Street Fighter IV Remix/T. Hawk: Difference between revisions

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(Created page with "{{Infobox Character SFIVR |name=X |image= |health=XYZ |chains=XYZ |forwarddash=X |backdash=X |movement=XYZ |content= == Introduction == <div style="width:800; margin-top:5px; padding:25px;"> ''Insert character description here.'' ----- Insert character introduction here. {{ProConTable | pros = * '''Pro 1:''' * '''Pro 2:''' * '''Pro 3:''' | cons = * '''Con 1:''' * '''Con 2:''' * '''Con 3:''' }} </div> }} == Normals == === Standing Normals === === <span class="invis...")
 
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{{ProConTable
{{ProConTable
| pros =
| pros =
* '''Pro 1:'''  
* '''High Everything: T.Hawk does incredible damage meterless, doing more damage than roughly the entire cast at the current moment off of a meterless starter, adding insult to injury, his meter build of said meterless routes have him knocking you down or resetting you with 2 Bars minimum. Usually off of his amazing normals that are plus.'''
* '''Pro 2:'''  
* '''Belligerent Neutral: Amazing normals, coupled with Condor Spire (of which light spire is plus), makes it entirely feasible for him to bully his way in better than a lot of characters. Similarly, it's feasible for him to bully you for trying to get in on him. He has a tool for everything.'''  
* '''Pro 3:'''  
* '''Knockdown = Death: Hawk's X-Factor as a character is his okizeme. Due to having incredibly oppressive options you can pressure with, and being able to cover most defensive options, it's a massive risk or flat-out impossible sometimes to take their turn back. They would need to spend resources that you wouldn't need to spend to catch you running away.'''  
* '''EX SPD: EX SPD is a 0f invuln command grab that catches prejump, which means it's impossible to safe jump him in any capacity, furthermore, with his charge animation shrinking his hurtbox, buffering EX SPD through that makes it impossible to jump at him. It is incredibly easy for him to disrespect any kind of offense.'''  
| cons =
| cons =
* '''Con 1:'''
* '''Hawk Doesn't have any major cons worth noting, wait and see if he survives the draft, I guess.'''
* '''Con 2:'''
* '''Con 3:'''  
}}
}}
</div>
</div>

Latest revision as of 18:52, 8 July 2024

Introduction

Insert character description here.


Insert character introduction here.

Strengths Weaknesses
  • High Everything: T.Hawk does incredible damage meterless, doing more damage than roughly the entire cast at the current moment off of a meterless starter, adding insult to injury, his meter build of said meterless routes have him knocking you down or resetting you with 2 Bars minimum. Usually off of his amazing normals that are plus.
  • Belligerent Neutral: Amazing normals, coupled with Condor Spire (of which light spire is plus), makes it entirely feasible for him to bully his way in better than a lot of characters. Similarly, it's feasible for him to bully you for trying to get in on him. He has a tool for everything.
  • Knockdown = Death: Hawk's X-Factor as a character is his okizeme. Due to having incredibly oppressive options you can pressure with, and being able to cover most defensive options, it's a massive risk or flat-out impossible sometimes to take their turn back. They would need to spend resources that you wouldn't need to spend to catch you running away.
  • EX SPD: EX SPD is a 0f invuln command grab that catches prejump, which means it's impossible to safe jump him in any capacity, furthermore, with his charge animation shrinking his hurtbox, buffering EX SPD through that makes it impossible to jump at him. It is incredibly easy for him to disrespect any kind of offense.
  • Hawk Doesn't have any major cons worth noting, wait and see if he survives the draft, I guess.
X
[[File:|center|300px]]
Character Data
Health XYZ
Chains XYZ
Walkspeed {{{walkspeed}}}
Forward Dash Duration X frames
Forward Dash Distance {{{dashdistance}}}
Backdash Duration X frames
Backdash Invuln {{{backdashinvuln}}} frames
Unique Movement XYZ

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Thunder Hawk, is a video game character from the Street Fighter series, first appearing in Super Street Fighter II. He is a Native American from Mexico whose ancestral homeland was taken over by Shadaloo, forcing him into exile.

streetfighter wiki T. Hawk