Street Fighter 6/Manon/Resources: Difference between revisions

From SuperCombo Wiki
(Created page with "{{Character Subnav SF6 | chara=Manon }} == Players to Watch == == Documents == == Videos == == Plain Text == ''You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.'' == Twitter/Socials == {{Navbox-SF6}} Category: Street Fighter 6")
 
No edit summary
Line 5: Line 5:


== Videos ==
== Videos ==
== Patch History ==
{| class="mw-collapsible mw-collapsed wikitable"
! colspan="2" |
|-
|'''1.05'''
* {{clr|M|5MK}} less pushback on hit
* {{clr|L|2LP}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} (allows much stronger conversions on Punish Counter or after {{clr|4|DR}})
* {{clr|M|2MP}} extends a hurtbox on whiff until end of recovery
* {{clr|L|2LK}} less pushback on hit/block
* {{clr|M|2MK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|P|+3}} and reduced pushback (allows much stronger conversions after {{clr|4|DR}})<br><br>
* {{clr|H|3HK}} increased juggle limit
* {{clr|M|4MK}}~{{clr|M|MK}} less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
* {{clr|H|4HP}} Block Advantage {{sf6-adv|M|-3}} -> {{sf6-adv|P|+1}}, reduced pushback on hit (much stronger meaty tool)<br><br>
* {{clr|OD|236PP~K}} startup 11 -> 10 (now combos from {{clr|H|4HP}} for much stronger juggle routes)
* {{clr|OD|236KK}} 1st hit now cancels to {{clr|SA|SA2}}/{{clr|SA|SA3}}; 1st hit has more range vs. grounded opponents
** Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)<br><br>
* {{clr|SA|SA1}} improved hitbox against opponents juggled above Manon
* {{clr|SA|SA2}} final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
* {{clr|SA|SA3}}/{{clr|SA|CA}} now does more damage at higher Medal levels
** Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
|-
| '''1.04'''
* {{clr|M|4MK}} retains greater momentum out of Drive Rush
* {{clr|SA|SA2}} juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)
|}


== Plain Text ==
== Plain Text ==

Revision as of 18:00, 24 November 2024


Players to Watch

Documents

Videos

Patch History

1.05
  • 5MK less pushback on hit
  • 2LP Hit Advantage +2 -> +3 (allows much stronger conversions on Punish Counter or after DR)
  • 2MP extends a hurtbox on whiff until end of recovery
  • 2LK less pushback on hit/block
  • 2MK Hit Advantage +2 -> +3 and reduced pushback (allows much stronger conversions after DR)

  • 3HK increased juggle limit
  • 4MK~MK less pushback on 1st hit; 2nd hit causes OTG bounce vs. airborne opponents
  • 4HP Block Advantage -3 -> +1, reduced pushback on hit (much stronger meaty tool)

  • 236PP~K startup 11 -> 10 (now combos from 4HP for much stronger juggle routes)
  • 236KK 1st hit now cancels to SA2/SA3; 1st hit has more range vs. grounded opponents
    • Damage distribution: 400,400 -> 500,300 (improves damage if 1st hit is canceled; still does 400 damage if only 2nd hit connects)

  • SA1 improved hitbox against opponents juggled above Manon
  • SA2 final hit damage 850 -> 950; new hitbox to make 3rd hit juggle more consistently
  • SA3/CA now does more damage at higher Medal levels
    • Lv.2 +100, Lv.3 +200, Lv.4 +400, Lv.5 +600
1.04
  • 4MK retains greater momentum out of Drive Rush
  • SA2 juggles more consistently; if opponent drops out, their knockdown period is extended (less likely for Manon to be punished)

Plain Text

You can write your own content here, or post transcriptions from potentially impermanent sources here. Please make a new Level 3 Heading for each section under Plain Text.

Twitter/Socials

SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry