Daraku Tenshi: The Fallen Angels/Cool: Difference between revisions

From SuperCombo Wiki
m (Changed the character intro to the new DT template)
(Moved up the gameplay and pro-com chart, now using the attack data DT template, and moved over the cancel routes from the combos page to their respective moves in the frame data.)
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|Forward Super Jump=36f
|Forward Super Jump=36f
|Back Super Jump=36f
|Back Super Jump=36f
|content= ==Introduction==
|content=  
 
==Introduction==
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.  
Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.  
}}
 
== Gameplay ==
== Gameplay ==
{{Content Box|content=
Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.
Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.


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*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
*'''TBA:''' tba.
}}
}}
}}
}}
}}


==Move List==
==Move List==
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|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 52: Line 51:
  |onblock=+4
  |onblock=+4
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L (LP's only on whiff), Any H, Special
TBA
  }}
  }}
}}
}}
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|input=HP
|input=HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 72: Line 70:
  |onblock=-13
  |onblock=-13
  |properties= *Invul f25>full when cancelled
  |properties= *Invul f25>full when cancelled
  |description=  
  |description= '''Cancel Routes:''' Any HK, Special
TBA
  }}
  }}
}}
}}
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|input=LK
|input=LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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  |onblock=-6
  |onblock=-6
  |properties= *Invul f21>full when cancelled
  |properties= *Invul f21>full when cancelled
  |description=  
  |description= '''Cancel Routes:''' Any HP, Special
TBA
  }}
  }}
}}
}}
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|input=HK
|input=HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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  |onblock=-23
  |onblock=-23
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
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|input=LP
|input=LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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  |onblock=+13
  |onblock=+13
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any L, Any H, Special
TBA
  }}
  }}
}}
}}
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|input=2HP
|input=2HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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  |onblock=+3
  |onblock=+3
  |properties= *Techable on air hit
  |properties= *Techable on air hit
  |description=  
  |description= '''Cancel Routes:''' Special
TBA
  }}
  }}
}}
}}
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|input=2LK
|input=2LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
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  |onblock=+8
  |onblock=+8
  |properties=
  |properties=
  |description=  
  |description= '''Cancel Routes:''' Any LK, any H, Special
TBA
  }}
  }}
}}
}}
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|input=2HK
|input=2HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
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}}
}}


===Comand Normals===
===Command Normals===


{{MoveData
{{MoveData
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|input=6HP
|input=6HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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|input=6HK
|input=6HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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|input=3HK
|input=3HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low
  |guard=Low
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|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8LP
|input=8LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8HP
|input=8HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8LK
|input=8LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=8HK
|input=8HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|image=
|image=
|caption=
|caption=
|name= Foward Throw
|name= Forward Throw
|input=4/6+HP (close)
|input=4/6+HP (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
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|input=4/6+HK (close)
|input=4/6+HK (close)
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Throw
  |guard=Throw
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|input=LK+HK
|input=LK+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
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|input=r.5P
|input=r.5P
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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  |onblock=-20
  |onblock=-20
  |properties= *Untechable on air hit
  |properties= *Untechable on air hit
  |description=  
  |description= '''Cancel Routes:'''  Super (empty cancel pre-MAX)
TBA
  }}
  }}
}}  
}}  
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|input=r.5K
|input=r.5K
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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|input=r.2P
|input=r.2P
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
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  |onblock=0, +1
  |onblock=0, +1
  |properties= *Stays in reverse stance
  |properties= *Stays in reverse stance
  |description=  
  |description= '''Cancel Routes:''' Special, Super (empty cancel pre-MAX)
TBA
  }}
  }}
}}  
}}  
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|input=LP+HP
|input=LP+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=
  |guard=
Line 579: Line 569:
|input=Punch while holding ED
|input=Punch while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
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|input=Kick while holding ED
|input=Kick while holding ED
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=High
  |guard=High
Line 622: Line 612:
|input=[4]6+LP
|input=[4]6+LP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 643: Line 633:
|input=[4]6+HP
|input=[4]6+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 664: Line 654:
|input=[2]8+LK
|input=[2]8+LK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 684: Line 674:
|input=[2]8+HK
|input=[2]8+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 707: Line 697:
|input=[4]1236+HP
|input=[4]1236+HP
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 729: Line 719:
|input=[2]364+HK
|input=[2]364+HK
|data=
|data=
  {{AttackData-UMVC3
  {{AttackData-DT
  |damage=
  |damage=
  |guard=Low/High
  |guard=Low/High
Line 743: Line 733:
  }}
  }}
}}  
}}  


{{Navbox-DT}}
{{Navbox-DT}}
[[Category:Daraku Tenshi]]
[[Category:Daraku Tenshi]]

Revision as of 17:13, 25 February 2025

Introduction

Cool is a well-known thief in Eden’s underworld who values his own freedom above all else. Known to some as ‘The Black Wing of Zone Four’, Cool is a deeply pessimistic individual, viewing anything to do with “hopes” and “dreams” with disdain. In the course of his criminal operations, the man named Carlos infringed upon Cool’s territory, inadvertently starting a one-sided feud with the Black Wing, who now seeks to teach Carlos some respect.

Gameplay

Guile clone, giving him the unique advantage of actually having a projectile. Pretty good pokes and space control, and surprisingly strong pressure, but he’s overall fairly linear, so you’ll need to work hard to get your damage.

Strengths Weaknesses
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
  • TBA: tba.
DT Cool Art.png

Attributes

  • Forward Walk Speed: 2.5
  • Back Walk Speed: 2.2
  • Forward Dash: 21f
  • Back Dash: 23f
  • Prejump: 4f
  • Neutral Jump: 37f
  • Forward Jump: 36f
  • Back Jump: 36f
  • Forward Super Jump: 36f
  • Back Super Jump: 36f
  • POW charge:

Move List

Frame Data Source: https://docs.google.com/spreadsheets/d/14u59eRbO9A-CC2qSxLPIzUWcyLRR1VsRM923tbWqnW8/edit?usp=sharing

Standing Normals

5LP
LP
Damage Startup Active Recovery
- 6 5 10/7
On Hit On Block Guard Properties
+1 +4 Low/High -

Cancel Routes: Any L (LP's only on whiff), Any H, Special

5HP
HP
Damage Startup Active Recovery
- 10 4 29/15
On Hit On Block Guard Properties
-3 -13 Low/High
  • Invul f25>full when cancelled

Cancel Routes: Any HK, Special

5LK
LK
Damage Startup Active Recovery
- 8 4 19/12
On Hit On Block Guard Properties
-9 -6 Low/High
  • Invul f21>full when cancelled

Cancel Routes: Any HP, Special

5HK
HK
Damage Startup Active Recovery
- 10 7 35/8
On Hit On Block Guard Properties
-13 -23 Low/High -

Cancel Routes: Special

Crouch Normals

2LP
LP
Damage Startup Active Recovery
- 5 3 10/7
On Hit On Block Guard Properties
+6 +13 Low/High -

Cancel Routes: Any L, Any H, Special

2HP
2HP
Damage Startup Active Recovery
- 7 9 14/6
On Hit On Block Guard Properties
+9 +3 Low/High
  • Techable on air hit

Cancel Routes: Special

2LK
2LK
Damage Startup Active Recovery
- 7 3 15/10
On Hit On Block Guard Properties
-4 +8 Low -

Cancel Routes: Any LK, any H, Special

2HK
2HK
Damage Startup Active Recovery
- 7 4 30
On Hit On Block Guard Properties
-2 -8 Low
  • Invul f26-31 low-profile
  • Causes st.sitstun if spaced

TBA

Command Normals

6HP
6HP
Damage Startup Active Recovery
- 15 5 35
On Hit On Block Guard Properties
-10 -20 Low/High -

TBA

6HK
6HK
Damage Startup Active Recovery
- 14 8 36
On Hit On Block Guard Properties
-22 -32 Low/High -

TBA

3HK
3HK
Damage Startup Active Recovery
- 12 5 30
On Hit On Block Guard Properties
+41 KD -9 Low f8-31 low-profile

TBA

Rising Normals

ris.LP
8LP
Damage Startup Active Recovery
- 2 15 until landing
On Hit On Block Guard Properties
- - High f26-31 low-profile

TBA

ris.HP
8HP
Damage Startup Active Recovery
- 5 8 until landing
On Hit On Block Guard Properties
- - High
  • Arm hurtbox disappears f9 (disjoint)

TBA

ris.LK
8LK
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f3

TBA

ris.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
- - High
  • Leg hurtbox partially out f6

TBA

Falling Normals

fal.LP
8LP
Damage Startup Active Recovery
- 4 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HP
8HP
Damage Startup Active Recovery
- 7 6 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.LK
8LK
Damage Startup Active Recovery
- 3 10 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

fal.HK
8HK
Damage Startup Active Recovery
- 7 7 until landing
On Hit On Block Guard Properties
+27 +25 High -

TBA

Throws

Forward Throw
4/6+HP (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+48 SpKD - Throw -

TBA

Back Throw
4/6+HK (close)
Damage Startup Active Recovery
- 2 1 -
On Hit On Block Guard Properties
+51 SpKd - Throw -

TBA

Stance Switch and Reverse Stance Normals

Stance Switch
LK+HK
Damage Startup Active Recovery
- - - 16
On Hit On Block Guard Properties
- - - -

TBA

r.5P
Damage Startup Active Recovery
- 6 5 35
On Hit On Block Guard Properties
+28 alt.sitstun -20 Low/High
  • Untechable on air hit

Cancel Routes: Super (empty cancel pre-MAX)

r.5K
Damage Startup Active Recovery
- 10 7 36
On Hit On Block Guard Properties
+55 SKD 0, +1 Low/High
  • Fully extends f2

TBA

r.2P
Damage Startup Active Recovery
- 5, 6 1, 4 21/17
On Hit On Block Guard Properties
+7 0, +1 Low/High
  • Stays in reverse stance

Cancel Routes: Special, Super (empty cancel pre-MAX)

Escape Dash and Escape Attack

Escape Dash
LP+HP
Damage Startup Active Recovery
- 10 - 4
On Hit On Block Guard Properties
- - -
  • f10 Earliest possible input for EA
  • Invul f1-25 strike, 55 if held, f26> throw

TBA

Escape Attack Punch
Punch while holding ED
Damage Startup Active Recovery
- 8 4 36
On Hit On Block Guard Properties
-8 -14 High
  • Invul f1> throw

TBA

Escape Attack Kick
Kick while holding ED
Damage Startup Active Recovery
- 11 3 29
On Hit On Block Guard Properties
-8 -18 High
  • Invul f1> throw
  • Ends in reverse stance

TBA

Deadly Skills

Darts of Black (light)
[4]6+LP
Damage Startup Active Recovery
- 19 until hits/offscreen 15
On Hit On Block Guard Properties
+11 +18 Low/High
  • Techable on air hit
  • 34f charge

TBA

Darts of Black (heavy)
[4]6+HP
Damage Startup Active Recovery
- 12 until hits/offscreen 36
On Hit On Block Guard Properties
-10 -3 Low/High
  • Faster projectile speed, techable on air hit
  • 34f charge

TBA

Somersault Kick (light)
[2]8+LK
Damage Startup Active Recovery
- 3 18 30
On Hit On Block Guard Properties
- -22 Low/High
  • Techable launch

TBA

Somersault Kick (heavy)
[2]8+HK
Damage Startup Active Recovery
- 3, 5, 8 2, 3, 14 34
On Hit On Block Guard Properties
- -26 Low/High
  • Invul f1-2 strike, f3-4 above foot, f5-7 above waist
  • Techable launch

TBA

Super Deadly Skill

Bad Luck
[4]1236+HP
Damage Startup Active Recovery
- 35+26 until hits/offscreen 63
On Hit On Block Guard Properties
-24 -30 Low/High
  • Invul f1-33 strike
  • Multihit, untechable and hits once on air hit
  • hits once point blank

TBA

Triple Somersault Kick
[2]364+HK
Damage Startup Active Recovery
- 34 + 5, 7, 10, 12, 14, 53, 55, 58, 60, 62, 101, 103, 106, 108, 110 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 7, (32), 2, 3, 2, 2, 13 39
On Hit On Block Guard Properties
- -34 Low/High
  • Invul f1-4, 45-54, 93-102 strike, f7-9, 55-57, 103-105 above leg
  • Untechable launch til final hit

TBA

DT Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Cool
Harry
Taro
Yuiren
Yuiran
Roche
Torao
Haiji