More damage than the s3.2 route if you started with a jump in. You can omit the fireball to trade some damage for oki. Don't hold up forward for the air throw until after the jab is finished, as to not accidentally KA.
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{{RTCE navtabs | {{RTCE navtabs | ||
|name = Chel | |name = Chel | ||
}} | }} | ||
</div> | <div class="srkbox" style="text-align:left;width: 80%;margin: auto; padding: 12px;"> | ||
<div class="header" style="font-size: 1.0em; text-align:center">Combo Notation Guide</div> | |||
<hr style="background-color:#404040;margin: 0px 0px 0px;"><br> | |||
{{div col|colwidth=30em}} | |||
<b>,</b> = link into the following move<br> | |||
<b>xx</b> = cancel into the following move<br> | |||
<b>→</b> = chain/target combo<br> | |||
<b>cl.</b> = close<br> | |||
<b>st./far.</b> = far<br> | |||
<b>cr.</b> = crouching<br> | |||
<b>nj.</b> = neutral jumping<br> | |||
<b>j.</b> = directional jump<br> | |||
<b>sX.Y</b> = special X where Y is the variant<br> | |||
<b>OD</b> = Overdrive/Super<br> | |||
<b>[x]</b> = hold input<br> | |||
<b>(xyz)*N</b> = sequence xyz is repeatable<br> | |||
<b>(x)</b> = x move is optional<br> | |||
<b>KA"X"</b> = kinetic Advance cancel in X direction<br> | |||
<b>KD</b> = kinetic Deflect<br> | |||
<b>fly.</b> = move done out of flying<br> | |||
{{clear}} | |||
</div></div> | |||
== | ===Bnbs=== | ||
====0 bar==== | |||
{| | <tabber>112 = | ||
| | {{TheoryBox | ||
| Title = Light confirm | |||
| | | Oneliner = | ||
| | | Difficulty = Very Easy | ||
| | | Damage = | ||
| | | Meter = | ||
| | | Anchor = | ||
| | | Youtube = | ||
|- | | Recipe = cr.L xx cr.L xx cr.L xx s3.2 | ||
| content = | |||
| | }} | ||
{{TheoryBox | |||
| Title = Medium confirm | |||
| Oneliner = | |||
| | | Difficulty = Easy | ||
| Damage = | |||
| | | Meter = | ||
| | | Anchor = | ||
| | | Youtube = | ||
| Recipe = cl.M, cr.M, s3.2 | |||
| content = | |||
}} | |||
| | {{TheoryBox | ||
| Title = 6H starter (s3.2 ender) | |||
| | | Oneliner = Also your punish and jump-in combo | ||
| | | Difficulty = Very Easy | ||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = ...6H, 6M xx s2.1, s3.2 | |||
| content = | |||
}} | |||
{{TheoryBox | |||
| Title = 6H starter (air throw ender) | |||
| Oneliner = | |||
| Difficulty = Medium | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = ...6H, 6M xx s2.1, st.L, air throw, (f+s1.1) | |||
| content = More damage than the s3.2 route if you started with a jump in. You can omit the fireball to trade some damage for oki. Don't hold up forward for the air throw until after the jab is finished, as to not accidentally KA. | |||
}} | |||
|-| X13 = | |||
{{TheoryBox | |||
| Title = Medium confirm | |||
| Oneliner = | |||
| Difficulty = Easy | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = cl.M, cr.M xx s1.X | |||
| content = Only s1.2 will reward you with a knockdown. | |||
}} | |||
{{TheoryBox | |||
| Title = 6H starter | |||
| Oneliner = Also your punish and jump-in combo | |||
| Difficulty = Easy | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = ...6H, 6M xx s2.1, cl.H xx s3.3, cr.H | |||
| content = | |||
}} | |||
</tabber> | |||
<br> | |||
{{Navbox-RTCE}} |
, = link into the following move
xx = cancel into the following move
→ = chain/target combo
cl. = close
st./far. = far
cr. = crouching
nj. = neutral jumping
j. = directional jump
sX.Y = special X where Y is the variant
OD = Overdrive/Super
[x] = hold input
(xyz)*N = sequence xyz is repeatable
(x) = x move is optional
KA"X" = kinetic Advance cancel in X direction
KD = kinetic Deflect
fly. = move done out of flying
More damage than the s3.2 route if you started with a jump in. You can omit the fireball to trade some damage for oki. Don't hold up forward for the air throw until after the jab is finished, as to not accidentally KA.
Only s1.2 will reward you with a knockdown.