||
| align="center" | - | | align="center" | - | ||
| | 1f invincible, | | | 1f invincible, 1-4 hit launch vs air, 5th hit launch, juggle | ||
|- | |- | ||
| | Ultra Combo 1 | | | Ultra Combo 1 | ||
Line 728: | Line 741: | ||
| align="center" | -25 | | align="center" | -25 | ||
| align="center" | - | | align="center" | - | ||
| | | | | 1-11f invincible, 1-7 hit launch vs air, 8th hit launch, juggle | ||
|- | |- | ||
| | Ultra Combo 2 | | | Ultra Combo 2 | ||
Line 741: | Line 754: | ||
| align="center" | -84 | | align="center" | -84 | ||
| align="center" | - | | align="center" | - | ||
| | 1 | | | 1-8f invincible, 9-30f lower body invincibility, 10-73f airborne, untechable knockdown, 2-8 hit juggle, armor break, 1st hit triggers full animation | ||
|- | |- | ||
! align="center" | | ! align="center" | |
Revision as of 08:38, 13 July 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes | |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | ||
Close MP | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | -3 | +3 | ||
Close HP | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | -15 | -10 | Forces stand | |
Close LK | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | ||
Close MK | HL | 70 | 100 | 40 | sp/su | 3 | 5 | 16 | -7 | -2 | ||
Close HK | HL | 40*70 | 125*75 | 60*20 | su | 8 | 8(2)4 | 17 | -3 | +2 | 1st hit cancellable | |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | ||
Far MP | HL | 80 | 100 | 40 | su | 5 | 4 | 14 | -4 | -1 | ||
Far HP | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | ||
Far LK | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | ||
Far MK | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | ||
Far HK | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | ||
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | ||
crouch MP | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | +2 | +5 | ||
crouch HP | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | -18 | -13 | Forces stand | |
crouch LK | L | 20 | 50 | 20 | sp/su | 4 | 3 | 9 | -1 | +2 | ||
crouch MK | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | -3 | 0 | ||
crouch HK | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | - | untechable knockdown | |
Jump up LP | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | ||
Jump up MP | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | ||
Jump up HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | ||
Jump up LK | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | ||
Jump up MK | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | ||
Jump up HK | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | ||
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | ||
Jump forward MP | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | 1st hit launch vs air (fully hittable), 2nd hit launch vs air | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | ||
Jump forward LK | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | ||
Jump forward MK | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | ||
Jump forward HK | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | ||
Overhead f+MP | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3[+2] | +2 vs crouching opponent | |
f+HP | HL | 40*80 | 50*50 | 60*20 | - | 17 | 2*2 | 18 | 0 | +4 | ||
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | ||
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | ||
Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | ||
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | - | untechable knockdown | |
Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | untechable knockdown | |
Hadoken | HL | 60 | 100 | 10/20 | su | 13 | - | 45 (total duration) | -6 | -2 | launch vs air, 16-17f cancellable | |
Hadoken EX | HL | 50*50 | 50*50 | -250/0 | su | 12 | - | 40 (total duration) | +1 | - | launch, juggle, 15-16f cancellable | |
Shoryuken LP | HL | 100[70] | 200[100] | 30/40 | su | 3 | 2+12 | 14+10 | -17 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3-30f airborne, launch, 3-4f hit cancellable | |
Shoryuken MP | HL | 80*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 25+18 | -36 | - | 1~4f invincible, 5~16f lower body invincibility, 5-41f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | |
Shoryuken HP | HL | 100*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 28+18 | -39 | - | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invincibility, 3-44f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | |
Shoryuken EX | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*12 | 30+18 | -39 | - | 1~16f invincible, 6-46f airborne, launch, 1st hit cancellable, 2nd hit juggle(1) | |
Hurricane Kick LK | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | - | 7-20f lower body invincibility, 7-32f airborne, launch, armor break, whiff vs crouch | |
Hurricane Kick MK | HL | 110 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | - | 7-45f lower body invincibility, 7-63f airborne, launch, armor break, whiff vs crouch | |
Hurricane Kick HK | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | - | 7-45f lower body invincibility, 7-63f airborne, launch, armor break, whiff vs crouch | |
Hurricane Kick EX | HL | 30x4*40 | 50x5 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18+3 | -1 | - | 6-27f lower body invincibility, 6-45f airborne, 1-4 hit forces stand + launch vs air, 5th hit launch, armor break, juggle | |
Hurricane Kick LK (air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | - | launch | |
Hurricane Kick MK (air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | - | launch | |
Hurricane Kick HK (air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | - | launch | |
Hurricane Kick EX (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | 4 | - | - | launch, juggle | |
Super Combo | HL | 50x4*100 | 0 | -1000/0 | - | 1+2 | - | 54 (total duration | +11 | - | 1f invincible, 1-4 hit launch vs air, 5th hit launch, juggle | |
Ultra Combo 1 | HL | 42x7*75 | 0 | 0/0 | - | 1+10 | - | 121 (total duration) | -25 | - | 1-11f invincible, 1-7 hit launch vs air, 8th hit launch, juggle | |
Ultra Combo 2 | HL | 270*38x4*50x3[270*233] | 0 | 0/0 | - | 1+7 | 2*3x7 | 43+41 | -84 | - | 1-8f invincible, 9-30f lower body invincibility, 10-73f airborne, untechable knockdown, 2-8 hit juggle, armor break, 1st hit triggers full animation | |
Block | Super Meter | Frames | ||||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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