Makoto (SSFIV): Difference between revisions

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m (→‎Frame Data: Missed another one)
(→‎Frame Data: more notes)
Line 167: Line 167:
| align="center"  |18
| align="center"  |18
| align="center"  |-8
| align="center"  |-8
| align="center"  |-4
| align="center"  |-4[-5]
| align="center"  |
| align="center"  |-5 on crouch hit
|-  
|-  
| align="center"  |F+LK
| align="center"  |F+LK
Line 175: Line 175:
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |20
| align="center"  |sp/su
| align="center"  |-
| align="center"  |7
| align="center"  |7
| align="center"  |3
| align="center"  |3
Line 181: Line 181:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-1
| align="center"  |-1
| align="center"  |1-5f special cancellable, reset juggle(1)
| align="center"  |1-5f special/super cancellable, juggle(1)
|-  
|-  
| align="center"  |F+MK
| align="center"  |F+MK
Line 207: Line 207:
| align="center"  |-8
| align="center"  |-8
| align="center"  | -
| align="center"  | -
| align="center"  |
| align="center"  |Hold button to feint (27f duration)
|-  
|-  
| align="center"  |crouch LP
| align="center"  |crouch LP
Line 246: Line 246:
| align="center"  |-9
| align="center"  |-9
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |knockdown
|-  
|-  
| align="center"  |crouch LK
| align="center"  |crouch LK
Line 324: Line 324:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |reset juggle(1)
| align="center"  |juggle(1)
|-  
|-  
| align="center"  |Jump up LK
| align="center"  |Jump up LK
Line 402: Line 402:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |reset juggle(1)
| align="center"  |juggle(1)
|-  
|-  
| align="center"  |Jump forward LK
| align="center"  |Jump forward LK
Line 545: Line 545:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |knockdown
|-  
|-  
| align="center"  |Fukiage LP
| align="center"  |Fukiage LP
Line 552: Line 552:
| align="center"  |160
| align="center"  |160
| align="center"  |30/40
| align="center"  |30/40
| align="center"  |j
| align="center"  |su/ju
| align="center"  |8
| align="center"  |8
| align="center"  |8
| align="center"  |8
Line 558: Line 558:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |vs air only, juggle(1)
| align="center"  |launch, juggle(1), whiff vs ground
|-  
|-  
| align="center"  |Fukiage MP
| align="center"  |Fukiage MP
Line 565: Line 565:
| align="center"  |160
| align="center"  |160
| align="center"  |30/40
| align="center"  |30/40
| align="center"  |j
| align="center"  |su/ju
| align="center"  |12
| align="center"  |12
| align="center"  |8
| align="center"  |8
Line 571: Line 571:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |vs air only, juggle(1)
| align="center"  |launch, juggle(1), whiff vs ground
|-  
|-  
| align="center"  |Fukiage HP
| align="center"  |Fukiage HP
Line 578: Line 578:
| align="center"  |160
| align="center"  |160
| align="center"  |30/40
| align="center"  |30/40
| align="center"  |j
| align="center"  |su/ju
| align="center"  |15
| align="center"  |15
| align="center"  |8
| align="center"  |8
Line 584: Line 584:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |vs air only, juggle(1)
| align="center"  |launch, juggle(1), whiff vs ground
|-  
|-  
| align="center"  |Fukiage EX
| align="center"  |Fukiage EX
Line 591: Line 591:
| align="center"  |200
| align="center"  |200
| align="center"  |-250/0
| align="center"  |-250/0
| align="center"  |j
| align="center"  |su/ju
| align="center"  |12
| align="center"  |12
| align="center"  |8
| align="center"  |8
Line 597: Line 597:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |vs air only, juggle(1)
| align="center"  |launch, juggle(1), whiff vs ground
|-  
|-  
| align="center"  |Hayate LP (Lv1)
| align="center"  |Hayate LP (Lv1)
Line 610: Line 610:
| align="center"  |-8
| align="center"  |-8
| align="center"  |0
| align="center"  |0
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate LP (Lv2)
| align="center"  |Hayate LP (Lv2)
Line 623: Line 623:
| align="center"  |-7
| align="center"  |-7
| align="center"  | +1
| align="center"  | +1
| align="center"  |+5 on CH, juggle(1)
| align="center"  |launch vs air, juggle(1), +5 on CH
|-  
|-  
| align="center"  |Hayate LP (Lv3)
| align="center"  |Hayate LP (Lv3)
Line 636: Line 636:
| align="center"  |-6
| align="center"  |-6
| align="center"  |+2
| align="center"  |+2
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate LP (Lv4)
| align="center"  |Hayate LP (Lv4)
Line 649: Line 649:
| align="center"  |-5
| align="center"  |-5
| align="center"  | -
| align="center"  | -
| align="center"  |juggle(1)
| align="center"  |launch, juggle(1)
|-  
|-  
| align="center"  |Hayate LP (Lv5)
| align="center"  |Hayate LP (Lv5)
Line 662: Line 662:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
| align="center"  |-
| align="center"  |juggle(1)
| align="center"  |launch, juggle(1)
|-  
|-  
| align="center"  |Hayate MP (Lv1)
| align="center"  |Hayate MP (Lv1)
Line 675: Line 675:
| align="center"  |-7
| align="center"  |-7
| align="center"  | +1
| align="center"  | +1
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate MP (Lv2)
| align="center"  |Hayate MP (Lv2)
Line 688: Line 688:
| align="center"  |-6
| align="center"  |-6
| align="center"  |+2
| align="center"  |+2
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate MP (Lv3)
| align="center"  |Hayate MP (Lv3)
Line 701: Line 701:
| align="center"  |-5
| align="center"  |-5
| align="center"  | +3
| align="center"  | +3
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate MP (Lv4)
| align="center"  |Hayate MP (Lv4)
Line 714: Line 714:
| align="center"  |-4
| align="center"  |-4
| align="center"  | -
| align="center"  | -
| align="center"  |juggle(1)
| align="center"  |launch, juggle(1)
|-  
|-  
| align="center"  |Hayate MP (Lv5)
| align="center"  |Hayate MP (Lv5)
Line 727: Line 727:
| align="center"  |-3
| align="center"  |-3
| align="center"  |-
| align="center"  |-
| align="center"  |juggle(1)
| align="center"  |launch, juggle(1)
|-  
|-  
| align="center"  |Hayate HP (Lv1)
| align="center"  |Hayate HP (Lv1)
Line 740: Line 740:
| align="center"  |-6
| align="center"  |-6
| align="center"  | +2
| align="center"  | +2
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate HP (Lv2)
| align="center"  |Hayate HP (Lv2)
Line 753: Line 753:
| align="center"  |-5
| align="center"  |-5
| align="center"  | +3
| align="center"  | +3
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate HP (Lv3)
| align="center"  |Hayate HP (Lv3)
Line 766: Line 766:
| align="center"  |-4
| align="center"  |-4
| align="center"  | +4
| align="center"  | +4
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Hayate HP (Lv4)
| align="center"  |Hayate HP (Lv4)
Line 792: Line 792:
| align="center"  |-2
| align="center"  |-2
| align="center"  |-
| align="center"  |-
| align="center"  |juggle(1)
| align="center"  |launch, juggle(1)
|-  
|-  
| align="center"  |Hayate EX
| align="center"  |Hayate EX
Line 805: Line 805:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
| align="center"  |-
| align="center"  |juggle (3+)
| align="center"  |launch, juggle (3+)
|-  
|-  
| align="center"  |Hayate Cancel
| align="center"  |Hayate Cancel
Line 818: Line 818:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |startup = minimum Hayate charge
| align="center"  |startup = minimum hayate charge time
|-  
|-  
| align="center"  |Oroshi LP
| align="center"  |Oroshi LP
Line 830: Line 830:
| align="center"  |16
| align="center"  |16
| align="center"  |-4
| align="center"  |-4
| align="center"  | +4
| align="center"  | +4[+3]
| align="center"  |armor break
| align="center"  |knockdown vs air, +3 on crouch hit, armor break
|-  
|-  
| align="center"  |Oroshi MP
| align="center"  |Oroshi MP
Line 843: Line 843:
| align="center"  |15
| align="center"  |15
| align="center"  |-5
| align="center"  |-5
| align="center"  | +5
| align="center"  | +5[+4]
| align="center"  |armor break
| align="center"  |knockdown vs air, +4 on crouch hit, armor break
|-  
|-  
| align="center"  |Oroshi HP
| align="center"  |Oroshi HP
Line 857: Line 857:
| align="center"  |-5
| align="center"  |-5
| align="center"  |-
| align="center"  |-
| align="center"  |armor break
| align="center"  |knockdown, armor break
|-  
|-  
| align="center"  |Oroshi EX
| align="center"  |Oroshi EX
Line 870: Line 870:
| align="center"  |-4
| align="center"  |-4
| align="center"  |-
| align="center"  |-
| align="center"  |1-12f strike invincibility, armor break, juggle(1)
| align="center"  |1-12f strike invincible, knockdown, armor break, juggle(1)
|-  
|-  
| align="center"  |Karakusa LP
| align="center"  |Karakusa LP
Line 922: Line 922:
| align="center"  |-
| align="center"  |-
| align="center"  | +12
| align="center"  | +12
| align="center"  |Armor
| align="center"  |1-7f armor
|-  
|-  
| align="center"  |Tsurugi LK
| align="center"  |Tsurugi LK
Line 935: Line 935:
| align="center"  |[-3]
| align="center"  |[-3]
| align="center"  |[+9]
| align="center"  |[+9]
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Tsurugi MK
| align="center"  |Tsurugi MK
Line 948: Line 948:
| align="center"  |[-1]
| align="center"  |[-1]
| align="center"  |[+11]
| align="center"  |[+11]
| align="center"  |juggle(1)
| align="center"  |launch vs air, juggle(1)
|-  
|-  
| align="center"  |Tsurugi HK
| align="center"  |Tsurugi HK
Line 961: Line 961:
| align="center"  |[-1]
| align="center"  |[-1]
| align="center"  |-
| align="center"  |-
| align="center"  |juggle(1)
| align="center"  |knockdown, juggle(1)
|-  
|-  
| align="center"  |Tsurugi EX
| align="center"  |Tsurugi EX
Line 974: Line 974:
| align="center"  |[+4]
| align="center"  |[+4]
| align="center"  |-
| align="center"  |-
| align="center"  |1-15f projectile invincibility, juggle(2+)
| align="center"  |1-15f projectile invincible, knockdown, juggle(2+)
|-  
|-  
| align="center"  |Super Combo
| align="center"  |Super Combo
Line 987: Line 987:
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |1-11f invincibility
| align="center"  |fully invincible, 25% damage increase
|-  
|-  
| align="center"  |Ultra Combo 1
| align="center"  |Ultra Combo 1
Line 1,000: Line 1,000:
| align="center"  |-29
| align="center"  |-29
| align="center"  |-
| align="center"  |-
| align="center"  |
| align="center"  |1-8f invincible, knockdown, armor break, full version on hit
|-  
|-  
| align="center"  |Ultra Combo 2 LK
| align="center"  |Ultra Combo 2 LK
Line 1,007: Line 1,007:
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
| align="center"  |j
| align="center"  |ju/da
| align="center"  |15+1+0
| align="center"  |15+1+0
| align="center"  |6
| align="center"  |6
Line 1,013: Line 1,013:
| align="center"  |-28
| align="center"  |-28
| align="center"  |-
| align="center"  |-
| align="center"  |cannot jump if first hit is blocked, juggle(1)
| align="center"  |1-15f invincible, launch, juggle(1), 1st hit armor break, cannot cancel if 1st hit is blocked, non-full version leaves opponent in fully hittable launch state
|-  
|-  
| align="center"  |Ultra Combo 2 MK
| align="center"  |Ultra Combo 2 MK
Line 1,020: Line 1,020:
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
| align="center"  |j
| align="center"  |ju/da
| align="center"  |15+1+0
| align="center"  |15+1+0
| align="center"  |7
| align="center"  |7
Line 1,026: Line 1,026:
| align="center"  |-28
| align="center"  |-28
| align="center"  |-
| align="center"  |-
| align="center"  |cannot jump if first hit is blocked, juggle(1)
| align="center"  |as above
|-  
|-  
| align="center"  |Ultra Combo 2 HK
| align="center"  |Ultra Combo 2 HK
Line 1,033: Line 1,033:
| align="center"  |0
| align="center"  |0
| align="center"  |0/0
| align="center"  |0/0
| align="center"  |j
| align="center"  |ju/da
| align="center"  |15+1+3
| align="center"  |15+1+3
| align="center"  |11? <!-- Not sure about this. All I know for certain is that the Prima data is wrong -->
| align="center"  |11? <!-- Not sure about this. All I know for certain is that the Prima data is wrong -->
Line 1,039: Line 1,039:
| align="center"  |-28
| align="center"  |-28
| align="center"  |-
| align="center"  |-
| align="center"  |cannot jump if first hit is blocked, juggle(1)
| align="center"  |as above
|}
|}
Notes:
Notes:

Revision as of 17:57, 7 May 2010

Introduction

Move Analysis

Normal Moves

Normal Throws

Command Normals

Focus / Saving Attack

Special Moves

Super Move

Ultra Move

The Basics

Combos

Strategy

Matchups

Frame Data

Block Super Meter Frames
Move Name HL Damage Stun Gain Cancel Ability Execution Active Recovery On Guard On Hit Notes
Stand LP HL 30 50 20 sp/su 4 4 5 +2 +5
Stand MP HL 60 100 40 sp/su 5 7 7 +2 +5
Stand HP HL 80 200 60 sp/su 6 3 24 -9 -5
Stand LK HL 40 50 20 sp/su 5 3 8 0 +3
Stand MK HL 70 100 40 sp/su 6 4 12 -2 +1
Stand HK HL 100 250 60 su 8 8 12 -2 +2
F+LP HL 30 50 20 sp/su 4 4 7 0 +3
F+MP HL 90 100 40 su 7 6 8 0 +3
F+HP HL 90 200 60 - 13 8 18 -8 -4[-5] -5 on crouch hit
F+LK HL 40 50 20 - 7 3 12 -4 -1 1-5f special/super cancellable, juggle(1)
F+MK HL 90 100 40 - 15 3 16 -1 +2
F+HK L 110 200 60 - 19 3 23 -8 - Hold button to feint (27f duration)
crouch LP HL 20 50 20 ch/sp/su 4 4 6 +1 +4
crouch MP HL 60 100 40 sp/su 7 6 9 -1 +2
crouch HP L 90 100 60 - 7 2 25 -9 - knockdown
crouch LK L 30 50 20 sp/su 4 4 7 0 +3
crouch MK HL 70 100 40 - 7 6 8 0 +3
crouch HK HL 90 100 60 - 9 4 17 -3 +1
Jump up LP H 50 50 20 - 4 9 - - -
Jump up MP H 80 100 40 - 5 6 - - -
Jump up HP H 100 250 60 - 8 2 - - - juggle(1)
Jump up LK H 40 50 20 - 4 9 - - -
Jump up MK H 80 100 40 - 7 10 - - -
Jump up HK H 100 200 60 - 7 5 - - -
Jump forward LP H 50 50 20 -- 4 9 - - -
Jump forward MP H 80 100 40 - 5 6 - - -
Jump forward HP H 100 200 60 - 6 5 - - - juggle(1)
Jump forward LK H 40 50 40 - 4 9 - - -
Jump forward MK H 80 100 40 - 7 5 - - -
Jump forward HK H 100 200 60 - 9 5 - - -
Yamase (F+HP > HP) HL 50*80 50*100 20*20 - 7 3(3)5 18 -5 -1
LK > MK HL 50 100 40 - 2 4 14 -4 -1
F+MK > HK HL 100 200 60 - 8 6 15 -3 +1
Focus Attack LVL1 HL 60 100 20 - 10+11 2 35 -21 -21
Focus Attack LVL2 HL 80 150 40 - 18+11 2 35 -15 -
Focus Attack LVL3 - 140 200 60 - 51+12 2 35 - -
Forward Throw 0.9 100 200 40 - 3 2 20 - +1
Back Throw 0.9 130 120 40 - 3 2 20 - - knockdown
Fukiage LP - 100 160 30/40 su/ju 8 8 31 - - launch, juggle(1), whiff vs ground
Fukiage MP - 100 160 30/40 su/ju 12 8 32 - - launch, juggle(1), whiff vs ground
Fukiage HP - 100 160 30/40 su/ju 15 8 32 - - launch, juggle(1), whiff vs ground
Fukiage EX - 140 200 -250/0 su/ju 12 8 32 - - launch, juggle(1), whiff vs ground
Hayate LP (Lv1) HL 90 120 20/40 su 1+7 5 23 -8 0 launch vs air, juggle(1)
Hayate LP (Lv2) HL 105 135 20/40 su 5+7 5 23 -7 +1 launch vs air, juggle(1), +5 on CH
Hayate LP (Lv3) HL 120 150 20/40 su 25+7 5 23 -6 +2 launch vs air, juggle(1)
Hayate LP (Lv4) HL 135 165 20/40 su 45+7 5 23 -5 - launch, juggle(1)
Hayate LP (Lv5) HL 150 180 20/40 su 65+7 5 23 -4 - launch, juggle(1)
Hayate MP (Lv1) HL 100 120 20/40 su 1+14 5 21 -7 +1 launch vs air, juggle(1)
Hayate MP (Lv2) HL 115 135 20/40 su 5+14 5 21 -6 +2 launch vs air, juggle(1)
Hayate MP (Lv3) HL 130 150 20/40 su 25+14 5 21 -5 +3 launch vs air, juggle(1)
Hayate MP (Lv4) HL 145 165 20/40 su 45+14 5 21 -4 - launch, juggle(1)
Hayate MP (Lv5) HL 160 180 20/40 su 65+14 5 21 -3 - launch, juggle(1)
Hayate HP (Lv1) HL 110 120 20/40 su 1+19 5 19 -6 +2 launch vs air, juggle(1)
Hayate HP (Lv2) HL 125 135 20/40 su 5+19 5 19 -5 +3 launch vs air, juggle(1)
Hayate HP (Lv3) HL 140 150 20/40 su 25+19 5 19 -4 +4 launch vs air, juggle(1)
Hayate HP (Lv4) HL 155 165 20/40 su 45+19 5 19 -3 - juggle(1)
Hayate HP (Lv5) HL 170 180 20/40 su 65+19 5 19 -2 - launch, juggle(1)
Hayate EX HL 100 150 -250/0 su 16 6 16 -4 - launch, juggle (3+)
Hayate Cancel - - - - - 4 - 12 - - startup = minimum hayate charge time
Oroshi LP H 90 200 30/30 su 22 6 16 -4 +4[+3] knockdown vs air, +3 on crouch hit, armor break
Oroshi MP H 100 200 30/30 su 23 6 15 -5 +5[+4] knockdown vs air, +4 on crouch hit, armor break
Oroshi HP H 150 200 30/30 su 24 6 14 -5 - knockdown, armor break
Oroshi EX H 120 200 -250/0 su 18 6 19 -4 - 1-12f strike invincible, knockdown, armor break, juggle(1)
Karakusa LP 0.93 40 80 20/40 - 7 2 47 - +12
Karakusa MP 0.99 40 80 20/40 - 8 2 47 - +12
Karakusa HP 1.06 40 80 20/40 - 9 2 47 - +12
Karakusa EX 0.84 60 120 -250/0 - 5 2 47 - +12 1-7f armor
Tsurugi LK HL 90 120 10/40 - 11[7+11] 4 11[4+11] [-3] [+9] launch vs air, juggle(1)
Tsurugi MK HL 100 140 10/40 - 13[7+13] 4 11[2+11] [-1] [+11] launch vs air, juggle(1)
Tsurugi HK HL 150 200 10/40 - 15[7+15] 4 11[2+11] [-1] - knockdown, juggle(1)
Tsurugi EX H 60*100 100*120 -250/0 - 15[6+15] 1*4[1*3] 11[2+11] [+4] - 1-15f projectile invincible, knockdown, juggle(2+)
Super Combo HL - - -1000/0 - 1+0 300 11 - - fully invincible, 25% damage increase
Ultra Combo 1 HL 150*330 0 0/0 - 1+5 3 47 -29 - 1-8f invincible, knockdown, armor break, full version on hit
Ultra Combo 2 LK HL 105*75*60*150[60*45*45*60] 0 0/0 ju/da 15+1+0 6 26 -28 - 1-15f invincible, launch, juggle(1), 1st hit armor break, cannot cancel if 1st hit is blocked, non-full version leaves opponent in fully hittable launch state
Ultra Combo 2 MK HL 105*75*60*150[60*45*45*60] 0 0/0 ju/da 15+1+0 7 26 -28 - as above
Ultra Combo 2 HK HL 105*75*60*150[60*45*45*60] 0 0/0 ju/da 15+1+3 11? 26 -28 - as above

Notes:

  • Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
  • The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a jump.