Gavin Ward (talk | contribs) (→Frame Data: Projectile recovery = Total duration.) |
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| align="center" | 11 | | align="center" | 11 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 39 | | align="center" | 39 (total duration) | ||
| align="center" | -2 | | align="center" | -2 | ||
| align="center" | +2 | | align="center" | +2 | ||
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| align="center" | 11 | | align="center" | 11 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 39 | | align="center" | 39 (total duration) | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" | - | | align="center" | - | ||
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| align="center" | 12 | | align="center" | 12 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 45 | | align="center" | 45 (total duration) | ||
| align="center" | -7 | | align="center" | -7 | ||
| align="center" | -3 | | align="center" | -3 | ||
Line 607: | Line 607: | ||
| align="center" | 12 | | align="center" | 12 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 45 | | align="center" | 45 (total duration) | ||
| align="center" | -4 | | align="center" | -4 | ||
| align="center" | - | | align="center" | - | ||
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| align="center" | 1+10 | | align="center" | 1+10 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 104 | | align="center" | 104 (total duration) | ||
| align="center" | -25 | | align="center" | -25 | ||
| align="center" | - | | align="center" | - |
Revision as of 19:27, 17 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 40 | 50 | 20 | sp/su | 6 | 3 | 4 | +4 | +7 | |
Close MP | HL | 85 | 100 | 40 | sp/su | 7 | 4 | 11 | -1 | +2 | |
Close HP | HL | 110 | 200 | 60 | - | 10 | 3 | 15 | 0 | +4 | |
Close LK | HL | 30*10 | 30*50 | 20*20 | sp/su | 4 | 1*3 | 9 | -1 | +2 | |
Close MK | HL | 60*60 | 50*50 | 40*40 | sp/su | 7 | 2*2 | 12 | 0 | +3 | 1st hit cancellable |
Close HK | HL | 80*40 | 100*100 | 60*20 | sp/su | 5 | 2*3 | 18 | -3 | +1 | Forces stand, 1st hit cancellable |
Far LP | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 5 | +3 | +6 | |
Far MP | HL | 90 | 100 | 40 | - | 10 | 4 | 9 | +1 | +4 | |
Far HP | HL | 120 | 200 | 60 | - | 10 | 3 | 15 | 0 | +4 | |
Far LK | HL | 30*10 | 30*50 | 20*20 | sp/su | 5 | 1*3 | 9 | -1 | +2 | |
Far MK | HL | 80 | 100 | 40 | - | 9 | 3 | 11 | 0 | +3 | |
Far HK | HL | 80*40 | 100*100 | 60*20 | su | 5 | 2*3 | 18 | -3 | +1 | Forces stand, 1st hit cancellable |
crouch LP | HL | 30 | 50 | 20 | sp/su | 3 | 2 | 9 | 0 | +3 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 5 | 3 | 10 | +1 | +4 | |
crouch HP | HL | 110 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | |
crouch LK | L | 30 | 50 | 20 | sp/su | 5 | 3 | 5 | +3 | +6 | |
crouch MK | L | 65 | 100 | 40 | sp/su | 7 | 3 | 15 | -4 | -1 | |
crouch HK | L | 100 | 100 | 60 | - | 8 | 3 | 21 | -6 | - | cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 12 | - | - | - | |
Jump up MP | H | 90 | 100 | 40 | - | 6 | 4 | - | - | - | |
Jump up HP | H | 140 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump up HK | H | 130 | 200 | 60 | - | 7 | 6 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 7 | 7 | - | - | - | |
Jump forward MP | H | 90 | 100 | 40 | - | 11 | 10 | - | - | - | Pursuit property |
Jump forward HP | H | 120 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 7 | 6 | - | - | - | |
Jump forward MK | H | 90 | 100 | 40 | - | 7 | 11 | - | - | - | |
Jump forward HK | H | 120 | 200 | 60 | - | 7 | 4 | - | - | - | |
Overhead F+HP | H | 100 | 150 | 60 | - | 20 | 5 | 16 | -3 | +2 | |
F+LK | L | 50 | 50 | 20 | sp/su | 16 | 3 | 16 | -1 | +3 | Forces stand |
F+HK | HL | 100 | 200 | 60 | sp/su | 13 | 3 | 16 | -1 | +3 | Pursuit property |
Fake Kick | - | - | - | - | - | - | - | 16 | - | - | |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 90 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | - | |
Focus attack LVL 3 | - | 150 | 200 | 60 | - | 64 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 140 | 160 | 40 | - | 3 | 2 | 20 | - | - | |
Back throw | 0.9 | 140 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
Tiger Shot P | HL | 65 | 100 | 10/20 | su | 11 | - | 39 (total duration) | -2 | +2 | |
Tiger Shot P EX | HL | 70*50 | 50*50 | -250/0 | su | 11 | - | 39 (total duration) | +1 | - | Pursuit property |
Tiger Shot K | HL | 60 | 100 | 10/20 | su | 12 | - | 45 (total duration) | -7 | -3 | Pursuit property |
Tiger Shot K EX | HL | 70*50 | 50*50 | -250/0 | su | 12 | - | 45 (total duration) | -4 | - | Pursuit property |
Tiger Uppercut LP | HL | 100[130](AC140) | 200[100] | 30/40 | su | 5 | 8 | 28+16 | -31 | - | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut MP | HL | 100[140](AC160 | 200[100] | 30/40 | su | 5 | 10 | 28+16 | -33 | - | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut HP | HL | 100[160](AC180) | 200[100] | 30/40 | su | 5 | 12 | 27+16 | -34 | - | 1~5f invincible, 6~7f cannot be thrown |
Tiger Uppercut EX | HL | 120*20x4 | 150*20x4 | -250/0 | su | 5 | 5*2x4 | 30+17 | -39 | - | 1~11f invincible, 2~5th hit Pursuit property, 1st hit cancellable |
Tiger Knee LK | HL | 90*30 | 100*100 | 20/16*16 | su | 7 | 2*12 | 3+13 | -10 | - | 2nd hit Pursuit property, Armor break |
Tiger Knee MK | HL | 100*40 | 100*100 | 20/16*16 | su | 7 | 2*14 | 3+14 | -13 | - | 2nd hit Pursuit property, Armor break |
Tiger Knee HK | HL | 110*50 | 100*100 | 20/16*16 | su | 7 | 2*12 | 8+16 | -18 | - | 2nd hit Pursuit property, Armor break |
Tiger Knee EX | HL | 100*40*40 | 100*50*50 | -250/0 | su | 7 | 3*6*6 | 3+10 | -1 | - | 2nd~3rd hit Pursuit property, 1st hit cancellable, Armor break |
Angry Scar | - | - | - | -250/- | - | 1+0 | - | 13 | - | - | |
Super Combo LP | HL | 50x7 | 0 | -1000/0 | - | 1+0 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 43+14 | -38 | - | 1~4f invincible, Pursuit property |
Super Combo MP | HL | 50x7 | 0 | -1000/0 | - | 1+1 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 39+14 | -34 | - | 1~2f invincible, Pursuit property |
Super Combo HP | HL | 50x7 | 0 | -1000/0 | - | 1+2 | 3(1)3(2)3(16)2(1)3(1)2(1)2 | 45+15 | -42 | - | 1f invincible, Pursuit property |
Ultra Combo 1 | HL | 45x7*45x6 | 0 | 0/0 | - | 1+9 | 5x4(12)3(2)3*10 | 15+36 | -48 | - | 1~13f invincible, Pursuit property |
Ultra Combo 2 | 48x8 | 0 | 0/0 | - | 1+10 | - | 104 (total duration) | -25 | - | 1~9f invincible | |
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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