m (rearranged command normals) |
(why is the important part, the frame data, always placed last?) |
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==Introduction== | ==Introduction== | ||
==Frame Data== | ==Frame Data== | ||
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==Move Analysis== | |||
===Normal Moves=== | |||
===Normal Throws=== | |||
===Command Normals=== | |||
===Focus / Saving Attack=== | |||
===Special Moves=== | |||
===Super Move=== | |||
===Ultra Move=== | |||
==The Basics== | |||
==Combos== | |||
==Strategy== | |||
==Matchups== | |||
{{Super Street Fighter IV}} | {{Super Street Fighter IV}} |
Revision as of 17:16, 5 June 2010
Introduction
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Stand LP | HL | 40 | 50 | 20 | - | 4 | 3 | 6 | +2 | +5 | |
Stand MP | HL | 80 | 100 | 40 | - | 5 | 3 | 10 | +1 | +4 | |
Stand HP | HL | 80*40 | 100*100 | 60*20 | - | 8 | 3*2 | 17 | -1 | +3 | |
Stand LK | HL | 40 | 50 | 20 | - | 4 | 3 | 6 | +2 | +5 | |
Stand MK | HL | 60 | 100 | 40 | - | 6 | 3 | 12 | -1 | +2 | |
Stand HK | HL | 120 | 200 | 60 | - | 12 | 4 | 17 | -3 | 0 | |
Toward+LP (Hakan Smash) | HL | 40 | 50 | 20 | - | 4 | 3 | 13 | -2 | +1 | |
Toward+MP (Hakan Tackle) | HL | 90 | 100 | 40 | sp/su | 10 | 7 | 14 | -5 | -2 | |
Toward+HP (Hakan Spear) | HL | 150 | 200 | 60 | - | 12 | 6 | 16 | -4 | 0 | |
Toward+LK (Step Low) | HL | 40 | 50 | 20 | - | 4 | 4 | 10 | 0 | +3 | |
Toward+MK (Front Kick) | HL | 80 | 100 | 40 | - | 7 | 4 | 13 | -3 | 0 | |
Toward+HK (Step Knee) | L | 120 | 200 | 60 | - | 10 | 3 | 20 | -5 | -1 | |
crouch LP | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 8 | 0 | +3 | |
crouch MP | HL | 80 | 100 | 40 | - | 6 | 3 | 12 | -1 | +2 | |
crouch HP | HL | 100 | 150 | 60 | - | 14 | 2 | 21 | -5 | -1 | |
crouch LK | L | 30 | 50 | 20 | - | 4 | 3 | 9 | 0 | +3 | |
crouch MK | L | 70 | 100 | 40 | sp/su | 7 | 3 | 17 | -6 | -3 | |
crouch HK | L | 110 | 200 | 60 | - | 7 | 3 | 26 | -11 | - | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 6 | 2 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 9 | 6 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump up HK | H | 110 | 200 | 60 | - | 11 | 5 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
Jump forward MP | H | 50 | 100 | 40 | - | 8 | 6 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 10 | 11 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 5 | 11 | - | - | - | |
Jump forward MK | H | 80 | 100 | 40 | - | 9 | 8 | - | - | - | |
Jump forward HK | H | 110 | 200 | 60 | - | 12 | 7 | - | - | - | |
Guard Position (D+PPP) | - | - | - | - | - | - | - | 30 | - | - | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back Throw | 0.9 | 140 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Air Throw | 1.1 | 140 | 150 | 40 | - | 2 | 2 | - | - | - | |
Oil Shower LK | - | - | - | 20/- | - | - | - | 53 | - | - | |
Oil Shower MK | - | - | - | 30/- | - | - | - | 74 | - | - | |
Oil Shower HK | - | - | - | 40/- | - | - | - | 88 | - | - | |
Oil Shower EX | - | - | - | -250/- | - | - | - | 88 | - | - | |
Oil Slide | L | ??? | 100 | 30/30 | su | 14 | 21 | -17 | -17 | - | |
Oil Slide EX | L | 80 | 100 | -250/0 | su | 14 | 21 | -17 | -17 | - | |
Oil Slide Body Press | - | 80 | 100 | 0/20 | - | - | - | - | - | - | |
Oil Rocket LP | 0.95 | ??? | 100 | 40/100 | - | 3 | 2 | 56 | - | - | |
Oil Rocket EX | 0.95 | 210[230] | 160 | -250/0 | - | 3 | 2 | 56 | - | - | |
Oil Dive LK | 1.0 | 150[180] | 100 | 40/60 | - | 14 | 4 | 14+52 | - | - | |
Oil Dive MK | 1.0 | 180[200] | 150 | 40/60 | - | 20 | 4 | 14+52 | - | - | |
Oil Dive HK | 1.0 | 210[220] | 200 | 40/60 | - | 22 | 4 | 14+52 | - | - | |
Oil Dive EX | 1.0 | 240[250] | 150 | -250/0 | - | 22 | 4 | 14+52 | - | - | |
Oil Dive (charge) | 1.0 | - | - | - | - | 98 | 4 | 14+52 | - | - | |
Super Combo | 1.0 | 400[450] | 0 | -1000/0 | - | 1+18 | 3 | 17+51 | - | - | |
Ultra Combo 1 | 1.5 | 480[530] | 0 | 0/0 | - | 1+0 | 3 | 51 | - | - | |
Ultra Combo 2 | - | 401[450] | 0 | 0/0 | - | 1+0 | 30 | 42 | - | - | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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