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| |name = Chel | | |name = Chel |
| }} | | }} |
| | | __FORCETOC__ |
| <div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;"> | | <div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;"> |
| <div class="header" style="font-size: 1.0em; text-align:center">Combo Notation Guide</div> | | <div class="header" style="font-size: 1.0em; text-align:center">Combo Notation Guide</div> |
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| | Youtube = | | | Youtube = |
| | Recipe = cr.L xx cr.L xx cr.L xx s3.2 | | | Recipe = cr.L xx cr.L xx cr.L xx s3.2 |
| | content = | | | content = The most simple combo in the game, and the sole reason to play s3.2. Having a way to confirm jabs allows Chel to play the mixup of low/throw much better. Instead of commiting to sweeps, she can pressure with jabs and confirm on hit. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| | Youtube = | | | Youtube = |
| | Recipe = cl.M, cr.M, s3.2 | | | Recipe = cl.M, cr.M, s3.2 |
| | content = | | | content = Technically a one frame link, but made extremely easy by the games input buffer. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| | Youtube = | | | Youtube = |
| | Recipe = ...6H, 6M xx s2.1, s3.2 | | | Recipe = ...6H, 6M xx s2.1, s3.2 |
| | content = | | | content = Jump-in needs to be deep in order to combo into 6H, otherwise go into mediums. |
| }} | | }} |
| {{TheoryBox | | {{TheoryBox |
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| }} | | }} |
| </tabber> | | </tabber> |
| ===1 bar=== | | ====1 bar==== |
| <tabber>112 = | | <tabber>112 = |
| {{TheoryBox | | {{TheoryBox |