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{{Super Street Fighter IV}} |
Revision as of 10:25, 6 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | +2 | +5 | |
Close MP | HL | 80 | 100 | 40 | sp/su | 5 | 2 | 10 | +2 | +5 | |
Close HP | HL | 100 | 200 | 60 | sp/su | 6 | 2 | 23 | -7 | -2 | Forces stand |
Close LK | HL | 30 | 50 | 20 | - | 4 | 2 | 6 | +3 | +6 | |
Close MK | HL | 30*50 | 50*50 | 40*20 | sp/su | 7 | 2(4)3 | 11 | 0 | +3 | 1st hit cancellable |
Close HK | HL | 110 | 200 | 60 | su | 8 | 2 | 21 | -5 | 0 | Forces stand |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 5 | 2 | 5 | +4 | +7 | |
Far MP | HL | 90 | 100 | 40 | - | 7 | 2 | 12 | 0 | +3 | |
Far HP | HL | 120 | 200 | 60 | - | 9 | 3 | 16 | -1 | +3 | |
Far LK | HL | 40 | 50 | 20 | - | 6 | 2 | 7 | +2 | +5 | |
Far MK | HL | 70 | 100 | 40 | - | 10 | 1 | 17 | -4 | -1 | |
Far HK | HL | 90 | 150 | 60 | - | 17 | 2 | 14 | +2 | D | (translate) |
crouch LP | HL | 30 | 50 | 20 | ch/sp/su | 4 | 2 | 8 | +1 | +4 | |
crouch MP | HL | 80 | 100 | 40 | sp/su | 7 | 3 | 10 | +1 | +4 | |
crouch HP | HL | 100 | 200 | 60 | - | 14 | 2 | 30 | -14 | -10 | |
crouch LK | L | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 9 | 0 | +3 | Low attack |
crouch MK | L | 70 | 100 | 40 | sp/su | 6 | 1 | 16 | -3 | 0 | Low attack |
crouch HK | L | 110 | 200 | 60 | - | 12 | 2 | 22 | -6 | D | Low attack, cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 7 | - | - | - | |
Jump up MP | H | 80 | 100 | 40 | - | 6 | 5 | - | - | - | |
Jump up HP | H | 100 | 200 | 60 | - | 5 | 7 | - | - | - | |
Jump up LK | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
Jump up MK | H | 90 | 100 | 40 | - | 4 | 6 | - | - | - | |
Jump up HK | H | 110 | 200 | 60 | - | 6 | 4 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 6 | 6 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 6 | 9 | - | - | - | |
Jump forward HP | H | 100 | 200 | 60 | - | 7 | 5 | - | - | - | |
Jump forward LK | H | 50 | 50 | 20 | - | 6 | 7 | - | - | - | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 5 | - | - | - | |
Jump forward HK | H | 50*40 | 50*100 | 60*20 | - | 7 | 3(4)3 | - | - | - | (translate) |
F+MK | L | 60 | 50 | 40 | - | 21 | 2 | 16 | -4 | -1 | |
DF+MK | HL | 50 | 50 | 40 | - | 21 | 2 | 12 | 0 | +3 | |
F+HP | HL | 100 | 150 | 60 | - | 19 | 5 | 18 | -5 | D | |
DF+MK(air) | HL | 70 | 100 | 40 | - | 11 | Until ground | - | +7 | - | Pursuit property |
Target Combo 1 | HL | 70 | 100 | 30 | - | 8 | 2 | 21 | -5 | D | Mid attack |
Focus Attack LVL 1 | HL | 80 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | Low attack (must be a typo) |
Focus attack LVL 2 | HL | 100 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
Focus attack LVL 3 | - | 160 | 200 | 60 | - | 58 | 2 | 35 | D | D | |
Forward Throw | 0.9 | 150 | 120 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
Back throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
Messiah Kick LK | HL | 80 | 100 | 20/30 | - | 24 | 2 | 8+20 | -9 | -5 | |
Messiah Kick MK | HL | 80 | 100 | 20/30 | - | 26 | 2 | 11+20 | -12 | -8 | |
Messiah Kick HK | HL | 80 | 100 | 20/30 | - | 35 | 2 | 5+20 | -6 | -2 | |
Messiah Kick EX | HL | 20x5 | 10x4*50 | -250/0 | - | 11 | 3(1)2(1)2(1)2(8)2 | 6+27 | -14 | -10 | 1~16f invincible |
Messiah Kick LK followup | HL | 60 | 100 | 20/30 | su | 12 | 4 | 14+21 | -18 | D | 1~11f invincible, Pursuit property |
Messiah Kick MK followup | L | 80 | 100 | 20/30 | - | 19 | 2 | 19 | 0 | D | Low attack, cannot fast recover |
Messiah Kick HK followup | H | 90 | 150 | 20/30 | - | 26 | 5 | 17 | -1 | D | Mid attack, cannot fast recover |
Tornado Galaxy LP | HL | 40*50 | 50*50 | 20/10*20 | su | 10 | 8(6)2 | 20 | -1 | D | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy MP | HL | 50*20*40 | 50x3 | 20/10*10*20 | su | 14 | 10*11(5)2 | 20 | -1 | D | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy HP | HL | 50*20*50 | 50x3 | 20/10*10*20 | su | 15 | 10*11(5)2 | 20 | -1 | D | 1st hit pursuit property, Armor break, 1st hit cancellable |
Tornado Galaxy EX | HL | 0*130 | 0*100 | -250/0 | su | 11 | 19(3)1 | 22 | -2 | D | (translate), 2nd hit pursuit property, armor break |
Jatotsu Nature LP | HL | 40x5 | 40 | 20/16 | - | 8 | 1x5 | 1+17 | +2 | +6 | Pursuit property |
Jatotsu Nature MP | HL | 40x7 | 40 | 20/16 | - | 7 | 1*1*2*1x3*2 | 2+17 | 0 | +2 | Pursuit property |
Jatotsu Nature HP | HL | 40x7 | 40 | 20/16 | - | 6 | 1x3*2*1x3 | 4+17 | -1 | +1 | Pursuit property |
Jatotsu Nature EX | HL | 30*7 | 30 | -250/0 | - | 7 | 1*2*1*2*1x3 | 15+17 | - | - | 1~10f invincible, Pursuit property |
Super Combo LP | HL | 100*80*150 | 0 | -1000/0 | - | 1+6 | 1(14)1 | 29 | -9 | - | 1~6f invincible, Pursuit property, 2nd hit armor break |
Super Combo MP | HL | 100*80*150 | 0 | -1000/0 | - | 1+13 | 2(14)1 | 29 | -9 | D | |
Super Combo HP | HL | 100*80*150 | 0 | -1000/0 | - | 1+15 | 3(14)1 | 29 | -9 | D | 1~2f invincible, Pursuit property, 2nd hit armor break |
Ultra Combo 1 | HL | 30*30*38x7*134 | 0 | 0/0 | - | 1+8 | 3(6)3(10)3(22)3(17)2(6)3(9)3(2)3(14)2 | 32 | -13 | D | 1~9f invincible, Pursuit property, 9th hit armor breaks |
Ultra Combo 2 | HL | 47*403 | 0 | 0/0 | - | 1+10 | 88 | 87 | -74 | - | 1~13f invincible |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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