Street Fighter 6/Dee Jay/Data: Difference between revisions

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Line 57: Line 57:
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| jugStart      = (Opponent's juggle count after attack begins a juggle; often has different value vs. grounded and airborne opponent)
| jugIncrease  = (Amount the opponent's juggle count is increased when connecting mid-juggle)
| jugLimit      = (Maximum juggle count that still allows the move to connect against juggled opponent; 0 only hits in free juggle state)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
--->
--->
Line 91: Line 94:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 123: Line 129:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 155: Line 164:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 187: Line 199:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 219: Line 234:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 251: Line 269:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 285: Line 306:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 317: Line 341:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 349: Line 376:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 381: Line 411:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 413: Line 446:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 444: Line 480:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 473: Line 512:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 500: Line 542:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 527: Line 572:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 554: Line 602:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 581: Line 632:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 608: Line 662:
| oppSuperOH    =  
| oppSuperOH    =  
| oppSuperOB    =  
| oppSuperOB    =  
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        =  
| notes        =  
}}
}}
Line 690: Line 747:
| selfDriveOH  = -10000
| selfDriveOH  = -10000
| selfDriveOB  = -10000
| selfDriveOB  = -10000
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
Line 715: Line 775:
| selfDriveOH  = -20000
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfDriveOB  = -20000
| jugStart      =
| jugIncrease  =
| jugLimit      =
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}

Revision as of 01:11, 26 March 2023


Character Vitals

Dee Jay
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Dee Jay Portrait.png SF6 Dee Jay Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance


Normals

Standing Normals

5LP
Dee_Jay
dee_jay_5lp

5LP

Standing Light Punch
SF6 Dee Jay 5lp.png
SF6 Dee Jay 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MP
Dee_Jay
dee_jay_5mp

5MP

Standing Medium Punch
SF6 Dee Jay 5mp.png
SF6 Dee Jay 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HP
Dee_Jay
dee_jay_5hp

5HP

Standing Heavy Punch
SF6 Dee Jay 5hp.png
SF6 Dee Jay 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5LK
Dee_Jay
dee_jay_5lk

5LK

Standing Light Kick
SF6 Dee Jay 5lk.png
SF6 Dee Jay 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5MK
Dee_Jay
dee_jay_5mk

5MK

Standing Medium Kick
SF6 Dee Jay 5mk.png
SF6 Dee Jay 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
5HK
Dee_Jay
dee_jay_5hk

5HK

Standing Heavy Kick
SF6 Dee Jay 5hk.png
SF6 Dee Jay 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Crouching Normals

2LP
Dee_Jay
dee_jay_2lp

2LP

Crouching Light Punch
SF6 Dee Jay 2lp.png
SF6 Dee Jay 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MP
Dee_Jay
dee_jay_2mp

2MP

Crouching Medium Punch
SF6 Dee Jay 2mp.png
SF6 Dee Jay 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HP
Dee_Jay
dee_jay_2hp

2HP

Crouching Heavy Punch
SF6 Dee Jay 2hp.png
SF6 Dee Jay 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2LK
Dee_Jay
dee_jay_2lk

2LK

Crouching Light Kick
SF6 Dee Jay 2lk.png
SF6 Dee Jay 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2MK
Dee_Jay
dee_jay_2mk

2MK

Crouching Medium Kick
SF6 Dee Jay 2mk.png
SF6 Dee Jay 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes
2HK
Dee_Jay
dee_jay_2hk

2HK

Crouching Heavy Kick
SF6 Dee Jay 2hk.png
SF6 Dee Jay 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - -
Punish Advantage Perfect Parry Advantage
-
Hit Advantage Block Advantage
Notes


Jumping Normals

j.LP
Dee_Jay
dee_jay_jlp

j.LP

Jumping Light Punch
SF6 Dee Jay jlp.png
SF6 Dee Jay jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Dee_Jay
dee_jay_jmp

j.MP

Jumping Medium Punch
SF6 Dee Jay jmp.png
SF6 Dee Jay jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
Dee_Jay
dee_jay_jhp

j.HP

Jumping Heavy Punch
SF6 Dee Jay jhp.png
SF6 Dee Jay jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
Dee_Jay
dee_jay_jlk

j.LK

Jumping Light Kick
SF6 Dee Jay jlk.png
SF6 Dee Jay jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Dee_Jay
dee_jay_jmk

j.MK

Jumping Medium Kick
SF6 Dee Jay jmk.png
SF6 Dee Jay jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
Dee_Jay
dee_jay_jhk

j.HK

Jumping Heavy Kick
SF6 Dee Jay jhk.png
SF6 Dee Jay jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes


Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Dee_Jay
dee_jay_lplk

LPLK

SF6 Dee Jay lplk.png
SF6 Dee Jay lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
Dee_Jay
dee_jay_4lplk

4LPLK

SF6 Dee Jay 4lplk.png
File:SF6 Dee Jay 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes


Drive Moves

HPHK
Dee_Jay
dee_jay_hphk

HPHK

Drive Impact
SF6 Dee Jay hphk.png
SF6 Dee Jay hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
Dee_Jay
dee_jay_6hphk

6HPHK

Drive Reversal
SF6 Dee Jay 6hphk.png
SF6 Dee Jay 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
recoverable - LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
Dee_Jay
dee_jay_mpmk

MPMK

Drive Parry
SF6 Dee Jay mpmk.png
SF6 Dee Jay mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Dee_Jay
dee_jay_66

66

Drive Rush
SF6 Dee Jay 66.png
SF6 Dee Jay 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.


Taunts

5PPPKKK
Dee_Jay
dee_jay_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Dee Jay 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Dee_Jay
dee_jay_6pppkkk

6PPPKKK

Forward Taunt
SF6 Dee Jay 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Dee_Jay
dee_jay_4pppkkk

4PPPKKK

Back Taunt
SF6 Dee Jay 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""


Special Moves

Super Arts


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