Gavin Ward (talk | contribs) (→Frame Data: Projectile recovery = Total duration.) |
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| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 95 | | align="center" | 95 | ||
| align="center" | 48 | | align="center" | 48 (total duration) | ||
| align="center" | -8 | | align="center" | -8 | ||
| align="center" | -4 | | align="center" | -4 | ||
Line 646: | Line 646: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 57 | | align="center" | 57 | ||
| align="center" | 48 | | align="center" | 48 (total duration) | ||
| align="center" | -8 | | align="center" | -8 | ||
| align="center" | - | | align="center" | - | ||
Line 659: | Line 659: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | 43 | | align="center" | 43 | ||
| align="center" | 48 | | align="center" | 48 (total duration) | ||
| align="center" | -8 | | align="center" | -8 | ||
| align="center" | - | | align="center" | - | ||
Line 672: | Line 672: | ||
| align="center" | 14 | | align="center" | 14 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | 42 | | align="center" | 42 (total duration) | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" | +4 | | align="center" | +4 | ||
Line 854: | Line 854: | ||
| align="center" | 1+11 | | align="center" | 1+11 | ||
| align="center" | 142 | | align="center" | 142 | ||
| align="center" | 25 | | align="center" | 25 (total duration) | ||
| align="center" | +44 | | align="center" | +44 | ||
| align="center" | - | | align="center" | - |
Revision as of 19:25, 17 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
stand LP | HL | 30 | 50 | 20 | sp/su | 4 | 1 | 12 | -2 | +1 | |
stand MP | HL | 60 | 80 | 40 | - | 10 | 3 | 14 | -3 | 0 | |
stand HP | HL | 85 | 140 | 60 | - | 10 | 6 | 16 | -4 | 0 | |
stand LK | HL | 30 | 50 | 20 | - | 7 | 4 | 8 | -1 | +2 | |
stand MK | HL | 70 | 100 | 40 | - | 9 | 3 | 14 | -3 | 0 | |
stand HK | HL | 90 | 160 | 60 | - | 13 | 4 | 16 | -2 | +2 | |
B+LP | H | 50 | 50 | 20 | - | 14 | 2(1)2 | 11 | -2 | +1 | |
B+MP | HL | 70 | 100 | 40 | sp/su | 6 | 6 | 11 | -3 | 0 | |
B+HP | HL | 70*50 | 100*100 | 60*20 | sp/su | 7 | 3*3 | 17 | -2 | +2 | 1st hit cancellable |
B+LK | HL | 40 | 50 | 20 | sp/su | 3 | 4 | 8 | -1 | +2 | |
B+MK | HL | 70 | 100 | 40 | sp/su | 5 | 4 | 12 | -2 | +1 | |
B+HK | HL | 110 | 200 | 60 | - | 6 | 5 | 15 | -2 | +2 | |
D or DF+LP | L | 25 | 25 | 20 | - | 9 | 4 | 11 | -4 | -1 | |
D or DF+MP | L | 60 | 60 | 40 | - | 12 | 3 | 16 | -5 | -2 | |
D or DF+HP | L | 80 | 100 | 60 | - | 14 | 3 | 21 | -6 | -2 | |
D or DF+LK | L | 30 | 50 | 20 | sp/su | 3 | 8 | 12 | -9 | -6 | |
D or DF+MK | L | 70 | 100 | 40 | - | 6 | 11 | 11 | -8 | -3 | |
D or DF+HK | L | 100 | 200 | 60 | - | 10 | 12 | 24 | -18 | - | cannot fast recover |
DB+LP | HL | 30 | 50 | 20 | sp/su | 4 | 3 | 8 | 0 | +3 | |
DB+MP | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 8 | +2 | +5 | |
DB+HP | HL | 100 | 150 | 60 | - | 7 | 5 | 10 | +3 | +7 | |
DB+LK | L | 30 | 50 | 20 | sp/su | 5 | 6 | 7 | -2 | +1 | Low attack |
DB+MK | L | 60 | 100 | 40 | sp/su | 6 | 5 | 11 | -2 | +1 | |
DB+HK | L | 100 | 200 | 60 | - | 12 | 3 | 20 | -5 | - | cannot fast recover |
jump LP | H | 40 | 25 | 20 | - | 7 | 9 | - | - | - | |
jump MP | H | 70 | 140 | 40 | - | 8 | 4 | - | - | - | |
jump HP | H | 85 | 140 | 60 | - | 9 | 4 | - | - | - | |
jump LK | H | 40 | 25 | 20 | - | 10 | 5 | - | - | - | |
jump MK | H | 70 | 120 | 40 | - | 12 | 3 | - | - | - | |
jump HK | H | 90 | 160 | 60 | - | 10 | 6 | - | - | - | |
jump B+LP | H | 20 | 25 | 20 | - | 6 | 7 | - | - | - | |
jump B+MP | H | 80 | 50 | 40 | - | 6 | 8 | - | - | - | |
jump B+HP | H | 100 | 100 | 60 | - | 6 | 6 | - | - | - | |
jump B+LK | H | 40 | 25 | 20 | - | 6 | 9 | - | - | - | |
jump B+MK | H | 80 | 50 | 40 | - | 8 | 7 | - | - | - | |
jump B+HK | H | 100 | 150 | 60 | - | 7 | 6 | - | - | - | |
D+K (air) | HL | 70 | 50 | 40 | - | 12 | Until ground | 6 | - | - | |
D+P (air) | HL | 90 | 100 | 60 | - | 13 | Until ground | 6 | - | - | Pursuit property |
Yoga Tower | - | - | - | - | ??? | - | - | 120 | - | - | |
Focus Attack LVL1 | HL | 50 | 100 | 20 | - | 20 | 3 | 34 | -21 | -21 | |
Focus Attack LVL2 | HL | 70 | 150 | 40 | - | 17+11 | 3 | 34 | -15 | - | |
Focus Attack LVL3 | - | 100 | 200 | 60 | - | 58 | 2 | 28 | - | - | |
F+LP+LK | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | |
B+LP+LK | 0.9 | 120 | 80 | 40 | - | 3 | 2 | 20 | - | - | |
Yoga Fire LP | HL | 50 | 50 | 20/20 | su | 14 | 95 | 48 (total duration) | -8 | -4 | |
Yoga Fire MP | HL | 70 | 100 | 20/20 | su | 14 | 57 | 48 (total duration) | -8 | - | |
Yoga Fire HP | HL | 80 | 100 | 20/20 | su | 14 | 43 | 48 (total duration) | -8 | - | |
Yoga Fire EX | HL | 50*50 | 50*50 | -250/0 | su | 14 | - | 42 (total duration) | +1 | +4 | Pursuit property |
Yoga Flame LP | HL | 110 | 100 | 30/30 | su | 15 | 23 | 22 | -6 | - | Armor break |
Yoga Flame MP | HL | 140 | 100 | 30/30 | su | 17 | 27 | 16 | -1 | - | Armor break |
Yoga Flame HP | HL | 170 | 100 | 30/30 | su | 34 | 32 | 13 | +2 | - | Armor break |
Yoga Flame EX | HL | 90*90 | 100*100 | -250/0 | su | 17 | 32 | 16 | -1 | - | Pursuit property, Armor break |
Yoga Blast LK | HL | 130 | 100 | 30/40 | su | 11 | 20 | 45 | - | - | |
Yoga Blast MK | - | 150 | 100 | 30/40 | su | 15 | 20 | 36 | - | - | |
Yoga Blast HK | - | 180 | 100 | 30/40 | su | 30 | 20 | 22 | - | - | |
Yoga Blast EX | - | 70*70 | 100*100 | -250/0 | su | 5 | 17 | 30 | - | - | 1~4f invincible, Pursuit property |
Teleport PPP | - | - | - | - | - | - | - | 48 | - | - | |
Teleport KKK | - | - | - | - | - | - | - | 30 | - | - | 1~24f invincible |
Super Combo LP | HL | 70x5 | 0 | -1000/0 | - | 1+4 | 14 | 21 | -5 | - | 1~4f invincible, Pursuit property |
Super Combo MP | HL | 70x5 | 0 | -1000/0 | - | 1+4 | 23 | 21 | -9 | - | 1~5f invincible, Pursuit property |
Super Combo HP | HL | 70x5 | 0 | -1000/0 | - | 1+4 | 47 | 21 | -17 | - | 1~7f invincible, Pursuit property |
Ultra Combo 1 | HL | 60x5 | 0 | 0/0 | - | 1+11 | 142 | 25 (total duration) | +44 | - | 1f invincible, Pursuit property |
Ultra Combo 2 | 450 | 0 | 0/0 | - | 1+4 | 7 | 9 | - | - | ||
Block | Super Meter | Frames | |||||||||
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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