Zangief (SSFIV): Difference between revisions

From SuperCombo Wiki
m (far st mk is still -7 on hit, unfortunately - ultra)
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| align="center"  | -7
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Revision as of 14:16, 18 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes
Close LP HL 40 50 20 ch/sp/su 4 6 7 -2 +1
Close MP HL 90 100 40 sp/su 5 2 14 -2 +1
Close HP HL 140 200 60 - 7 4 20 -6 -1
Close LK HL 30 50 20 - 4 2 10 -1 +2
Close MK HL 90 100 40 sp/su 5 2 15 -3 0
Close HK HL 140 200 60 - 7 4 21 -5 -1
Far LP HL 30 50 20 ch/sp/su 4 2 7 +3 +6
Far MP HL 70 100 40 - 4 2 10 +2 +5
Far HP HL 140 200 60 - 12 3 18 -3 +1
Far LK HL 30 50 20 sp/su 4 2 7 +2 +5
Far MK HL 90 100 40 - 7 6 18 -10 -7
Far HK HL 140 200 60 - 11 4 16 -2 +2
crouch LP HL 30 50 20 ch/sp/su 4 3 6 +2 +5
crouch MP HL 80 100 40 - 8 5 12 -3 +3 Forces stand
crouch HP HL 120 200 60 su 12 4 16 -2 +2
crouch LK L 40 50 20 sp/su 4 3 7 +1 +4
crouch MK L 90 100 40 - 9 4 15 -5 -2
crouch HK L 120 200 60 - 9 5 18 -5 - cannot fast recover
Jump up LP H 60 50 20 - 5 5 - - -
Jump up MP H 90 100 40 - 7 4 - - -
Jump up HP H 140 200 60 - 10 6 - - -
Jump up LK H 50 50 20 - 7 4 - - -
Jump up MK H 90 100 40 - 9 5 - - -
Jump up HK H 120 200 60 - 9 6 - - -
Jump forward LP H 60 50 20 - 6 5 - - -
Jump forward MP H 90 100 40 - 7 3 - - -
Jump forward HP H 120 200 60 - 11 6 - - -
Jump forward LK H 50 50 20 - 7 4 - - -
Jump forward MK H 90 100 40 - 9 10 - - -
Jump forward HK H 120 200 60 - 9 6 - - -
D+HP(air) H 100 150 60 - 6 7 - - -
D+LK(air) H 50 50 20 - 8 6 - - -
U+MP(air) H 100 500 40 - 4 6 - - -
U+HP(air) H 120 600 60 - 6 12 - - -
DF+HK L 120 200 60 - 14 7 22 -11 - cannot fast recover
Focus Attack LVL 1 HL 90 100 20 - 23 5 32 -21 -21
Focus attack LVL 2 HL 120 150 40 - 17+16 5 32 -15 -
Focus attack LVL 3 - 170 200 60 - 65 5 32 - -
Forward Throw 0.9 160 180 40 - 3 2 20 - -
Back throw 0.9 160 180 40 - 3 2 20 - -
Spinning Piledriver LP 1.65 170 100 40/100 - 2 2 52 - -
Spinning Piledriver MP 1.45 200 150 40/100 - 2 2 50 - -
Spinning Piledriver HP 1.35 230 200 40/100 - 2 2 48 - -
Spinning Piledriver EX 1.35 200 150 -250/0 - 4 2 47 - -
Banishing Flat LP HL 120 100 30/30 su 11 2 21 -7 -5
Banishing Flat MP HL 130 150 30/30 su 13 2 22 -8 -6
Banishing Flat HP HL 140 200 30/30 su 16 2 23 -9 -7
Banishing Flat EX HL 80*50 50*50 -250/0 su 13 1*1 27 -9 - 1~13f invincible, Pursuit property
Lariet PPP HL 120*140 150*200 30/40 su 4 2(4)7(2)7(3)9(2)8(4)3 14 -44 -
Laret KKK HL 110*130 100*150 30/30 su 4 2(4)5(3)8(4)3 14 -22 -
Double German Suplex 1 220 200 30/140 - 2 2 45 - -
Double German Suplex EX 1 240 200 -250/0 - 2 2 45 - -
Running Bear Grab 0.9 200 150 30/80 - 1 2 45 - - Throw range: light 2.9, medium 3.2, hard 1.2
Running Bear Grab EX 0.9 220 200 -250/0 - 1 2 45 - - Throw range 5.0
Super Combo 1.2 450 0 -1000/0 - 1+0 2 46 - -
Ultra Combo 1 1.4 520 0 0/0 - 1+0 2 46 - -
Ultra Combo 2 0.95 450 0 0/0 - 1+2 ??? 51 - -
Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Startup Active Recovery On Guard On Hit Notes