Gavin Ward (talk | contribs) m (→Frame Data: Missed another one) |
Gavin Ward (talk | contribs) (→Frame Data: more notes) |
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Line 167: | Line 167: | ||
| align="center" |18 | | align="center" |18 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-4 | | align="center" |-4[-5] | ||
| align="center" | | | align="center" |-5 on crouch hit | ||
|- | |- | ||
| align="center" |F+LK | | align="center" |F+LK | ||
Line 175: | Line 175: | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" | | | align="center" |- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |3 | | align="center" |3 | ||
Line 181: | Line 181: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |1-5f special cancellable, | | align="center" |1-5f special/super cancellable, juggle(1) | ||
|- | |- | ||
| align="center" |F+MK | | align="center" |F+MK | ||
Line 207: | Line 207: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | - | | align="center" | - | ||
| align="center" | | | align="center" |Hold button to feint (27f duration) | ||
|- | |- | ||
| align="center" |crouch LP | | align="center" |crouch LP | ||
Line 246: | Line 246: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |knockdown | ||
|- | |- | ||
| align="center" |crouch LK | | align="center" |crouch LK | ||
Line 324: | Line 324: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |juggle(1) | ||
|- | |- | ||
| align="center" |Jump up LK | | align="center" |Jump up LK | ||
Line 402: | Line 402: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |juggle(1) | ||
|- | |- | ||
| align="center" |Jump forward LK | | align="center" |Jump forward LK | ||
Line 545: | Line 545: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |knockdown | ||
|- | |- | ||
| align="center" |Fukiage LP | | align="center" |Fukiage LP | ||
Line 552: | Line 552: | ||
| align="center" |160 | | align="center" |160 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" | | | align="center" |su/ju | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |8 | | align="center" |8 | ||
Line 558: | Line 558: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |launch, juggle(1), whiff vs ground | ||
|- | |- | ||
| align="center" |Fukiage MP | | align="center" |Fukiage MP | ||
Line 565: | Line 565: | ||
| align="center" |160 | | align="center" |160 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" | | | align="center" |su/ju | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |8 | | align="center" |8 | ||
Line 571: | Line 571: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |launch, juggle(1), whiff vs ground | ||
|- | |- | ||
| align="center" |Fukiage HP | | align="center" |Fukiage HP | ||
Line 578: | Line 578: | ||
| align="center" |160 | | align="center" |160 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" | | | align="center" |su/ju | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |8 | | align="center" |8 | ||
Line 584: | Line 584: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |launch, juggle(1), whiff vs ground | ||
|- | |- | ||
| align="center" |Fukiage EX | | align="center" |Fukiage EX | ||
Line 591: | Line 591: | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" | | | align="center" |su/ju | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |8 | | align="center" |8 | ||
Line 597: | Line 597: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |launch, juggle(1), whiff vs ground | ||
|- | |- | ||
| align="center" |Hayate LP (Lv1) | | align="center" |Hayate LP (Lv1) | ||
Line 610: | Line 610: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate LP (Lv2) | | align="center" |Hayate LP (Lv2) | ||
Line 623: | Line 623: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" | | | align="center" |launch vs air, juggle(1), +5 on CH | ||
|- | |- | ||
| align="center" |Hayate LP (Lv3) | | align="center" |Hayate LP (Lv3) | ||
Line 636: | Line 636: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate LP (Lv4) | | align="center" |Hayate LP (Lv4) | ||
Line 649: | Line 649: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | - | | align="center" | - | ||
| align="center" |juggle(1) | | align="center" |launch, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate LP (Lv5) | | align="center" |Hayate LP (Lv5) | ||
Line 662: | Line 662: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |juggle(1) | | align="center" |launch, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate MP (Lv1) | | align="center" |Hayate MP (Lv1) | ||
Line 675: | Line 675: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" | +1 | | align="center" | +1 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate MP (Lv2) | | align="center" |Hayate MP (Lv2) | ||
Line 688: | Line 688: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate MP (Lv3) | | align="center" |Hayate MP (Lv3) | ||
Line 701: | Line 701: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | +3 | | align="center" | +3 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate MP (Lv4) | | align="center" |Hayate MP (Lv4) | ||
Line 714: | Line 714: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | - | | align="center" | - | ||
| align="center" |juggle(1) | | align="center" |launch, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate MP (Lv5) | | align="center" |Hayate MP (Lv5) | ||
Line 727: | Line 727: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |juggle(1) | | align="center" |launch, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate HP (Lv1) | | align="center" |Hayate HP (Lv1) | ||
Line 740: | Line 740: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" | +2 | | align="center" | +2 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate HP (Lv2) | | align="center" |Hayate HP (Lv2) | ||
Line 753: | Line 753: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | +3 | | align="center" | +3 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate HP (Lv3) | | align="center" |Hayate HP (Lv3) | ||
Line 766: | Line 766: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | +4 | | align="center" | +4 | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate HP (Lv4) | | align="center" |Hayate HP (Lv4) | ||
Line 792: | Line 792: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |juggle(1) | | align="center" |launch, juggle(1) | ||
|- | |- | ||
| align="center" |Hayate EX | | align="center" |Hayate EX | ||
Line 805: | Line 805: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |juggle (3+) | | align="center" |launch, juggle (3+) | ||
|- | |- | ||
| align="center" |Hayate Cancel | | align="center" |Hayate Cancel | ||
Line 818: | Line 818: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |startup = minimum | | align="center" |startup = minimum hayate charge time | ||
|- | |- | ||
| align="center" |Oroshi LP | | align="center" |Oroshi LP | ||
Line 830: | Line 830: | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | +4 | | align="center" | +4[+3] | ||
| align="center" |armor break | | align="center" |knockdown vs air, +3 on crouch hit, armor break | ||
|- | |- | ||
| align="center" |Oroshi MP | | align="center" |Oroshi MP | ||
Line 843: | Line 843: | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" | +5 | | align="center" | +5[+4] | ||
| align="center" |armor break | | align="center" |knockdown vs air, +4 on crouch hit, armor break | ||
|- | |- | ||
| align="center" |Oroshi HP | | align="center" |Oroshi HP | ||
Line 857: | Line 857: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |armor break | | align="center" |knockdown, armor break | ||
|- | |- | ||
| align="center" |Oroshi EX | | align="center" |Oroshi EX | ||
Line 870: | Line 870: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1-12f strike | | align="center" |1-12f strike invincible, knockdown, armor break, juggle(1) | ||
|- | |- | ||
| align="center" |Karakusa LP | | align="center" |Karakusa LP | ||
Line 922: | Line 922: | ||
| align="center" |- | | align="center" |- | ||
| align="center" | +12 | | align="center" | +12 | ||
| align="center" | | | align="center" |1-7f armor | ||
|- | |- | ||
| align="center" |Tsurugi LK | | align="center" |Tsurugi LK | ||
Line 935: | Line 935: | ||
| align="center" |[-3] | | align="center" |[-3] | ||
| align="center" |[+9] | | align="center" |[+9] | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Tsurugi MK | | align="center" |Tsurugi MK | ||
Line 948: | Line 948: | ||
| align="center" |[-1] | | align="center" |[-1] | ||
| align="center" |[+11] | | align="center" |[+11] | ||
| align="center" |juggle(1) | | align="center" |launch vs air, juggle(1) | ||
|- | |- | ||
| align="center" |Tsurugi HK | | align="center" |Tsurugi HK | ||
Line 961: | Line 961: | ||
| align="center" |[-1] | | align="center" |[-1] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |juggle(1) | | align="center" |knockdown, juggle(1) | ||
|- | |- | ||
| align="center" |Tsurugi EX | | align="center" |Tsurugi EX | ||
Line 974: | Line 974: | ||
| align="center" |[+4] | | align="center" |[+4] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1-15f projectile | | align="center" |1-15f projectile invincible, knockdown, juggle(2+) | ||
|- | |- | ||
| align="center" |Super Combo | | align="center" |Super Combo | ||
Line 987: | Line 987: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |fully invincible, 25% damage increase | ||
|- | |- | ||
| align="center" |Ultra Combo 1 | | align="center" |Ultra Combo 1 | ||
Line 1,000: | Line 1,000: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1-8f invincible, knockdown, armor break, full version on hit | ||
|- | |- | ||
| align="center" |Ultra Combo 2 LK | | align="center" |Ultra Combo 2 LK | ||
Line 1,007: | Line 1,007: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" | | | align="center" |ju/da | ||
| align="center" |15+1+0 | | align="center" |15+1+0 | ||
| align="center" |6 | | align="center" |6 | ||
Line 1,013: | Line 1,013: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |cannot | | align="center" |1-15f invincible, launch, juggle(1), 1st hit armor break, cannot cancel if 1st hit is blocked, non-full version leaves opponent in fully hittable launch state | ||
|- | |- | ||
| align="center" |Ultra Combo 2 MK | | align="center" |Ultra Combo 2 MK | ||
Line 1,020: | Line 1,020: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" | | | align="center" |ju/da | ||
| align="center" |15+1+0 | | align="center" |15+1+0 | ||
| align="center" |7 | | align="center" |7 | ||
Line 1,026: | Line 1,026: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |as above | ||
|- | |- | ||
| align="center" |Ultra Combo 2 HK | | align="center" |Ultra Combo 2 HK | ||
Line 1,033: | Line 1,033: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" | | | align="center" |ju/da | ||
| align="center" |15+1+3 | | align="center" |15+1+3 | ||
| align="center" |11? <!-- Not sure about this. All I know for certain is that the Prima data is wrong --> | | align="center" |11? <!-- Not sure about this. All I know for certain is that the Prima data is wrong --> | ||
Line 1,039: | Line 1,039: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |as above | ||
|} | |} | ||
Notes: | Notes: |
Revision as of 17:57, 7 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Execution | Active | Recovery | On Guard | On Hit | Notes |
Stand LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | |
Stand MP | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | |
Stand HP | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | |
Stand LK | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | |
Stand MK | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | |
Stand HK | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | |
F+LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | |
F+MP | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | |
F+HP | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4[-5] | -5 on crouch hit |
F+LK | HL | 40 | 50 | 20 | - | 7 | 3 | 12 | -4 | -1 | 1-5f special/super cancellable, juggle(1) |
F+MK | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | |
F+HK | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | Hold button to feint (27f duration) |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | |
crouch HP | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | knockdown |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | |
crouch MK | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | |
crouch HK | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -3 | +1 | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump up HP | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | juggle(1) |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | -- | 4 | 9 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | juggle(1) |
Jump forward LK | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | |
Yamase (F+HP > HP) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | |
LK > MK | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | |
F+MK > HK | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | 10+11 | 2 | 35 | -21 | -21 | |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | 18+11 | 2 | 35 | -15 | - | |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 51+12 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | |
Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | knockdown |
Fukiage LP | - | 100 | 160 | 30/40 | su/ju | 8 | 8 | 31 | - | - | launch, juggle(1), whiff vs ground |
Fukiage MP | - | 100 | 160 | 30/40 | su/ju | 12 | 8 | 32 | - | - | launch, juggle(1), whiff vs ground |
Fukiage HP | - | 100 | 160 | 30/40 | su/ju | 15 | 8 | 32 | - | - | launch, juggle(1), whiff vs ground |
Fukiage EX | - | 140 | 200 | -250/0 | su/ju | 12 | 8 | 32 | - | - | launch, juggle(1), whiff vs ground |
Hayate LP (Lv1) | HL | 90 | 120 | 20/40 | su | 1+7 | 5 | 23 | -8 | 0 | launch vs air, juggle(1) |
Hayate LP (Lv2) | HL | 105 | 135 | 20/40 | su | 5+7 | 5 | 23 | -7 | +1 | launch vs air, juggle(1), +5 on CH |
Hayate LP (Lv3) | HL | 120 | 150 | 20/40 | su | 25+7 | 5 | 23 | -6 | +2 | launch vs air, juggle(1) |
Hayate LP (Lv4) | HL | 135 | 165 | 20/40 | su | 45+7 | 5 | 23 | -5 | - | launch, juggle(1) |
Hayate LP (Lv5) | HL | 150 | 180 | 20/40 | su | 65+7 | 5 | 23 | -4 | - | launch, juggle(1) |
Hayate MP (Lv1) | HL | 100 | 120 | 20/40 | su | 1+14 | 5 | 21 | -7 | +1 | launch vs air, juggle(1) |
Hayate MP (Lv2) | HL | 115 | 135 | 20/40 | su | 5+14 | 5 | 21 | -6 | +2 | launch vs air, juggle(1) |
Hayate MP (Lv3) | HL | 130 | 150 | 20/40 | su | 25+14 | 5 | 21 | -5 | +3 | launch vs air, juggle(1) |
Hayate MP (Lv4) | HL | 145 | 165 | 20/40 | su | 45+14 | 5 | 21 | -4 | - | launch, juggle(1) |
Hayate MP (Lv5) | HL | 160 | 180 | 20/40 | su | 65+14 | 5 | 21 | -3 | - | launch, juggle(1) |
Hayate HP (Lv1) | HL | 110 | 120 | 20/40 | su | 1+19 | 5 | 19 | -6 | +2 | launch vs air, juggle(1) |
Hayate HP (Lv2) | HL | 125 | 135 | 20/40 | su | 5+19 | 5 | 19 | -5 | +3 | launch vs air, juggle(1) |
Hayate HP (Lv3) | HL | 140 | 150 | 20/40 | su | 25+19 | 5 | 19 | -4 | +4 | launch vs air, juggle(1) |
Hayate HP (Lv4) | HL | 155 | 165 | 20/40 | su | 45+19 | 5 | 19 | -3 | - | juggle(1) |
Hayate HP (Lv5) | HL | 170 | 180 | 20/40 | su | 65+19 | 5 | 19 | -2 | - | launch, juggle(1) |
Hayate EX | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | launch, juggle (3+) |
Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | startup = minimum hayate charge time |
Oroshi LP | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4[+3] | knockdown vs air, +3 on crouch hit, armor break |
Oroshi MP | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5[+4] | knockdown vs air, +4 on crouch hit, armor break |
Oroshi HP | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | knockdown, armor break |
Oroshi EX | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 1-12f strike invincible, knockdown, armor break, juggle(1) |
Karakusa LP | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | |
Karakusa MP | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | |
Karakusa HP | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | |
Karakusa EX | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | 1-7f armor |
Tsurugi LK | HL | 90 | 120 | 10/40 | - | 11[7+11] | 4 | 11[4+11] | [-3] | [+9] | launch vs air, juggle(1) |
Tsurugi MK | HL | 100 | 140 | 10/40 | - | 13[7+13] | 4 | 11[2+11] | [-1] | [+11] | launch vs air, juggle(1) |
Tsurugi HK | HL | 150 | 200 | 10/40 | - | 15[7+15] | 4 | 11[2+11] | [-1] | - | knockdown, juggle(1) |
Tsurugi EX | H | 60*100 | 100*120 | -250/0 | - | 15[6+15] | 1*4[1*3] | 11[2+11] | [+4] | - | 1-15f projectile invincible, knockdown, juggle(2+) |
Super Combo | HL | - | - | -1000/0 | - | 1+0 | 300 | 11 | - | - | fully invincible, 25% damage increase |
Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | 1-8f invincible, knockdown, armor break, full version on hit |
Ultra Combo 2 LK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 6 | 26 | -28 | - | 1-15f invincible, launch, juggle(1), 1st hit armor break, cannot cancel if 1st hit is blocked, non-full version leaves opponent in fully hittable launch state |
Ultra Combo 2 MK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | ju/da | 15+1+0 | 7 | 26 | -28 | - | as above |
Ultra Combo 2 HK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | ju/da | 15+1+3 | 11? | 26 | -28 | - | as above |
Notes:
- Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
- The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a jump.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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