Street Fighter 6/Dee Jay/Data: Difference between revisions

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Line 34: Line 34:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 47: Line 46:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 58: Line 64:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 71: Line 76:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 82: Line 94:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 95: Line 106:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 106: Line 124:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 119: Line 136:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 130: Line 154:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 143: Line 166:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 154: Line 184:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 167: Line 196:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 180: Line 216:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 193: Line 228:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 204: Line 246:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 217: Line 258:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 228: Line 276:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 241: Line 288:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 252: Line 306:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 265: Line 318:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 276: Line 336:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 289: Line 348:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 300: Line 366:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 313: Line 378:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 326: Line 398:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 339: Line 410:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 350: Line 428:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 363: Line 440:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 374: Line 458:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 387: Line 470:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 398: Line 488:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 411: Line 500:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 422: Line 518:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 435: Line 530:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 446: Line 548:
| damage =  
| damage =  
| chip          = -
| chip          = -
| driveDamage  =
| startup =  
| startup =  
| active =  
| active =  
Line 459: Line 560:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 477: Line 585:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 490: Line 597:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 501: Line 615:
| damage        =  ()
| damage        =  ()
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
Line 514: Line 627:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  =
| selfdriveOH  =
| selfdriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
| notes        =  
}}
}}
Line 527: Line 647:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  =
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 540: Line 659:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -10000
| selfdriveOB  = -10000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}
}}
Line 551: Line 677:
| damage        =  
| damage        =  
| chip          =  
| chip          =  
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 564: Line 689:
| hitstun      = -
| hitstun      = -
| blockstun    =  
| blockstun    =  
| driveDamage  = -
| selfdriveOH  = -20000
| selfdriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}
}}
Line 575: Line 707:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8 or until released
Line 588: Line 719:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -5000*250~
| selfdriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}
}}
Line 599: Line 737:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  
| startup      =  
| active        =  
| active        =  
Line 612: Line 749:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -10000(-30000)
| selfdriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}
}}
Line 625: Line 769:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 638: Line 781:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 649: Line 799:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 662: Line 811:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}
Line 673: Line 829:
| damage        = -
| damage        = -
| chip          = -
| chip          = -
| driveDamage  = -
| startup      =  (total)
| startup      =  (total)
| active        = -
| active        = -
Line 686: Line 841:
| hitstun      = -
| hitstun      = -
| blockstun    = -
| blockstun    = -
| driveDamage  = -
| selfdriveOH  = -
| selfdriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
| notes        = ""
}}
}}

Revision as of 06:47, 2 February 2023


Character Vitals

Dee Jay
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Dee Jay Portrait.png SF6 Dee Jay Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Dee_Jay
dee_jay_5lp

5LP

Standing Light Punch
SF6 Dee Jay 5lp.png
SF6 Dee Jay 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5MP
Dee_Jay
dee_jay_5mp

5MP

Standing Medium Punch
SF6 Dee Jay 5mp.png
SF6 Dee Jay 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5HP
Dee_Jay
dee_jay_5hp

5HP

Standing Heavy Punch
SF6 Dee Jay 5hp.png
SF6 Dee Jay 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5LK
Dee_Jay
dee_jay_5lk

5LK

Standing Light Kick
SF6 Dee Jay 5lk.png
SF6 Dee Jay 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5MK
Dee_Jay
dee_jay_5mk

5MK

Standing Medium Kick
SF6 Dee Jay 5mk.png
SF6 Dee Jay 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
5HK
Dee_Jay
dee_jay_5hk

5HK

Standing Heavy Kick
SF6 Dee Jay 5hk.png
SF6 Dee Jay 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Crouching Normals

2LP
Dee_Jay
dee_jay_2lp

2LP

Crouching Light Punch
SF6 Dee Jay 2lp.png
SF6 Dee Jay 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2MP
Dee_Jay
dee_jay_2mp

2MP

Crouching Medium Punch
SF6 Dee Jay 2mp.png
SF6 Dee Jay 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2HP
Dee_Jay
dee_jay_2hp

2HP

Crouching Heavy Punch
SF6 Dee Jay 2hp.png
SF6 Dee Jay 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2LK
Dee_Jay
dee_jay_2lk

2LK

Crouching Light Kick
SF6 Dee Jay 2lk.png
SF6 Dee Jay 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2MK
Dee_Jay
dee_jay_2mk

2MK

Crouching Medium Kick
SF6 Dee Jay 2mk.png
SF6 Dee Jay 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
2HK
Dee_Jay
dee_jay_2hk

2HK

Crouching Heavy Kick
SF6 Dee Jay 2hk.png
SF6 Dee Jay 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Jumping Normals

j.LP
Dee_Jay
dee_jay_jlp

j.LP

Jumping Light Punch
SF6 Dee Jay jlp.png
SF6 Dee Jay jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MP
Dee_Jay
dee_jay_jmp

j.MP

Jumping Medium Punch
SF6 Dee Jay jmp.png
SF6 Dee Jay jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HP
Dee_Jay
dee_jay_jhp

j.HP

Jumping Heavy Punch
SF6 Dee Jay jhp.png
SF6 Dee Jay jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.LK
Dee_Jay
dee_jay_jlk

j.LK

Jumping Light Kick
SF6 Dee Jay jlk.png
SF6 Dee Jay jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.MK
Dee_Jay
dee_jay_jmk

j.MK

Jumping Medium Kick
SF6 Dee Jay jmk.png
SF6 Dee Jay jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
j.HK
Dee_Jay
dee_jay_jhk

j.HK

Jumping Heavy Kick
SF6 Dee Jay jhk.png
SF6 Dee Jay jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes

Command Normals

Target Combos

Universal Mechanics

Throws

LPLK
Dee_Jay
dee_jay_lplk

LPLK

SF6 Dee Jay lplk.png
SF6 Dee Jay lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes
4LPLK
Dee_Jay
dee_jay_4lplk

4LPLK

SF6 Dee Jay 4lplk.png
File:SF6 Dee Jay 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
() - - T - -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-
Notes

Drive Moves

HPHK
Dee_Jay
dee_jay_hphk

HPHK

Drive Impact
SF6 Dee Jay hphk.png
SF6 Dee Jay hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Impact.
6HPHK
Dee_Jay
dee_jay_6hphk

6HPHK

Drive Reversal
SF6 Dee Jay 6hphk.png
SF6 Dee Jay 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- LH - -
Startup Active Recovery Hitstun Blockstun Hitstop
- -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Armor Break; See Drive Reversal.
MPMK
Dee_Jay
dee_jay_mpmk

MPMK

Drive Parry
SF6 Dee Jay mpmk.png
SF6 Dee Jay mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Dee_Jay
dee_jay_66

66

Drive Rush
SF6 Dee Jay 66.png
SF6 Dee Jay 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
- - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
See Drive Rush. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.

Taunts

5PPPKKK
Dee_Jay
dee_jay_5pppkkk

5PPPKKK

Neutral Taunt
SF6 Dee Jay 5pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
6PPPKKK
Dee_Jay
dee_jay_6pppkkk

6PPPKKK

Forward Taunt
SF6 Dee Jay 6pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""
4PPPKKK
Dee_Jay
dee_jay_4pppkkk

4PPPKKK

Back Taunt
SF6 Dee Jay 4pppkkk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- - - - - -
Startup Active Recovery Hitstun Blockstun Hitstop
(total) - - - - -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
- -
Notes
""

Special Moves

Super Arts


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