Daraku Tenshi: The Fallen Angels/Yuiren: Difference between revisions

From SuperCombo Wiki
No edit summary
(Now using the new templates and added the Cancel Routes)
Line 1: Line 1:
{{MOTW Character Intro |char=Yuiren |content=
{{DT Character Intro
|char=Yuiren
|Forward Walk Speed=3
|Back Walk Speed=2
|Run Speed=9
|Back Dash=22f
|Prejump=4f
|Neutral Jump=40f
|Forward Jump=38f
|Back Jump=38f
|Forward Super Jump=38f
|Back Super Jump=38f
|content=  
 
==Introduction==
==Introduction==
Yuiren is the manager of a bar called the Wind Fish, but is more well known as its beautiful and equally talented singer. Unbeknownst to its patrons, Yuiren is actually a man who uses his features and musical talent to help attract customers to the bar, which he operates with his twin sister, Yuiran. Despite his gentle demeanour, he is quite strong and a very skilled fighter, with a deep protectiveness of his sister.
Yuiren is the manager of a bar called the Wind Fish, but is more well known as its beautiful and equally talented singer. Unbeknownst to its patrons, Yuiren is actually a man who uses his features and musical talent to help attract customers to the bar, which he operates with his twin sister, Yuiran. Despite his gentle demeanor, he is quite strong and a very skilled fighter, with a deep protectiveness of his sister.


== Gameplay ==
== Gameplay ==
{{Content Box|content=
Widely regarded as the strongest character in the game. Extremely strong pressure thanks to insane frame data on 5LP/2LP, as well as the unique and very strong feature of having a forward run instead of a normal front step, putting Yuiren’s movement leagues above everyone else’s. The jab loop during MAX mode is also incredibly easy and leads to absurd damage.
Widely regarded as the strongest character in the game. Extremely strong pressure thanks to insane frame data on 5LP/2LP, as well as the unique and very strong feature of having a forward run instead of a normal front step, putting Yuiren’s movement leagues above everyone else’s. The jab loop during MAX mode is also incredibly easy and leads to absurd damage.


Line 18: Line 30:
}}
}}
}}
}}
}}
== Attributes ==
{| class="wikitable"
|-
! Forward Walk Speed !! Back Walk Speed !! Run Speed !! Back Dash !! Prejump !! Neutral Jump !! Forward Jump !! Back Jump !! Forward Super Jump !! Back Super Jump
|-
| 3 || 2 || 9 || 22f || 4f || 40f || 38f || 38f || 38f || 38f
|}


==Move List==
==Move List==
Line 40: Line 42:
|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 48: Line 50:
  |onhit=+4
  |onhit=+4
  |onblock=+11
  |onblock=+11
  |properties=  
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L, any H, special
TBA
}}
}}
 
{{MoveData
{{MoveData
|image=
|image=
Line 57: Line 61:
|input=LP>LP
|input=LP>LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 66: Line 70:
  |onblock=+10
  |onblock=+10
  |properties= *Cancelling any L to 5LP gives this
  |properties= *Cancelling any L to 5LP gives this
  |description=  
  |description= '''Cancel Routes:''' Any L, any H, special
TBA
}}
}}
  }}
  }}
}}
}}
Line 79: Line 80:
|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 88: Line 89:
  |onblock=-9, -7, -5, -3
  |onblock=-9, -7, -5, -3
  |properties= *Has a 4th hit that rarely comes into play
  |properties= *Has a 4th hit that rarely comes into play
  |description=  
  |description= '''Cancel Routes:''' Any HK, any CMD normal (for 6/3HK, must be on 2nd hitlag frame of hit 2), special
TBA
  }}
  }}
}}
}}
Line 99: Line 99:
|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 105: Line 105:
  |active=5
  |active=5
  |recovery=16/5
  |recovery=16/5
  |onhit=--2
  |onhit=-2
  |onblock=+5
  |onblock=+5
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L, any H, any CMD normal on 6th hitlag frame, special
TBA
  }}
  }}
}}
}}
Line 119: Line 118:
|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 127: Line 126:
  |onhit=-11
  |onhit=-11
  |onblock=-17
  |onblock=-17
  |properties=  
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Hit 1 only: special, hit 2 only: 2HP, any reverse normal
TBA
*Cancelling hit 1 skips 2
  }}
  }}
}}
}}
Line 141: Line 140:
|input=2LP
|input=2LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
  |startup=5
  |startup=5
  |active=5
  |active=5
  |recovery9/4=
  |recovery=9/4
  |onhit=+5
  |onhit=+5
  |onblock=+12
  |onblock=+12
  |properties=  
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L, any H, special
TBA
  }}
  }}
}}
}}
Line 161: Line 159:
|input=2HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 170: Line 168:
  |onblock=-4
  |onblock=-4
  |properties= *Invul f12-25 low-profile
  |properties= *Invul f12-25 low-profile
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
*Cancelling hit 1 skips 2 and 3
  }}
  }}
}}
}}
Line 181: Line 179:
|input=2LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 189: Line 187:
  |onhit=-5
  |onhit=-5
  |onblock=+7
  |onblock=+7
  |properties=  
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any LK, any H, any CMD normal on 6th hitlag frame, special
TBA
  }}
  }}
}}
}}
Line 201: Line 198:
|input=2HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 211: Line 208:
  |properties= *Invul f1-29 low-profile
  |properties= *Invul f1-29 low-profile
*Techable launch on air hit
*Techable launch on air hit
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}


===Comand Normals===
===Command Normals===


{{MoveData
{{MoveData
Line 224: Line 220:
|input=6HP
|input=6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High>High>High
  |guard=Low/High>High>High
Line 233: Line 229:
  |onblock=-14, -9
  |onblock=-14, -9
  |properties= *Hit 3 whiffs if spaced
  |properties= *Hit 3 whiffs if spaced
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
*Only hit 1 cancels, skips 2 and 3
  }}
  }}
}}
}}
Line 244: Line 240:
|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 255: Line 251:
*Causes st.sitstun if spaced
*Causes st.sitstun if spaced
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 265: Line 260:
|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
Line 274: Line 269:
  |onblock=-1
  |onblock=-1
  |properties= *Invul f5> low-profile
  |properties= *Invul f5> low-profile
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
*Never connects to anything cus of the KD lol
  }}
  }}
}}
}}
Line 287: Line 282:
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 297: Line 292:
  |properties=
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 307: Line 301:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 317: Line 311:
  |properties=
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 327: Line 320:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 335: Line 328:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=  
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 347: Line 339:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 355: Line 347:
  |onhit=
  |onhit=
  |onblock=
  |onblock=
  |properties=  
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 369: Line 360:
|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 379: Line 370:
  |properties=
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 389: Line 379:
|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 399: Line 389:
  |properties=
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 409: Line 398:
|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 419: Line 408:
  |properties=
  |properties=
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 429: Line 417:
|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 439: Line 427:
  |properties= *Hit 2 OTGs on Cool, Taro and Carlos
  |properties= *Hit 2 OTGs on Cool, Taro and Carlos
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
Line 448: Line 435:
|image=
|image=
|caption=
|caption=
|name= Foward Throw
|name=Forward Throw
|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 461: Line 448:
  |properties= *11f tech window
  |properties= *11f tech window
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 468: Line 454:
|image=
|image=
|caption=
|caption=
|name= Back Throw
|name=Back Throw
|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 481: Line 467:
  |properties= *15f tech window
  |properties= *15f tech window
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 488: Line 473:
|image=
|image=
|caption=
|caption=
|name= Air Throw
|name=Air Throw
|input=j.2HP (close)
|input=j.2HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
Line 502: Line 487:
*Untechable. Throws behind
*Untechable. Throws behind
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 511: Line 495:
|image=
|image=
|caption=
|caption=
|name= Stance Switch
|name=Stance Switch
|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Air Throw
  |guard=Air Throw
Line 524: Line 508:
  |properties= *2HP still accessible
  |properties= *2HP still accessible
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 534: Line 517:
|input=r.5P
|input=r.5P
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 542: Line 525:
  |onhit=-9
  |onhit=-9
  |onblock=-15
  |onblock=-15
  |properties=  
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Special, super
TBA
*Cancelling hit 1 skips 2
  }}
  }}
}}  
}}  
Line 554: Line 537:
|input=r.5K
|input=r.5K
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low High
  |guard=Low/High
  |startup=8
  |startup=8
  |active=6
  |active=6
Line 562: Line 545:
  |onhit=-2
  |onhit=-2
  |onblock=-8
  |onblock=-8
  |properties=  
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Special, super
TBA
  }}
  }}
}}  
}}  
Line 574: Line 556:
|input=r.2K
|input=r.2K
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 585: Line 567:
*Stays in reverse stance, hits OTG, hit 1 techable on air hit, causes st.sitstun if spaced
*Stays in reverse stance, hits OTG, hit 1 techable on air hit, causes st.sitstun if spaced
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 594: Line 575:
|image=
|image=
|caption=
|caption=
|name= Escape Dash
|name=Escape Dash
|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 609: Line 590:
*Throw hurtbox appears for 6 frames before the vuln then disappears lol
*Throw hurtbox appears for 6 frames before the vuln then disappears lol
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 616: Line 596:
|image=
|image=
|caption=
|caption=
|name= Escape Attack Punch
|name=Escape Attack Punch
|input=Punch while holding ED
|input=Punch while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 629: Line 609:
  |properties= *Invul f1> throw
  |properties= *Invul f1> throw
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 636: Line 615:
|image=
|image=
|caption=
|caption=
|name= Escape Attack Kick
|name=Escape Attack Kick
|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 649: Line 628:
  |properties= *Invul f1> throw
  |properties= *Invul f1> throw
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 658: Line 636:
|image=
|image=
|caption=
|caption=
|name= Knuckle Straight
|name=Knuckle Straight
|input=236+P
|input=236+P
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 670: Line 648:
  |onblock=-3
  |onblock=-3
  |properties= *Techable launch
  |properties= *Techable launch
*HP version goes farther
*HP version goes farther
  |description=  
  |description=  
TBA
}}
}}
 
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name= Knuckle Straight (held)
|name=Knuckle Straight (held)
|input=236+[P]
|input=236+[P]
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 690: Line 670:
*Holding as long as possible has no hit
*Holding as long as possible has no hit
  |description=  
  |description=  
TBA
  }}
  }}
}}
}}
}}
}}  


{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name= Dodge a Blow (light)
|name=Dodge a Blow (light)
|input=214+LP
|input=214+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 711: Line 688:
  |onblock=
  |onblock=
  |properties= *Invul f1> upper body on success
  |properties= *Invul f1> upper body on success
*High parry
*High parry
  |description=  
  |description= '''Cancel Routes:''' (Success) Special, super
TBA
  }}
  }}
}}  
}}  
Line 720: Line 696:
|image=
|image=
|caption=
|caption=
|name= Dodge a Blow (heavy)
|name=Dodge a Blow (heavy)
|input=214+HP
|input=214+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
  |startup4=
  |startup=4
  |active=20
  |active=20
  |recovery=10, 39
  |recovery=10, 39
Line 733: Line 709:
  |properties= *Invul f1> upper body on success
  |properties= *Invul f1> upper body on success
*High parry
*High parry
  |description=  
  |description= '''Cancel Routes:''' (Success) Special, super
TBA
  }}
  }}
}}  
}}  
Line 741: Line 716:
|image=
|image=
|caption=
|caption=
|name= Crescent Kick (light)
|name=Crescent Kick (light)
|input= 214+LK
|input=214+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 756: Line 731:
*Techable on air hit
*Techable on air hit
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 763: Line 737:
|image=
|image=
|caption=
|caption=
|name= Crescent Kick (heavy)
|name=Crescent Kick (heavy)
|input=214+HK
|input=214+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 784: Line 758:
|image=
|image=
|caption=
|caption=
|name= Rising Toe Kick (light)
|name=Rising Toe Kick (light)
|input=623+LK
|input=623+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 797: Line 771:
  |properties= *Invul f1-4 strike, f5-9 low-profile
  |properties= *Invul f1-4 strike, f5-9 low-profile
*Techable launch
*Techable launch
  |description=
  |description=  
  }}
  }}
}}  
}}  
Line 804: Line 778:
|image=
|image=
|caption=
|caption=
|name= Rising Toe Kick (heavy)
|name=Rising Toe Kick (heavy)
|input=623+HK
|input=623+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 817: Line 791:
  |properties= *Invul f2-3 low-profile
  |properties= *Invul f2-3 low-profile
*Hit 2 is a techable launch and whiffs at far range or in MAX
*Hit 2 is a techable launch and whiffs at far range or in MAX
  |description=
  |description=  
  }}
  }}
}}
}}


===Super Deadly Skill===
===Super Deadly Skills===


{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name= Starlight Dance
|name=Starlight Dance
|input=236236+HP
|input=236236+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 837: Line 811:
  |onhit=
  |onhit=
  |onblock=0
  |onblock=0
  |properties= *invul  f1-10 strike
  |properties= *Invul f1-10 strike
*Always 0f on block no matter when you hit it
*Always 0f on block no matter when you hit it
*Techable launch
*Techable launch
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  
Line 848: Line 821:
|image=
|image=
|caption=
|caption=
|name= Moonlight Kick
|name=Moonlight Kick
|input=214214+HK
|input=214214+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 861: Line 834:
  |properties= *Invul f1-13, 38-43 strike, f27-34, 57-64, 104-115 low-profile
  |properties= *Invul f1-13, 38-43 strike, f27-34, 57-64, 104-115 low-profile
*Front hits are 21, 51 and 92  
*Front hits are 21, 51 and 92  
*istg if theres like a random overhead or unblockable or something here im gonna lose it especially if its one of the very high hitboxes
*All techable on air hit; there's enough time between each flip to tech out. Can hit OTG with hits closest to ground
*All techable on air hit; there's enough time between each flip to tech out. Can hit OTG with hits closest to ground
  |description=  
  |description=  
TBA
  }}
  }}
}}  
}}  


{{Navbox-DT}}
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Revision as of 20:38, 25 February 2025

Introduction

Yuiren is the manager of a bar called the Wind Fish, but is more well known as its beautiful and equally talented singer. Unbeknownst to its patrons, Yuiren is actually a man who uses his features and musical talent to help attract customers to the bar, which he operates with his twin sister, Yuiran. Despite his gentle demeanor, he is quite strong and a very skilled fighter, with a deep protectiveness of his sister.

Gameplay

Widely regarded as the strongest character in the game. Extremely strong pressure thanks to insane frame data on 5LP/2LP, as well as the unique and very strong feature of having a forward run instead of a normal front step, putting Yuiren’s movement leagues above everyone else’s. The jab loop during MAX mode is also incredibly easy and leads to absurd damage.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Yuiren Art.png

Attributes

  • Forward Walk Speed: 3
  • Back Walk Speed: 2
  • Run Speed: 9
  • Back Dash: 22f
  • Prejump: 4f
  • Neutral Jump: 40f
  • Forward Jump: 38f
  • Back Jump: 38f
  • Forward Super Jump: 38f
  • Back Super Jump: 38f
  • POW charge:

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 3 4 11/4
On Hit On Block Guard Properties
+4 +11 Low/High -

Cancel Routes: Any L, any H, special

5LPx2
LP>LP
Damage Startup Active Recovery
- 3 4 12/4
On Hit On Block Guard Properties
+3 +10 Low/High
  • Cancelling any L to 5LP gives this

Cancel Routes: Any L, any H, special

5HP
HP
Damage Startup Active Recovery
- 6, 8, 10, 12 2, 2, 2, 3 26
On Hit On Block Guard Properties
-3, -1, +1, +3 -9, -7, -5, -3 Low/High
  • Has a 4th hit that rarely comes into play

Cancel Routes: Any HK, any CMD normal (for 6/3HK, must be on 2nd hitlag frame of hit 2), special

5LK
LK
Damage Startup Active Recovery
- 7 5 16/5
On Hit On Block Guard Properties
-2 +5 Low/High -

Cancel Routes: Any L, any H, any CMD normal on 6th hitlag frame, special

5HK
HK
Damage Startup Active Recovery
- 4, 9 3, (2), 6 37
On Hit On Block Guard Properties
-11 -17 Low/High -

Cancel Routes: Hit 1 only: special, hit 2 only: 2HP, any reverse normal

  • Cancelling hit 1 skips 2

Crouch Normals

2LP
2LP
Damage Startup Active Recovery
- 5 5 9/4
On Hit On Block Guard Properties
+5 +12 Low/High -

Cancel Routes: Any L, any H, special

2HP
2HP
Damage Startup Active Recovery
- 4, 9, 12 5, 3, 4 26
On Hit On Block Guard Properties
+2 -4 Low/High
  • Invul f12-25 low-profile

Cancel Routes: Special

  • Cancelling hit 1 skips 2 and 3
2LK
2LK
Damage Startup Active Recovery
- 3 5 14/5
On Hit On Block Guard Properties
-5 +7 Low -

Cancel Routes: Any LK, any H, any CMD normal on 6th hitlag frame, special

2HK
2HK
Damage Startup Active Recovery
- 7 12 16/5
On Hit On Block Guard Properties
+4 -2 Low
  • Invul f1-29 low-profile
  • Techable launch on air hit

Cancel Routes: Special

Command Normals

6HP
6HP
Damage Startup Active Recovery
- 9, 28, 33 6, (13), 5, 5 30
On Hit On Block Guard Properties
-8, -3 -14, -9 Low/High>High>High
  • Hit 3 whiffs if spaced

Cancel Routes: Special

  • Only hit 1 cancels, skips 2 and 3
6HK
6HK
Damage Startup Active Recovery
- 18 3 29
On Hit On Block Guard Properties
-1 -7 High
  • Invul f7-21 high-profile
  • Causes st.sitstun if spaced
3HK
3HK
Damage Startup Active Recovery
- 11 4 23/9
On Hit On Block Guard Properties
+49 KD -1 Low
  • Invul f5> low-profile

Cancel Routes: Special

  • Never connects to anything cus of the KD lol

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High -
ris.HP
8HP
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
- - High -
ris.LK
8LK
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
- - High -
ris.HK
8HK
Damage Startup Active Recovery
- 6 8 until landing
On Hit On Block Guard Properties
- - High -

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 15 until landing
On Hit On Block Guard Properties
+27 +25 High -
fal.HP
8HP
Damage Startup Active Recovery
- 7 8 until landing
On Hit On Block Guard Properties
+27 +25 High -
fal.LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -
fal.HK
8HK
Damage Startup Active Recovery
- 7, 14 4, (3), 4 until landing
On Hit On Block Guard Properties
+27 +25 High
  • Hit 2 OTGs on Cool, Taro and Carlos

Throws

Forward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+14 SpKD - Throw
  • 11f tech window
Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+44 SpKD - Throw
  • 15f tech window
Air Throw
j.2HP (close)
Damage Startup Active Recovery
- 2 1 Until landing
On Hit On Block Guard Properties
Variable KD - Throw
  • Opponent lands on back
  • Untechable. Throws behind

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 23
On Hit On Block Guard Properties
- - Air Throw
  • 2HP still accessible
r.5P
r.5P
Damage Startup Active Recovery
- 7, 14 7, 6 35
On Hit On Block Guard Properties
-9 -15 Low/High -

Cancel Routes: Special, super

  • Cancelling hit 1 skips 2
r.5K
r.5K
Damage Startup Active Recovery
- 8 6 28/8
On Hit On Block Guard Properties
-2 -8 Low/High -

Cancel Routes: Special, super

r.2K
r.2K
Damage Startup Active Recovery
- 6, 17 5, (6), 5 33
On Hit On Block Guard Properties
-6/+22 st.sitstun -12 Low/High
  • Invul f15-47 low-profile
  • Stays in reverse stance, hits OTG, hit 1 techable on air hit, causes st.sitstun if spaced

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 19 - 3
On Hit On Block Guard Properties
- - -
  • 19f Earliest possible input for EA
  • Invul f1-34 strike, 64 if held, f35/65> throw
  • Throw hurtbox appears for 6 frames before the vuln then disappears lol
Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 12 6 24
On Hit On Block Guard Properties
+2 -4 Low/High
  • Invul f1> throw
Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 10 5 20
On Hit On Block Guard Properties
+7 +1 High
  • Invul f1> throw

Deadly Skills

Knuckle Straight
236+P
Damage Startup Active Recovery
- 11 4 25
On Hit On Block Guard Properties
- -3 Low/High
  • Techable launch
  • HP version goes farther
Knuckle Straight (held)
236+[P]
Damage Startup Active Recovery
- 29 4 25
On Hit On Block Guard Properties
- -3 Low/High
  • Data taken from latest possible release (f20)
  • Holding as long as possible has no hit
Dodge a Blow (light)
214+LP
Damage Startup Active Recovery
- 3 10 6, 39
On Hit On Block Guard Properties
- - -
  • Invul f1> upper body on success
  • High parry

Cancel Routes: (Success) Special, super

Dodge a Blow (heavy)
214+HP
Damage Startup Active Recovery
- 4 20 10, 39
On Hit On Block Guard Properties
- - -
  • Invul f1> upper body on success
  • High parry

Cancel Routes: (Success) Special, super

Crescent Kick (light)
214+LK
Damage Startup Active Recovery
- 14 (23) 13 25
On Hit On Block Guard Properties
+3 -2 Low/High
  • Brackets are for front hit
  • Invul f10-26 airborne
  • Techable on air hit
Crescent Kick (heavy)
214+HK
Damage Startup Active Recovery
- 18 (32) 20 28
On Hit On Block Guard Properties
-2 -8 Low/High
  • Brackets are for front hit
  • Invul f10-40 airborne
  • Techable on air hit
Rising Toe Kick (light)
623+LK
Damage Startup Active Recovery
- 5 19 33
On Hit On Block Guard Properties
- -26 Low/High
  • Invul f1-4 strike, f5-9 low-profile
  • Techable launch
Rising Toe Kick (heavy)
623+HK
Damage Startup Active Recovery
- 6, 11 5, 18 33
On Hit On Block Guard Properties
-24 -25 Low/High
  • Invul f2-3 low-profile
  • Hit 2 is a techable launch and whiffs at far range or in MAX

Super Deadly Skills

Starlight Dance
236236+HP
Damage Startup Active Recovery
- 36 + 11 12 25
On Hit On Block Guard Properties
- 0 Low/High
  • Invul f1-10 strike
  • Always 0f on block no matter when you hit it
  • Techable launch
Moonlight Kick
214214+HK
Damage Startup Active Recovery
- 36 + 12, 13, 14, 15, 17, 19, 21, 23, 24, 42, 43, 44, 45, 47, 49, 51, 53, 54, 76, 78, 80, 82, 84, 86, 88, 90, 92, 94 1, 1, 1, 2, 2, 2, 2, 1, 1, (17), 1, 1, 1, 2, 2, 2, 2, 1, 1, (21), 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 29
On Hit On Block Guard Properties
+9 -5 Low/High
  • Invul f1-13, 38-43 strike, f27-34, 57-64, 104-115 low-profile
  • Front hits are 21, 51 and 92
  • All techable on air hit; there's enough time between each flip to tech out. Can hit OTG with hits closest to ground

DT Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Cool
Harry
Taro
Yuiren
Yuiran
Roche
Torao
Haiji