< Street Fighter 6 | Luke
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
4HP
4HK
6HP
Target Combos
5LP~MP
5LP~MP~HP
5MP~MP
5MP~MP~MP
5MP~MP~MP~MP
6HP~6HP
2MK~2HP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Luke
Luke_hphk
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HPHK Muzzle Flash
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.450 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Luke
Luke_6hphk
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6HPHK Battering Ram (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.385 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Luke
Luke_6hphk_recovery
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6HPHK Battering Ram (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.385 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Luke
Luke_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Luke
luke_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.817 (min/throw), 2.499 (min/block), 3.461 (max/final DR frame) |
Luke
luke_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Sand Blast
236LP
236MP
Luke
Luke_236mp
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236MP Sand Blast
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File:SF6 Luke 236mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | [7] | 30 | 31 | 26 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.12 (17-18f), 0.42 (19-23f) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+4 | -20 | ||||
Hit Advantage | Block Advantage | ||||
0 | -5 | ||||
Notes | |||||
1-hit projectile, travels ~66% screen length; [] refers to projectile active time |
236HP
Luke
Luke_236hp
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236HP Sand Blast
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File:SF6 Luke 236hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | [10] | 27 | 31 | 26 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [2000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.12 (20-21f), 0.42 (22-29f) | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -17 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -2 | ||||
Notes | |||||
1-hit projectile, travels ~91% screen length; [] refers to projectile active time |
236PP
236PP~PP
Rising Uppercut
623LP
623MP
Luke
Luke_623mp
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623MP Rising Uppercut
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File:SF6 Luke 623mp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000(800) | 250 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 24+12 land | - | 17 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-8 Air | - | 8-39 (FKD) | 1(5) | 1(5) | 5(7) |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.174 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +28 | -44 | ||||
Hit Advantage | Block Advantage | ||||
KD +28 | -29 | ||||
Notes | |||||
Reduced damage and higher juggle start/increase/limit on active frames 3-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable |
623HP
Luke
Luke_623hp
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623HP Rising Uppercut
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File:SF6 Luke 623hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200(800) | 300 | - | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 10 | 25+15 land | - | 17 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 4000 | [5000] | 2000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | 11-43 (FKD) | 1(5) | 1(5) | 5(7) |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.094 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29 | -48 | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -33 | ||||
Notes | |||||
Reduced damage and higher juggle start/increase/limit on active frames 2-10; cannot hit cross-up; does not juggle into SA3 despite being cancelable |
623PP
623PP~PP
Flash Knuckle
214LP
214[LP]
pf.214[LP]
Luke
Luke_214lp_perfect
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pf.214[LP] LP Flash Knuckle (perfect)
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File:SF6 Luke 214lp perfect.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700,200 | 175,50 | Both hits apply scaling | LH | SA3 | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2,2 | 22(23) | - | 18 total | 15,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51(52) | 3000,1000 | [4000,2000] | 2000,250 | 500,200 (350,140) | 250,100 (125,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0,3 | 0,3 | 2,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.169 (1.118) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +56 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +56 | -8 | ||||
Notes | |||||
Hold LP 18-20f for perfect version; launches opponent high into a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; canceling to SA3 will cause juggle to whiff; 1f more recovery on hit/block; no head hurtbox on frames 6-29 for improved anti-air |
214MP
214[MP]
pf.214[MP]
Luke
Luke_214mp_perfect
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pf.214[MP] MP Flash Knuckle (perfect)
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File:SF6 Luke 214mp perfect.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
850,250 | 213,63 | - | LH | SA3 | 18 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 2,2 | 26(27) | - | 27 total | 12,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58(59) | 5000,1000 | [6000,2000] | 2000,0 (1000,0) | 700,200 (490,140) | 350,100 (175,50) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1,0 | 7,8 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.006 (1.943) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +53(+66) | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +53(+66) | -3 | ||||
Notes | |||||
Hold MP 18-20f for perfect version; Wall Bounce on hit for a limited juggle state; active frames 3-4 can nullify normal 1-hit projectiles; higher KD Adv. when farther from wall (opponent may bounce over Luke's head if too close to the wall); SA3 cancel only juggles properly in corner; 1f more recovery on hit/block; perfect timing allows natural combo from 2HP cancel |
214HP
214[HP]
pf.214[HP]
Luke
Luke_214hp_perfect
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pf.214[HP] HP Flash Knuckle (perfect)
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File:SF6 Luke 214hp perfect.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200,400 | 300,100 | Both hits apply scaling | LH | SA3 | 30 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
33 | 2,2 | 24(25) | - | 32 total | 15 / 17,5 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
60 | 6000,1000 | [7000,2000] | 1500x2 | 800,400 (560,280) | 400,200 (200,100) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1,1 | 1,1 | 10,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.422 (2.336) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +64 | -26 | ||||
Hit Advantage | Block Advantage | ||||
KD +64 | +4 | ||||
Notes | |||||
Hold HP 18-20f for perfect version; active frames 3-4 can nullify normal 1-hit projectiles; 1f more recovery on hit/block; cancelable into SA3 on reaction if opponent attempts a Drive Impact; pulls back hurtbox on frames 5-25 |
214PP
214PP~PP
Aerial Flash Knuckle
j.214P
j.214[P]
j.214PP
Luke
Luke_j214pp
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j.214PP Aerial Flash Knuckle
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![]() File:SF6 Luke j214 hold hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1300 | 325 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 6 | 15 land | - | 18 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 7000 | [5000] | -20000 | 800 (560) | 400 (200) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 1 | 1 | 2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.77 (1.51) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD ~ | -49(-37) | ||||
Hit Advantage | Block Advantage | ||||
KD ~ | -33(-21) | ||||
Notes | |||||
Can be input during forward/neutral jump (or back jump when canceled from j.MP); the final 12 recovery frames are in a crouching state; puts the opponent into a limited juggle state; kara-canceling the startup with j.214P~PP can affect Luke's trajectory and frame advantage |
Avenger
236K
236K~P
236K~K
236KK
236KK~P
236KK~K
Super Arts
236236P
214214P
236236K
236236K (CA)
Luke
Luke_236236k(ca)
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236236K Pale Rider (CA)
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![]() File:SF6 Luke 236236k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10(27) | 4 | 66(92) | - | 25 | 2 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
122 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-13 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.799 (1.684) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +18 | -65 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -42 | ||||
Notes | |||||
Luke runs forward; active frames occur upon reaching the opponent or on frame 27 (whichever occurs first) but invincibility is not extended when far from opponent; has juggle potential; on block, bounces away with a fixed recovery period (whiff recovery is 26f slower); cinematic time regenerates ~2.3 Drive bars for Luke; available at 25% HP or below; does not take opponent to Memphis |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK