< Street Fighter 6 | Marisa
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5[HP]
Marisa
marisa_5hp_hold
|
|||||
---|---|---|---|---|---|
5[HP] Marisa Style (HP)
|
|||||
![]() File:SF6 Marisa 5hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 10% Starter | LH | TC | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23(5) | 2 | 21(22) | 30 | 27 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(46) | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+11 | +8 | - | 2.188 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+15 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+7 | +4 | ||||
Notes | |||||
1f extra recovery on whiff; releasing the button on frames 7-17 results in uncharged version with 5f startup; great range and frame advantage for follow-up combos and pressure; puts airborne opponents into limited juggle state |
5LK
5MK
5HK
5[HK]
Marisa
marisa_5hk_hold
|
|||||
---|---|---|---|---|---|
5[HK] Marisa Style (HK)
|
|||||
![]() File:SF6 Marisa 5hk hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | 10% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24(10) | 2 | 25 | - | 28 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50 | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 / 0 PC | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
KD +36 | +5 | - | 2.235 (2.206) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +65 Launch | -25 | ||||
Hit Advantage | Block Advantage | ||||
KD +36 | +1 | ||||
Notes | |||||
Releasing the button on frames 5-13 results in uncharged version with 10f startup; puts airborne opponents into limited juggle state; Punish Counter causes free juggle state |
Crouching Normals
2LP
2MP
2HP
2[HP]
2LK
2MK
2HK
2[HK]
Jumping Normals
j.LP
j.MP
j.HP
j.[HP]
j.LK
j.MK
j.HK
j.[HK]
Marisa
marisa_jhk_hold
|
|||||
---|---|---|---|---|---|
j.[HK] Marisa Style (j.HK)
|
|||||
![]() File:SF6 Marisa jhk hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29(3) | 6 | 3 land | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [15000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.19 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +70(+75) | -7(-2) | ||||
Hit Advantage | Block Advantage | ||||
HKD +70(+75) | +13(+18) | ||||
Notes | |||||
Releasing the button on frames 7-25 results in uncharged version with 3f startup; causes spike knockdown |
Command Normals
6MP
4HP
4[HP]
Marisa
marisa_4hp_hold
|
|||||
---|---|---|---|---|---|
4[HP] Magna Bunker (Hold)
|
|||||
![]() File:SF6 Marisa 4hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | LH | Sp SA | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20(3) | 2 | 19(24) | 33 | 24 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
39(45) | 6000 | [10000] | 2500 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+17 | +8 | - | 1.413 (1.361) | +23 | +14 |
Punish Advantage | Perfect Parry Advantage | ||||
+17 | -18 | ||||
Hit Advantage | Block Advantage | ||||
+13 | +4 | ||||
Notes | |||||
5f extra recovery on whiff; releasing the button on frames 5-16 results in uncharged version with 3f startup; short range but excellent combo and pressure tool; meaty connect does not give extra frame advantage; puts airborne opponents into limited juggle state |
3HP
3[HP]
Marisa
marisa_3hp_hold
|
|||||
---|---|---|---|---|---|
3[HP] Malleus Breaker 1 (Hold)
|
|||||
![]() File:SF6 Marisa 3hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | H | TC | 16 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28(14) | 2 | 19 | 26 | 23 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | 1500 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+9 | +6 | - | 1.907 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+9 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+5 | +2 | ||||
Notes | |||||
Slow overhead that can combo on hit or give pressure on block; releasing the button on frames 7-13 results in uncharged version with 14f startup; causes a short OTG bounce vs. airborne opponents |
6HK
6[HK]
Marisa
marisa_6hk_hold
|
|||||
---|---|---|---|---|---|
6[HK] Falx Crusher 1 (Hold)
|
|||||
![]() File:SF6 Marisa 6hk hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | - | - | LH | Sp SA TC | 20 Sp / 25 TC |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27(4~7) | 4 | 19 | 33 | 26 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 8000 | [12000] | 3000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
+14 | +7 | - | 2.212 | +21 | +14 |
Punish Advantage | Perfect Parry Advantage | ||||
+14 | -21 | ||||
Hit Advantage | Block Advantage | ||||
+10 | +3 | ||||
Notes | |||||
Releasing the button on frames 7-14 results in uncharged version with 7f startup (frames 15-20: 4f startup); has a hitconfirmable Target Combo follow-up; forces stand on hit; puts airborne opponents into limited juggle state; more range than uncharged version with excellent follow-up combos or block pressure; special/DR cancel is delayed until after 3rd active frame |
nj.2HP
nj.2[HP]
Marisa
marisa_nj2hp_hold
|
|||||
---|---|---|---|---|---|
nj.2[HP] Caelum Arc (Hold)
|
|||||
![]() File:SF6 Marisa nj2hp hold hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | - | - | H | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28(4) | 9 | 3 land | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 6000 | [15000] | 2000 | 1000 (700) | 500 (250) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 0.93 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +71(+75) | -6(-2) | ||||
Hit Advantage | Block Advantage | ||||
HKD +71(+75) | +14(+18) | ||||
Notes | |||||
Can hit Cross-up; releasing the button on frames 5-24 results in uncharged version with 4f startup; causes spike knockdown |
Target Combos
5LP~LP
5MP~MP
5HP~HP
6MP~HP
6MP~HK
3HP~3HP
6HK~6HK
j.MP~MP
Throws
LPLK
4LPLK
Drive Moves
HPHK
Marisa
marisa_hphk
|
|||||
---|---|---|---|---|---|
HPHK Secutor
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.527 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Marisa
marisa_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Love Tap (Block)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 (16 block) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.798 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal. |
Marisa
marisa_6hphk_recovery
|
|||||
---|---|---|---|---|---|
6HPHK Love Tap (Recovery)
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 (16 block) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.798 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; 4f less hitstop on block compared to most Drive Reversals (changes the punish timing); see Drive Reversal. |
MPMK
Marisa
marisa_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Marisa
marisa_mpmk_66_pdr
|
|||||
---|---|---|---|---|---|
MPMK~66 Parry Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.544 (min/throw), 1.903 (min/block), 3.081 (max/final DR frame) |
Marisa
marisa_mpmk_66_drc
|
|||||
---|---|---|---|---|---|
MPMK or 66 Drive Rush Cancel
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Gladius
236LP
236[LP]
236MP
236[MP]
236HP
236[HP]
236PP
236[PP]
Marisa
marisa_236pp_hold
|
|||||
---|---|---|---|---|---|
236[PP] Gladius (Hold)
|
|||||
File:SF6 Marisa 236pp hold.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700,1000,200 (2900) | 425 | 30% Starter | LH | SA2 SA3 (1st) | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
35 | 4 | 20 | - | 28 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
58 | 8000 | [12000] | -20000 | 1150,1500[1150] (805,1050[805]) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break; 1-38 (2-hit, High/Mid) | - | 0 | 1,1 | 0,6 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.269 (2.169) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +40 | -22 | ||||
Hit Advantage | Block Advantage | ||||
HKD +40 | +4 | ||||
Notes | |||||
Armor loses to low attacks; transitions to a cinematic follow-up on hit; vs. airborne opponents, 2nd follow-up hit whiffs (no Hard Knockdown and reduced Super Meter gain); cannot hit cross-up |
Dimachaerus
214LP
214MP
Marisa
marisa_214mp
|
|||||
---|---|---|---|---|---|
214MP Dimachaerus
|
|||||
File:SF6 Marisa 214mp.png File:SF6 Marisa 214mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 24 SA / 34 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 30 | 34 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [5000] | 1250 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6-19 Air (Head) | - | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 (1.266) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+4 | -32 | ||||
Hit Advantage | Block Advantage | ||||
0 | -16 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
214HP
Marisa
marisa_214hp
|
|||||
---|---|---|---|---|---|
214HP Dimachaerus
|
|||||
File:SF6 Marisa 214hp.png File:SF6 Marisa 214hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | SA3 | 25 SA / 34 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 4 | 30 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
55 | 5000 | [5000] | 1250 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
10-25 Air (Head) | - | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 (1.266) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +38 | -32 | ||||
Hit Advantage | Block Advantage | ||||
KD +38 | -16 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
214PP
Marisa
marisa_214pp
|
|||||
---|---|---|---|---|---|
214PP Dimachaerus
|
|||||
![]() File:SF6 Marisa 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA2 SA3 | 25 SA / 37 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 4 | 26 | - | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 5000 | [5000] | -20000 | 575 (402) | 288 (144) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
5-19 Air | Break | - | 0 | 0 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.356 (1.266) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +42 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +42 | -12 | ||||
Notes | |||||
Cannot hit cross-up; cancelable into 6P follow-up on hit or armor absorb; puts airborne opponents into free juggle state |
Dimachaerus Follow-up
214LP~6P
214MP~6P
214HP~6P
214PP~6P
Marisa
marisa_214pp_6p
|
|||||
---|---|---|---|---|---|
214PP~6P OD Dimachaerus Follow-up
|
|||||
![]() File:SF6 Marisa 214pp 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | - | Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 5 | 23 | - | - | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
40 | - | - | - | 575 (402) | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +58 Bounce | - | ||||
Notes | |||||
Only comes out after 214PP hits or is armor absorbed |
Phalanx
623LP
623MP
Marisa
marisa_623mp
|
|||||
---|---|---|---|---|---|
623MP Phalanx
|
|||||
File:SF6 Marisa 623mp.png File:SF6 Marisa 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 6 | 15 land | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | 3000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-30 Lower Body Projectile | 7-13 High/Mid | 14-33 (FKD) | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.871 (2.817) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +58(59) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(43) | +2(3) | ||||
Notes | |||||
Cannot hit cross-up; hits 1f later vs. crouching opponents |
623HP
Marisa
marisa_623hp
|
|||||
---|---|---|---|---|---|
623HP Phalanx
|
|||||
File:SF6 Marisa 623hp.png File:SF6 Marisa 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1700 | 425 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 6 | 15 land | - | 23 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
52 | 5000 | [12000] | 3000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-34 Lower Body Projectile | 10-15 High/Mid | 17-37 (FKD) | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.386 (3.332) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +58(59) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +42(43) | +2(3) | ||||
Notes | |||||
Cannot hit cross-up; hits 1f later vs. crouching opponents |
623PP
Marisa
marisa_623pp
|
|||||
---|---|---|---|---|---|
623PP Phalanx
|
|||||
![]() File:SF6 Marisa 623pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1400 | 350 | 20% Starter; Combo (2 hits) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 6 | 15 land | - | 25 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48 | 5000 | [12000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
12-30 Lower Body Projectile | Break; 6-12 High/Mid | 14-33 (FKD) | 0 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.246 (3.182) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +76 Tumble (HKD +144 Wall Splat) | -19 | ||||
Hit Advantage | Block Advantage | ||||
KD +70 Tumble (HKD +138 Wall Splat) | +4(5) | ||||
Notes | |||||
Sends opponent tumbling backward into OTG state; if opponent hits the corner, a low-height Wall Splat occurs (opponent is grounded and throwable, but strikes put them into juggle state); cannot hit cross-up; hits 1f later vs. crouching opponents |
Quadriga
236LK
236MK
Marisa
marisa_236mk
|
|||||
---|---|---|---|---|---|
236MK Quadriga
|
|||||
File:SF6 Marisa 236mk.png File:SF6 Marisa 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 22 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
49 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.22 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -24 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -4 | ||||
Notes | |||||
Cannot hit cross-up; ~60% screen length |
236HK
Marisa
marisa_236hk
|
|||||
---|---|---|---|---|---|
236HK Quadriga
|
|||||
File:SF6 Marisa 236hk.png File:SF6 Marisa 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1600 | 400 | - | LH | SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 4 | 21 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
53 | 5000 | [12000] | 2000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.735 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -23 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -3 | ||||
Notes | |||||
Cannot hit cross-up; ~70% screen length |
236KK
Marisa
marisa_236kk
|
|||||
---|---|---|---|---|---|
236KK Quadriga
|
|||||
![]() File:SF6 Marisa 236kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1500 | 375 | - | LH | SA2 SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
24 | 4 | 24 | - | 22 | 15 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
51 | 5000 | [12000] | -20000 | 1150 (805) | 575 (287) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | - | 0 | 1 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.54 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50(68) Wall Splat | -26 | ||||
Hit Advantage | Block Advantage | ||||
KD +50(68) Wall Splat | -6 | ||||
Notes | |||||
Cannot hit cross-up; ~65% screen length; Wall Splat on hit; KD Advantage increases when farther from the wall; significant pushback on block makes it hard to punish when spaced out |
Scutum
214K
214KK
214K Counter
Marisa
marisa_214k_counter
|
|||||
---|---|---|---|---|---|
214K Scutum (Counter)
|
|||||
File:SF6 Marisa 214k counter.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 4 | 20 | 23 | 21 | 11(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | 2500 | [4000] | 1000 | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | Break | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.916 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -3 | ||||
Notes | |||||
Automatically triggers counterattack after 214K absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights |
214KK Counter
Marisa
marisa_214kk_counter
|
|||||
---|---|---|---|---|---|
214KK Scutum (Counter)
|
|||||
File:SF6 Marisa 214kk counter.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 4 | 20 | 23 | 21 | 11(13) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
30 | 2500 | [4000] | - | 500 (350) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-10; Break | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.816 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -3 | ||||
Notes | |||||
Automatically triggers counterattack after 214KK absorbs attack; Marisa is in a Punish Counter state for entire duration; can hold button to remain in Scutum stance after counterattack; hit advantage depends on attack that is absorbed; Marisa's short 6f hitstop causes attack to land as a +1 Counter-hit against most Medium/Heavy normals, while landing as a +3 Punish Counter against Lights |
Tonitrus
214K~P
214K~P~P
Procella
214K~K
Enfold
214K~LPLK
Super Arts
236236P
236236[P]
236236[P] Counter
Marisa
marisa_236236p_counter
|
|||||
---|---|---|---|---|---|
236236[P] Counter Javelin of Marisa
|
|||||
![]() File:SF6 Marisa 236236p counter hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
2640 | 500 | 30% Minimum | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 54 | - | 20 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
63 | 2500 | 5000 | - | -10000 | -10000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Full | Break | - | 100 | 100 | 5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +46 | -55 | ||||
Hit Advantage | Block Advantage | ||||
KD +46 | -37 | ||||
Notes | |||||
Automatically triggers counterattack after Held SA1 armor absorbs a strike on frames 1-27; can be baited with safe jump timing |
214214P
236236K
236236K (CA)
Marisa
marisa_236236k(ca)
|
|||||
---|---|---|---|---|---|
236236K Goddess of the Hunt (CA)
|
|||||
![]() File:SF6 Marisa 236236k(ca) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 7 | 60 | - | 28 | 4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
79 | 10000 | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-19 Full | Break | - | - | - | 99 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.911 (2.289) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +14 | -65(-59) | ||||
Hit Advantage | Block Advantage | ||||
HKD +14 | -39(-33) | ||||
Notes | |||||
Takes opponent to corner; available at 25% HP or below; cinematic time regenerates ~2.1 Drive bars for Marisa; excellent whiff punish and projectile counter tool (especially with Modern controls) |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK