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{{Super Street Fighter IV}} |
Revision as of 10:26, 6 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 3 | 6 | +2 | +5 | |
Close MP | HL | 70 | 100 | 40 | sp/su | 3 | 3 | 21 | -3 | +3 | |
Close HP | HL | 100[80] | 200[150] | 60 | sp/su | 5 | 7 | 26 | -15 | -10 | Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | |
Close MK | HL | 70 | 100 | 40 | sp/su | 3 | 5 | 16 | -7 | -2 | |
Close HK | HL | 40*70 | 125*75 | 60*20 | su | 8 | 8(2)4 | 17 | -3 | +2 | 1st hit cancellable |
Far LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 3 | 6 | +2 | +5 | |
Far MP | HL | 80 | 100 | 40 | su | 5 | 4 | 14 | -4 | -1 | |
Far HP | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | |
Far LK | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | |
Far MK | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | |
Far HK | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | |
crouch MP | HL | 60 | 100 | 40 | sp/su | 4 | 4 | 8 | +2 | +5 | |
crouch HP | HL | 90 | 200 | 60 | sp/su | 4 | 8 | 28 | -18 | -13 | Forces stand |
crouch LK | L | 20 | 50 | 20 | sp/su | 4 | 3 | 9 | -1 | +2 | Low attack |
crouch MK | L | 60 | 100 | 40 | sp/su | 5 | 5 | 12 | -3 | 0 | Low attack |
crouch HK | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | D | Low attack, cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Jump up LK | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | |
Jump up HK | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump forward MP | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | (translate)/(translate) |
Jump forward HP | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Jump forward LK | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
Jump forward MK | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | |
Jump forward HK | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | |
Overhead f+MP | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3 | Mid attack |
f+HP | HL | 40*80 | 50*50 | 60*20 | sp/su | 17 | 2*2 | 18 | 0 | +4 | 2nd hit cencellable |
Focus Attack LVL 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
Focus attack LVL 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
Back throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
Hadoken | HL | 60 | 100 | 10/20 | su | 13 | - | 45 | -6 | -2 | |
Hadoken EX | HL | 50*50 | 50*50 | -250/0 | su | 12 | - | 40 | +1 | D | Pursuit property |
Shoryuken LP | HL | 100[70] | 200[100] | 30/40 | su | 3 | 14 | 14+10 | -17 | D | 1~2f invincible, 3~4f cannot be thrown, 3~16f lower body invincibility |
Shoryuken MP | HL | 80*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 25+18 | -36 | D | 1~4f invincible, 5~16f lower body invincibility |
Shoryuken HP | HL | 100*50 | 150*50 | 20/20*20 | su | 3 | 2*12 | 28+18 | -39 | D | 1~4f invincible, 5~16f lower body invincibility |
Shoryuken EX | HL | 80*60 | 100*100 | -250/0 | su | 3 | 2*12 | 30+18 | -39 | D | 1~16f invincible, 2nd hit (translate), 1st hit cancellable |
Hurricane Kick LK | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | D | 7~20f (translate), Armor break |
Hurricane Kick MK/HK | HL | 120 | 200 | 30/30 | - | 12 | 2(6)2(6)2(6)2(6)2 | 18+3 | -2 | D | 7~45f (translate), Armor break |
Hurricane Kick EX | HL | 30x4*40 | 50x5 | -250/0 | - | 11 | 1(3)1(3)1(3)1(3)1 | 18+3 | -1 | D | 6~27f (translate), Forces stand, Pursuit property, Armor break |
Hurricane Kick LK (air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | D | |
Hurricane Kick MK (air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | D | |
Hurricane Kick HK (air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | D | |
Hurricane Kick EX (air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | 1(3)1(3)1(3)1(3)1 | 4 | - | D | Pursuit property |
Super Combo | HL | 50x4*100 | 0 | -1000/0 | - | 1+2 | - | 52 | +11 | D | 1f invincible, Pursuit property |
Ultra Combo 1 | HL | 42x7*75 | 0 | 0/0 | - | 1+10 | - | 120 | -25 | D | 1~9f (translate) invincible, Pursuit property |
Ultra Combo 2 | HL | 270*38x4*50x3[270*233] | 0 | 0/0 | - | 1+7 | 2*3x7 | 43+41 | -84 | D | 1~7f invincible |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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