Cody (SSFIV): Difference between revisions

From SuperCombo Wiki
(Correcting a few frame advantage numbers)
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==Introduction==
==Introduction==
=== Background ===
Cody Travers is a street brawler, who made his first appearance in the Capcom game, Final Fight.  He was a fighter who, along with Guy and Mike Haggar, rescued his girlfriend, Jessica from the Mad Gear gang.  In Super Street Fighter 4, he has since been locked away (after being framed for a crime he didn't commit). He relieves himself of boredom by breaking out of jail and fighting as he pleases.


==Move Analysis==
==Move Analysis==

Revision as of 22:47, 21 May 2010

Introduction

Background

Cody Travers is a street brawler, who made his first appearance in the Capcom game, Final Fight. He was a fighter who, along with Guy and Mike Haggar, rescued his girlfriend, Jessica from the Mad Gear gang. In Super Street Fighter 4, he has since been locked away (after being framed for a crime he didn't commit). He relieves himself of boredom by breaking out of jail and fighting as he pleases.

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 30 50 20 ch/sp/su 4 3 5 +3 +6
Close MP HL 70 100 40 sp/su 6 3 8 +4 +7
Close HP HL 100 200 60 sp/su 8 4 13 +1 +6
Close LK HL 30 50 20 - 4 4 6 +1 +4
Close MK HL 90 100 40 sp/su 6 4 14 -4 -1
Close HK HL 110 200 60 su 8 6 17 -5 -1
Far LP HL 30 50 20 ch/sp/su 3 2 6 +3 +6
Far MP HL 9 100 40 - 7 3 11 0 +3
Far HP HL 120 200 60 - 8 4 17 -3 +1
Far LK HL 40 50 20 - 5 4 8 -1 +2
Far MK HL 70 100 40 - 8 5 9 0 +3
Far HK HL 110 200 60 - 10 5 15 -2 +2
crouch LP HL 20 50 20 ch/sp/su 4 4 5 +2 +6
crouch MP HL 60 100 40 sp/su 5 3 10 +1 +4
crouch HP HL 100 200 60 sp/su 7 3 16 -1 +4
crouch LK L 20 50 20 sp/su 4 4 8 -1 +2
crouch MK L 70 100 40 - 7 7 13 -6 -3
crouch HK L 100 100 60 - 7 3 24 -9 -
Jump up LP H 50 50 20 - 4 8 - - -
Jump up MP H 80 100 40 - 6 4 - - -
Jump up HP H 120 200 60 - 8 8 - - -
Jump up LK H 40 50 20 - 5 8 - - -
Jump up MK H 80 100 40 - 7 7 - - -
Jump up HK H 100 200 60 - 8 3 - - -
Jump forward LP H 50 50 20 - 4 8 - - -
Jump forward MP H 80 100 60 - 9 3 - - -
Jump forward HP H 100 200 60 - 11 6 - - -
Jump forward LK H 40 50 20 - 5 8 - - -
Jump forward MK H 70 100 40 - 7 7 - - -
Jump forward HK H 90 200 60 - 9 11 - - -
Fake Knife Throw HL - - - - - - 32 - -
Knife ?? HL - - - su - - 27 - -
Knife ?? HL 70 100 10/20 - 26 - 45 +7 -
Knife Standing LP HL 40 50 20 ch 4 3 6 +2 +5
Knife Standing MP HL 80 100 40 su 6 4 10 0 +3
Knife Standing HP HL 120 200 60 su 8 3 17 -2 +2
Knife Crouching LP HL 40 50 20 ch 3 4 7 0 +3
Knife Crouching MP HL 80 100 40 su 7 2 14 -2 +1
Knife Crouching HP HL 120 200 60 su 9 4 12 +2 +7
Knife Jumping LP H 50 50 20 - 4 4 - - -
Knife Jumping MP H 80 100 40 - 7 3 - - -
Knife Jumping HP H 120 200 60 - 8 6 - - -
Bad Spray HL 60 100 10/40 - 25 12 29 -20 -
Stomach Blow(F+MP) HL 60 100 40 - 8 3 12 +1 +6
Crack Kick(F+HK) HL 110 200 60 - 14 3 12 +1 -
Jaw Crusher(B+MP) HL 80 100 40 - 6 4 13 -1 +5
Hammer Hook(F+HP) L 40*60 50*50 60*20 - 18 1*3 21 -6 -1
Focus Attack LVL1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 64 2 35 - -
Forward Throw 0.95 130 140 40 - 3 2 20 - -
Back Throw 0.95 130 120 40 - 3 2 20 - -
Bad Stone LP HL 50 150 10/20 su 29 16 44 (total duration) +4 +8
Bad Stone MP HL 50 100 10/20 su 29 20 46 (total duration) +2 +6
Bad Stone HP HL 50 100 10/20 su 29 27 48 (total duration) 0 +4
Bad Stone EX HL 70*50 100*100 -250/0 su 24 24 40 (total duration) +8 +15
Criminal Upper LP HL 80*20x3 70*30x3 20/5x4 su 13 2(1)14 22 -5 -
Criminal Upper MP HL 70*20x4 70*30x4 20/10*5x4 su 13 2(1)20 23 -8 -
Criminal Upper HP HL 60*20x5 70*30x5 20/10*2x5 su 13 2(1)18 28 -10 -
Criminal Upper EX HL 60*20x6 50x30*6 -250/0 su 7 2(1)12 30 -11 -
Ruffian Kick LK L 120 150 20/40 - 15 8 20 -7 -
Ruffian Kick MK HL 130 100 20/40 - 11 4 25 -8 -
Ruffian Kick HK HL 100 100 20/40 su 7 13 27 -19 -
Ruffian Kick EX L 130 150 -250/0 - 11 7 25 -10 -
Zonk Knuckle(Lv1) HL 130 200 40/40 - 16 3 26 -8 -
Zonk Knuckle(Lv2) HL 140 200 40/40 - 17 3 26 -8 -
Zonk Knuckle(Lv3) HL 150 200 40/40 - 18 3 26 -8 -
Zonk Knuckle EX HL 90*70 150*100 -250/0 su 16 1*2 26 -7 -
Super Combo LK H*HLx6 60*45x5*65 0 -1000/0 - 1+11 ??? 30 -16 -
Super Combo MK HL 60*45x5*65 0 -1000/0 - 1+7 ??? 30 -16 -
Super Combo HK HL 60*45x5*65 0 -1000/0 - 1+7 ??? 29 -16 -
Ultra Combo 1 HL 83x385 0 0/0 - 1+12 2 50 -30 -
Ultra Combo 2 HL 23x7*45x5*120 0 0/0 - 1+6 ??? 47 -28 -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes