Rising Thunder/Aegis/Combos: Difference between revisions

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{{ComboNotation-RTCE}}
{{ComboNotation-RTCE}}
====Bnbs====
===bnb===
===0 bar===
====0 bar====
{{TheoryBox
{{TheoryBox
| Title      = jab confirms
| Title      = jab confirms
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If s2 is on cooldown and you just need some extra damage or stun, <code>...s1, far.M</code> will combo. <br>This may not be preferable to just dropping the combo after s1 and taking the plus frames.
If s2 is on cooldown and you just need some extra damage or stun, <code>...s1, far.M</code> will combo. <br>This may not be preferable to just dropping the combo after s1 and taking the plus frames.
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{{TheoryBox
| Title      = 6M starter
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 6M, cr.M xx s1 xx s2
| content    = If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. At very max range cr.M will be out of range and you will have to use cr.L instead.
}}
{{TheoryBox
| Title      = close Medium starter
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = cl.M → cl.H xx s1 xx s2
| content    = If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. <b>This is your best grounded starter.</b>
}}
{{TheoryBox
| Title      = Charged heavy starter
| Oneliner  = The one Aegis combo
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = ([nj.H]), [j.H], 4M, 4M, s1 xx s2
| content    = If starting with nj.H, delay your jump slightly before the [j.H]. The combo can be made easier by omitting the second 4M.<br>If landing the [nj.H] in the corner, the combo still works, you just need to do jump back j.H.
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====1 bar====
{{TheoryBox
| Title      = The 1 bar route
| Oneliner  = Aegis has one combo
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = ...s2 xx KA9, [j.H], 4M, 4M, s1 xx s2 /<br>throw xx KA9, [j.H], 4M, 4M, s1 xx s2
| content    = If you are getting to this combo by way <code>...s1 xx s2</code>: <b><u> Do not do more than 3 follow-up hits of s1</b></u> <br>The earlier you cancel the s1, the easier the combo is, but you should aim for at least 2.<br>
<br>The throw combo works even in the corner, release the [j.H] a little bit earlier than usual.
}}
====OD====
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<br>
{{Navbox-RTCE}}
{{Navbox-RTCE}}

Revision as of 14:55, 21 December 2024


Combo Notation Guide


, = link into the following move
xx = cancel into the following move
= chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying

bnb

0 bar

jab confirms


cr.L → cr.L xx s1 xx s2

You cannot chain more than one crouch jab. In this example where you are not spending bar, you should aim to maximise the number of s1 hits before cancelling into s2 (4+ hits is good). It is possible to push the opponent out of range of the s2, so if it looks like you are at max range, cancel into s2.

If s2 is on cooldown and you just need some extra damage or stun, ...s1, far.M will combo.
This may not be preferable to just dropping the combo after s1 and taking the plus frames.

6M starter


6M, cr.M xx s1 xx s2

If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. At very max range cr.M will be out of range and you will have to use cr.L instead.

close Medium starter


cl.M → cl.H xx s1 xx s2

If you aren't spending bar, maximise the number of s1 hits before cancelling into s2. This is your best grounded starter.

Charged heavy starterThe one Aegis combo


([nj.H]), [j.H], 4M, 4M, s1 xx s2

If starting with nj.H, delay your jump slightly before the [j.H]. The combo can be made easier by omitting the second 4M.
If landing the [nj.H] in the corner, the combo still works, you just need to do jump back j.H.

1 bar

The 1 bar routeAegis has one combo


...s2 xx KA9, [j.H], 4M, 4M, s1 xx s2 /
throw xx KA9, [j.H], 4M, 4M, s1 xx s2

If you are getting to this combo by way ...s1 xx s2: Do not do more than 3 follow-up hits of s1
The earlier you cancel the s1, the easier the combo is, but you should aim for at least 2.

The throw combo works even in the corner, release the [j.H] a little bit earlier than usual.

OD