Gavin Ward (talk | contribs) (→Frame Data: Projectile recovery = Total duration.) |
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| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 8 | | align="center" | 8 | ||
| align="center" | 40 | | align="center" | 40 (total duration) | ||
| align="center" | 0 | | align="center" | 0 | ||
| align="center" | +4 | | align="center" | +4 | ||
Line 555: | Line 555: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 10 | | align="center" | 10 | ||
| align="center" | 41 | | align="center" | 41 (total duration) | ||
| align="center" | -1 | | align="center" | -1 | ||
| align="center" | +3 | | align="center" | +3 | ||
Line 568: | Line 568: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 15 | | align="center" | 15 | ||
| align="center" | 42 | | align="center" | 42 (total duration) | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | +2 | | align="center" | +2 | ||
Line 581: | Line 581: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 20 | | align="center" | 20 | ||
| align="center" | 40 | | align="center" | 40 (total duration) | ||
| align="center" | +3 | | align="center" | +3 | ||
| align="center" | +6 | | align="center" | +6 | ||
Line 802: | Line 802: | ||
| align="center" | 1+14 | | align="center" | 1+14 | ||
| align="center" | 22 | | align="center" | 22 | ||
| align="center" | | | align="center" | 157 (total duration) | ||
| align="center" | -85 | | align="center" | -85 | ||
| align="center" | - | | align="center" | - |
Revision as of 21:06, 17 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 10 | -1 | +2 | |
Close MP | HL | 65 | 100 | 40 | sp/su | 6 | 2 | 19 | 0 | +6 | |
Close HP | HL | 95 | 200 | 60 | sp/su | 8 | 2 | 19 | -3 | +1 | |
Close LK | HL | 25 | 50 | 20 | - | 4 | 2 | 10 | -1 | +2 | |
Close MK | HL | 40*30 | 50*50 | 40*20 | sp/su | 6 | 2*2 | 14 | -2 | +1 | |
Close HK | HL | 100 | 200 | 60 | su | 8 | 2 | 18 | -2 | +2 | |
Far LP | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | |
Far MP | HL | 70 | 100 | 40 | su | 6 | 2 | 13 | -1 | +2 | |
Far HP | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | -2 | +2 | |
Far LK | HL | 35 | 50 | 20 | - | 4 | 2 | 9 | 0 | +3 | |
Far MK | HL | 70 | 100 | 40 | - | 7 | 2 | 14 | -2 | +1 | |
Far HK | HL | 110 | 200 | 60 | - | 11 | 2 | 18 | -2 | +2 | |
crouch LP | HL | 25 | 50 | 20 | ch/sp/su | 4 | 2 | 10 | -1 | +2 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 7 | 2 | 13 | -1 | +2 | |
crouch HP | HL | 100 | 200 | 60 | sp/su | 11 | 3 | 22 | -7 | -4 | Forces stand |
crouch LK | L | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | |
crouch MK | L | 65 | 100 | 40 | sp/su | 7 | 2 | 12 | 0 | +3 | |
crouch HK | L | 90 | 150 | 60 | - | 12 | 2 | 22 | -6 | - | cannot fast recover |
Jump up LP | H | 45 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump up MP | H | 75[25] | 100[50] | 40 | - | 8 | 6 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 12 | 4 | - | - | - | |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
Jump up MK | H | 75 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 10 | 4 | - | - | - | |
Jump forward LP | H | 45 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump forward MP | H | 75 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HP | H | 95 | 200 | 60 | - | 7 | 4 | - | - | - | |
Jump forward LK | H | 40 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump forward MK | H | 70 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | |
Jump Taunt | HL | 0 | 0 | 0/0 | - | 14 | 30 | 22 | - | - | |
Crouch Taunt | HL | 0 | 0 | 0/0 | - | 14 | 26 | 21 | -36 | -33 | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 120 | 100 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
Gadoken LP | HL | 70 | 100 | 20/20 | su | 14 | 8 | 40 (total duration) | 0 | +4 | |
Gadoken MP | HL | 70 | 100 | 20/20 | su | 14 | 10 | 41 (total duration) | -1 | +3 | |
Gadoken HP | HL | 70 | 100 | 20/20 | su | 14 | 15 | 42 (total duration) | -2 | +2 | |
Gadoken EX | HL | 50*60 | 50*50 | -250/0 | su | 14 | 20 | 40 (total duration) | +3 | +6 | |
Koryuken LP | HL | 110[70] | 200[100] | 30/40 | su | 4 | 13 | 15+11 | -18 | - | 1~2f invincible, 3~4f cannot be thrown, 5~16f lower body invinciblility |
Koryuken MP | HL | 120[80] | 200[100] | 30/40 | su | 4 | 13 | 25+19 | -36 | - | 1~4f invincible, 5~16f lower body invincibility |
Koryuken HP | HL | 140[100] | 200[100] | 30/40 | su | 4 | 13 | 28+19 | -39 | - | 1~4f invincible, 5~16f lower body invincibility |
Koryuken EX | HL | 70*60 | 100*100 | -250/0 | su | 4 | 1*12 | 31+19 | -40 | - | 1~16f invincible |
Dankukyaku LK | HL | 90 | 100 | 40/30 | - | 17 | 10 | 11 | 0 | - | Armor break |
Dankukyaku MK | HL | 50*50 | 100*50 | 40/30*20 | - | 17 | 2(6)2 | 10+11 | -2 | - | Armor break |
Dankukyaku HK | HL | 50x3 | 100*50*50 | 40/30*20*10 | - | 17 | 2(6)3(6)2 | 10+11 | -2 | - | Armor break |
Dankukyaku EX (1 hit) | HL | 40 | 100 | -250/0 | - | 8 | 10 | 5+9 | -3 | - | Armor break |
Dankukyaku EX (2, 3hit) | HL | 40x2 | 50*50 | - | - | 8 | 2(9)2 | 8+25 | |||
Dankukyaku LK (air) | HL | 90 | 100 | 10/30 | - | 8 | 14 | 17 | - | - | |
Dankukyaku MK (air) | HL | 50*50 | 100*100 | 10/30*30 | - | 5 | 1(9)2 | 17 | - | - | |
Dankukyaku HK (air) | HL | 50x3 | 100x3 | 10/30x3 | - | 5 | 1(9)1(10)2 | 17 | - | - | |
Dankukyaku EX (air) | HL | 50x3 | 100x3 | -250/0 | - | 5 | 1(6)1(7)1 | 7 | - | - | |
Hisshou Buraiken | HL | 15x18*110 | 0 | -1000/0 | - | 1+3 | 174(22)14 | 23+26 | -42 | - | 1~12f invincible |
Legendary Taunt | HL | - | - | -1000/0 | ??? | 1+0 | - | 397 | - | - | 1f invincible, cancels into ultra |
Ultra Combo 1 | HL | 465 | 0 | 0/0 | - | 1+9 | 12 | 64 | -55 | - | 1~9f invincible |
Ultra Combo 2 | HL | 60x5*68 | 0 | 0/0 | - | 1+14 | 22 | 157 (total duration) | -85 | - | 1~14f invincible |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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