Street Fighter 6/Manon/Matchups

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A.K.I.
SF6 A.K.I. Icon.png Manon vs. A.K.I. (47.95%)
No Data
Akuma
SF6 Akuma Icon.png Manon vs. Akuma (47.67%)
No Data
Blanka
SF6 Blanka Icon.png Manon vs. Blanka (47.39%)
No Data
Cammy
SF6 Cammy Icon.png Manon vs. Cammy (53.55%)

Beating Cammy's SA3 Startup: OD Upkicks (236KK) hits Cammy

  • Somewhat awkward juggle height; can juggle another 236KK into 236MP
  • If in Burnout, use SA1 instead; not enough invuln on SA2
  • Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
  • Works because SA3 is airborne for all of its active frames
Chun-Li
SF6 Chun-Li Icon.png Manon vs. Chun-Li (49.11%)

Serenity Stream stance will low-profile the following moves:

  • 5LP, 5MP, j,MK
Dee Jay
SF6 DeeJay Icon.png Manon vs. DeeJay (52.19%)
No Data
Dhalsim
SF6 Dhalsim Icon.png Manon vs. Dhalsim (48.61%)
No Data
Ed
SF6 Ed Icon.png Manon vs. Ed (41.30%)
No Data
E.Honda
SF6 Ehonda Icon.png Manon vs. E.Honda (53.63%)
No Data
Guile
SF6 Guile Icon.png Manon vs. Guile (51.44%)
Quick Notes
  • Manon is a grappler, Guile is a zoner. Sometimes she just may not get in.
  • Don't jump at crouching Guile.
  • 2MK and 6MK are dominant pokes, but can be countered somewhat reliably by Drive Impact.
  • Guile likes to [1], hit him with a 214HK/214KK to get him to stand up.
Neutral

Navigating Guile's fireballs is a very tricky task. He has 3 different speeds of Sonic Boom alone, and he can further vary the speed and timing of his fireballs with Sonic Blade. Getting in on Guile requires precise usage of 236P~K, 236[P], Parry, and jumping.

Offense


Defense
Jamie
SF6 Jamie Icon.png Manon vs. Jamie (52.03%)
No Data
JP
SF6 JP Icon.png Manon vs. JP (49.58%)

OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.MP/j.MK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Manon vs. Juri (50.93%)
Quick Notes
  • Manon can actually counter Enhanced Saihasho with 214MK to go over it or 236P to go through it.
Neutral


Offense


Defense
Ken
SF6 Ken Icon.png Manon vs. Ken (48.05%)
No Data
Kimberly
SF6 Kimberly Icon.png Manon vs. Kimberly (51.46%)
No Data
Lily
SF6 Lily Icon.png Manon vs. Lily (44.17%)
No Data
Luke
SF6 Luke Icon.png Manon vs. Luke (47.60%)
No Data
M.Bison
SF6 Mbison Icon.png Manon vs. M.Bison (54.01%)
No Data
Mai
SF6 Mai Icon.png Manon vs. Mai (?%)
No Data
Manon
SF6 Manon Icon.png Manon vs. Manon (50%)
No Data
Marisa
SF6 Marisa Icon.png Manon vs. Marisa (51.64%)
Quick Notes
  • Marisa's wakeup options, save for her lvl2 and lvl3 supers, are all throw vulnerable. Maul her.
Neutral


Offense


Defense
Rashid
SF6 Rashid Icon.png Manon vs. Rashid (51.23%)
No Data
Ryu
SF6 Ryu Icon.png Manon vs. Ryu (52.43%)
No Data
Terry
SF6 Terry Icon.png Manon vs. Terry (49.30%)
No Data
Zangief
SF6 Zangief Icon.png Manon vs. Zangief (52.45%)
No Data



SF6 Navigation

General
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Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry