|
|
Line 804: |
Line 804: |
| {{AttackDataCargo-SF6/Query|dee_jay_214lp}} | | {{AttackDataCargo-SF6/Query|dee_jay_214lp}} |
| * '''Cancel Hitconfirm Window:''' 48f hit / 10f block (Super) | | * '''Cancel Hitconfirm Window:''' 48f hit / 10f block (Super) |
| Slow but very high damaging special. Dee Jays highest damage combo ender by a good margin but is rather range dependent. Most commonly used from 2MP in combos but is difficult to use in whiff punishes due to the short range | | Slow but very highly damaging special with great oki. Dee Jays highest damage combo ender by a good margin but is rather range dependent. Most commonly used from {{clr|M|2MP}} in combos but can be inconsistent due to the short range. Can also technically be used after {{clr|L|5LK}} but it rarely connects due to the high pushback. |
| {{AttackDataCargo-SF6/Query|dee_jay_214mp}} | | {{AttackDataCargo-SF6/Query|dee_jay_214mp}} |
| * '''Cancel Hitconfirm Window:''' 57f hit / 10f block (Super) | | * '''Cancel Hitconfirm Window:''' 57f hit / 10f block (Super) |
| A bit of a middle ground of the Light and Heavy versions. Very similar to the other meterless versions. Combos from 5HP and 4HK(1) | | A bit of a middle ground of the Light and Heavy versions. Combos from {{clr|H|5HP}} and {{clr|H|4HK}}(1) while being much more consistent due to the range and pushback of these normals. Does really good damage in grounded combos, especially when cancelled into {{clr|SA|SA3}}, so it should almost always be your ender when comboing from these normals. |
| {{AttackDataCargo-SF6/Query|dee_jay_214hp}} | | {{AttackDataCargo-SF6/Query|dee_jay_214hp}} |
| * '''Cancel Hitconfirm Window:''' 90f hit / 10f block (Super) | | * '''Cancel Hitconfirm Window:''' 90f hit / 10f block (Super) |
| Tied for the slowest version of Machine Gun Uppercut but very rewarding to land. Only works from Punish Counter or {{clr|DR|Drive Rush}} 5HP and 4HK(1). Highest meterless combo ender but is very specific for moves that can actually combo into it. In the corner when juggled into allows for a juggle afterwards into '''Weekend Pleasure''' | | Tied for the slowest version of Machine Gun Uppercut but very rewarding to land. Only works from {{clr|PC|Punish Counter}} or {{clr|DR|Drive Rush}} {{clr|H|5HP}} and {{clr|H|4HK}}(1). Almost always comboed into from a juggled {{clr|H|5HP}}, and unfortunately most routes into it have high scaling, somewhat negating the high damage. Still useful in juggles as your most consistent route into {{clr|SA|SA3}} or for a solid balance of damage and oki. Loses about 800 damage when cancelled into {{clr|SA|SA3}}, but in the corner {{clr|SA|SA3}} can be juggled after without cancelling. |
| {{AttackDataCargo-SF6/Query|dee_jay_214pp}} | | {{AttackDataCargo-SF6/Query|dee_jay_214pp}} |
| * '''Cancel Hitconfirm Window:''' 116f hit / 10f block (Super) | | * '''Cancel Hitconfirm Window:''' 116f hit / 10f block (Super) |
| * Counts as 2 hits for damage scaling when comboed into (applies to next hit) | | * Counts as 2 hits for damage scaling when comboed into (applies to next hit) |
| A highly rewarding, range dependent combo tool. Similar to the HP version only combos from Punish Counter or {{clr|DR|Drive Rush}} 5HP or 4HK(1) but is massively rewarding to use in combos. Offers the highest base damage of any of his specials. | | A highly rewarding, range dependent combo tool. Combos in all the same places the {{clr|H|HP}} version does, but adds a followup hit at the end. Does extremely high damage but is unfortunately difficult to use in combos. As mentioned before, it's difficult to find routes into it that don't have high scaling, so it generally does only slightly more damage than the {{clr|H|HP}} version. The followup hit actually gives ''worse'' oki than all other versions, and while Dee Jay can still get meaty normals, it's challenging to mix up with throws. The primary use is comboing into {{clr|SA|SA2}}, but even that won't work in juggles, which is the main place you can land it. Can be useful in specific meterdump combos, but try and avoid it unless you need a little extra damage to kill. |
| }} | | }} |
|
| |
|