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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/CPJMAYTXFv8 | ||
| Recipe = cr.L → cr.L xx s1 xx s2 | | Recipe = cr.L → cr.L xx s1 xx s2 | ||
| content = You cannot chain more than one crouch jab. In this example where you are not spending bar, you should aim to maximise the number of s1 hits before cancelling into s2 (4+ hits is good). It is possible to push the opponent out of range of the s2, so if it looks like you are at max range, cancel into s2. <br><br> | | content = You cannot chain more than one crouch jab. In this example where you are not spending bar, you should aim to maximise the number of s1 hits before cancelling into s2 (4+ hits is good). It is possible to push the opponent out of range of the s2, so if it looks like you are at max range, cancel into s2. <br><br> | ||
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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/vm7iUM3ndP4 | ||
| Recipe = 6M, cr.M xx s1 xx s2 | | Recipe = 6M, cr.M xx s1 xx s2 | ||
| content = If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. At very max range cr.M will be out of range and you will have to use cr.L instead. | | content = If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. At very max range cr.M will be out of range and you will have to use cr.L instead. | ||
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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/IaYI-GfTTa0 | ||
| Recipe = cl.M → cl.H xx s1 xx s2 | | Recipe = cl.M → cl.H xx s1 xx s2 | ||
| content = If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. <b>This is your best grounded starter.</b> | | content = If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. <b>This is your best grounded starter.</b> | ||
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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/swMl6kH5Jfk | ||
| Recipe = ([nj.H]), [j.H], 4H, 4H, s1 xx s2 | | Recipe = ([nj.H]), [j.H], 4H, 4H, s1 xx s2 | ||
| content = If starting with nj.H, delay your jump slightly before the [j.H]. The combo can be made easier by omitting the second 4M.<br>If landing the [nj.H] in the corner, the combo still works, you just need to do jump back j.H. | | content = If starting with nj.H, delay your jump slightly before the [j.H]. The combo can be made easier by omitting the second 4M.<br>If landing the [nj.H] in the corner, the combo still works, you just need to do jump back j.H. | ||
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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/at4cqMwwbZU | ||
| Recipe = ...s2 xx KA9, [j.H], 4H, 4H, s1 /<br>throw xx KA9, [j.H], 4H, 4H, s1 xx s2 | | Recipe = ...s2 xx KA9, [j.H], 4H, 4H, s1 /<br>throw xx KA9, [j.H], 4H, 4H, s1 xx s2 | ||
| content = If you are getting to this combo by way <code>...s1 xx s2</code>: <b><u> Do not do more than 3 follow-up hits of s1</b></u> <br>The earlier you cancel the s1, the easier the combo is, but you should aim for at least 2.<br> | | content = If you are getting to this combo by way <code>...s1 xx s2</code>: <b><u> Do not do more than 3 follow-up hits of s1</b></u> <br>The earlier you cancel the s1, the easier the combo is, but you should aim for at least 2.<br> | ||
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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/H8GIF60hlfg | ||
| Recipe = ...[j.H], 4H, 4H xx OD, (s1) | | Recipe = ...[j.H], 4H, 4H xx OD, (s1) | ||
| content = Can get the s1 at the end in the corner.<br>If starting from raw [j.H], its optimal to omit one 4H | | content = Can get the s1 at the end in the corner.<br>If starting from raw [j.H], its optimal to omit one 4H | ||
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| Meter = | | Meter = | ||
| Anchor = | | Anchor = | ||
| Youtube = | | Youtube = https://youtu.be/zYH9oQhNGmI | ||
| Recipe = [nj.H], [j.H], (dash under), 4H, cr.M xx s1 xx s2 | | Recipe = [nj.H], [j.H], (dash under), 4H, cr.M xx s1 xx s2 | ||
| content = | | content = | ||
}} | }} | ||
====juggles==== | |||
{{TheoryBox | |||
| Title = Corner OD juggle example | |||
| Oneliner = | |||
| Difficulty = Hard | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = https://youtu.be/7mY6_Kp_B6g | |||
| Recipe = | |||
| content = | |||
}} | |||
{{TheoryBox | |||
| Title = Corner meterless juggle example | |||
| Oneliner = | |||
| Difficulty = Hard | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = https://youtu.be/omaemhwxvWE | |||
| Recipe = | |||
| content = | |||
}} | |||
<br> | <br> | ||
{{Navbox-RTCE}} | {{Navbox-RTCE}} |
Revision as of 16:09, 21 December 2024
, = link into the following move
xx = cancel into the following move
→ = chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying
bnb
0 bar
You cannot chain more than one crouch jab. In this example where you are not spending bar, you should aim to maximise the number of s1 hits before cancelling into s2 (4+ hits is good). It is possible to push the opponent out of range of the s2, so if it looks like you are at max range, cancel into s2.
If s2 is on cooldown and you just need some extra damage or stun, ...s1, far.M
will combo.
This may not be preferable to just dropping the combo after s1 and taking the plus frames.
If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. At very max range cr.M will be out of range and you will have to use cr.L instead.
If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. This is your best grounded starter.
If starting with nj.H, delay your jump slightly before the [j.H]. The combo can be made easier by omitting the second 4M.
If landing the [nj.H] in the corner, the combo still works, you just need to do jump back j.H.
1 bar
throw xx KA9, [j.H], 4H, 4H, s1 xx s2
If you are getting to this combo by way ...s1 xx s2
: Do not do more than 3 follow-up hits of s1
The earlier you cancel the s1, the easier the combo is, but you should aim for at least 2.
The throw combo works even in the corner, release the [j.H] a little bit earlier than usual.
OD
Can get the s1 at the end in the corner.
Doing too many hits of s1 will push you too far back, you want 2 secondary hits at most.
If starting the combo from range, cut the s2 and cancel straight into OD.
Can get the s1 at the end in the corner.
If starting from raw [j.H], its optimal to omit one 4H
Advanced
juggles