Street Fighter IV Remix/Dhalsim: Difference between revisions

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== Introduction ==
== Introduction ==
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''Dhalsim spends a lot of time meditating to find inner peace but the economy interrupted his meditation and now hes gone apeshit.
''Dhalsim spends a lot of time meditating to find inner peace but the economy interrupted his meditation and now hes gone apeshit.''
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Insert character introduction here.
'''Dhalsim''' is the iconic stretchy-limbs zoner from the original Street Fighter II lineup, and he reprises his role here as a powerful long-range space controller with a tool for every situation. This incarnation of the character is much closer to his Marvel form than anything from Street Fighter, and it shows in his toolkit. His iconic far normals have been made '''fully cancelable''' along with having '''full normal chains,''' easily able to force the opponent to the corner with massive buttons. Additionally, one of his biggest weaknesses as a character has been slightly resolved in Remix, as his famously low speed has been remedied with an '''8-way airdash,''' which in combination with his '''Yoga Teleport,''' gives Dhalsim an unparalleled amount of freedom in his aerial movement. Additionally, his Yoga Mummy and Yoga Spear return as command normals, known more colloquially as Dhalsim's '''drills.''' His suite of fireballs has been improved from Ultra, and his iconic '''Yoga Fire''' can be done on the ground or in the air, allowing Dhalsim to control the opponent's movement from nearly anywhere.
 
His supers, while dysfunctional in nature from first glance, can all be used to great effect, the highlight of them being '''Yoga Catastrophe,''' a long-range setplay fireball that stays out for even longer than it did in Ultra. Between his EX moves and supers, Dhalsim has a surprising amount of ways to meter dump in combos to excellent effect, leaving him with surprisingly high damage for a zoner. Zoning is a difficult job to do in Remix, but Dhalsim has just about all the tools you would want for the job - with amazing fireballs, long-ranged pokes, and great damage if the opponent just so happens to get close, Dhalsim is as close as you'll get to a traditional keepaway character in Remix.
{{ProConTable
{{ProConTable
| pros =
| pros =
* '''Pro 1:'''  
* '''Excellent Zoning:''' Dhalsim is best-in-class when it comes to keeping the opponent away, and playing neutral against him forces the opponent to deal with a minefield of massive normals that force you further back on hit or block. His slides and Yoga Dodge additionally give him a surprising amount of anti-fireball tools, meaning that trying to beat him at his own game won't be very effective. There aren't many others in Remix who play Dhalsim's unique brand of zoning, and it's by far his most defining trait.
* '''Pro 2:'''  
* '''Amazing Mobility:''' Between grounded slides, Yoga Teleport, an 8-way airdash and his air drills, Dhalsim is shockingly mobile for his archetype. Although he won't exactly be beating rushdown characters in a walk speed contest, he can more than handle his own when it comes to dealing with some of the game's faster characters.
* '''Pro 3:'''  
| cons =
| cons =
* '''Con 1:'''  
* '''Technical:''' Dhalsim is uniquely difficult for a game as straightforward as Remix, and is simultaneously hard to pick up and even harder to master. His defense is very bad without resources, and although his anti-air game is manageable enough, it's very hard to balance running offense of your own while keeping the opponent at a distance where they can't run you over. Dhalsim specialists should feel right at home with his toolkit, but for newcomers to the character, beware.
* '''Con 2:'''  
* '''Squishy:''' Dhalsim has 900HP, the second-lowest in the game, and his defense is weak without resources. This means that when Dhalsim is losing, he's generally losing hard, and one bad play could lead to the end of your round, even from full health.
* '''Con 3:'''  
* '''Fish Out of Water:''' Dhalsim is an extremely strange character in the context of Remix - he relies on and cherishes his fireball game above nearly all else along with his normals, but he exists in a game with extraordinarily powerful anti-fireball and whiff punishing tools. Players may feel alienated by Dhalsim's style, as he requires supreme patience in a game that overwhelmingly supports offensive playstyles and mindsets. He's about the furthest thing from a beginner-friendly character, in terms of both execution and the amount of game knowledge required to make him work. While the character isn't inherently weaker for any of these reasons, it's something a player should consider if they find themselves interested in Dhalsim.
}}
}}
</div>
</div>

Latest revision as of 20:32, 23 August 2024

Introduction

Dhalsim spends a lot of time meditating to find inner peace but the economy interrupted his meditation and now hes gone apeshit.


Dhalsim is the iconic stretchy-limbs zoner from the original Street Fighter II lineup, and he reprises his role here as a powerful long-range space controller with a tool for every situation. This incarnation of the character is much closer to his Marvel form than anything from Street Fighter, and it shows in his toolkit. His iconic far normals have been made fully cancelable along with having full normal chains, easily able to force the opponent to the corner with massive buttons. Additionally, one of his biggest weaknesses as a character has been slightly resolved in Remix, as his famously low speed has been remedied with an 8-way airdash, which in combination with his Yoga Teleport, gives Dhalsim an unparalleled amount of freedom in his aerial movement. Additionally, his Yoga Mummy and Yoga Spear return as command normals, known more colloquially as Dhalsim's drills. His suite of fireballs has been improved from Ultra, and his iconic Yoga Fire can be done on the ground or in the air, allowing Dhalsim to control the opponent's movement from nearly anywhere.

His supers, while dysfunctional in nature from first glance, can all be used to great effect, the highlight of them being Yoga Catastrophe, a long-range setplay fireball that stays out for even longer than it did in Ultra. Between his EX moves and supers, Dhalsim has a surprising amount of ways to meter dump in combos to excellent effect, leaving him with surprisingly high damage for a zoner. Zoning is a difficult job to do in Remix, but Dhalsim has just about all the tools you would want for the job - with amazing fireballs, long-ranged pokes, and great damage if the opponent just so happens to get close, Dhalsim is as close as you'll get to a traditional keepaway character in Remix.

Strengths Weaknesses
  • Excellent Zoning: Dhalsim is best-in-class when it comes to keeping the opponent away, and playing neutral against him forces the opponent to deal with a minefield of massive normals that force you further back on hit or block. His slides and Yoga Dodge additionally give him a surprising amount of anti-fireball tools, meaning that trying to beat him at his own game won't be very effective. There aren't many others in Remix who play Dhalsim's unique brand of zoning, and it's by far his most defining trait.
  • Amazing Mobility: Between grounded slides, Yoga Teleport, an 8-way airdash and his air drills, Dhalsim is shockingly mobile for his archetype. Although he won't exactly be beating rushdown characters in a walk speed contest, he can more than handle his own when it comes to dealing with some of the game's faster characters.
  • Technical: Dhalsim is uniquely difficult for a game as straightforward as Remix, and is simultaneously hard to pick up and even harder to master. His defense is very bad without resources, and although his anti-air game is manageable enough, it's very hard to balance running offense of your own while keeping the opponent at a distance where they can't run you over. Dhalsim specialists should feel right at home with his toolkit, but for newcomers to the character, beware.
  • Squishy: Dhalsim has 900HP, the second-lowest in the game, and his defense is weak without resources. This means that when Dhalsim is losing, he's generally losing hard, and one bad play could lead to the end of your round, even from full health.
  • Fish Out of Water: Dhalsim is an extremely strange character in the context of Remix - he relies on and cherishes his fireball game above nearly all else along with his normals, but he exists in a game with extraordinarily powerful anti-fireball and whiff punishing tools. Players may feel alienated by Dhalsim's style, as he requires supreme patience in a game that overwhelmingly supports offensive playstyles and mindsets. He's about the furthest thing from a beginner-friendly character, in terms of both execution and the amount of game knowledge required to make him work. While the character isn't inherently weaker for any of these reasons, it's something a player should consider if they find themselves interested in Dhalsim.
Dhalsim
[[File:|center|300px]]
Character Data
Health 900
Chains L>M>H
Walkspeed 1 (Very Slow)
Forward Dash Duration 35 frames
Forward Dash Distance 1.9
Backdash Duration 27 frames
Backdash Invuln 8 frames
Unique Movement 8-Way Airdash

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Dhalsim is a video game character from the Street Fighter series, first appearing in Street Fighter II. He is a Yoga Master who possesses the ability to stretch his body and conjure fire.

streetfighter wiki Dhalsim