< Street Fighter 6 | Chun-Li
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
8j.HK
Wall Jump
9 (near wall)
Command Normals
4/6MP
4HP
3HP
6HK
3HK
j.2MK
Target Combos
j.HP~j.HP
j.2MK~j.2MK
j.2MK~j.2MK~j.2MK
Serenity Stream
214P
214P~214P
214P~LP
214P~MP
214P~HP
214P~LK
214P~MK
214P~HK
Throws
Forward Throw
Back Throw
Air Throw
Drive Moves
HPHK
Chun-Li
Chun-Li_hphk
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HPHK Hosen Kick
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.506 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Chun-Li
Chun-Li_6hphk
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6HPHK Hoyoku Kick (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3(10)3 | 26(33) | - | 36 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
61(68) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break (1st hit) | - | 1,200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.066 (1.69) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
2 hits; performed by inputting 6HPHK during blockstun; 7f extra recovery on hit; freezes the screen for 4f during startup; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
Chun-Li
Chun-Li_6hphk_recovery
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6HPHK Hoyoku Kick (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x2 recoverable | 65,60 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(10)3 | 26(33) | - | 36 total | 4,16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
59(66) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break (1st hit) | - | 1,200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.066 (1.69) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
2 hits; performed by inputting 6HPHK on wakeup; 7f extra recovery on hit; does not have any screen freeze; if 1st hit is Perfect Parried, opponent can interrupt with a move 11f or faster; see Drive Reversal. |
MPMK
Chun-Li
Chun-Li_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Chun-Li
chun-Li_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 1.044 (min/throw), 2.222 (min/block), 3.163 (max/final DR frame) |
Chun-Li
chun-Li_mpmk_66_drc
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MPMK or 66 Drive Rush Cancel
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Kikoken
[4]6LP
[4]6MP
Chun-Li
Chun-Li_46mp
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[4]6MP Kikoken
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File:SF6 Chun-Li 46mp.png File:SF6 Chun-Li 46mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | [55] | 33 | 31 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.05 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~80% screen; Super cancel timing is very strict |
[4]6HP
Chun-Li
Chun-Li_46hp
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[4]6HP Kikoken
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File:SF6 Chun-Li 46hp.png File:SF6 Chun-Li 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | [25] | 32 | 31 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
43 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.07 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+2 | -22 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -6 | ||||
Notes | |||||
50f charge (no charge required if canceled from Stance normals); travels ~60% screen; Super cancel timing is very strict |
[4]6PP
Hundred Lightning Kicks
236LK
236MK
Chun-Li
Chun-Li_236mk
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236MK Hundred Lightning Kicks
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File:SF6 Chun-Li 236mk.png File:SF6 Chun-Li 236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
225x4 (900) | 56x3,57 (225) | - | LH | SA3 (3rd) | 24 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2(4)2(4)2(5)2 | 22 | 46 total | 35 total | 3x3,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
56 | 1000x4 | [5000] | 500x4 | 200x4 (140x4) | 100x4 (50x4) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0x3,1 air | 0x3,1 | 1x4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.690 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -22 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -8 | ||||
Notes | |||||
4 hits; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236HK
Chun-Li
Chun-Li_236hk
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236HK Hundred Lightning Kicks
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File:SF6 Chun-Li 236hk.png File:SF6 Chun-Li 236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x5 (1000) | 50x5 (250) | - | LH | SA3 (4th) | 30 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | 2(3)2(2) 2(4)2(6)2 |
15 | - | 37 total | 3x4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 800x5 | [5000] | 400x5 | 160x5 (112x5) | 80x5 (40x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0x4,1 | 1x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.88 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +50 | -15 | ||||
Hit Advantage | Block Advantage | ||||
KD +50 | -3 | ||||
Notes | |||||
5 hits; puts opponents into limited juggle state; can juggle into 22K in the corner or SA1/SA3 anywhere (optimal for SA3 damage, skipping the additional damage scaling when canceled); cannot hit cross-up |
236KK
Chun-Li
Chun-Li_236kk
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236KK Hundred Lightning Kicks
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File:SF6 Chun-Li 236kk.png File:SF6 Chun-Li 236kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
160x5 (800) | 40x5 (200) | - | LH | SA2 SA3 (5th) | 41 SA / 43 follow-up |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(4)2(4) 2(4)2(4)2 |
21 | 50 total | 44 total | 2x4,6 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
54 | 800x5 | [5000] | -20000 | 160x5 (112x5) | 80x5 (40x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 0x4,1 air | 0x4,1 | 1x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.635 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+7 | -20 | ||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
5 hits; can follow-up with KK on hit/block for no extra Drive cost; counter-hit/Punish Counter bonus advantage carries over through all hits; cannot hit cross-up |
236KK~KK
Chun-Li
Chun-Li_236kk_kk
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236KK~KK Lightning Kick Barrage
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![]() File:SF6 Chun-Li 236kk kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x4,300 (700) | 25x4,75 (175) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2(5)2(4) 2(5)2(13)3 |
25 | - | 50 | 2x4,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
73 | 1000x5 | - | - | 100x5 (70x5) | 50x5 (25x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 | 0x4,10 | 2x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +29 | - | ||||
Hit Advantage | Block Advantage | ||||
KD +29 | -13 | ||||
Notes | |||||
10 hits total; does not cost additional Drive meter; cannot hit cross-up |
Aerial Hundred Lightning Kicks
j.236LK
j.236MK
Chun-Li
Chun-Li_j236mk
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j.236MK Aerial Hundred Lightning Kicks
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File:SF6 Chun-Li j236mk.png File:SF6 Chun-Li j236mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
250x4 (1000) | 62,64 (126) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 2(4)2(4)2(5)2 | 15(18) land | 22 each | 18 each | 3x3,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2 | [5000] | 500x4 (500x2) | 200x4 () (140x4) | 100x2 (50x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0 air | 1x4 | 10x3,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
0(+5) | -25(-17) | ||||
Hit Advantage | Block Advantage | ||||
-4(+1) | -8(-3) | ||||
Notes | |||||
4 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state |
j.236HK
Chun-Li
Chun-Li_j236hk
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j.236HK Aerial Hundred Lightning Kicks
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File:SF6 Chun-Li j236hk.png File:SF6 Chun-Li j236hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
220x5 (1100) | 55x2 (110) | 20% Starter | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 2(4)2(3) 2(4)2(3)2 |
15(18) land | 24 each | 20 each | 3x4,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 1000x2 | [5000] | 400x5 (400x2) | 160x5 (112x5) | 80x2 (40x2) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | Until Land (FKD) | 0 air | 1x5 | 10x4,11 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
-1(+2) | -29(-24) | ||||
Hit Advantage | Block Advantage | ||||
-5(-2) | -9(-6) | ||||
Notes | |||||
5 hits; Forward/Neutral Jump only; 3f extra landing recovery on whiff; cannot hit crouching; final 5f landing recovery is in crouching state; very strict timing required to hit standing opponent (can hit twice vs. tall characters) |
j.236KK
Spinning Bird Kick
[2]8LK
[2]8MK
Chun-Li
Chun-Li_28mk
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[2]8MK Spinning Bird Kick
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File:SF6 Chun-Li 28mk.png File:SF6 Chun-Li 28mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x4,400 (1200) | 50x4,100 (300) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(6)2(6) 2(7)2(4)2 |
8+21 land | - | 45 total | 2x4,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
77 | 800x5 | [5000] | 400x5 | 240x5 (168x5) | 120x5 (60x5) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 15-56 (FKD) | 0x5 | 0x4,1 | 1x5 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.275 (1.715) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +34 | -28 | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -17 | ||||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from medium normals; cannot hit cross-up |
[2]8HK
Chun-Li
Chun-Li_28hk
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[2]8HK Spinning Bird Kick
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File:SF6 Chun-Li 28hk.png File:SF6 Chun-Li 28hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
180x6,320 (1400) | 45x6,80 (350) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 2(4)2(8)2(6) 2(5)2(5)2(3)2 |
8+22 land | - | 57 total | 2x6,4 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
94 | 600x7 | [5000] | 285x6,290 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 18-72 (FKD) | 0x7 | 0x6,1 | 1x7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.725 (1.845) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +33 | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +33 | -18 | ||||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); combos from 2HP, 4HP, 2MP, 5MK, Stance HP, and Stance MK; cannot hit cross-up |
[2]8KK
Chun-Li
Chun-Li_28kk
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[2]8KK Spinning Bird Kick
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![]() File:SF6 Chun-Li 28kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100x6,200 (800) | 25x6,50 (200) | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2(4)2(4)2(5) 2(4)2(5)2(4)2 |
8+15 land | - | 51 total | 2x6,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
78 | 600x7 | [5000] | -20000 | 150x6,300 (105x6,210) | 75x6,150 (37x6,75) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | 14-63 (FKD) | 1 ground / 0x6,1 air | 0x6,1 | 5x7 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 4.51 (1.59) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +55(+41) | -28(-23) | ||||
Hit Advantage | Block Advantage | ||||
KD +55(+41) | -12 | ||||
Notes | |||||
30f charge (no charge required if canceled from Stance normals); puts opponent into limited juggle state (juggle follow-up only possible vs. grounded opponents); combos from medium normals; cannot hit cross-up |
Hazanshu
214LK
214MK
Chun-Li
Chun-Li_214mk
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214MK Hazanshu
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File:SF6 Chun-Li 214mk.png File:SF6 Chun-Li 214mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1000 | 250 | 30% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
27 | 3 | 16 | 21 | 16 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45 | 4000 | [5000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile | - | 6-24 (FKD) | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.084 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+6 | -17 | ||||
Hit Advantage | Block Advantage | ||||
+2 | -3 | ||||
Notes | |||||
Crouching state during recovery; cannot hit cross-up |
214HK
Chun-Li
Chun-Li_214hk
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214HK Hazanshu
|
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File:SF6 Chun-Li 214hk.png File:SF6 Chun-Li 214hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter | H | SA3 | 17 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
32 | 3 | 16(18) | 27 | 18 | 13 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
50(52) | 4000 | [7000] | 2000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-26 Lower Body Projectile | - | 6-29 (FKD) | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.549 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+10 | -19 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -1 | ||||
Notes | |||||
2f extra recovery on whiff; crouching state during recovery; cannot hit cross-up |
214KK
Chun-Li
Chun-Li_214kk
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---|---|---|---|---|---|
214KK Hazanshu
|
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![]() File:SF6 Chun-Li 214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | 250 | 20% Starter; Combo (2 hits) | H | SA2 SA3 | 20 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 3 | 16 | - | 14 | 16 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
44 | 4000 | [5000] | -20000 | 1200 (840) | 600 (300) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
7-21 Lower Body Projectile, 22-28 Projectile | - | 6-23 (FKD) | 0 ground / 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 3.090 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +52 OTG | -17 | ||||
Hit Advantage | Block Advantage | ||||
KD +52 OTG | -5 | ||||
Notes | |||||
Bounces for an OTG juggle state on hit; crouching state during recovery; cannot hit cross-up |
Tensho Kicks
22LK
22MK
Chun-Li
Chun-Li_22mk
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---|---|---|---|---|---|
22MK Tensho Kicks
|
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File:SF6 Chun-Li 22mk.png File:SF6 Chun-Li 22mk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
450,550 (1000) | 113 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 2(10)2 | 31+12 land | - | 16 | 3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
63 | 3000 | [5000] | 1000x2 (1000) | 500x2 (350x2) | 250 (125) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-51 (FKD) | 1,10 | 1,10 | 1,2 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.038 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +25 | -55 | ||||
Hit Advantage | Block Advantage | ||||
KD +25 | -41 | ||||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22HK
Chun-Li
Chun-Li_22hk
|
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---|---|---|---|---|---|
22HK Tensho Kicks
|
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File:SF6 Chun-Li 22hk.png File:SF6 Chun-Li 22hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200x3,600 (1200) | 50 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(8)2(8)2(11)2 | 26+12 land | - | 16 | 3x3,10 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
81 | 3000 | [5000] | 500x4 (500) | 250x4 (175x4) | 125 (62) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-10 Air | - | 8-69 (FKD) | 1x3,10 | 0x3,10 | 2x3,4 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.128 (1st) | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +37 | -71 | ||||
Hit Advantage | Block Advantage | ||||
KD +37 | -57 | ||||
Notes | |||||
Cannot hit cross-up; the final landing recovery frame is in a crouching state |
22KK
Super Arts
236236P
j.236236P
236236K
214214K
214214K (CA)
Chun-Li
Chun-Li_214214k(ca)
|
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---|---|---|---|---|---|
214214K Soten Ranka (CA)
|
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![]() File:SF6 Chun-Li 214214k ca hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 (500x2) | 750,250x2 (1250) | 50% Minimum; 10% Immediate (Sp) | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2(24)1(7)1 | 40 | - | 51(25) | 6,3,8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
82 | 9000,500x2 (10000) | 20000 | - | -30000 | -30000 |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Full | Break | - | (1,1) | (1,1) | 99,0,0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.939 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
HKD +18 | -39 | ||||
Hit Advantage | Block Advantage | ||||
HKD +18 | -24 | ||||
Notes | |||||
Hits 3 times on block (true blockstring); no cinematic if 1st hit whiffs (1000 dmg total); available at 25% HP or below; cinematic time regenerates ~2 Drive bars for Chun-Li |
Taunts
5PPPKKK
6PPPKKK
4PPPKKK