m (far st mk is still -7 on hit, unfortunately - ultra) |
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Line 193: | Line 193: | ||
| align="center" | 18 | | align="center" | 18 | ||
| align="center" | -10 | | align="center" | -10 | ||
| align="center" | - | | align="center" | -7 | ||
| | | | | | ||
|- | |- |
Revision as of 14:16, 18 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 40 | 50 | 20 | ch/sp/su | 4 | 6 | 7 | -2 | +1 | |
Close MP | HL | 90 | 100 | 40 | sp/su | 5 | 2 | 14 | -2 | +1 | |
Close HP | HL | 140 | 200 | 60 | - | 7 | 4 | 20 | -6 | -1 | |
Close LK | HL | 30 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | |
Close MK | HL | 90 | 100 | 40 | sp/su | 5 | 2 | 15 | -3 | 0 | |
Close HK | HL | 140 | 200 | 60 | - | 7 | 4 | 21 | -5 | -1 | |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | +3 | +6 | |
Far MP | HL | 70 | 100 | 40 | - | 4 | 2 | 10 | +2 | +5 | |
Far HP | HL | 140 | 200 | 60 | - | 12 | 3 | 18 | -3 | +1 | |
Far LK | HL | 30 | 50 | 20 | sp/su | 4 | 2 | 7 | +2 | +5 | |
Far MK | HL | 90 | 100 | 40 | - | 7 | 6 | 18 | -10 | -7 | |
Far HK | HL | 140 | 200 | 60 | - | 11 | 4 | 16 | -2 | +2 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | |
crouch MP | HL | 80 | 100 | 40 | - | 8 | 5 | 12 | -3 | +3 | Forces stand |
crouch HP | HL | 120 | 200 | 60 | su | 12 | 4 | 16 | -2 | +2 | |
crouch LK | L | 40 | 50 | 20 | sp/su | 4 | 3 | 7 | +1 | +4 | |
crouch MK | L | 90 | 100 | 40 | - | 9 | 4 | 15 | -5 | -2 | |
crouch HK | L | 120 | 200 | 60 | - | 9 | 5 | 18 | -5 | - | cannot fast recover |
Jump up LP | H | 60 | 50 | 20 | - | 5 | 5 | - | - | - | |
Jump up MP | H | 90 | 100 | 40 | - | 7 | 4 | - | - | - | |
Jump up HP | H | 140 | 200 | 60 | - | 10 | 6 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 7 | 4 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 9 | 5 | - | - | - | |
Jump up HK | H | 120 | 200 | 60 | - | 9 | 6 | - | - | - | |
Jump forward LP | H | 60 | 50 | 20 | - | 6 | 5 | - | - | - | |
Jump forward MP | H | 90 | 100 | 40 | - | 7 | 3 | - | - | - | |
Jump forward HP | H | 120 | 200 | 60 | - | 11 | 6 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 7 | 4 | - | - | - | |
Jump forward MK | H | 90 | 100 | 40 | - | 9 | 10 | - | - | - | |
Jump forward HK | H | 120 | 200 | 60 | - | 9 | 6 | - | - | - | |
D+HP(air) | H | 100 | 150 | 60 | - | 6 | 7 | - | - | - | |
D+LK(air) | H | 50 | 50 | 20 | - | 8 | 6 | - | - | - | |
U+MP(air) | H | 100 | 500 | 40 | - | 4 | 6 | - | - | - | |
U+HP(air) | H | 120 | 600 | 60 | - | 6 | 12 | - | - | - | |
DF+HK | L | 120 | 200 | 60 | - | 14 | 7 | 22 | -11 | - | cannot fast recover |
Focus Attack LVL 1 | HL | 90 | 100 | 20 | - | 23 | 5 | 32 | -21 | -21 | |
Focus attack LVL 2 | HL | 120 | 150 | 40 | - | 17+16 | 5 | 32 | -15 | - | |
Focus attack LVL 3 | - | 170 | 200 | 60 | - | 65 | 5 | 32 | - | - | |
Forward Throw | 0.9 | 160 | 180 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 160 | 180 | 40 | - | 3 | 2 | 20 | - | - | |
Spinning Piledriver LP | 1.65 | 170 | 100 | 40/100 | - | 2 | 2 | 52 | - | - | |
Spinning Piledriver MP | 1.45 | 200 | 150 | 40/100 | - | 2 | 2 | 50 | - | - | |
Spinning Piledriver HP | 1.35 | 230 | 200 | 40/100 | - | 2 | 2 | 48 | - | - | |
Spinning Piledriver EX | 1.35 | 200 | 150 | -250/0 | - | 4 | 2 | 47 | - | - | |
Banishing Flat LP | HL | 120 | 100 | 30/30 | su | 11 | 2 | 21 | -7 | -5 | |
Banishing Flat MP | HL | 130 | 150 | 30/30 | su | 13 | 2 | 22 | -8 | -6 | |
Banishing Flat HP | HL | 140 | 200 | 30/30 | su | 16 | 2 | 23 | -9 | -7 | |
Banishing Flat EX | HL | 80*50 | 50*50 | -250/0 | su | 13 | 1*1 | 27 | -9 | - | 1~13f invincible, Pursuit property |
Lariet PPP | HL | 120*140 | 150*200 | 30/40 | su | 4 | 2(4)7(2)7(3)9(2)8(4)3 | 14 | -44 | - | |
Laret KKK | HL | 110*130 | 100*150 | 30/30 | su | 4 | 2(4)5(3)8(4)3 | 14 | -22 | - | |
Double German Suplex | 1 | 220 | 200 | 30/140 | - | 2 | 2 | 45 | - | - | |
Double German Suplex EX | 1 | 240 | 200 | -250/0 | - | 2 | 2 | 45 | - | - | |
Running Bear Grab | 0.9 | 200 | 150 | 30/80 | - | 1 | 2 | 45 | - | - | Throw range: light 2.9, medium 3.2, hard 1.2 |
Running Bear Grab EX | 0.9 | 220 | 200 | -250/0 | - | 1 | 2 | 45 | - | - | Throw range 5.0 |
Super Combo | 1.2 | 450 | 0 | -1000/0 | - | 1+0 | 2 | 46 | - | - | |
Ultra Combo 1 | 1.4 | 520 | 0 | 0/0 | - | 1+0 | 2 | 46 | - | - | |
Ultra Combo 2 | 0.95 | 450 | 0 | 0/0 | - | 1+2 | ??? | 51 | - | - | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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