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'''Yun''' is a straightforward and effective rushdown character who gets in easily and runs you down with simple but strong mix-ups that convert into high damage.  
'''Yun''' is a straightforward and effective rushdown character who gets in easily and runs you down with simple but strong mix-ups that convert into high damage.  


While he has many powerful tools, the star of the show for Yun is easily his Hoverdash. Preformed by simply pressing 66, Hoverdash will rise Yun into the air at a diagonal angle, and can be canceled into normals at any time  
While he has many powerful tools, the star of the show for Yun is easily his Hoverdash. Preformed by simply pressing 66, Hoverdash will rise Yun into the air at a diagonal angle, and can be canceled into normals at any time, allowing for very quick overheads that can convert into full combos. To top it all off, unlike his hoverdash twin Honda, Yun has a fantastic walkspeed, meaning that having this hoverdash doesn't hurt his grounded mobility.
 
Aside from his hoverdash, Yun's other tools are straightforward, but effectve. He has full magic series on his punches, and many of them have excellent frame advantage on hit, allowing for extended link combos when combined with chains.
Futher compounding this is his special gatling chains, where he can cancel specials into each other in a particular order, allowing for even further extended combos.
 
 
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{{ProConTable
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Revision as of 14:35, 14 April 2024

Introduction

Yun sold his bones for gas money. He doesn't even have a car.


Yun is a straightforward and effective rushdown character who gets in easily and runs you down with simple but strong mix-ups that convert into high damage.

While he has many powerful tools, the star of the show for Yun is easily his Hoverdash. Preformed by simply pressing 66, Hoverdash will rise Yun into the air at a diagonal angle, and can be canceled into normals at any time, allowing for very quick overheads that can convert into full combos. To top it all off, unlike his hoverdash twin Honda, Yun has a fantastic walkspeed, meaning that having this hoverdash doesn't hurt his grounded mobility.

Aside from his hoverdash, Yun's other tools are straightforward, but effectve. He has full magic series on his punches, and many of them have excellent frame advantage on hit, allowing for extended link combos when combined with chains. Futher compounding this is his special gatling chains, where he can cancel specials into each other in a particular order, allowing for even further extended combos.


Strengths Weaknesses
  • Pro 1:
  • Pro 2:
  • Pro 3:
  • Con 1:
  • Con 2:
  • Con 3:
Yun
[[File:|center|300px]]
Character Data
Health 900
Chains LP>MP>HP
MK>HP
Walkspeed 2.6 (1st Fastest)
Forward Dash Duration 82 frames
Forward Dash Distance 1.9
Backdash Duration 25 frames
Backdash Invuln 8 frames
Unique Movement Hoverdash

Normals

Standing Normals

5LP

Standing Light Punch
5LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MP

Standing Medium Punch
5MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HP

Standing Heavy Punch
5HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5LK

Standing Light Kick
5LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5MK

Standing Medium Kick
5MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

5HK

Standing Heavy Kick
5HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X


Crouching Normals

2LP

Crouching Light Punch
2LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MP

Crouching Medium Punch
2MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HP

Crouching Heavy Punch
2HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2LK

Crouching Light Kick
2LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2MK

Crouching Medium Kick
2MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

2HK

Crouching Heavy Kick
2HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid CMD, SP, SU X X X X X

Jumping Normals

j.LP

Jumping Light Punch
j.LP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MP

Jumping Medium Punch
j.MP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HP

Jumping Heavy Punch
j.HP
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.LK

Jumping Light Kick
j.LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.MK

Jumping Medium Kick
j.MK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

j.HK

Jumping Heavy Kick
j.HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Overhead SP, SU X X X ~ ~

Command Normals

Command Normal 1

Command Normal 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 2

Command Normal 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X

Command Normal 3

Command Normal 3
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SP, SU X X X X X


Universal Mechanics

Forward Throw

Forward Throw
5LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw N/A X X X X X

Backward Throw

Backward Throw
4LP+LK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Throw X X X X X X

Alpha Counter

Alpha Counter
HP+HK
Damage Guard Cancel Startup Active Recovery On Hit On Block
X Mid X X X X X X

Special Moves

Special Move 1

Special Move 1
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 2

Special Move 2
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 3

Special Move 3
LK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HK Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Special Move 4

Special Move 4
LP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
MP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
HP Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X
EX Damage Guard Cancel Startup Active Recovery On Hit On Block
X - SU X X X X X

Super Moves

Super Move 1

Super Move 1
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X

Super Move 2

Super Move 2
Damage Guard Cancel Startup Active Recovery On Hit On Block
X - - X X X X X


Game Navigation

General
FAQ
Controls & Notation
Game Systems
Koryu Edition
Characters​
Decapre
Ryu
Ken
E. Honda
Ibuki
Makoto
Dudley
Seth
Gouken
Akuma
Gen
Dan
Sakura
Oni
Elena
Yun
Juri
Chun-Li
Dhalsim
Abel
C. Viper
M. Bison
Sagat
Cammy
Deejay
Cody
Guy
Hakan
Rolento
Poison
Evil Ryu
Guile
Blanka
Zangief
Rufus
El Fuerte
Vega
Balrog
Fei Long
T. Hawk
Adon
Rose
Yang
Hugo

Yun (ユン Yun?) is a video game character from the Street Fighter series, first appearing in Street Fighter III: New Generation. He is an energetic skateboarder from Hong Kong, skilled in the art of Chinese Kung Fu, and the older twin brother to Yang.

streetfighter wiki Yun