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===Normal Throws=== | ===Normal Throws=== | ||
* '''''Head Butt''''' - F or N + LP + LK | |||
* '''''Triple Threat''''' - B + LP + LK | |||
===Command Normals=== | ===Command Normals=== | ||
===Target Combo(s)=== | |||
* '''''F + HP > HP''''' | |||
* '''''LP > MK''''' | |||
* '''''F + MK > HK'''''' | |||
===Focus / Saving Attack=== | ===Focus / Saving Attack=== | ||
===Special Moves=== | ===Special Moves=== | ||
* '''''Fukiage''''' - DP + P | |||
* '''''Hayate''''' - QCF + P | |||
: Hold P to charge power, press K to cancel | |||
* '''''Oroshi''''' - QCB + P | |||
* '''''Karakusa''''' - HCB + K | |||
* '''''Tsurugi''''' - During jump, QCB + K | |||
===Super Move=== | ===Super Move=== | ||
* '''''Tanden Renki''''' - QCF, QCF + P | |||
: Boosts attack power for duration of super. | |||
===Ultra Move=== | ===Ultra Move=== | ||
* '''''Seichusen Godanzuki''''' - QCF, QCF + PPP | |||
* '''''Abare Tosanami''''' - QCF, QCF + KKK | |||
==The Basics== | ==The Basics== |
Revision as of 15:47, 24 June 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
- Head Butt - F or N + LP + LK
- Triple Threat - B + LP + LK
Command Normals
Target Combo(s)
- F + HP > HP
- LP > MK
- F + MK > HK'
Focus / Saving Attack
Special Moves
- Fukiage - DP + P
- Hayate - QCF + P
- Hold P to charge power, press K to cancel
- Oroshi - QCB + P
- Karakusa - HCB + K
- Tsurugi - During jump, QCB + K
Super Move
- Tanden Renki - QCF, QCF + P
- Boosts attack power for duration of super.
Ultra Move
- Seichusen Godanzuki - QCF, QCF + PPP
- Abare Tosanami - QCF, QCF + KKK
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | Frames of | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Blockstun | Hitstun | Notes |
Stand LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | 10 | 13 | |
Stand MP | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | 15 | 18 | |
Stand HP | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | 17 | 21 | |
Stand LK | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | 10 | 13 | |
Stand MK | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 | |
Stand HK | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | 17 | 21 | |
F+LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 | |
F+MP | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | 13 | 16 | |
F+HP | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4[-5] | 17 | 21[20] | -5 on crouch hit |
F+LK | HL | 40 | 50 | 20 | - | 7 | 3 | 12 | -4 | -1 | 10 | 13 | 1-6f special/super cancellable, juggle(1) |
F+MK | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | 17 | 20 | |
F+HK | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | 17 | - | 8-13f airborne, knockdown, cannot fast recover, hold HK to feint (27f duration) |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | 10 | 13 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | 13 | 16 | |
crouch HP | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | 17 | - | knockdown, cannot fast recover |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 | |
crouch MK | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | 13 | 16 | |
crouch HK | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -3 | +1 | 17 | 21 | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | |
Jump up HP | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | 17 | 20 | juggle(1) |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | 11 | 15 | |
Jump up HK | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | 15 | 18 | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | juggle(1) |
Jump forward LK | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | 11 | 15 | |
Jump forward HK | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | 15 | 18 | |
Yamase (F+HP > HP) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | 17 | 21 | |
LK > MK | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | 13 | 16 | |
F+MK > HK | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | 17 | 21 | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | 10+11 | 2 | 35 | -21 | -21 | 15 | 15 | |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | 18+11 | 2 | 35 | -15 | - | 21 | - | |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 50+14 | 2 | 35 | - | - | - | - | |
Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | - | - | |
Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | knockdown, cannot fast recover |
Fukiage LP | - | 100 | 160 | 30/40 | su/ju | 8 | 8 | 31 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage MP | - | 100 | 160 | 30/40 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage HP | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage EX | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Hayate LP (Lv1) | HL | 90 | 120 | 20/40 | su | 1+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | launch vs air, juggle(1) |
Hayate LP (Lv2) | HL | 105 | 135 | 20/40 | su | 5+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | launch vs air, juggle(1), +5 on counter |
Hayate LP (Lv3) | HL | 120 | 150 | 20/40 | su | 25+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | launch vs air, juggle(1) |
Hayate LP (Lv4) | HL | 135 | 165 | 20/40 | su | 45+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1) |
Hayate LP (Lv5) | HL | 150 | 180 | 20/40 | su | 65+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1) |
Hayate MP (Lv1) | HL | 100 | 120 | 20/40 | su | 1+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | launch vs air, juggle(1) |
Hayate MP (Lv2) | HL | 115 | 135 | 20/40 | su | 5+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | launch vs air, juggle(1) |
Hayate MP (Lv3) | HL | 130 | 150 | 20/40 | su | 25+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | launch vs air, juggle(1) |
Hayate MP (Lv4) | HL | 145 | 165 | 20/40 | su | 45+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1) |
Hayate MP (Lv5) | HL | 160 | 180 | 20/40 | su | 65+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1) |
Hayate HP (Lv1) | HL | 110 | 120 | 20/40 | su | 1+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | launch vs air, juggle(1) |
Hayate HP (Lv2) | HL | 125 | 135 | 20/40 | su | 5+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | launch vs air, juggle(1) |
Hayate HP (Lv3) | HL | 140 | 150 | 20/40 | su | 25+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | launch vs air, juggle(1) |
Hayate HP (Lv4) | HL | 155 | 165 | 20/40 | su | 45+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1) |
Hayate HP (Lv5) | HL | 170 | 180 | 20/40 | su | 65+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1) |
Hayate EX | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+) |
Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time |
Oroshi LP | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | knockdown vs air, +3 on crouch hit, armor break |
Oroshi MP | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | knockdown vs air, +4 on crouch hit, armor break |
Oroshi HP | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break |
Oroshi EX | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1) |
Karakusa LK | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | - | - | |
Karakusa MK | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | - | - | |
Karakusa HK | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - | |
Karakusa EX | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor |
Tsurugi LK | HL | 90 | 120 | 10/40 | - | 11[7+11] | 4 | 11[4+11] | [-3] | [+9] | 15 | 27 | launch vs air, juggle(1) |
Tsurugi MK | HL | 100 | 140 | 10/40 | - | 13[7+13] | 4 | 11[2+11] | [-1] | [+11] | 15 | 27 | launch vs air, juggle(1) |
Tsurugi HK | HL | 150 | 200 | 10/40 | - | 15[7+15] | 4 | 11[2+11] | [-1] | - | 15 | - | knockdown, juggle(1) |
Tsurugi EX | H | 60*100 | 100*120 | -250/0 | - | 15[6+15] | 1*4[1*3] | 11[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+) |
Super Combo | HL | - | - | -1000/0 | - | 1+0 | 300 | 11 | - | - | - | - | fully invincible, 25% damage increase |
Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, knockdown, armor break, full animation on hit, cannot fast recover |
Ultra Combo 2 LK | HL | 105*75*60*150 [60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ? | 1-15f invincible, launch, juggle(1), 1st hit armor break, 1st hit vs ground triggers full animation, cannot cancel 4th hit if 1st hit is blocked, non-full version 4th hit induces fully hittable launch state, cannot fast recover |
Ultra Combo 2 MK | HL | 105*75*60*150 [60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ? | as above |
Ultra Combo 2 HK | HL | 105*75*60*150 [60*45*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11 | 26 | -28 | - | - | - | as above |
Dash | - | - | - | - | - | - | - | 17 | - | - | - | - | |
Backdash | - | - | - | - | - | - | - | 29 | - | - | - | - | 1~8f invincible, 9~12f airborne, 22-29f special cancellable |
Notes:
- Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
- The main Hayate recovery value is used on whiff/guard/armor. The alternative value is used only on hit.
- The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a forward jump.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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