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{{RTCE navtabs | {{RTCE navtabs | ||
|name = Dauntless | |name = Dauntless | ||
}} | }} | ||
{{ComboNotation-RTCE}} | |||
__FORCETOC__ | |||
===Bnbs=== | |||
====0 bar==== | |||
=== | =====Midscreen===== | ||
{| | <tabber> 122 = | ||
| | {{TheoryBox | ||
| Title = Jab confirm | |||
| | | Oneliner = | ||
| | | Difficulty = | ||
| | | Damage = | ||
| | | Meter = | ||
| | | Anchor = | ||
| | | Youtube = | ||
| Recipe = light → light → light xx s1.1 | |||
| content = | |||
| | }} | ||
| | {{TheoryBox | ||
| | | Title = Crouch medium | ||
| ( | | Oneliner = | ||
| | | Difficulty = | ||
| | | Damage = | ||
| | | Meter = | ||
| | | Anchor = | ||
| | | Youtube = | ||
| | | Recipe = cr.M xx s1.1 | ||
| | | content = | ||
| ( | }} | ||
| | {{TheoryBox | ||
| | | Title = Target Combo | ||
| | | Oneliner = | ||
| ( | | Difficulty = | ||
| Damage = | |||
| Meter = | |||
=== | | Anchor = | ||
| Youtube = | |||
| Recipe = (cl.M → H) / (6M → H) xx s3.2 xx s1.1 | |||
| content = | |||
}} | |||
| | |-| 222 = | ||
{{TheoryBox | |||
| | | Title = Crouch medium | ||
| | | Oneliner = | ||
| | | Difficulty = | ||
| | | Damage = | ||
|- | | Meter = | ||
| Anchor = | |||
| | | Youtube = | ||
| | | Recipe = cr.M xx s1.2*1hit xx s3.2 | ||
| | | content = | ||
| | }} | ||
{{TheoryBox | |||
| Title = Any target combo | |||
| | | Oneliner = | ||
| | | Difficulty = | ||
| | | Damage = | ||
| | | Meter = | ||
| Anchor = | |||
| | | Youtube = | ||
| | | Recipe = (cl.M → H) / (6M → H) xx s3.2 xx s1.2 | ||
| | | content = | ||
|- | }} | ||
|-| 221 = | |||
| | {{TheoryBox | ||
| | | Title = Crouch medium | ||
| | | Oneliner = | ||
| | | Difficulty = | ||
| | | Damage = | ||
| Meter = | |||
| | | Anchor = | ||
| | | Youtube = | ||
| | | Recipe = cr.M xx s1.2*1hit xx s3.1 | ||
| | | content = | ||
}} | |||
| | {{TheoryBox | ||
| | | Title = Any target combo | ||
| | | Oneliner = | ||
| | | Difficulty = | ||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = (cl.M → H) / (6M → H) xx s1.2*1hit xx s3.1 | |||
| content = | |||
}} | |||
</tabber> | |||
=====Corner===== | |||
<tabber> 121 = | |||
{{TheoryBox | |||
| Title = Any target combo | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = (cl.M → H) / (6M → H) xx s3.1 xx [s2.2], (walk) cr.L, st.L, cr.H | |||
| content = | |||
}} | |||
|-| 221 = | |||
{{TheoryBox | |||
| Title = Overhead target combo | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 6M → H xx s3.1 xx [s2.2], (walk), cl.H xx s1.2*1hit xx s3.1 | |||
| content = Also possible from regular TC, though very hard and requires point blank.<br>From overhead TC this combo is not too hard just tricky. Delay the s2.2 to hit late, and hit the cl.H as late as possible. This will grant you enough time for s3.1 to come off cooldown | |||
}} | |||
{{TheoryBox | |||
| Title = cl.M target combo | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = cl.M → H xx s3.1 xx [s2.2], cr.M xx s1.2 | |||
| content = Far more practical than the combo above when landing a close TC. | |||
}} | |||
{{TheoryBox | |||
| Title = button → s1 | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = cr.M xx s1.2*1hit xx s3.1 xx [s2.2], (walk) cl.H xx s1.2*1hit xx s3.1 | |||
| content = Aim to hit the s2.2 as low as possible to stall for 3.1 cooldown. | |||
}} | |||
|-| 122 = | |||
{{TheoryBox | |||
| Title = Any target combo | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = (cl.M → H) / (6M → H) xx s3.2 xx [s2.2], (delay) cl.H xx s1.1 | |||
| content = If the cl.H is done too early the s1.1 will not connect. | |||
}} | |||
|-| 222 = | |||
{{TheoryBox | |||
| Title = Any target combo | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = (cl.M → H) / (6M → H) xx s3.2 xx [s2.2], cl.H xx s1.2 | |||
| content = | |||
}} | |||
{{TheoryBox | |||
| Title = button → s1 | |||
| Oneliner = | |||
| Difficulty = | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = cr.M xx s1.2*1hit xx s3.2 xx [s2.2], cl.H xx s1.2 | |||
| content = | |||
}} | |||
</tabber> | |||
{{navbox-RTCE}} |
, = link into the following move
xx = cancel into the following move
→ = chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying
Also possible from regular TC, though very hard and requires point blank.
From overhead TC this combo is not too hard just tricky. Delay the s2.2 to hit late, and hit the cl.H as late as possible. This will grant you enough time for s3.1 to come off cooldown
Far more practical than the combo above when landing a close TC.
Aim to hit the s2.2 as low as possible to stall for 3.1 cooldown.
If the cl.H is done too early the s1.1 will not connect.