(Now using the DT templates and added new info) |
m (updated some frame data) |
||
Line 488: | Line 488: | ||
|onhit=+2 | |onhit=+2 | ||
|onblock=-4 | |onblock=-4 | ||
|properties= *Cancel doesn't reduce recovery or active frames | |properties= *Cancel doesn't reduce recovery or active frames | ||
*techable on air hit | |||
*hit 1 hits EDs | |||
|description= | |description= | ||
TBA | TBA | ||
Line 508: | Line 510: | ||
|onhit= | |onhit= | ||
|onblock=-11, -6 | |onblock=-11, -6 | ||
|properties= *f11-21 high-profile | |properties= *Invul f11-21 high-profile | ||
*Techable launch hit 2 | *Techable launch hit 2 | ||
|description= | |description= | ||
Line 531: | Line 533: | ||
|onhit= | |onhit= | ||
|onblock= | |onblock= | ||
|properties= *f1-34 strike, 64 if held f35 | |properties= *f1-34 strike, 64 if held | ||
*f35 no collision | |||
|description= | |description= | ||
TBA | TBA | ||
Line 551: | Line 554: | ||
|onhit=+67 SpKD | |onhit=+67 SpKD | ||
|onblock=-16 | |onblock=-16 | ||
|properties= * | |properties= *Invul f1-16 high-profile | ||
*f1 no collision | |||
|description= | |description= | ||
TBA | TBA | ||
Line 571: | Line 575: | ||
|onhit=+64 SpKD | |onhit=+64 SpKD | ||
|onblock=-19 | |onblock=-19 | ||
|properties= * | |properties= *Invul f3-21 high-profile | ||
*f1 no collision | |||
|description= | |description= | ||
TBA | TBA | ||
Line 593: | Line 598: | ||
|onhit=-18 | |onhit=-18 | ||
|onblock=-21 | |onblock=-21 | ||
|properties= *Hits 4-5 are skipped when doing the rekka | |properties= *Hits 4-5 are skipped when doing the rekka | ||
*techable on air hit | |||
|description= | |description= | ||
TBA | TBA | ||
Line 617: | Line 623: | ||
|onblock=-17 | |onblock=-17 | ||
|properties= *Startup counted after the end of 2nd attack's active frames | |properties= *Startup counted after the end of 2nd attack's active frames | ||
*Rehits | *Rehits | ||
*techable on air hit | |||
|description= | |description= | ||
TBA | TBA | ||
Line 639: | Line 646: | ||
|onhit= | |onhit= | ||
|onblock=-21 | |onblock=-21 | ||
|properties= *Goes higher and further than | |properties= *Goes higher and further than Light version | ||
*techable launch hit 5 | |||
*hits 4-5 are skipped when doing the rekka | |||
*techable on air hit | |||
|description= | |description= | ||
TBA | TBA | ||
Line 650: | Line 660: | ||
|onhit= | |onhit= | ||
|onblock=-18 | |onblock=-18 | ||
|properties= *Techable launch hit 4 | |properties= *Techable launch hit 4 | ||
*hit 3 usually whiffs | |||
|description= | |description= | ||
TBA | TBA | ||
Line 661: | Line 672: | ||
|onhit=-8 | |onhit=-8 | ||
|onblock=-17 | |onblock=-17 | ||
|properties= *Rehits | |properties= *Rehits | ||
*techable on air hit | |||
|description= | |description= | ||
TBA | TBA | ||
Line 744: | Line 756: | ||
|onhit= | |onhit= | ||
|onblock=-31 | |onblock=-31 | ||
|properties= *First hit hits behind | |properties= *Invul f1-f7 strike | ||
*First hit hits behind | |||
*Techable launch | *Techable launch | ||
|description= | |description= | ||
Line 769: | Line 782: | ||
|properties= *1st number is superflash | |properties= *1st number is superflash | ||
*f1-5 strike | *f1-5 strike | ||
*Rehits | *Rehits | ||
*techable launch | |||
|description= | |description= | ||
TBA | TBA | ||
Line 797: | Line 811: | ||
}} | }} | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Harlem Shuffle | |||
|input=214214+HP (MAX + Low health | |||
|data= | |||
{{AttackData-DT | |||
|damage= | |||
|guard=Low/High | |||
|startup=38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154, 178, 200 | |||
|active=6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2, (23), 22, 17 | |||
|recovery=38 | |||
|onhit= | |||
|onblock=-21 | |||
|properties= *Invul f1-5 strike | |||
*Invul f217-237 low-profile | |||
*Penultimate hit rehits | |||
*techable launch final hit | |||
|description= | |||
TBA | |||
}} | |||
}} | |||
{{Navbox-DT}} | {{Navbox-DT}} | ||
[[Category:Daraku Tenshi]] | [[Category:Daraku Tenshi]] |
Revision as of 18:14, 29 March 2025
Introduction
Taro’s origins are a mystery known not even to him. Knowing nothing of his birth or where he comes from, the only thing he knows is that the man named Carlos might somehow be involved. His bizarre, almost unsettling appearance belies a friendly, gentle soul with a deep love for nature.
Gameplay
Widely regarded as the weakest character in the game. Reasonably strong MAX combos, but poor range and movement, as well as a very technical and highly situational kit make him very high effort for not much reward.
Strengths | Weaknesses |
---|---|
|
|
Attributes
- Forward Walk Speed: 1.8
- Back Walk Speed: 1.5
- Forward Dash: 23f
- Back Dash: 27f
- Prejump: 4f
- Neutral Jump: 34f
- Forward Jump: 34f
- Back Jump: 34f
- Forward Super Jump: 34f
- Back Super Jump: 34f
- POW charge: 21f
Move List
Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing
Standing Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 6/3 | 10/7 |
On Hit | On Block | Guard | Properties |
-5 | +2 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 11 | 16/11 |
On Hit | On Block | Guard | Properties |
+7 | -6 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8 | 8 | 18/11 |
On Hit | On Block | Guard | Properties |
-7 | 0 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 10 | 16/8 |
On Hit | On Block | Guard | Properties |
+4 | -6 | Low/High |
|
TBA |
Crouch Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 6/3 | 7/7 |
On Hit | On Block | Guard | Properties |
+1 | +8 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7, 11 | 4, 6 | 10/7 |
On Hit | On Block | Guard | Properties |
+6, +10 | 0, +5 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 6 | 9/5, 22 |
On Hit | On Block | Guard | Properties |
-9 | -2 | Low |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 9 | 22/11 |
On Hit | On Block | Guard | Properties |
-+1 | -9 | Low |
|
TBA |
Comand Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 19 | 4, (2), 2, (2), 5 | 28 |
On Hit | On Block | Guard | Properties |
-11 | -17 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 12 | 5 | 31 |
On Hit | On Block | Guard | Properties |
+40 KD | -10 | Low |
|
TBA |
Rising Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 12 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 5 | 9 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 7 | 16 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 14 | 6 | until landing |
On Hit | On Block | Guard | Properties |
- | - | High |
|
TBA |
Falling Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 14 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 6 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 4 | 15 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 8 | until landing |
On Hit | On Block | Guard | Properties |
+27 | +25 | High |
|
TBA |
Throws
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+64 SpKD | - | Throw |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 2 | 1 | - |
On Hit | On Block | Guard | Properties |
+70 SpKd | - | Throw | - |
TBA |
Stance Switch and Reverse Stance Normals
Damage | Startup | Active | Recovery |
---|---|---|---|
- | - | - | 18 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 10, 12 | 2, 10 | 14 |
On Hit | On Block | Guard | Properties |
+2 | -4 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 11 | 3, 7 | 27 |
On Hit | On Block | Guard | Properties |
- | -11, -6 | Low/High |
|
TBA |
Escape Dash and Escape Attack
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 18 | - | 4 |
On Hit | On Block | Guard | Properties |
- | - | - |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 11 | 10 | 32 |
On Hit | On Block | Guard | Properties |
+67 SpKD | -16 | High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 9 | 13 | 32 |
On Hit | On Block | Guard | Properties |
+64 SpKD | -19 | High |
|
TBA |
Deadly Skills
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 25, 27 | 2, 2, 2, 23, 2, 12 | 38 |
On Hit | On Block | Guard | Properties |
-18 | -21 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 16, 18, 20, 24, 26, 32 | 2, 2, 3, 2, 2, (4), 5 | 22 |
On Hit | On Block | Guard | Properties |
- | -6 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 26 | 31 | 38 |
On Hit | On Block | Guard | Properties |
-8 | -17 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 28, 30 | 2, 2, 16, 2, 17 | 38 |
On Hit | On Block | Guard | Properties |
- | -21 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 21, 23, 25, 29, 31, 37 | 2, 2, 4, 2, 2, (4), 9 | 25 |
On Hit | On Block | Guard | Properties |
- | -18 | Low/High |
|
TBA | |||
Damage | Startup | Active | Recovery |
- | 29 | 31 | 38 |
On Hit | On Block | Guard | Properties |
-8 | -17 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 16 | 12 | 50 |
On Hit | On Block | Guard | Properties |
+47 SKD | -36 | Low/High | - |
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 17 | 12 | 52 |
On Hit | On Block | Guard | Properties |
+45 SKD | -34 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 18 | 2, 2, 6, 6 | 49 |
On Hit | On Block | Guard | Properties |
- | -29 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 8, 10, 12, 20 | 2, 2, 8, 6 | 51 |
On Hit | On Block | Guard | Properties |
- | -31 | Low/High |
|
TBA |
Super Deadly Skill
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 33 + 6 | 51 | 38 |
On Hit | On Block | Guard | Properties |
- | -24 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154 | 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2 | 29 |
On Hit | On Block | Guard | Properties |
- | -5 | Low/High |
|
TBA |
Damage | Startup | Active | Recovery |
---|---|---|---|
- | 38 + 6, 30, 56, 83, 109, 111, 113, 115, 146, 150, 154, 178, 200 | 6, (18), 2, (24), 2, (25), 2, (24), 2, 2, 2, 2, (29), 2, (2), 2, (2), 2, (23), 22, 17 | 38 |
On Hit | On Block | Guard | Properties |
- | -21 | Low/High |
|
TBA |