Rising Thunder/Gun/Combos: Difference between revisions

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{{RTCE navtabs
{{RTCE navtabs
|name = Gun
|name = Gun
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{{ComboNotation-RTCE}}
 
===Bnbs===
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
====0 bar====
|-
<tabber> midscreen =
!  Combo !! Position !! Damage !! Stun !! Difficulty !! Notes
{{TheoryBox
|-
| Title      = Jab fireball
| (jH) → clM xx S3xS1 || Anywhere || ??? || ??? || {{clr|2|Very Easy}} ||
| Oneliner  =  
|-
| Difficulty =  
| (jH) → clM xx S3xS1 xx KA6 → 6H, 2M xx S2 → (OD[8]) || Anywhere || ??? || ??? || {{clr|2|Very Easy}} ||
| Damage     =
|-
| Meter      =
| (jH) → clM xx S3xS1 xx KA9 → jH, 6H, S2 xx OD[8] || Anywhere || 361 || 523 || {{clr|4|Hard}} || Requires very precise spacing. Hold up for all the OD hits to connect.
| Anchor    =
|-
| Youtube    =
| (jH) → clM xx S1, fM xx S3xS1 xx OD || Corner || ??? || ??? || {{clr|2|Very Easy}} ||
| Recipe    = cl.L xx s1, far.M xx s3→s1 (xx OD)
|-
| content    = Combo from one of Gun's best block strings
| (jH) → clM xx S1, fM xx S3xS1 xx OD xx KA9 → jH, S2, clL, 6H, clH || Corner || 381 || 525 || {{clr|2|Very Easy}} ||
}}
|-
{{TheoryBox
| (jH) → clM xx S1, fM xx S3xS1 xx KA6 → 6H, 5M xx S2, 5L, 5L clH || Corner || 300 || 523 || {{clr|2|Very Easy}} ||
| Title      = Punish combo
|-
| Oneliner  =
| (jH) → clM xx S1, fM xx S3xS1 xx KA9 → jH, S1, clM, fL xx S1 xx KA6 → clM, fL xx S1 → fM xx S3xS1 xx OD || Corner || 437 || 620 || {{clr|4|Hard}} || Big Body only.
| Difficulty =
|-
| Damage    =
| S3xS1 xx OD xx KA9 → jH ... || Corner || ??? || ??? || {{clr|3|Easy}} || Max damage
| Meter      =
|}
| Anchor    =
| Youtube    =
| Recipe    = (j.H,) cl.M xx s3→s2
| content    = Rarely used thanks to s2 always being on cool down. but is actually an optimal punish
}}
|-| corner =
{{TheoryBox
| Title      = Corner route
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = (j.H,) cl.M xx s1, far.M xx s3→s1, cr.H
| content    = conversation from your best corner block string. Can replace the sweep at the end for cr.M→H chain for more damage but no knockdown. Could also replace the sweep with a cancel to OD.
}}
</tabber>
<br>
====1 bar====
<tabber> midscreen =
{{TheoryBox
| Title      = Jab fireball extension
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cl.L xx s1, far.M xx s3→s1 xx KA9, j.H, 6H, cr.M→H
| content    = The s3→s1 needs the fireball aimed up or down for extra frame advantage. <br>Can also be used to a route into OD with a small change <code>...KA9, j.H, cl.H xx OD</code>
}}
</tabber>
<br>
{{Navbox-RTCE}}

Latest revision as of 14:34, 27 December 2024


Combo Notation Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

Bnbs

0 bar

Jab fireball


cl.L xx s1, far.M xx s3→s1 (xx OD)

Combo from one of Gun's best block strings

Punish combo


(j.H,) cl.M xx s3→s2

Rarely used thanks to s2 always being on cool down. but is actually an optimal punish

Corner route


(j.H,) cl.M xx s1, far.M xx s3→s1, cr.H

conversation from your best corner block string. Can replace the sweep at the end for cr.M→H chain for more damage but no knockdown. Could also replace the sweep with a cancel to OD.


1 bar

Jab fireball extension


cl.L xx s1, far.M xx s3→s1 xx KA9, j.H, 6H, cr.M→H

The s3→s1 needs the fireball aimed up or down for extra frame advantage.
Can also be used to a route into OD with a small change ...KA9, j.H, cl.H xx OD