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{{Super Street Fighter IV}} |
Revision as of 10:23, 6 May 2010
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Frame Data
Block | Super Meter | Frames | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | HL | Damage | Stun | Gain | Cancel Ability | Startup | Active | Recovery | On Guard | On Hit | Notes |
Close LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 7 | +2 | +5 | |
Close MP | HL | 80 | 100 | 40 | su | 6 | 4 | 12 | -2 | +1 | |
Close HP | HL | 120 | 200 | 60 | su | 5 | 5 | 16 | -3 | +2 | Forces stand |
Close LK | HL | 40 | 50 | 20 | ch/sp/su | 3 | 2 | 7 | +2 | +5 | |
Close MK | HL | 90 | 100 | 40 | sp/su | 5 | 4 | 13 | -3 | 0 | |
Close HK | HL | 100 | 200 | 60 | su | 7 | 2 | 13 | +3 | +7 | |
Far LP | HL | 20 | 50 | 20 | ch/sp/su | 4 | 2 | 4 | +5 | +8 | |
Far MP | HL | 90 | 100 | 40 | su | 7 | 2 | 16 | -4 | +1 | |
Far HP | HL | 100 | 200 | 60 | - | 9 | 4 | 21 | -7 | -3 | |
Far LK | HL | 40 | 50 | 20 | ch/su | 4 | 2 | 10 | -1 | +2 | |
Far MK | HL | 90 | 100 | 40 | su | 9 | 3 | 12 | -1 | +2 | |
Far HK | HL | 110 | 200 | 60 | - | 8 | 2 | 20 | -4 | 0 | |
crouch LP | HL | 20 | 50 | 20 | ch/sp/su | 3 | 2 | 5 | +4 | +7 | |
crouch MP | HL | 70 | 100 | 40 | sp/su | 7 | 4 | 12 | -2 | +1 | |
crouch HP | HL | 110 | 200 | 60 | su | 7 | 5 | 21 | -8 | -3 | Forces stand |
crouch LK | L | 30 | 50 | 20 | sp/su | 4 | 2 | 9 | 0 | +3 | Low attack |
crouch MK | L | 70 | 100 | 40 | su | 8 | 2 | 8 | +4 | +7 | Low attack |
crouch HK | L | 90 | 120 | 60 | su | 8 | 2 | 22 | -6 | D | Low attack, cannot fast recover |
Jump up LP | H | 50 | 50 | 20 | - | 5 | 2 | - | - | - | |
Jump up MP | H | 90 | 100 | 40 | - | 5 | 4 | - | - | - | |
Jump up HP | H | 110 | 200 | 60 | - | 5 | 9 | - | - | - | (translate) |
Jump up LK | H | 50 | 50 | 20 | - | 5 | 3 | - | - | - | |
Jump up MK | H | 80 | 100 | 40 | - | 6 | 2 | - | - | - | |
Jump up HK | H | 110 | 200 | 60 | - | 5 | 2 | - | - | - | |
Jump forward LP | H | 50 | 50 | 20 | - | 4 | 3 | - | - | - | |
Jump forward MP | H | 80 | 100 | 40 | - | 7 | 3 | - | - | - | |
Jump forward HP | H | 110 | 200 | 60 | - | 6 | 7 | - | - | - | (translate) |
Jump forward LK | H | 50 | 50 | 20 | - | 5 | 6 | - | - | - | |
Jump forward MK | H | 80 | 100 | 40 | - | 7 | 2 | - | - | - | |
Jump forward HK | H | 110 | 200 | 60 | - | 8 | 6 | - | - | - | |
Focus Attack LVL 1 | HL | 90 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus attack LVL 2 | HL | 120 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
Focus attack LVL 3 | - | 170 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
Forward Throw | 0.9 | 130 | 160 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
Back throw | 0.9 | 130 | 100 | 40 | - | 3 | 2 | 20 | - | D | Throw range 0.9 |
Dash Straight LP | HL | 100 | 100 | 20/30 | su | 13[4] | 7 | 17 | -3 | -2 | Forces stand, charge 55f |
Dash Straight MP | HL | 110 | 150 | 20/30 | su | 22[7] | 6 | 19 | -6 | -1 | Forces stand, charge 55f |
Dash Straight HP | HL | 120 | 200 | 20/30 | su | 35[7] | 6 | 20 | -8 | -1 | Forces stand, charge 55f |
Dash Straight EX | HL | 120 | 200 | -250/0 | su | 35[7] | 6 | 17 | -2 | +2 | Forces stand, body armor(translate), charge 55f |
Dash Upper LK | HL | 100 | 100 | 20/30 | su | 14[5] | 4 | 20 | -3 | -1 | Forces stand, charge 55f |
Dash Upper MK | HL | 110 | 150 | 20/30 | su | 22[7] | 4 | 20 | -5 | +1 | Forces stand, charge 55f |
Dash Upper HK | HL | 120 | 200 | 20/30 | su | 35[7] | 4 | 21 | -7 | -1 | Forces stand, charge 55f |
Dash Upper EX | HL | 120 | 200 | -250/0 | su | 35[7] | 4 | 18 | -1 | +4 | body armor(translate), charge 55f |
Dash Ground Straight LP | L | 90 | 100 | 20/30 | su | 22[13] | 8 | 21 | -8 | D | Low attack, cannot fast recover, charge 55f |
Dash Ground Straight MP | L | 100 | 150 | 20/30 | su | 29[14] | 8 | 21 | -9 | D | Low attack, cannot fast recover, charge 55f |
Dash Ground Straight HP | L | 110 | 200 | 20/30 | su | 42[14] | 8 | 21 | -11 | D | Low attack, cannot fast recover, charge 55f |
Dash Ground Straight EX | L | 110 | 200 | -250/0 | su | 42[14] | 8 | 17 | -3 | D | Low attack, body armor(translate), charge 55f |
Dash Swing Blow LP | H | 80 | 100 | 20/30 | su | 31[22] | 5 | 21 | -5 | +7 | Mid attack, Armor break, charge 55f |
Dash Swing Blow MP | H | 90 | 150 | 20/30 | su | 38[23] | 5 | 21 | -7 | +7 | Mid attack, Armor break, charge 55f |
Dash Swing Blow HP | H | 100 | 200 | 20/30 | su | 51[23] | 5 | 21 | -8 | +7 | Mid attack, Armor break, charge 55f |
Dash Swing Blow EX | H | 100 | 200 | -250/0 | su | 51[23] | 5 | 21 | -5 | +7 | Mid attack, Armor break, body armor(translate), charge 55f |
Dash Ground Smash LK | HL | 100 | 100 | 20/30 | su | 21[12] | 8 | 20 | -5 | D | Armor break, charge 55f |
Dash Ground Smash MK | HL | 110 | 150 | 20/30 | su | 28[13] | 8 | 20 | -7 | D | Armor break, charge 55f |
Dash Ground Smash HK | HL | 120 | 200 | 20/30 | su | 41[13] | 8 | 20 | -9 | D | Armor break, charge 55f |
Dash Ground Smash EX | HL | 120 | 200 | -250/0 | su | 41[13] | 8 | 16 | -1 | D | Armor break, body armor(translate), charge 55f |
Buffalo Headbutt LP | HL | 100 | 200 | 30/40 | - | 8 | 11 | 10+13 | -13 | D | 1~7f (translate), 1~18f cannot be thrown, 8~18f (translate), charge 55f |
Buffalo Headbutt MP | HL | 120 | 200 | 30/40 | - | 10 | 11 | 10+13 | -13 | D | |
Buffalo Headbutt HP | HL | 140 | 200 | 30/40 | - | 12 | 11 | 9+13 | -12 | D | 1~11f (translate), 1~22f cannot be thrown, 12~22f (translate), charge 55f |
Buffalo Headbutt EX | HL | 150 | 200 | -250/0 | - | 12 | 11 | 9+13 | -12 | D | 1~15f invincible, charge 55f |
Turn Punch LVL1 | HL | 130 | 200 | 30/40 | su | 30 | 7 | 13 | -2 | +2 | 1~18 (translate), Armor break, charge 32f (0.5s) |
Turn Punch LVL2 | HL | 150 | 210 | 30/40 | su | 30 | 7 | 16 | -5 | -1 | 1~18 (translate), Armor break, charge 121f (2s) |
Turn Punch LVL3 | HL | 180 | 220 | 30/40 | su | 30 | 8 | 18 | -8 | -4 | 1~18 (translate), Armor break, charge 241f (4s) |
Turn Punch LVL4 | HL | 210 | 230 | 30/40 | su | 30 | 9 | 21 | -12 | -8 | 1~18 (translate), Armor break, charge 481f (8s) |
Turn Punch LVL5 | HL | 250 | 240 | 30/40 | su | 30 | 10 | 22 | -14 | -10 | 1~18 (translate), Armor break, charge 961f (16s) |
Turn Punch LVL6 | HL | 280 | 250 | 30/40 | su | 30 | 11 | 24 | -17 | -13 | 1~18 (translate), Armor break, charge 1441f (24s) |
Turn Punch LVL7 | HL | 410 | 260 | 30/40 | su | 30 | 12 | 26 | -20 | -16 | 1~18 (translate), Armor break, charge 1921f (32s) |
Turn Punch LVL8 | HL | 460 | 270 | 30/40 | su | 30 | 13 | 29 | -24 | -20 | 1~18 (translate), Armor break, charge 2401f (40s) |
Turn Punch LVL9 | HL | 510 | 280 | 30/40 | su | 30 | 15 | 32 | -29 | -25 | 1~18 (translate), Armor break, charge 2881f (48s) |
Turn Punch Final | HL | 560 | 290 | 30/40 | su | 30 | 16 | 36 | -34 | -30 | 1~18 (translate), Armor break, charge 3380f (56s) |
Super Combo | HL | 60x4*105 | 0 | -1000/0 | - | 1+9 | 6(8)6(7)6(8)6(15)3 | 31 | -14 | - | 1~11f invincible 1~9(translate), (translate), (translate), Armor break, (translate), 1~4(translate) |
Super Combo (???) | 60x4*105 | 0 | -1000/0 | - | 1+8 | 6(8)6(8)6(8)6(16)3 | 31 | ||||
Ultra Combo 1 | HL | 45x2*38x2*45x2*38x2*53x3 | 0 | 0/0 | - | 1+10 | 3*3(8)3*3(7)3*3(8)3*3(15)x3 | 39 | -26 | D | 1~10f invincible, (translate), (translate) |
Ultra Combo 1 (???) | 45x2*38x2*45x2*38x2*53x3 | 0 | 0/0 | - | 1+9 | 3*3(8)3*3(7)3*3(8)3*3(16)x3 | 39 | -26 | |||
Ultra Combo 2 | 300 | 700 | 0/0 | - | 1+1 | 3 | 58 | - | - | 1f invincible |
The characters | Abel • Adon • Akuma • Balrog • Blanka • C. Viper • Cammy • Chun-Li • Cody • Dan • Dee Jay • Dhalsim • Dudley • E. Honda • El Fuerte • Fei Long • Gen • Gouken • Guile • Guy • Hakan • Ibuki • Juri • Ken • M. Bison • Makoto • Rose • Rufus • Ryu • Sagat • Sakura • Seth • T.Hawk • Vega • Zangief |
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