Street Fighter V/Necalli/Strategy: Difference between revisions

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=== V-Trigger 2 ===
=== V-Trigger 2 ===
Necalli's VT2 gives him the same buffs as VT1, but he gains a different special move when pressing hp+hk. Instead of his ground pound, he gets a slow, multihitting projectile. It's +1 on block and +6 on hit, leading to a full combo. It's great as a meaty in the corner after a {{dp}} or command grab, but generally, you won't be using it much outside of the corner. Both VT attacks aren't very useful, so it's generally up to player preference which one you choose.
Necalli's VT2 gives him the same buffs as VT1, but he gains a different special move when pressing hp+hk. Instead of his ground pound, he gets a slow, multihitting projectile. It's +1 on block and +6 on hit, leading to a full combo. It's great as a meaty in the corner after a {{dp}} or command grab, but generally, you won't be using it much outside of the corner. Both VT attacks aren't very useful, so it's generally up to player preference which one you choose.
== External Resources ==
* [https://www.youtube.com/watch/y2RmFhONMzA Sajam's Character Breakdown]
* [https://docs.google.com/document/d/1tjwmqNTcnKS8RsQKKCcrgJ3ksq6hGqjd57rYbKizzNE Hollusion's Necalli Combo Guide]
* [https://docs.google.com/spreadsheets/d/1FuazDXdr4BfjoMgZgxlEkCTY951Mc4a4vxatGDAXk2c BMac's Necalli Meaty Guide]


[[Category:Street Fighter V]]
[[Category:Street Fighter V]]
{{Navbox-SFV}}
{{Navbox-SFV}}

Revision as of 03:57, 11 June 2022

V-System

V-Reversal

Standard 17 frame strike reversal.

V-Skill 1

Necalli's VS1 is a seismo that can be guided. It causes a a knockdown on a grounded opponent and a juggle state on an airborne opponent., allowing you to juggle into a DP. It's essentially Necalli's own projectile, giving him great full screen presence. It has a target combo associated with it, 5MK > 5HK > VS1. The V-Skill itself is only -1 on block, but the target combo is -9, so try to confirm it.

V-Skill 2

Necalli's VS2 is a goopy, slow moving, grounded projectile. It causes a crumple on hit, but usually you can only juggle into a DP. It's -5 on block, but you'll usually be landing it when you're already out of the recovery frames, so this largely doesn't matter. The target combo still works here, except it's only -5 instead of -9, making it pretty safe when spaced.

V-Trigger 1

Both of Necalli's V-Triggers are nearly identical. They're both very unique in that once they're activated, they last until the round is over. They both give him the same buffs to his moveset, which consist of the following: a longer dash and back dash, 10 more damage on all his punch normals, more advantage on hit on various normals, more damage and stun on his throws, command grabs do 20 more damage each, each version of DP does 20 more damage, each version of the disc's guidance does 20 more damage, stomps are safer, and his critical art deals 370 damage up from 340. The only difference between them is that they each have one specific special move by pressing hp+hk.

Necalli's VT1 special move is a flipping punch. It can be guided, giving it a variety of ranges. You can cancel into it like a special move, although you can't combo into it by normal means. You can charge it, and when fully charged, it causes a crumple on hit, leading to big damage. Normally it's -2 on block, but when fully charged, it becomes +2.

V-Trigger 2

Necalli's VT2 gives him the same buffs as VT1, but he gains a different special move when pressing hp+hk. Instead of his ground pound, he gets a slow, multihitting projectile. It's +1 on block and +6 on hit, leading to a full combo. It's great as a meaty in the corner after a Dp.png or command grab, but generally, you won't be using it much outside of the corner. Both VT attacks aren't very useful, so it's generally up to player preference which one you choose.

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