Gavin Ward (talk | contribs) m (→Frame Data: whoops) |
Gavin Ward (talk | contribs) (→Frame Data: small amendment) |
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| |1- | | |1-6f special/super cancellable, juggle(1) | ||
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| |F+MK | | |F+MK |
Revision as of 15:42, 10 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | Frames of | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Blockstun | Hitstun | Notes |
Stand LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | 10 | 13 | |
Stand MP | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | 15 | 18 | |
Stand HP | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | 17 | 21 | |
Stand LK | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | 10 | 13 | |
Stand MK | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | 13 | 16 | |
Stand HK | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | 17 | 21 | |
F+LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 | |
F+MP | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | 13 | 16 | |
F+HP | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4[-5] | 17 | 21[20] | -5 on crouch hit |
F+LK | HL | 40 | 50 | 20 | - | 7 | 3 | 12 | -4 | -1 | 10 | 13 | 1-6f special/super cancellable, juggle(1) |
F+MK | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | 17 | 20 | |
F+HK | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | 17 | - | Hold button to feint (27f duration) |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | 10 | 13 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | 13 | 16 | |
crouch HP | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | 17 | - | knockdown |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | 10 | 13 | |
crouch MK | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | 13 | 16 | |
crouch HK | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -3 | +1 | 17 | 21 | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | |
Jump up HP | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | 17 | 20 | juggle(1) |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | 11 | 15 | |
Jump up HK | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | 15 | 18 | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | 10 | 13 | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | 15 | 18 | juggle(1) |
Jump forward LK | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | 8 | 11 | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | 11 | 15 | |
Jump forward HK | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | 15 | 18 | |
Yamase (F+HP > HP) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | 17 | 21 | |
LK > MK | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | 13 | 16 | |
F+MK > HK | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | 17 | 21 | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | 10+11 | 2 | 35 | -21 | -21 | 15 | 15 | |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | 18+11 | 2 | 35 | -15 | - | 21 | - | |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 51+12 | 2 | 35 | - | - | - | - | |
Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | - | - | |
Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | - | - | knockdown |
Fukiage LP | - | 100 | 160 | 30/40 | su/ju | 8 | 8 | 31 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage MP | - | 100 | 160 | 30/40 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage HP | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Fukiage EX | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | - | - | launch, juggle(1), whiff vs ground |
Hayate LP (Lv1) | HL | 90 | 120 | 20/40 | su | 1+7 | 5 | 23[17] | -8 | 0 | 19 | 21 | launch vs air, juggle(1) |
Hayate LP (Lv2) | HL | 105 | 135 | 20/40 | su | 5+7 | 5 | 23[17] | -7 | +1 | 20 | 22 | launch vs air, juggle(1), +5 on counter |
Hayate LP (Lv3) | HL | 120 | 150 | 20/40 | su | 25+7 | 5 | 23[17] | -6 | +2 | 21 | 23 | launch vs air, juggle(1) |
Hayate LP (Lv4) | HL | 135 | 165 | 20/40 | su | 45+7 | 5 | 23[17] | -5 | - | 22 | - | launch, juggle(1) |
Hayate LP (Lv5) | HL | 150 | 180 | 20/40 | su | 65+7 | 5 | 23[17] | -4 | - | 23 | - | launch, juggle(1) |
Hayate MP (Lv1) | HL | 100 | 120 | 20/40 | su | 1+14 | 5 | 21[17] | -7 | +1 | 18 | 22 | launch vs air, juggle(1) |
Hayate MP (Lv2) | HL | 115 | 135 | 20/40 | su | 5+14 | 5 | 21[17] | -6 | +2 | 19 | 23 | launch vs air, juggle(1) |
Hayate MP (Lv3) | HL | 130 | 150 | 20/40 | su | 25+14 | 5 | 21[17] | -5 | +3 | 20 | 24 | launch vs air, juggle(1) |
Hayate MP (Lv4) | HL | 145 | 165 | 20/40 | su | 45+14 | 5 | 21[17] | -4 | - | 21 | - | launch, juggle(1) |
Hayate MP (Lv5) | HL | 160 | 180 | 20/40 | su | 65+14 | 5 | 21[17] | -3 | - | 22 | - | launch, juggle(1) |
Hayate HP (Lv1) | HL | 110 | 120 | 20/40 | su | 1+19 | 5 | 19[17] | -6 | +2 | 17 | 23 | launch vs air, juggle(1) |
Hayate HP (Lv2) | HL | 125 | 135 | 20/40 | su | 5+19 | 5 | 19[17] | -5 | +3 | 18 | 24 | launch vs air, juggle(1) |
Hayate HP (Lv3) | HL | 140 | 150 | 20/40 | su | 25+19 | 5 | 19[17] | -4 | +4 | 19 | 25 | launch vs air, juggle(1) |
Hayate HP (Lv4) | HL | 155 | 165 | 20/40 | su | 45+19 | 5 | 19[17] | -3 | - | 20 | - | launch, juggle(1) |
Hayate HP (Lv5) | HL | 170 | 180 | 20/40 | su | 65+19 | 5 | 19[17] | -2 | - | 21 | - | launch, juggle(1) |
Hayate EX | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | 17 | - | launch, juggle (3+) |
Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | - | - | startup = minimum hayate charge time |
Oroshi LP | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | 17 | 25[24] | knockdown vs air, +3 on crouch hit, armor break |
Oroshi MP | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | 15 | 25[24] | knockdown vs air, +4 on crouch hit, armor break |
Oroshi HP | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | 14 | - | knockdown, armor break |
Oroshi EX | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 20 | - | 1-12f strike invincible, knockdown, armor break, juggle(1) |
Karakusa LP | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | - | - | |
Karakusa MP | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | - | - | |
Karakusa HP | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | - | - | |
Karakusa EX | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | - | - | 1-6f armor |
Tsurugi LK | HL | 90 | 120 | 10/40 | - | 11[7+11] | 4 | 11[4+11] | [-3] | [+9] | 15 | 27 | launch vs air, juggle(1) |
Tsurugi MK | HL | 100 | 140 | 10/40 | - | 13[7+13] | 4 | 11[2+11] | [-1] | [+11] | 15 | 27 | launch vs air, juggle(1) |
Tsurugi HK | HL | 150 | 200 | 10/40 | - | 15[7+15] | 4 | 11[2+11] | [-1] | - | 15 | - | knockdown, juggle(1) |
Tsurugi EX | H | 60*100 | 100*120 | -250/0 | - | 15[6+15] | 1*4[1*3] | 11[2+11] | [+4] | - | 19 | - | 1-15f projectile invincible, knockdown, juggle(2+) |
Super Combo | HL | - | - | -1000/0 | - | 1+0 | 300 | 11 | - | - | - | - | fully invincible, 25% damage increase |
Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 20 | - | 1-8f invincible, knockdown, armor break, full version on hit |
Ultra Combo 2 LK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | ? | ? | 1-15f invincible, launch, juggle(1), 1st hit armor break, cannot cancel if 1st hit is blocked, non-full version leaves opponent in fully hittable launch state |
Ultra Combo 2 MK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | ? | ? | as above |
Ultra Combo 2 HK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11? | 26 | -28 | - | ? | ? | as above |
Notes:
- Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
- The main Hayate recovery value is used on whiff/guard/armor. The alternative value is used only on hit.
- The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a forward jump.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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