No edit summary |
(Some explanations and uses for a couple of of normals, fireballs, and v-skills.) |
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Line 94: | Line 94: | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|hcWinTc=<nowiki>17</nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Stand%20HP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Stand%20HP}} | ||
}} | }} | ||
Line 151: | Line 151: | ||
|anchor=yes | |anchor=yes | ||
|input=5HK | |input=5HK | ||
|data= | |data= | ||
{{AttackData-SFV | {{AttackData-SFV | ||
Line 169: | Line 170: | ||
|kdrb=<nowiki>36</nowiki> | |kdrb=<nowiki>36</nowiki> | ||
|hcWinVt=<nowiki>19</nowiki> | |hcWinVt=<nowiki>19</nowiki> | ||
|description= | |description= | ||
:Long range crush-counter, works as a call-out for certain options. Keep long whiff animation in mind when using in neutral. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Stand%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Stand%20HK}} | ||
}} | }} | ||
Line 192: | Line 194: | ||
|cancel=<nowiki>ch sp su vt1 vt2</nowiki> | |cancel=<nowiki>ch sp su vt1 vt2</nowiki> | ||
|description= | |description= | ||
:Akira's 3F. | |||
:Chains into st. LP and cr. LP | :Chains into st. LP and cr. LP | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Crouch%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Crouch%20LP}} | ||
Line 217: | Line 220: | ||
|hcWinVt=<nowiki>17</nowiki> | |hcWinVt=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Very plus on hit on block. Typical pressure and combo starter. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Crouch%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Crouch%20MP}} | ||
}} | }} | ||
Line 318: | Line 322: | ||
|hcWinVt=<nowiki>18</nowiki> | |hcWinVt=<nowiki>18</nowiki> | ||
|description= | |description= | ||
:Standard sweep. A rewarding low for stand blocking opponents. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Crouch%20HK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Crouch%20HK}} | ||
}} | }} | ||
Line 336: | Line 341: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Fastest air-to-air. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20LP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20LP}} | ||
}} | }} | ||
Line 355: | Line 361: | ||
|cancel=<nowiki>sp</nowiki> | |cancel=<nowiki>sp</nowiki> | ||
|description= | |description= | ||
:Can cancel into air fireball | :Can cancel into air fireball. | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20MP}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20MP}} | ||
}} | }} | ||
Line 392: | Line 398: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Hits a little above Akira, helpful for V-skill 2 air combos. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20LK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20LK}} | ||
}} | }} | ||
Line 410: | Line 417: | ||
|attack=<nowiki>M</nowiki> | |attack=<nowiki>M</nowiki> | ||
|description= | |description= | ||
:Can cross-up | :Can cross-up. | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20MK}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Jump%20MK}} | ||
}} | }} | ||
Line 456: | Line 463: | ||
|hcWinNotes=<nowiki>*CA only</nowiki> | |hcWinNotes=<nowiki>*CA only</nowiki> | ||
|description= | |description= | ||
:Big crush counter punish or call-out. crumples on hit, barely enough time to link st.MP. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Kaihosho}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Kaihosho}} | ||
}} | }} | ||
Line 478: | Line 486: | ||
|hcWinTc=<nowiki>16/14</nowiki> | |hcWinTc=<nowiki>16/14</nowiki> | ||
|description= | |description= | ||
:Overhead. Surprising speed and range, ok reward with HK follow-up. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Kutenshu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Kutenshu}} | ||
}} | }} | ||
Line 523: | Line 532: | ||
|kdrb=<nowiki>19</nowiki> | |kdrb=<nowiki>19</nowiki> | ||
|description= | |description= | ||
:Follow-up to 6MK overhead. Soft knockdown. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Totenshu}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Totenshu}} | ||
}} | }} | ||
Line 546: | Line 556: | ||
|hcWinTc=<nowiki>11</nowiki> | |hcWinTc=<nowiki>11</nowiki> | ||
|description= | |description= | ||
: | :On hit it cancels into specials, super, and V-Skill 2. Only cancels into V-triggers and V-skill 2 on block. | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Ressenda}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Ressenda}} | ||
}} | }} | ||
Line 574: | Line 584: | ||
|hcWinTc=<nowiki>14</nowiki> | |hcWinTc=<nowiki>14</nowiki> | ||
|description= | |description= | ||
:Launches much lower than when used on it's own, combo options are more limited because of this. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Tsuten%20Rengeki}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Tsuten%20Rengeki}} | ||
}} | }} | ||
Line 597: | Line 608: | ||
|hcWinTc=<nowiki>17</nowiki> | |hcWinTc=<nowiki>17</nowiki> | ||
|description= | |description= | ||
:Cancels into V-skill 2. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Renkan%20Ko}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Renkan%20Ko}} | ||
}} | }} | ||
Line 622: | Line 634: | ||
|kdrb=<nowiki>26</nowiki> | |kdrb=<nowiki>26</nowiki> | ||
|description= | |description= | ||
:Elbow finisher, should not be done on block. Cancels into V-skill 1, at the cost of oki. | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Renkan%20Ko%202nd}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Renkan%20Ko%202nd}} | ||
}} | }} | ||
Line 668: | Line 681: | ||
|kdrb=<nowiki>46</nowiki> | |kdrb=<nowiki>46</nowiki> | ||
|description= | |description= | ||
:Like the Stand MP-HP target combo, combo options are more limited because of lower launch | |||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Renkan%20Tsutenda}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/Renkan%20Tsutenda}} | ||
}} | }} | ||
Line 763: | Line 777: | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
|description= | |description= | ||
:Projectile hitbox; Can nullify 1 hit | :Projectile hitbox; Can nullify 1 hit. | ||
:Juggle Limit / Increase / Start: 10 / 4 / 3 | :Juggle Limit / Increase / Start: 10 / 4 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/LP%20Kiko%20Kai}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/LP%20Kiko%20Kai}} | ||
Line 787: | Line 801: | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
|description= | |description= | ||
:Projectile hitbox; Can nullify 2 hits | :Projectile hitbox; Can nullify 2 hits. | ||
:Ok-ish pressure ender. | |||
:Juggle Limit / Increase / Start: 10 / 4 / 3 | :Juggle Limit / Increase / Start: 10 / 4 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/MP%20Kiko%20Kai}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/MP%20Kiko%20Kai}} | ||
Line 811: | Line 826: | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
|description= | |description= | ||
:Projectile hitbox; Can nullify 3 hits | :Projectile hitbox; Can nullify 3 hits. | ||
:Slow start-up, can be used to reset pressure, | |||
:Juggle Limit / Increase / Start: 12 / 0 / 3 | :Juggle Limit / Increase / Start: 12 / 0 / 3 | ||
{{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/HP%20Kiko%20Kai}} | {{SFV Button FAT|link=https://fullmeter.com/fatonline/#/framedata/movedetail/SFV/Akira/normal/HP%20Kiko%20Kai}} | ||
Line 839: | Line 855: | ||
|description= | |description= | ||
:Projectile hitbox; Can nullify 1 hit | :Projectile hitbox; Can nullify 1 hit | ||
:Usually has to be used pre-emptively when done as an anti-fireball. | |||
:Can cancel into V-Trigger 2 | :Can cancel into V-Trigger 2 | ||
:Juggle Limit / Increase / Start: 10 / 4 / 3 | :Juggle Limit / Increase / Start: 10 / 4 / 3 | ||
Line 888: | Line 905: | ||
|cancel=<nowiki>su</nowiki> | |cancel=<nowiki>su</nowiki> | ||
|description= | |description= | ||
:Effective combo tool, plus enough to link st.mp on hit. | |||
:Projectile hitbox; Can nullify 3 hits | :Projectile hitbox; Can nullify 3 hits | ||
:Gains 60 / 30 V-Gauge on Hit / Block | :Gains 60 / 30 V-Gauge on Hit / Block | ||
Line 914: | Line 932: | ||
|description= | |description= | ||
:Projectile hitbox; Can nullify 4 hits | :Projectile hitbox; Can nullify 4 hits | ||
:Difficult to land in combos, links HP buttons if done | |||
:Gains 60 / 30 V-Gauge on Hit / Block | :Gains 60 / 30 V-Gauge on Hit / Block | ||
:Juggle Limit / Increase / Start: 13 / 0 / 3 | :Juggle Limit / Increase / Start: 13 / 0 / 3 |
Revision as of 16:21, 19 November 2022
Introduction
About Akira
Akira Kazama is a character from Rival Schools, another Capcom fighting game centered around a cast of martial artist high school students. In Street Fighter V she brings a unique "air burst" mechanic as an homage to the mechanics of her original series and can even call on her older brother Daigo as a "striker" style add-on to her kit.
Final Patch
Akira | |
---|---|
Vitals | |
Life Points | 950 |
Stun Points | 1000 |
V-Gauge Points | |
V-Trigger 1 | 2 Bars |
V-Trigger 2 | 2 Bars |
Ground Movement | |
Forward Walk Speed | 0.047 |
Backward Walk Speed | 0.036 |
Forward Dash Speed | 16 |
Backward Dash Speed | 21 |
Forward Dash Distance | 1.45 |
Backward Dash Distance | 1.2 |
Backdash CH Frames | 3-11 |
Jumping | |
Back Jump Speed | 4+38+4 (46) |
Neutral Jump Speed | 4+38+4 (46) |
Forward Jump Speed | 3+38+4 (45) |
Forward Jump Distance | 1.878 |
Backward Jump Distance | 2.074 |
Throws | |
Throw Hurtbox | 0.25 |
Throw Range | 0.8 |
![]() |
Frame Data & Descriptions are provided by FATOnline.
|
SFV Frame Data Glossary | |
---|---|
Active |
How many frames a move remains active (can hurt opponents) for. |
Attack |
Attack level is L for low attacks (must be blocked crouching), H is for High attacks (which can be blocked high or low) and M for overhead (must be blocked standing). T is for throw attacks (which cannot be blocked). |
Cancel options |
Available cancel options.
|
Confirm windows |
Hit confirm windows written as Specials & CAs/Target Combos/V-Trigger. Notation may denote V-Skill only cancel windows in Specials.
|
Crush Counter |
Crush Counter hit advantage written as opponent state, frame advantage, and v-gauge gain on hit. |
Damage |
Attack damage on hit. Notation may denote multi-hit or "sweet spot" damage values on certain frames. |
Hit/Block |
These are frame advantage values when the attack hits or is blocked. If the number is positive, then the move will end before the defender can act again. If the number is negative, the defender will be able to act before the attacker and maybe even punish. KD refers to knockdown on hit.
|
Knockdown |
Knockdown advantage against Normal, Quick Rise and Back Rise wake up options. |
Recovery |
How many frames it takes for a move to finish after it's been active. |
Startup |
How many frames it takes before the move becomes 'active' or have a hit box. The last startup frame and the first active frame are the same frame, meaning all values are written as Startup + 1. |
Stun |
Amount of stun added to the opponent's stun bar on hit. |
Normals
5LP
5MP
5HP
5LK
5MK
5HK
2LP
2MP
2HP
2LK
2MK
2HK
8LP
8MP
8HP
8LK
8MK
8HK
Command Normals
6HP
6MK
MPMK (VS2) > 6HK
Target Combos
6MK > 5HK
5LP > 5MP
5LP > 5MP > VS2
5HP > 6HP
5HP > 6HP > 6HP
5HP > 6HP > 6HP > MPHK (VS1)
5HP > 6HP > MPMK (VS2)
Throws
LPLK
4LPLK
LPLK (air)
Special Moves
236LP
236MP
236HP
236PP
236LP (VS1)
236MP (VS1)
236HP (VS1)
236PP (VS1)
236LP
236MP
236HP
236PP
236LP (VS1)
236MP (VS1)
236HP (VS1)
236PP (VS1)
214LP
214MP
214HP
214PP
623LK
623MK
623HK
623KK
214LK
214LK > LK
214LK > MK
214LK > HK
214MK
214MK > LK
214MK > MK
214MK > HK
214HK
214HK > LK
214HK > MK
214HK > HK
214KK
Critical Art
236236P
Taunts
5PPPKKK
V-System
V-Skill 1
MPMK (VS1)
V-Skill 2
MPMK (VS2)
V-Trigger 1
HPHK (VT1)
V-Trigger 2
HPHK (VT2)
HPHK > P
HPHK > P > P
HPHK > P > P > P
HPHK > K
HPHK > K > P
HPHK > K > P > K
HPHK > 4K
HPHK > 2
V-Shift
5MKHP
V-Shift Break
5MKHP
V-Reversal
6PPP