Gavin Ward (talk | contribs) m (→Frame Data: missed a bit) |
Gavin Ward (talk | contribs) (→Frame Data: Instant Air Tsurugi stuff) |
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| align="center" |10/40 | | align="center" |10/40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |11 | | align="center" |11[7+11] | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |11 | | align="center" |11[4+11] | ||
| align="center" |- | | align="center" |[-3] | ||
| align="center" | | | align="center" |[+9] | ||
| align="center" |juggle(1) | | align="center" |juggle(1) | ||
|- | |- | ||
Line 943: | Line 943: | ||
| align="center" |10/40 | | align="center" |10/40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |13 | | align="center" |13[7+13] | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |11 | | align="center" |11[2+11] | ||
| align="center" |- | | align="center" |[-1] | ||
| align="center" | | | align="center" |[+11] | ||
| align="center" |juggle(1) | | align="center" |juggle(1) | ||
|- | |- | ||
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| align="center" |10/40 | | align="center" |10/40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |15 | | align="center" |15[7+15] | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |11 | | align="center" |11[2+11] | ||
| align="center" |- | | align="center" |[-1] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |juggle(1) | | align="center" |juggle(1) | ||
Line 969: | Line 969: | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |15 | | align="center" |15[6+15] | ||
| align="center" |1*4 | | align="center" |1*4[1*3] | ||
| align="center" |11 | | align="center" |11[2+11] | ||
| align="center" | | | align="center" |[+4] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1-15f projectile invincibility, juggle(2+) | | align="center" |1-15f projectile invincibility, juggle(2+) | ||
Line 1,041: | Line 1,041: | ||
| align="center" |cannot jump if first hit is blocked, juggle(1) | | align="center" |cannot jump if first hit is blocked, juggle(1) | ||
|} | |} | ||
* | Notes: | ||
* Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released. | |||
* The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a jump. | |||
{{Super Street Fighter IV}} | {{Super Street Fighter IV}} |
Revision as of 13:12, 7 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Execution | Active | Recovery | On Guard | On Hit | Notes |
Stand LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 5 | +2 | +5 | |
Stand MP | HL | 60 | 100 | 40 | sp/su | 5 | 7 | 7 | +2 | +5 | |
Stand HP | HL | 80 | 200 | 60 | sp/su | 6 | 3 | 24 | -9 | -5 | |
Stand LK | HL | 40 | 50 | 20 | sp/su | 5 | 3 | 8 | 0 | +3 | |
Stand MK | HL | 70 | 100 | 40 | sp/su | 6 | 4 | 12 | -2 | +1 | |
Stand HK | HL | 100 | 250 | 60 | su | 8 | 8 | 12 | -2 | +2 | |
F+LP | HL | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | |
F+MP | HL | 90 | 100 | 40 | su | 7 | 6 | 8 | 0 | +3 | |
F+HP | HL | 90 | 200 | 60 | - | 13 | 8 | 18 | -8 | -4 | |
F+LK | HL | 40 | 50 | 20 | sp/su | 7 | 3 | 12 | -4 | -1 | 1-5f special cancellable, reset juggle(1) |
F+MK | HL | 90 | 100 | 40 | - | 15 | 3 | 16 | -1 | +2 | |
F+HK | L | 110 | 200 | 60 | - | 19 | 3 | 23 | -8 | - | |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 4 | 6 | +1 | +4 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 7 | 6 | 9 | -1 | +2 | |
crouch HP | L | 90 | 100 | 60 | - | 7 | 2 | 25 | -9 | - | |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 4 | 7 | 0 | +3 | |
crouch MK | HL | 70 | 100 | 40 | - | 7 | 6 | 8 | 0 | +3 | |
crouch HK | HL | 90 | 100 | 60 | - | 9 | 4 | 17 | -18 | -15 | |
Jump up LP | H | 50 | 50 | 20 | - | 4 | 9 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump up HP | H | 100 | 250 | 60 | - | 8 | 2 | - | - | - | reset juggle(1) |
Jump up LK | H | 40 | 50 | 20 | - | 4 | 9 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 7 | 10 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | -- | 4 | 9 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 5 | 6 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | reset juggle(1) |
Jump forward LK | H | 40 | 50 | 40 | - | 4 | 9 | - | - | - | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 9 | 5 | - | - | - | |
Yamase (F+HP > HP) | HL | 50*80 | 50*100 | 20*20 | - | 7 | 3(3)5 | 18 | -5 | -1 | |
LK > MK | HL | 50 | 100 | 40 | - | 2 | 4 | 14 | -4 | -1 | |
F+MK > HK | HL | 100 | 200 | 60 | - | 8 | 6 | 15 | -3 | +1 | |
Focus Attack LVL1 | HL | 60 | 100 | 20 | - | 10+11 | 2 | 35 | -21 | -21 | |
Focus Attack LVL2 | HL | 80 | 150 | 40 | - | 18+11 | 2 | 35 | -15 | - | |
Focus Attack LVL3 | - | 140 | 200 | 60 | - | 51+12 | 2 | 35 | - | - | |
Forward Throw | 0.9 | 100 | 200 | 40 | - | 3 | 2 | 20 | - | +1 | |
Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | - | |
Fukiage LP | - | 100 | 160 | 30/40 | j | 8 | 8 | 31 | - | - | vs air only, juggle(1) |
Fukiage MP | - | 100 | 160 | 30/40 | j | 12 | 8 | 32 | - | - | vs air only, juggle(1) |
Fukiage HP | - | 100 | 160 | 30/40 | j | 15 | 8 | 32 | - | - | vs air only, juggle(1) |
Fukiage EX | - | 140 | 200 | -250/0 | j | 12 | 8 | 32 | - | - | vs air only, juggle(1) |
Hayate LP (Lv1) | HL | 90 | 120 | 20/40 | su | 1+7 | 5 | 23 | -8 | 0 | juggle(1) |
Hayate LP (Lv2) | HL | 105 | 135 | 20/40 | su | 5+7 | 5 | 23 | -7 | +1 | +5 on CH, juggle(1) |
Hayate LP (Lv3) | HL | 120 | 150 | 20/40 | su | 25+7 | 5 | 23 | -6 | +2 | juggle(1) |
Hayate LP (Lv4) | HL | 135 | 165 | 20/40 | su | 45+7 | 5 | 23 | -5 | - | juggle(1) |
Hayate LP (Lv5) | HL | 150 | 180 | 20/40 | su | 65+7 | 5 | 23 | -4 | - | juggle(1) |
Hayate MP (Lv1) | HL | 100 | 120 | 20/40 | su | 1+14 | 5 | 21 | -7 | +1 | juggle(1) |
Hayate MP (Lv2) | HL | 115 | 135 | 20/40 | su | 5+14 | 5 | 21 | -6 | +2 | juggle(1) |
Hayate MP (Lv3) | HL | 130 | 150 | 20/40 | su | 25+14 | 5 | 21 | -5 | +3 | juggle(1) |
Hayate MP (Lv4) | HL | 145 | 165 | 20/40 | su | 45+14 | 5 | 21 | -4 | - | juggle(1) |
Hayate MP (Lv5) | HL | 160 | 180 | 20/40 | su | 65+14 | 5 | 21 | -3 | - | juggle(1) |
Hayate HP (Lv1) | HL | 110 | 120 | 20/40 | su | 1+19 | 5 | 19 | -6 | +2 | juggle(1) |
Hayate HP (Lv2) | HL | 125 | 135 | 20/40 | su | 5+19 | 5 | 19 | -5 | +3 | juggle(1) |
Hayate HP (Lv3) | HL | 140 | 150 | 20/40 | su | 25+19 | 5 | 19 | -4 | +4 | juggle(1) |
Hayate HP (Lv4) | HL | 155 | 165 | 20/40 | su | 45+19 | 5 | 19 | -3 | - | juggle(1) |
Hayate HP (Lv5) | HL | 170 | 180 | 20/40 | su | 65+19 | 5 | 19 | -2 | - | juggle(1) |
Hayate EX | HL | 100 | 150 | -250/0 | su | 16 | 6 | 16 | -4 | - | juggle (3+) |
Hayate Cancel | - | - | - | - | - | 4 | - | 12 | - | - | startup = minimum Hayate charge |
Oroshi LP | H | 90 | 200 | 30/30 | su | 22 | 6 | 16 | -4 | +4 | armor break |
Oroshi MP | H | 100 | 200 | 30/30 | su | 23 | 6 | 15 | -5 | +5 | armor break |
Oroshi HP | H | 150 | 200 | 30/30 | su | 24 | 6 | 14 | -5 | - | armor break |
Oroshi EX | H | 120 | 200 | -250/0 | su | 18 | 6 | 19 | -4 | - | 1-12f strike invincibility, armor break, juggle(1) |
Karakusa LP | 0.93 | 40 | 80 | 20/40 | - | 7 | 2 | 47 | - | +12 | |
Karakusa MP | 0.99 | 40 | 80 | 20/40 | - | 8 | 2 | 47 | - | +12 | |
Karakusa HP | 1.06 | 40 | 80 | 20/40 | - | 9 | 2 | 47 | - | +12 | |
Karakusa EX | 0.84 | 60 | 120 | -250/0 | - | 5 | 2 | 47 | - | +12 | Armor |
Tsurugi LK | HL | 90 | 120 | 10/40 | - | 11[7+11] | 4 | 11[4+11] | [-3] | [+9] | juggle(1) |
Tsurugi MK | HL | 100 | 140 | 10/40 | - | 13[7+13] | 4 | 11[2+11] | [-1] | [+11] | juggle(1) |
Tsurugi HK | HL | 150 | 200 | 10/40 | - | 15[7+15] | 4 | 11[2+11] | [-1] | - | juggle(1) |
Tsurugi EX | H | 60*100 | 100*120 | -250/0 | - | 15[6+15] | 1*4[1*3] | 11[2+11] | [+4] | - | 1-15f projectile invincibility, juggle(2+) |
Super Combo | HL | - | - | -1000/0 | - | 1+0 | 300 | 11 | - | - | 1-11f invincibility |
Ultra Combo 1 | HL | 150*330 | 0 | 0/0 | - | 1+5 | 3 | 47 | -29 | - | |
Ultra Combo 2 LK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | j | 15+1+0 | 6 | 26 | -28 | - | cannot jump if first hit is blocked, juggle(1) |
Ultra Combo 2 MK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | j | 15+1+0 | 7 | 26 | -28 | - | cannot jump if first hit is blocked, juggle(1) |
Ultra Combo 2 HK | HL | 105*75*60*150[60*45*45*60] | 0 | 0/0 | j | 15+1+3 | 11? | 26 | -28 | - | cannot jump if first hit is blocked, juggle(1) |
Notes:
- Hayate and Focus startup is split into two parts. The first is the minimum length of time the button must be held to reach that level of charge, the second takes effect the moment that the button is released.
- The bracketed values for Tsurugi are only applicable when the move is used at its minimum possible height immediately after a jump.
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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