< Street Fighter 6 | Dee Jay
(→Throws) |
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Line 778: | Line 778: | ||
| images = SF6_Dee_Jay_5lp_mk.png | | images = SF6_Dee_Jay_5lp_mk.png | ||
| hitboxes = SF6_Dee_Jay_5lp_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_5lp_mk_hitbox.png | ||
| damage = | | damage = 400(360) | ||
| startup = 9 | | startup = 9 | ||
| active = 3 | | active = 3 | ||
Line 786: | Line 786: | ||
| guard = LH | | guard = LH | ||
| cancel = tc | | cancel = tc | ||
| react = | | react = 31-32 | ||
| perfParryAdv = {{sf6-adv|VM|-19}} | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| hitstun = 23 | | hitstun = 23 | ||
Line 792: | Line 792: | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfDriveOB = | | selfDriveOB = | ||
Line 802: | Line 801: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = 2- | | notes = 2-3f gap between hits on block; () refers to scaled damage | ||
}} | }} | ||
Line 811: | Line 810: | ||
| images = SF6_Dee_Jay_5lp_mk_mk.png | | images = SF6_Dee_Jay_5lp_mk_mk.png | ||
| hitboxes = SF6_Dee_Jay_5lp_mk_mk_hitbox.png | | hitboxes = SF6_Dee_Jay_5lp_mk_mk_hitbox.png | ||
| damage = 625 | | damage = 625(500) | ||
| startup = 14 | | startup = 14 | ||
| active = 3 | | active = 3 | ||
Line 820: | Line 819: | ||
| cancel = - | | cancel = - | ||
| perfParryAdv = {{sf6-adv|VM|-22}} | | perfParryAdv = {{sf6-adv|VM|-22}} | ||
| hitstun = | | hitstun = 26 | ||
| blockstun = | | blockstun = 16 | ||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfDriveOB = | | selfDriveOB = | ||
Line 831: | Line 829: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = Leaves opponent slightly out of throw range on hit, but has advantage to pressure the opponent; true blockstring after 5LP~MK | | notes = Leaves opponent slightly out of throw range on hit, but has advantage to pressure the opponent; true blockstring after 5LP~MK; () refers to scaled damage | ||
}} | }} | ||
Line 850: | Line 847: | ||
| blockAdv = {{sf6-adv|VM|-10}} | | blockAdv = {{sf6-adv|VM|-10}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = tc | ||
| react = | | react = 42-43 | ||
| hitstun = 29 | |||
| blockstun = 20 | |||
| hitstun = | |||
| blockstun = | |||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfDriveOB = | | selfDriveOB = | ||
Line 867: | Line 859: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = At max 5MP range, HP hits late, allowing it to be plus on hit; always a true blockstring from 5MP | ||
}} | }} | ||
Line 879: | Line 870: | ||
| images = SF6_Dee_Jay_5hk.png | | images = SF6_Dee_Jay_5hk.png | ||
| hitboxes = SF6_Dee_Jay_5mp_hp_hk_hitbox.png | | hitboxes = SF6_Dee_Jay_5mp_hp_hk_hitbox.png | ||
| damage = 600 | | damage = 600(480) | ||
| startup = 13 | | startup = 13 | ||
| active = 3 | | active = 3 | ||
| recovery = 30 | | recovery = 30 | ||
| hitAdv = | | hitAdv = KD +34 | ||
| blockAdv = {{sf6-adv|VM|-13}} | | blockAdv = {{sf6-adv|VM|-13}} | ||
| guard = LH | | guard = LH | ||
| cancel = su | | cancel = su | ||
| react = | | react = 72-73 | ||
| blockstun = 20 | |||
| blockstun = | |||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfDriveOB = | | selfDriveOB = | ||
Line 906: | Line 891: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = () refers to scaled damage; puts opponent into limited juggle state that can juggle into any Super | ||
}} | }} | ||
Line 918: | Line 903: | ||
| startup = 12 | | startup = 12 | ||
| active = 2 | | active = 2 | ||
| recovery = 17 | | recovery = 19(17) | ||
| hitAdv = {{sf6-adv|P|+2}} | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = {{sf6-adv|M|-2}} | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = tc | ||
| react = | | react = 15 (~HP on CH) | ||
| | | perfParryAdv = {{sf6-adv|VM|-19}} | ||
| | | hitstun = 21 | ||
| | | blockstun = 19 | ||
| hitstun = | |||
| blockstun = | |||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfDriveOB = | | selfDriveOB = | ||
Line 939: | Line 920: | ||
| oppSuperOH = | | oppSuperOH = | ||
| oppSuperOB = | | oppSuperOB = | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = True blockstring from 5MP (up to 4f gap if delayed); landing a Counterhit allows 5MP~MP~HP to fully combo; great in Drive Rush juggles that can get fullscreen corner carry; 2f less recovery on hit | ||
}} | }} | ||
Line 955: | Line 935: | ||
| active = 2 | | active = 2 | ||
| recovery = 24 | | recovery = 24 | ||
| hitAdv = | | hitAdv = KD +43 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = LH | | guard = LH | ||
| cancel = | | cancel = - | ||
| perfParryAdv = {{sf6-adv|VM|-24}} | |||
| blockstun = 18 | |||
| perfParryAdv = | |||
| | |||
| blockstun = | |||
| hitstop = | | hitstop = | ||
| driveDmgBlk = | | driveDmgBlk = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfDriveOB = | | selfDriveOB = | ||
Line 978: | Line 952: | ||
| jugIncrease = | | jugIncrease = | ||
| jugLimit = | | jugLimit = | ||
| notes = | | notes = Doesn't combo on grounded hit, and unsafe on block; can frame trap opponent's button if they try to challenge after 5MP~MP; works will in Drive Rush juggles; puts opponent into limited juggle state | ||
}} | }} | ||
Line 987: | Line 961: | ||
| images = SF6_Dee_Jay_5mp_mp_4hp.png | | images = SF6_Dee_Jay_5mp_mp_4hp.png | ||
| hitboxes = SF6_Dee_Jay_5mp_mp_4hp_hitbox.png | | hitboxes = SF6_Dee_Jay_5mp_mp_4hp_hitbox.png | ||
| damage = | | damage = - | ||
| startup = | | startup = - | ||
| active = | | active = - | ||
| recovery = | | recovery = 23 total | ||
| hitAdv = {{sf6-adv|VM|-4}} | | hitAdv = {{sf6-adv|VM|-4}} | ||
| blockAdv = {{sf6-adv|VM|-6}} | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = | | guard = - | ||
| cancel = | | cancel = - | ||
| notes = Similar animation to 5MP~MP~HP; used to trick opponents into expecting a frame trap into the HP ender | |||
| notes = | |||
}} | }} | ||
Line 1,026: | Line 987: | ||
| cancel = - | | cancel = - | ||
| hitstop = | | hitstop = | ||
| selfDriveOH = | | selfDriveOH = | ||
| selfSuperOH = | | selfSuperOH = | ||
Line 1,034: | Line 994: | ||
| notes = Causes spiked knockdown vs. airborne opponents | | notes = Causes spiked knockdown vs. airborne opponents | ||
}} | }} | ||
== Throws == | == Throws == |
Revision as of 12:45, 21 June 2023
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MK
4HK
j.2LK
Target Combos
5LP~MK
5LP~MK~MK
5MP~HP
Dee_Jay
dee_jay_5mp_hp
|
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---|---|---|---|---|---|
5MP~HP Dee Jay Special 1
|
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![]() File:SF6 Dee Jay 5mp hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 | - | - | LH | tc | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 7 | 24 | 29 | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-2 | -10 | ||||
Notes | |||||
At max 5MP range, HP hits late, allowing it to be plus on hit; always a true blockstring from 5MP |
5MP~HP~HK
Dee_Jay
dee_jay_5mp_hp_hk
|
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5MP~HP~HK Dee Jay Special 2
|
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![]() File:SF6 Dee Jay 5mp hp hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600(480) | - | - | LH | su | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 3 | 30 | - | 20 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +34 | -13 | ||||
Notes | |||||
() refers to scaled damage; puts opponent into limited juggle state that can juggle into any Super |
5MP~MP
5MP~MP~HP
5MP~MP~4HP
j.MP~HP
Dee_Jay
dee_jay_jmp_hp
|
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---|---|---|---|---|---|
j.MP~HP Party in the Air
|
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File:SF6 Dee Jay jmp hp.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 7 | 3 land | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Causes spiked knockdown vs. airborne opponents |
Throws
LPLK
4LPLK
Dee_Jay
dee_jay_4lplk
|
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---|---|---|---|---|---|
4LPLK Flip Throw
|
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![]() File:SF6 Dee Jay 4lplk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 (2040) | - | - | T | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 23 | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | [10000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +22 | - | ||||
Notes | |||||
Gives oki after back throw into corner (+3 after dash) |
Drive Moves
HPHK
Dee_Jay
dee_jay_hphk
|
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HPHK Wild Beat
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | 10000 [15000] | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Dee_Jay
dee_jay_6hphk
|
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6HPHK Leg Scratch
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | 21 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -8 | ||||
Notes | |||||
Armor Break; See Drive Reversal. |
MPMK
Dee_Jay
dee_jay_mpmk
|
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---|---|---|---|---|---|
MPMK Drive Parry
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
66
Dee_Jay
dee_jay_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry. |
Special Moves
Air Slasher
[4]6LP
Dee_Jay
dee_jay_46lp
|
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[4]6LP Air Slasher
|
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![]() File:SF6 Dee Jay 46lp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 total | - | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
[4]6MP
[4]6HP
Dee_Jay
dee_jay_46hp
|
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---|---|---|---|---|---|
[4]6HP Air Slasher
|
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File:SF6 Dee Jay 46hp.png File:SF6 Dee Jay 46hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500x2 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | |||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
+3 | -3 | ||||
Notes | |||||
[4]6PP
Jackknife Maximum
[2]8LK
Dee_Jay
dee_jay_28lk
|
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---|---|---|---|---|---|
[2]8LK Jackknife Maximum
|
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![]() File:SF6 Dee Jay 28lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
23 | - | 22+6 land | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
40f charge time; 6-45f airborne; startup refers to earliest air normal timing |
[2]8MK
[2]8HK
Dee_Jay
dee_jay_28hk
|
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---|---|---|---|---|---|
[2]8HK Jackknife Maximum
|
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File:SF6 Dee Jay 28hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600,200,500 | - | LH | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 4(8)5(8)4 | 17+15 land | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-9 Air | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
40f charge time; 4-51f airborne; cannot hit crouching opponents; puts opponent into limited juggle state |
[2]8KK
Rolling Sobat
236LK
Dee_Jay
dee_jay_236lk
|
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236LK Roll Through Feint
|
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![]() File:SF6 Dee Jay 236lk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 total | - | - | - | - | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
236MK
236HK
Dee_Jay
dee_jay_236hk
|
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236HK Double Rolling Sobat
|
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File:SF6 Dee Jay 236hk.png![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700x2 | - | LH | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 3(18)4 | 24 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
+2 | -10 | ||||
Notes | |||||
236KK
Machine Gun Uppercut
214LP
214MP
Dee_Jay
dee_jay_214mp
|
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---|---|---|---|---|---|
214MP Machine Gun Uppercut
|
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File:SF6 Dee Jay 214mp.png File:SF6 Dee Jay 214mp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | su3 | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
22 | 4 | 35 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
-19 | |||||
Notes | |||||
214HP
214PP
Dee_Jay
dee_jay_214pp
|
|||||
---|---|---|---|---|---|
214PP Machine Gun Uppercut
|
|||||
![]() File:SF6 Dee Jay 214pp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | su2 su3 | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
28 | 4 | 35 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
-19 | |||||
Notes | |||||
Jus Cool
214K
214K~LK
214K~MK
214K~HK
214K~6P
214K~6P~4P
214KK
214KK~LK
Dee_Jay
dee_jay_214kk_lk
|
|||||
---|---|---|---|---|---|
214KK~LK Funky Slicer
|
|||||
![]() File:SF6 Dee Jay 214kk lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
900 | - | L | su2 su3 | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 3 | 24 | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | ||||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | |||||
Hit Advantage | Block Advantage | ||||
+6 | -2 | ||||
Notes | |||||
214KK~MK
214KK~HK
214KK~6P
Dee_Jay
dee_jay_214kk_6p
|
|||||
---|---|---|---|---|---|
214KK~6P Juggling Dash
|
|||||
![]() File:SF6 Dee Jay 214kk 6p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | - | - | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
214KK~6P~4P
Dee_Jay
dee_jay_214kk_6p_4p
|
|||||
---|---|---|---|---|---|
214KK~6P~4P Juggling Sway
|
|||||
File:SF6 Dee Jay 214kk 6p 4p.png File:SF6 Dee Jay 214kk 6p 4p hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | - | - | - | |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
- | - | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | [] | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
Speedy Maracas
22PP
Super Arts
236236K
236236LP
236236LP~LP
236236LP~LP~MP
236236LP~LP~MP~HP
236236LP~LP~MP~HP~LK
236236LP~LP~MP~HP~LK~MK
236236LP~LP~MP~HP~LK~MK~HK
236236MP
Dee_Jay
dee_jay_236236mp
|
|||||
---|---|---|---|---|---|
236236MP Marvelous Sunrise Festival
|
|||||
![]() File:SF6 Dee Jay 236236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
300 (1700~2800) |
750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 5 | 46 | 48 | 22 | 7(5) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-16 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -49 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -29 | ||||
Notes | |||||
Armor Break; LP~MP~HP~LK~MK~HK followups (on hit only) must be manually timed; perfect rhythm gives more damage; no additional damage scaling on followups; full invincibility extended 1-29f on hit; KD +27 when juggled into |
236236MP~LP
Dee_Jay
dee_jay_236236mp_lp
|
|||||
---|---|---|---|---|---|
~LP (1) +LP (Marvelous Hit 1)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 4 | 25 | 35 | - | 6(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-25(27) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP; KD +41 when juggled into (can juggle afterward) |
236236MP~LP~MP
Dee_Jay
dee_jay_236236mp_lp_mp
|
|||||
---|---|---|---|---|---|
~MP (2) +MP (Marvelous Hit 2)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 23 | 32 | - | 7(5) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21(23) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP; KD +57 OTG Bounce when juggled into |
236236MP~LP~MP~HP
Dee_Jay
dee_jay_236236mp_lp_mp_hp
|
|||||
---|---|---|---|---|---|
~HP (3) +HP (Marvelous Hit 3)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 24 | 33 | - | 6(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-27(28) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP; KD +48~49 when juggled into (can juggle afterward) |
236236MP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk
|
|||||
---|---|---|---|---|---|
~LK (4) +LK (Marvelous Hit 4)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 4 | 35 | 45 | - | 5(3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29(31) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP~HP; KD +40~41 when juggled into |
236236MP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk
|
|||||
---|---|---|---|---|---|
~MK (5) +MK (Marvelous Hit 5)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp lk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 3 | 47 | 56 | - | 0 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-38 projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP~HP~LK; KD +32 when juggled into |
236236MP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk
|
|||||
---|---|---|---|---|---|
~HK (6) +HK (Marvelous Hit 6)
|
|||||
![]() File:SF6 Dee Jay 236236mp lp mp hp lk mk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600(200x2) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(5)3 | 79(64) | - | - | 9,21(9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-28(34) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 (KD +46) | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236MP~LP~MP~HP~LK~MK; KD +26 when juggled into |
236236MP~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hp
|
|||||
---|---|---|---|---|---|
~HP (End) Climactic Strike
|
|||||
![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,700 | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 181 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-181 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +24 | - | ||||
Notes | |||||
Switches sides; only possible after landing all rhythm timings; ?f timing window after 236236MP~LP~MP~HP~LK~MK~HK |
236236MP~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236mp_lp_mp_hp_lk_mk_hk_hk
|
|||||
---|---|---|---|---|---|
~HK (End) Encore Beat
|
|||||
![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1100 | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 151 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-151 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +34 | - | ||||
Notes | |||||
Stays on same side; only possible after landing all rhythm timings; ?f timing window after 236236MP~LP~MP~HP~LK~MK~HK |
236236HP
Dee_Jay
dee_jay_236236hp
|
|||||
---|---|---|---|---|---|
236236HP Headliner Sunrise Festival
|
|||||
![]() File:SF6 Dee Jay 236236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
200 (1700~3000) |
750 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 5 | 46 | 48 | 22 | 7(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 5000 | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-16 full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -49 | ||||
Hit Advantage | Block Advantage | ||||
+6 | -29 | ||||
Notes | |||||
Armor Break; LP~MP~HP~LK~MK~HK followups (on hit only) must be manually timed; perfect rhythm gives more damage; no additional damage scaling on followups; full invincibility extended 1-29f on hit; KD +27 when juggled into |
236236HP~LP
Dee_Jay
dee_jay_236236hp_lp
|
|||||
---|---|---|---|---|---|
~LP (1) +LP (Headliner Hit 1)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 4 | 25 | 35 | - | 6(3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-25(26) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; ?f timing window after 236236HP; KD +41~42 when juggled into (can juggle afterward) |
236236HP~LP~MP
Dee_Jay
dee_jay_236236hp_lp_mp
|
|||||
---|---|---|---|---|---|
~MP (2) +MP (Headliner Hit 2)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 3 | 23 | 32 | - | 7(4) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-21(23) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP; KD +57 OTG Bounce when juggled into |
236236HP~LP~MP~HP
Dee_Jay
dee_jay_236236hp_lp_mp_hp
|
|||||
---|---|---|---|---|---|
~HP (3) +HP (Headliner Hit 3)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(200) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 24 | 33 | - | 6(3) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-27(28) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP; KD +49 when juggled into (can juggle afterward) |
236236HP~LP~MP~HP~LK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk
|
|||||
---|---|---|---|---|---|
~LK (4) +LK (Headliner Hit 4)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(250) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 4 | 35 | 45 | - | 5(2) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-29(31) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP~HP; KD +41 when juggled into |
236236HP~LP~MP~HP~LK~MK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk
|
|||||
---|---|---|---|---|---|
~MK (5) +MK (Headliner Hit 5)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp lk mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
100(250) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
17 | 3 | 47(46) | 56(55) | - | 0 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-38 projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP~HP~LK; KD +32 when juggled into |
236236HP~LP~MP~HP~LK~MK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk
|
|||||
---|---|---|---|---|---|
~HK (6) +HK (Headliner Hit 6)
|
|||||
![]() File:SF6 Dee Jay 236236hp lp mp hp lk mk hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,600(250x2) | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3(5)3 | 79(64) | - | - | 9,21(9,9) |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-28(36) projectile | - | - | - | ||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +19 (KD +46) | - | ||||
Notes | |||||
Comes out on hit only; () refers to correct rhythm timing; ?f timing window after 236236HP~LP~MP~HP~LK~MK; KD +26~27 when juggled into |
236236HP~LP~MP~HP~LK~MK~HK~HP
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hp
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~HP (End) Climactic Strike
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![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hp hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
400,800 | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 181 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-181 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +24 | - | ||||
Notes | |||||
Switches sides; only possible after landing all rhythm timings; ?f timing window after 236236HP~LP~MP~HP~LK~MK~HK |
236236HP~LP~MP~HP~LK~MK~HK~HK
Dee_Jay
dee_jay_236236hp_lp_mp_hp_lk_mk_hk_hk
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~HK (End) Encore Beat
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![]() File:SF6 Dee Jay 236236p lp mp hp lk mk hk hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
1200 | - | - | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | - | 151 total | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-151 full | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD +34 | - | ||||
Notes | |||||
Stays on same side; only possible after landing all rhythm timings; ?f timing window after 236236HP~LP~MP~HP~LK~MK~HK |
214214P
214214P(CA)
Dee_Jay
dee_jay_214214p(ca)
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214214P Weekend Pleasure (CA)
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![]() File:SF6 Dee Jay 214214p(ca) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
4500 | 1250 | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5 | 48 | - | 25 | |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | 10000 | 20000 | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? full | - | - | |||
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | -51 | ||||
Hit Advantage | Block Advantage | ||||
HKD +22 | -28 | ||||
Notes | |||||
Taunts
5PPPKKK
6PPPKKK
4PPPKKK